Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.20 @ 20:20:09 Player: BakkieSloot Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (2) 10 Value Destroyed (84) 84 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1594 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 3/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit High-capacity Storage Unit Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Matter Pod Sensor Array ECM Suite > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Large Storage Unit High-capacity Storage Unit Medium Armor Plating Medium Laser Self-destruct Interrupter [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Medium Matter Pod Device Sensor Array Storage Medium Matter Pod Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 9 | 5 2 1 . . 1 Power 1 | 1 . . . . . Engine 1 | 1 . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . 2 1 . . . Device 2 | . 1 1 . . . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 3 | 2 . . . . 1 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 87 88 . 88 46 Engine 11 | . 14 11 . 11 2 Wheel 22 | . 28 22 . 22 4 Device 17 | . 5 22 . 22 15 Storage 10 | . 10 11 . 11 8 Energy Gun 11 | . 14 11 . 11 6 Ballistic Gun 11 | . 14 11 . 11 8 Naked Turns . | . . . . . . Heaviest Build 11 | 6 9 11 11 11 11 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 4 4 4 5 4 Average Carried 3 | 1 2 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 1 4 4 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 265 | 251 . . . 14 . Remotely . | . . . . . . Salvage Created 94 | 42 . . . . 52 Parts 6 | 2 . . . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 2 | 1 . . . . 1 Guns 1 | 1 . . . . . AOE 1 | . . . . . 1 Classes Destroyed 1 | 1 . . . . . Grunt 2 | 1 . . . . 1 Best Kill Streak 1 | 1 . . . . 1 Combat Bots Only 1 | 1 . . . . 1 Max Kills in Single Turn 1 | 1 . . . . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 839 | 8 . . . . 831 Core 411 | . . . . . 411 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 14 | 1 . . . . 13 Largest 2 | 2 . . . . 2 Hottest 70 | 60 . . . . 70 Shots Fired 24 | 2 . . . . 22 Gun 24 | 2 . . . . 22 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 13 | 1 . . . . 12 Thermal 5 | . . . . . 5 Explosive . | . . . . . . Electromagnetic 6 | 1 . . . . 5 Robot Hit Streak 9 | 1 . . . . 9 Robot Miss Streak 1 | . . . . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 19 | 1 . . . . 18 Core Hits 12 | 1 . . . . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 440 | 15 . . . . 425 Guns 203 | 15 . . . . 188 Cannons . | . . . . . . Explosions 237 | . . . . . 237 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 75 | . . . . . 75 Thermal 300 | . . . . . 300 Explosive . | . . . . . . Electromagnetic 65 | 15 . . . . 50 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 131 | 26 . . . . 131 Average Temperature 54 | 16 . . . . 57 Received Heat Transfer 390 | 6 . . . . 384 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 435 | . . . . . 435 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 20 | 20 11 18 5 . . Initial 11 | . 11 3 5 . . Average 8 | 4 11 3 5 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 6 | 1 . 1 . . 4 Peak Tracking Total 4 | 1 . 1 . . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . . 3 . Successful 3 | . . . . 3 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 3 . Part Schematic 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 721 | 68 156 47 4 396 50 Spaces Moved 817 | 67 187 57 5 490 11 Core 26 | 21 . . . . 5 Treads . | . . . . . . Legs . | . . . . . . Wheels 791 | 46 187 57 5 490 6 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 Average Speed 79 | 70 80 80 80 80 93 Slowest Speed 150 | 80 80 80 80 80 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 7 33 9 4 70 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | . . . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 865 | 85 193 58 4 494 31 Wait 16 | 7 . . . 3 6 Move 812 | 66 186 56 4 489 11 Hop . | . . . . . . Pick Up 13 | 6 5 1 . 1 . Fast Attach . | . . . . . . Attach 9 | 5 2 1 . . 1 Detach . | . . . . . . Swap . | . . . . . . Drop 1 | . . . . 1 . Fire 14 | 1 . . . . 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 69 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 15) 167 | -10/Materials | Discovered new exit (range 10) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 226 | -9/Materials | Discovered new exit (range 7) 272 | -9/Materials | Entered Mines 273 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 276 | -9/Mines | Entered Zion 318 | -7/Zion | Build established: Mutant 439 | -7/Zion | Learned Factory non-interactive machine intel 581 | -7/Zion | Learned location of 1 exit from Factory 656 | -7/Zion | Discovered new exit (range 12) 672 | -7/Zion | Entered Proximity Caves 707 | -6/Proximity Caves | Core integrity fell below 50% 717 | -6/Proximity Caves | Core integrity fell below 20% 722 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Rating: 2 Schematic downloaded. LOCATION=UNKNOWN GOAL=ESCAPE 00680_ Chain reaction triggered in Lgt. Angular Momentum Engine. 00680_ G-50 Soldier destroyed. 00681_ Wheel destroyed. 00683_ Chain reaction triggered in Lgt. Angular Momentum Engine. 00688_ Wheel destroyed. 00689_ EM Pulse Gun destroyed. 00689_ Lgt. Ion Engine destroyed. 00690_ Carbon-fiber Leg fries itself beyond repair. 00690_ Hvy. Laser fries itself beyond repair. 00692_ Sensor Array destroyed. 00696_ Carbon-fiber Leg fries itself beyond repair. 00708_ G-50 Soldier misfires. 00709_ Destroyed Carbon-fiber Leg. 00710_ Lgt. Assault Rifle destroyed. 00713_ Med. Laser destroyed. 00719_ Med. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????####??????????????????????? | | ????????????????## ####???##??????????????? | | ???????????????## @ ;##" #####??????????? | | ???????????????# g ;; #??????????? | | ???????????????# gg % ## #??????????? | | ???????????????# ;;; #?????????????? | | ???????????????# ###; #?????????????? | | ???????????????###?# ####?????????????? | | ???????????????????# #????????????????? | | ???????????????????## #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????## ????????????????? | | ?????????????????????# ???????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? ### ?????????????? | | ??????????????????????####??###????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Kinecellerator | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed BurstPhasingWand Manual? 0 Play Time 00:09:22 Cumulative 1.0 hours Start 2022.07.20 @ 20:11:23 End 2022.07.20 @ 20:20:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e46654-a041-4891-850b-a1a1cd413fda