Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 18:54:10 Player: Folded_Phoenix Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (139) 695 Value Destroyed (5155) 5155 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1208) 1208 TOTAL SCORE: 12758 Bonus ------- High Alert Combat Kills 458 Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1000 Matter 124/300 Energy 68/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink 0b10 Decoder Chip [Skirmisher] Targeting Computer > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (5) ---- Micro Fission Core Gauss Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Zionite Glidesys I Antigrav System > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Improved Signal Interpreter Transport Network Coupler 0b10 Decoder Chip [Skirmisher] Targeting Computer Improved Reaction Control System Zionite Light Carapace > --- WEAPON ----------- Gatling Laser Coil Gun Power Sword > --- INVENTORY -------- Improved Deuterium Engine Experimental Heat Sink Improved Kinecellerator Improved Kinecellerator Zionite Weapon Casing Relay Coupler [Behemoth] Wave Gun Plasma Cutter Enhanced Flamer GAL Module [Rating: 77] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 6 | . . . 2 . . 2 1 . . . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 Parts Attached 184 | 7 8 5 12 17 41 9 7 . 12 7 . 3 9 47 Power 33 | 1 4 . 1 1 7 1 1 . 3 2 . . 2 10 Engine 20 | 1 2 . 1 1 7 . 1 . 1 2 . . 2 2 Core 12 | . 2 . . . . 1 . . 2 . . . . 7 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 41 | 2 2 1 3 9 9 3 . . 3 1 . . 1 7 Treads 10 | . . . . 4 5 1 . . . . . . . . Leg 23 | 2 2 1 3 3 2 1 . . 3 1 . . 1 4 Wheel 1 | . . . . . 1 . . . . . . . . . Hover 4 | . . . . . 1 . . . . . . . . 3 Flight 3 | . . . . 2 . 1 . . . . . . . . Utility 60 | 1 1 3 4 2 14 3 4 . 5 2 . 3 2 16 Device 28 | . 1 1 1 2 5 1 1 . 4 . . 2 1 9 Storage 6 | 1 . 2 . . 2 . 1 . . . . . . . Processor 12 | . . . . . 3 2 1 . 1 2 . . . 3 Hackware 1 | . . . . . 1 . . . . . . . . . Protection 13 | . . . 3 . 3 . 1 . . . . 1 1 4 Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 3 1 1 4 5 11 2 2 . 1 2 . . 4 14 Energy Gun 8 | 1 . . 1 1 1 . . . . . . . 1 3 Energy Cannon 6 | . 1 . . 1 . 1 1 . 1 . . . 1 . Ballistic Gun 17 | 2 . 1 . . 3 1 1 . . 2 . . 1 6 Ballistic Cannon 10 | . . . 3 3 3 . . . . . . . . 1 Launcher 3 | . . . . . 2 . . . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . . . . 3 Impact Weapon 2 | . . . . . 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 3 3 2 . . 1 . . . . 8 Corrupted Parts 3 | . . . . . 2 . . . . . . . . 1 System Corruption 24 | . . . . . 19 . . . . . . . . 5 Parts Lost 69 | . 3 1 3 3 9 . . . 2 2 . . 8 38 Power 13 | . 1 . . . 1 . . . 1 1 . . 2 7 Propulsion 19 | . 1 1 2 2 3 . . . . . . . 1 9 Utility 18 | . . . 1 . 1 . . . 1 1 . . 2 12 Weapon 19 | . 1 . . 1 4 . . . . . . . 3 10 Highest Loss Streak 16 | . 1 1 3 2 9 . . . 1 1 . . 6 16 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 87 100 96 97 82 99 97 100 98 99 100 99 91 89 Engine 6 | . 8 . 10 11 8 4 6 6 6 6 6 6 8 5 Core 3 | . 4 14 . . . 2 6 6 4 6 6 6 1 3 Treads 3 | . . . . 15 13 3 . . . . . . . . Leg 16 | . 27 28 21 5 5 18 20 20 20 20 20 20 19 11 Device 12 | . 4 14 14 10 12 14 12 13 19 15 13 12 6 7 Storage 7 | . 14 14 11 11 4 7 6 6 6 6 6 6 6 4 Processor 13 | . . . . . 1 14 17 20 13 19 26 26 26 27 Hackware 1 | . . . . . 3 7 6 6 6 2 . . . . Protection 4 | . . . 16 22 5 . 1 . . . . . . 1 Energy Gun 1 | . . . . 3 5 . . . . . . . 5 4 Energy Cannon 2 | . 12 14 2 . . . 2 . 4 2 . . 5 1 Ballistic Gun 10 | . 14 14 . . 3 15 9 13 13 17 20 20 2 11 Ballistic Cannon 5 | . . . 19 17 9 7 6 6 1 . . . . . Peak Build Rating 77 | 6 10 12 22 22 35 41 50 50 63 64 63 64 64 77 Average Rating 40 | 3 8 11 19 19 23 39 47 50 59 62 62 63 51 58 On Entrance 36 | . 6 9 12 22 20 33 41 50 50 63 62 63 64 51 Naked Turns 13 | . . . . . 13 . . . . . . . . . Heaviest Build 64 | 13 19 21 33 34 37 39 56 34 45 44 36 36 45 64 Greatest Support 80 | 20 20 20 20 40 60 44 44 44 77 80 80 80 80 57 Greatest Overweight (x) 9 | . 1 1 1 9 1 1 1 . . . . . . 9 Average Overweight (x) . | . . . 1 . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 7 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 8 6 10 10 10 10 10 10 10 9 9 10 10 10 Average Carried 8 | 3 4 4 8 8 7 9 9 9 9 8 8 9 6 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 4 5 10 9 10 10 9 10 9 8 9 10 9 3 Class Distribution -------------------- 30% | Scavenger-Skirmisher 27% | Mutant 15% | Scavenger-Mutant 10% | Skirmisher 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Matter Collected 4327 | 160 281 60 456 528 568 249 192 . 405 284 . . 285 859 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5252 | . 506 149 580 456 610 233 195 . 418 316 . . 364 1425 Parts 299 | . 24 7 31 41 36 17 15 . 23 12 . . 15 78 Haulers Intercepted 3 | . . . . 1 1 . . . . . . . . 1 Recyclers Shooed 7 | . 1 1 . . 1 . . . . . . . . 4 Parts Field Recycled 29 | . . . . . . 25 4 . . . . . . . Retrieved Matter 331 | . . . . . . 297 34 . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . 12 8 . 13 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 112 | . 10 2 13 14 14 4 8 . 8 5 . . 8 26 Melee 2 | . . . . . . . . . . . . . 1 1 Guns 47 | . 3 . . . 6 3 3 . 3 4 . . 6 19 Cannons 57 | . 7 2 13 14 7 1 5 . 4 1 . . 1 2 AOE 3 | . . . . . . . . . . . . . . 3 Classes Destroyed 13 | . 3 1 3 2 1 1 . . 1 . . . 1 . Worker 4 | . 1 . . . 1 . . . . . . . . 2 Builder 6 | . . . 1 1 1 . . . . . . . . 3 Hauler 3 | . . . . 1 1 . . . . . . . . 1 Recycler 3 | . . 1 . . . . . . . . . . . 2 Drone 2 | . . . . . . . . . . . . . 2 . Watcher 11 | . 1 . 3 2 2 1 . . 1 . . . . 1 Swarmer 31 | . . . . 6 3 . 7 . 3 . . . . 12 Grunt 39 | . 10 2 7 1 6 2 1 . . 4 . . 3 3 Brawler 3 | . . . . . . 1 . . . . . . 1 1 Duelist 3 | . . . 1 . 2 . . . . . . . . . Sentry 20 | . . . 5 7 2 1 . . 3 . . . . 2 Hunter 10 | . . . . . 1 . . . 1 1 . . 2 5 Programmer 4 | . . . . . . . . . 1 . . . . 3 Best Kill Streak 7 | . 3 2 4 3 5 3 3 . 3 3 . . 4 7 Combat Bots Only 7 | . 2 1 3 3 5 3 3 . 3 3 . . 4 7 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 2 . 1 1 . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 900 | . 43 17 60 81 101 25 39 . 96 30 . . 70 338 Missed 251 | . 6 1 12 15 34 9 15 . 40 11 . . 12 96 Damage Taken 10233 | . 524 212 732 704 1273 311 387 . 642 278 . . 1035 4135 Core 2045 | . 71 86 113 65 284 99 59 . 131 21 . . 116 1000 Absorbed by Shields 105 | . . . . . 105 . . . . . . . . . Redirected to Shielding 236 | . . . 42 43 . . . . . . . . . 151 Ignored by Resistances 73 | . . . . . . . . . . . . . . 73 Regen/Repaired (Parts) 248 | . . . 68 180 . . . . . . . . . . Core Remaining (%) 64 | 100 . 37 . 55 48 85 . . . . . . 61 . Volleys Fired 359 | . 35 15 35 38 52 23 16 . 25 20 . . 25 75 Largest 4 | . 2 2 2 2 3 3 3 . 3 3 . . 3 4 Hottest 175 | . 88 88 112 100 144 94 154 . 115 115 . . 145 175 Shots Fired 860 | . 68 30 69 70 119 69 39 . 75 57 . . 63 201 Gun 492 | . 33 15 . 6 49 46 16 . 50 51 . . 54 172 Cannon 363 | . 35 15 69 64 69 23 23 . 25 6 . . 9 25 Launcher 5 | . . . . . 1 . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . Kinetic 649 | . 33 15 60 64 82 69 32 . 60 51 . . 44 139 Thermal 206 | . 35 15 9 6 36 . 7 . 15 6 . . 19 58 Explosive 5 | . . . . . 1 . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 12 2 7 7 9 5 3 . 9 13 . . 15 16 Robot Miss Streak 7 | . 4 5 5 4 4 7 2 . 6 3 . . 7 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . . . . . . . . . . 2 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 Shots Hit Robots 477 | . 44 13 40 39 59 27 18 . 39 34 . . 41 123 Core Hits 247 | . 21 5 19 18 24 12 11 . 18 16 . . 21 82 Critical Kills 3 | . . . . . . . . . 1 . . . . 2 Critical Parts Destroyed 3 | . 1 . . . 1 . . . . . . . . 1 Critical Strikes 16 | . 1 . 2 4 3 . . . 1 . . . . 5 Burn 2 | . . . . . 2 . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . Destroy 4 | . 1 . . . . . . . . . . . . 3 Blast 8 | . . . 2 4 . . . . . . . . . 2 Smash 1 | . . . . . 1 . . . . . . . . . Melee Attacks 9 | . . . . . 3 . . . . . . . 3 3 Impact 3 | . . . . . 3 . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . 3 3 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11824 | . 746 167 965 893 1326 696 428 . 778 600 . . 848 4377 Guns 5220 | . 295 64 . 49 459 248 170 . 462 466 . . 659 2348 Cannons 4761 | . 451 103 965 844 828 316 258 . 316 134 . . 109 437 Explosions 1572 | . . . . . . 132 . . . . . . . 1440 Melee 247 | . . . . . 39 . . . . . . . 80 128 Ramming 24 | . . . . . . . . . . . . . . 24 Kinetic 7148 | . 295 64 822 844 948 564 366 . 555 466 . . 468 1756 Thermal 2965 | . 451 103 143 49 339 132 62 . 223 134 . . 300 1029 Explosive 1440 | . . . . . . . . . . . . . . 1440 Electromagnetic . | . . . . . . . . . . . . . . . Impact 39 | . . . . . 39 . . . . . . . . . Slashing 208 | . . . . . . . . . . . . . 80 128 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 5 5 25 . . 5 5 . . . 3 8 Average Corruption 7 | . . . 5 5 18 . . 5 4 . . . 3 6 Corruption Purged 5 | . . . . . . . . . 5 . . . . . Corruption Blocked 7 | . . . . . . . . . 7 . . . . . Effects 134 | . . . 19 32 31 . . 3 3 . . . 13 33 Message Errors 31 | . . . 3 5 8 . . . . . . . 3 12 Matter Fused 32 | . . . 6 8 6 . . . 2 . . . 3 7 Heat Flow Errors 19 | . . . 2 6 3 . . 2 1 . . . 1 4 Energy Discharges 15 | . . . 1 5 2 . . 1 . . . . 4 2 Parts Rejected 3 | . . . . 1 1 . . . . . . . . 1 Data Loss (minor) 13 | . . . 3 4 4 . . . . . . . . 2 Data Loss (major) 3 | . . . 1 . 1 . . . . . . . . 1 Misfires 7 | . . . . 2 2 . . . . . . . 2 1 Alerts 4 | . . . 3 . 1 . . . . . . . . . Weapon Failures 7 | . . . . 1 3 . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 123 | . . . . 25 39 28 . . . . . . . 31 Projectiles 28 | . . . . 25 . . . . . . . . . 3 Explosions 56 | . . . . . . 28 . . . . . . . 28 Melee 39 | . . . . . 39 . . . . . . . . . Knockbacks 25 | . . . 1 3 9 5 1 . 1 . . . . 5 Impact . | . . . . . . . . . . . . . . . Kinetic 24 | . . . 1 3 9 5 1 . 1 . . . . 4 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 271 | . . . . . 46 113 . . . . . . . 112 Shots 5 | . . . . . 1 1 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . 5 Kicked 5 | . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 656 | . 180 121 158 271 292 390 477 276 429 409 . . 570 656 Average Temperature 112 | . 66 34 48 66 68 89 130 131 122 162 . . 195 146 Received Heat Transfer 1949 | . 294 114 258 192 218 102 63 . 66 117 . . 351 174 Effects 48 | . . . . . 1 1 3 . 6 6 . . 15 16 Shutdowns 14 | . . . . . . . 1 . 1 2 . . 3 7 Energy Bleed 10 | . . . . . . . 1 . 1 1 . . 4 3 Interference 15 | . . . . . 1 . . . 3 3 . . 6 2 Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . 1 . . . . . 1 1 Damage (minor) 2 | . . . . . . 1 . . 1 . . . . . Damage (major) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 . . . . 2 Combat Hostiles 2 | . . . . . . . . . 1 . . . . 1 Parts Melted 11 | . . . . . 3 . . . 3 1 . . 2 2 Heat Transferred 5361 | . 814 185 259 111 888 150 74 . 296 185 . . 573 1826 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Peak Influence 894 | . 229 114 243 354 314 179 297 103 286 . . . . 894 Initial 600 | . . 54 . 39 114 39 81 103 72 . . . . 600 Average 232 | . 80 41 131 226 160 85 184 103 176 . . . . 671 Maximum Alert Level 3 | . 1 . 1 1 1 . 1 . 1 . . . . 3 Low Security (%) 62 | 100 95 100 89 24 84 100 47 100 60 . . . . . Level 1 20 | . 4 . 10 75 15 . 52 . 39 . . . . . Level 2 9 | . . . . . . . . . . . . . . 56 Level 3 7 | . . . . . . . . . . . . . . 43 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 2 3 1 . 2 . . . . 3 Investigation . | . . . . . . . . . . . . . . . Extermination 4 | . . . . . . 1 1 . 1 . . . . 1 Reinforcement 7 | . 1 . . . 2 2 . . 1 . . . . 1 Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Distress Signals 8 | . 1 . 3 . 2 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 198 | . 14 3 18 19 31 15 9 3 10 7 . . 10 59 Peak Tracking Total 11 | . 3 2 4 4 6 7 4 3 3 5 . . 5 11 Tactical Retreats 18 | . 3 1 1 1 5 . 1 . . 2 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 . . 1 3 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Machines Disabled 16 | . 1 . 1 2 1 4 . . 1 . . . . 6 Max in Single Turn 2 | . 1 . 1 1 1 2 . . 1 . . . . 2 Garrison Access 2 | . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Machines Accessed 18 | . 1 . 3 4 2 1 1 . 3 . . . . 3 Terminals 9 | . 1 . 1 3 2 . . . 2 . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . 1 Repair Stations 4 | . . . 1 1 . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 36 | . 2 . 7 9 6 1 1 . 7 . . . . 3 Successful 19 | . 1 . 3 7 3 1 1 . 2 . . . . 1 Failed 17 | . 1 . 4 2 3 . . . 5 . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . . . . . . . . . . . . . . 11 Terminals 18 | . 2 . 1 4 6 . . . 5 . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . 1 Repair Stations 12 | . . . 4 5 . . . . 2 . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Terminal Hacks 10 | . 1 . 1 3 3 . . . 2 . . . . . Record 1 | . . . . . . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . . . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 1 1 1 1 . . 3 . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . . Time 96 | . . . 26 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Total Allies 29 | . . 1 . 10 . . . . . . . 13 . 5 Largest Group 13 | . . 1 1 10 10 . . . . . . 13 2 3 Highest-Rated Group 399 | . . 31 31 88 88 . . . . . . 399 56 210 Highest-Rated Ally 70 | . . 31 31 16 16 . . . . . . 41 28 70 Zionite Dispatches 3 | . . . . . . . . . . . . . . 3 Light 1 | . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 88 | . . . 2 9 51 . . . . . . . 4 22 Total Damage 1015 | . . . 20 89 475 . . . . . . . 64 367 Kills 7 | . . . . 1 3 . . . . . . . . 3 Allies Corrupted 2 | . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . 2 1 3 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . . . 18 Garrisons 2 | . . . . . . . . . . . . . . 2 Patrols 11 | . . . . . . . . . . . . . . 11 Reinforcements 1 | . . . . . . . . . . . . . . 1 Guards 4 | . . . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Turns Passed 11201 | 56 504 836 878 1107 1368 755 361 93 722 789 293 1313 698 1428 Spaces Moved 6881 | 43 241 589 354 432 864 465 206 82 524 602 252 1122 493 612 Core 51 | 16 . . . 2 26 . . . . . . . . 7 Treads 616 | . . . . 342 274 . . . . . . . . . Legs 5895 | 27 241 589 354 84 270 465 206 82 524 602 252 1122 493 584 Wheels 294 | . . . . . 294 . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . 21 Flight 4 | . . . . 4 . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 160 50 110 113 113 106 116 116 116 116 120 Average Speed 131 | 93 120 122 190 177 118 139 134 113 111 117 116 116 122 162 Slowest Speed 530 | 120 190 190 190 530 165 190 189 113 120 120 116 116 123 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 41 98 33 61 54 12 6 84 13 67 35 88 60 17 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . . . . 4 . . Known Exits Taken 6 | . . . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . . . 2 5 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 142 | . . . 11 18 28 28 3 . 3 1 . . 1 49 Melee . | . . . . . . . . . . . . . . . Projectile 74 | . . . 11 18 21 1 3 . 3 1 . . 1 15 AOE 66 | . . . . . 7 27 . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Was Fac Low Low Zio Pro Fac Total 8399 | 57 388 676 493 706 1111 538 264 82 630 659 252 1134 548 861 Wait 712 | . 89 59 66 189 96 22 25 . 52 25 . 4 11 74 Move 6868 | 42 240 588 353 431 863 464 206 81 523 601 251 1121 492 612 Hop . | . . . . . . . . . . . . . . . Pick Up 133 | 8 9 6 18 15 31 8 5 1 7 3 1 2 6 13 Fast Attach 49 | 2 . . 1 4 11 . 1 . 2 1 . 3 . 24 Attach 78 | 4 3 2 7 5 22 5 4 . 2 2 . . 9 13 Detach 6 | . . . . . 1 . . . . 1 . . 1 3 Swap 58 | 1 5 3 4 8 8 4 2 . 8 4 . . . 11 Drop 102 | . 7 3 9 15 24 7 5 . 11 2 . 4 1 14 Fire 359 | . 35 15 35 38 52 23 16 . 25 20 . . 25 75 Melee 9 | . . . . . 3 . . . . . . . 3 3 Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 5 . . . . . . . 5 Rewire 1 | . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . 9 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Build established: Mutant 561 | -10/Materials | Entered Mines 583 | -10/Mines | Met a Derelict bent on vengeance 765 | -10/Mines | Build established: Scavenger-Mutant 768 | -10/Mines | Core integrity fell below 50% 1045 | -10/Mines | Discovered new exit (range 3) 1195 | -10/Mines | Received a Mining Laser from a helpful Derelict 1196 | -10/Mines | Learned Materials emergency access door positions 1310 | -10/Mines | Learned Materials stockpile data 1346 | -10/Mines | Discovered new exit (range 9) 1397 | -10/Mines | Entered Materials 1397 | -9/Materials | Accompanied by 1 ally 1397 | -9/Materials | Evolved 2 slots: Utility x2 1700 | -9/Materials | Build established: Mutant 1815 | -9/Materials | Lost 3 parts (2n1u) 1820 | -9/Materials | Discovered new exit (range 10) 1937 | -9/Materials | Repaired Aluminum Leg 2275 | -9/Materials | Entered Storage 2989 | -9/Storage | Repaired Assault Cannon 3144 | -9/Storage | Repaired Cooling System 3260 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3359 | -9/Storage | Discovered new exit (range 8) 3382 | -9/Storage | Entered Materials 3382 | -8/Materials | Accompanied by 10 allies 3382 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3502 | -8/Materials | Lost 5 allies 3684 | -8/Materials | Lost 3 allies 3951 | -8/Materials | Released all parts (6) 3981 | -8/Materials | Lost 9 parts (1p3n1u4w) 4114 | -8/Materials | Discovered new exit (range 3) 4154 | -8/Materials | Core integrity fell below 50% 4185 | -8/Materials | System corruption reached 10% 4750 | -8/Materials | Entered Factory 4750 | -7/Factory | Evolved 2 slots: Utility x2 4967 | -7/Factory | Build established: Skirmisher 5399 | -7/Factory | Cargo convoy interrupted 5434 | -7/Factory | Discovered new exit (range 16) 5504 | -7/Factory | Identified exit to Factory 5505 | -7/Factory | Entered another Factory area 5505 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5559 | -6/Factory | Build established: Scavenger-Skirmisher 5866 | -6/Factory | Sucked down chute 5866 | -6/Factory | Entered Waste 5877 | -6/Waste | Spotted C-40 Crusher 5881 | -6/Waste | EMP discharged 5890 | -6/Waste | Spotted C-40 Crusher 5897 | -6/Waste | Spotted C-40 Crusher 5905 | -6/Waste | Spotted C-40 Crusher 5925 | -6/Waste | Discovered new exit (range 22) 5933 | -6/Waste | Spotted C-40 Crusher 5958 | -6/Waste | Identified exit to Factory 5959 | -6/Waste | Entered Factory 6297 | -6/Factory | Build established: Skirmisher 6587 | -6/Factory | Discovered new exit (range 5) 6592 | -6/Factory | Identified exit to Lower Caves 6681 | -6/Factory | Entered Lower Caves 6683 | -6/Lower Caves | Learned 4 Factory zone layouts 6718 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6818 | -6/Lower Caves | Learned 4 Factory zone layouts 7424 | -6/Lower Caves | Discovered new exit (range 4) 7452 | -6/Lower Caves | Identified exit to Lower Caves 7470 | -6/Lower Caves | Entered another Lower Caves area 7598 | -6/Lower Caves | Learned location of 1 exit from Factory 7662 | -6/Lower Caves | Discovered new exit (range 14) 7760 | -6/Lower Caves | Identified exit to Zion 7763 | -6/Lower Caves | Entered Zion 7861 | -6/Zion | Discovered new exit (range 16) 8299 | -6/Zion | Found GAL Module 8425 | -6/Zion | Gained Derelict followers 8450 | -6/Zion | Gained Derelict followers 8605 | -6/Zion | Gained Derelict followers 8812 | -6/Zion | Met Imprinter 8836 | -6/Zion | Imprinted 8838 | -6/Zion | Declared Zion's savior 8912 | -6/Zion | Learned location of Armory (-3) 9075 | -6/Zion | Identified exit to Proximity Caves 9076 | -6/Zion | Entered Proximity Caves 9076 | -5/Proximity Caves | Accompanied by 2 allies 9078 | -5/Proximity Caves | Spotter reported a threat 9080 | -5/Proximity Caves | Spotter reported a threat 9133 | -5/Proximity Caves | Spotter reported a threat 9190 | -5/Proximity Caves | Lost 6 parts (1p1n1u3w) 9269 | -5/Proximity Caves | Spotter reported a threat 9427 | -5/Proximity Caves | Build established: Scavenger-Mutant 9564 | -5/Proximity Caves | Learned Factory non-interactive machine intel 9590 | -5/Proximity Caves | Discovered new exit (range 10) 9606 | -5/Proximity Caves | Identified exit to Factory 9774 | -5/Proximity Caves | Entered Factory 9774 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9775 | -5/Factory | Identified exit to Upper Caves 9776 | -5/Factory | Identified exit to Factory 9777 | -5/Factory | Loaded intel: 190 non-interactive machine locations 10019 | -5/Factory | Zion Light squad teleported in 10074 | -5/Factory | Search patrols dispatched 10083 | -5/Factory | Found Prototype Protection 10083 | -5/Factory | Identified Zio. Weapon Casing 10107 | -5/Factory | Lost 4 parts (1p2n1u) 10130 | -5/Factory | Lost 3 allies 10284 | -5/Factory | Core integrity fell below 50% 10291 | -5/Factory | Lost 16 parts (4p3n3u6w) 10463 | -5/Factory | Zion Hover Resupply teleported in 10547 | -5/Factory | Zion Explosive Resupply teleported in 10640 | -5/Factory | Build established: Scavenger-Gunner 11111 | -5/Factory | Found Prototype Launcher 11112 | -5/Factory | Identified Mni. Smartbomb Launcher 11154 | -5/Factory | Destroyed 7 combat bots 11186 | -5/Factory | Cargo convoy interrupted 11196 | -5/Factory | Core integrity fell below 20% 11202 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Destroyed Com. Wheel. U-05 Engineer destroyed. M-28 Smith repairs A-27 Freighter. Lgt. Angular Momentum Engine destroyed. R-10 Processor destroyed. Med. Storage Unit destroyed. Penetrated by Slug. Targeting Computer destroyed. A-27 Freighter sends out distress signal. >> DECODED: Reinforcement location. Flexi-carbon Leg destroyed. Targeting Computer destroyed. Imp. Focal Shield destroyed. Destroyed Imp. Focal Shield. Slug penetrates Wall. Mni. Smartbomb Launcher destroyed. Enh. Gauss Cannon destroyed. Relay Coupler [Behemoth] fries itself. Remote Datajacks cannot fire with other weapons in the same volley. Map ----- +----------------------------------------------------+ | ##### """""" # #??# """" ?????????? | | ## """""" # #??# """" [ #?????????????? | | ""## # #??# #?????????????? | | ""## """""" # #??# "" "" #?????????????? | | G## """""" + #??# "F "" #?????????????? | | ""## """""" # #??# """"" #?????????????? | | ""## """""" # #??# #?????????????? | | ## # #??# #?????????????? | | #? # #?######+## #???"""?"""???? | | ####?######+###### #?# ## #???"""?"""???? | | ?????????? ????? ?# !! ## #???"""?"""???? | | ????????? ??? # !! ## #?????????????? | | ????????? ?? # ! ## #???????"""???? | | ???????? ??? # ## #???????"""???? | | ??????? ???? # #? #???????"""???? | | ????????#?#????# #"" #? #?????????????? | | ????????####?### #"" #? #?#???????????? | | ????????# ? # #"" %## ???????????? | | ????????# """ # #S # ????????????? | | ????????# """ # #"" ## ????????????? | | ????????# """ # #"" ! #? ??????????? | | ????????# # #" #? ?????????? | | ????????# """ # # #; ;;;;;?????????? | | ????????# """ # * ! #;# ; ????????? | | ????????# """ # *m[ [ % ; ????????? | | ????????# # %x%@[ ; """?????? | | ????????# """*; = % % """?????? | | ????????# """%* !% ph [ ; """?????? | | ????????# """ #%[= % x ; ??""?????? | | ????????# #%%= p ######;;; ] ??""?????? | | ???????#######"# * % % #; ??????????? | | i # #?? ??????????? | | g # i """ #??????????????? | | # """"" #??????????????? | | ? # """"" #??????????????? | | ? # #??????????????? | | ??########+########### #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #?????""""?""""? | | ?????????????????????# #?????""""?""""? | | ?????????????????????# #?????""""?""""? | | ?????????????????????# #?????""""?""""? | | ?????????????????????#######+######?????""""?""""? | | ???????????????????????????# #??????????""""?""""? | | ???????????????????????????# #??????????""""?""""? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 38 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Corruption Block 1 Armor Coverage 400 Resistance: KI 25 Power Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 20 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Maybe Next Time I'll Detach My Launcher Universal Adapter Challenges ------------ None Game ------ Seed LargeOpticalFalx Manual? 0 Play Time 02:13:39 Cumulative 7.8 hours Start 2025.02.11 @ 16:15:58 End 2025.02.11 @ 18:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0901bafd-9e17-4963-a0f8-7de6bcd9cdb2