Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 11:07:04 Player: Glogmind Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (19) 95 Value Destroyed (307) 307 Prototype IDs (6) 120 Alien Tech Used (2) 400 Bonus (13626) 13626 TOTAL SCORE: 21648 Bonus ------- High Alert Combat Kills 26 Entered DSFs 500 Met Sigix 2000 Win 3000 Win Speed 8100 Cogmind --------- Core Integrity 1325/1600 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (3) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Impulse Thruster Q-thruster Q-thruster Q-thruster > --- UTILITY (14) ----- Spectral Analyzer Terrain Scan Processor Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Nanosword > --- INVENTORY (5) ---- Small Battery (100) Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Small Battery Spectral Analyzer Terrain Scan Processor Graphene Brace Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Nanosword > --- INVENTORY -------- Small Battery Hardcell Cannon [Rating: 124] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Small Storage Unit Device Graphene Brace Storage Small Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Flail Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Nanosword Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . . 2 1 . . . . 2 . . . . . Utility 12 | . . . . 2 2 . 2 . 2 . . 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 70 | 7 3 10 5 2 . 1 5 3 3 8 1 10 12 Power 11 | 1 1 . 2 . . . . . 1 2 . 3 1 Engine 3 | 1 1 . 1 . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . Reactor 7 | . . . . . . . . . 1 2 . 3 1 Propulsion 27 | 2 2 6 2 . . . . 1 1 5 1 2 5 Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 25 | . 2 6 2 . . . . 1 1 5 1 2 5 Utility 23 | 2 . 1 1 . . 1 5 2 1 . . 4 6 Device 9 | 1 . . . . . . 4 2 . . . 2 . Storage 4 | 1 . 1 . . . . . . . . . 1 1 Processor 2 | . . . . . . . 1 . 1 . . . . Hackware 6 | . . . . . . . . . . . . 1 5 Protection 2 | . . . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 9 | 2 . 3 . 2 . . . . . 1 . 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . Launcher 1 | . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . . . . 1 1 2 . 2 . Parts Lost 33 | . 1 2 . . . 1 1 . 6 . 3 10 9 Power 8 | . . . . . . 1 1 . . . 1 2 3 Propulsion 13 | . . 2 . . . . . . 1 . 2 5 3 Utility 11 | . 1 . . . . . . . 4 . . 3 3 Weapon 1 | . . . . . . . . . 1 . . . . Highest Loss Streak 8 | . 1 2 . . . 1 1 . 5 . 3 7 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 71 75 99 84 73 73 73 74 63 59 56 47 50 Engine 3 | . 14 11 10 7 6 6 . . . . . . . Core 2 | . . . 7 7 6 6 5 . . . . . . Reactor 2 | . . . . . . . . . . 8 6 4 4 Flight 27 | . 18 44 45 38 33 33 29 30 32 28 25 14 13 Device 6 | . 12 . . . . . 13 23 13 4 4 7 4 Storage 4 | . 6 1 9 7 6 6 5 5 4 4 4 3 2 Processor 4 | . . . . . . . 4 5 5 9 9 8 8 Hackware 2 | . . . . . . . . . . . . 3 15 Protection 2 | . . . 8 7 6 6 5 5 3 . . . . Ballistic Gun 1 | . 10 8 . . . . . . . . . . . Launcher 1 | . . 2 9 7 6 6 1 . . . . . . Impact Weapon 3 | . . 8 9 7 6 6 5 5 2 . . . . Slashing Weapon 1 | . . . . . . . . . . . . 3 4 Peak Build Rating 124 | 7 9 18 26 28 26 30 45 62 65 101 101 119 124 Average Rating 52 | 5 6 14 25 26 26 25 40 57 59 95 93 92 98 On Entrance 39 | . 7 5 18 26 26 26 25 41 55 54 101 85 85 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 44 | 11 11 13 25 25 25 25 25 17 24 42 42 43 44 Greatest Support 56 | 40 40 20 25 25 25 25 25 27 35 54 54 56 48 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 6 5 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 2 8 8 8 8 7 7 8 8 8 8 8 8 5 Average Carried 5 | 1 4 4 7 7 7 7 7 8 7 7 8 5 2 Final Capacity 8 | 8 5 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 5 8 8 7 7 7 8 8 8 8 8 5 2 Class Distribution -------------------- 61% | Sprinter 28% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -3/Section 7 Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Matter Collected 805 | 293 5 . . 91 . . . 29 11 . . 220 156 Remotely . | . . . . . . . . . . . . . . Salvage Created 358 | 54 . 70 17 91 . . 19 29 11 . . 67 . Parts 29 | 4 . 14 5 1 . . . 2 . . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 7 | . . 3 3 . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 . AOE 6 | . . 3 3 . . . . . . . . . . Classes Destroyed 7 | 1 . 5 . . . . . . . . . 1 . Worker 3 | . . 1 . . . . 1 1 . . . . . Builder 3 | . . 1 . . . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 6 | . . 3 3 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . Best Kill Streak 7 | 1 . 7 3 1 . . 1 3 1 . . 1 . Combat Bots Only 3 | . . 3 3 . . . . . . . . 1 . Max Kills in Single Turn 4 | 1 . 4 1 1 . . 1 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Hostile Shots Fired 435 | . 5 8 19 10 . 24 10 10 36 76 60 91 86 Missed 246 | . 3 5 15 5 . 15 6 4 22 51 29 51 40 Damage Taken 3520 | . 27 106 76 49 . 100 83 123 323 286 522 866 959 Core 749 | . . 18 . 10 . 6 19 43 46 103 22 207 275 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 40 | . . . . . . . . . . . . 40 . Core Remaining (%) 93 | 100 100 95 100 98 . 99 98 96 . . 79 85 82 Volleys Fired 18 | 12 . 1 4 . . . . . . 1 . . . Largest 2 | 2 . 1 1 . . . . . . 1 . . . Hottest 65 | 40 . 30 30 . . . . . . 65 . . . Shots Fired 30 | 24 . 1 4 . . . . . . 1 . . . Gun 24 | 24 . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . 1 . . . Launcher 5 | . . 1 4 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 25 | 24 . . . . . . . . . 1 . . . Thermal . | . . . . . . . . . . . . . . Explosive 5 | . . 1 4 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 4 | 4 . 3 4 . . . . . . . . . . Robot Miss Streak 2 | 2 . . 2 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 27 | 15 . 1 1 2 . . 1 3 2 . . 2 . Core Hits 20 | 7 1 5 4 . . . . 1 . . . 2 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . . 1 . Smash 1 | . . . . . . . 1 . . . . . . Sever 1 | . . . . . . . . . . . . 1 . Melee Attacks 26 | . . 1 . 2 . . 1 3 4 . . 3 12 Impact 11 | . . 1 . 2 . . 1 3 4 . . . . Slashing 15 | . . . . . . . . . . . . 3 12 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 . . 1 3 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1448 | 136 5 508 177 82 . . 61 205 169 . . 105 . Guns 130 | 130 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 685 | . . 508 177 . . . . . . . . . . Melee 622 | . . . . 82 . . 61 205 169 . . 105 . Ramming 11 | 6 5 . . . . . . . . . . . . Kinetic 130 | 130 . . . . . . . . . . . . . Thermal 375 | . . 375 . . . . . . . . . . . Explosive 310 | . . 133 177 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 517 | . . . . 82 . . 61 205 169 . . . . Slashing 105 | . . . . . . . . . . . . 105 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 2 2 1 . Average Corruption 1 | . . . . . . . . . 1 2 2 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . 1 1 3 2 . Message Errors 2 | . . . . . . . . . . . 1 1 . Matter Fused 2 | . . . . . . . . . 1 1 . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 381 | . . 177 . 17 . . 61 57 69 . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 177 | . . 177 . . . . . . . . . . . Melee 204 | . . . . 17 . . 61 57 69 . . . . Knockbacks 2 | . . . . . . . . 1 1 . . . . Impact 2 | . . . . . . . . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . 63 21 . . . . . . . . . . Shots 2 | . . 1 1 . . . . . . . . . . Rammed 2 | 1 1 . . . . . . . . . . . . Targets Rammed 2 | 1 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 313 | . . 2 313 223 40 . 6 . . . 306 59 . Average Temperature 106 | . . 2 131 132 22 . 5 . . . 150 17 . Received Heat Transfer 279 | . 15 9 45 21 . 18 18 . 12 9 69 36 27 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . . . . 2 . . 1 4 2 . . . . Impact Corruptions 9 | . . . . 2 . . 2 3 2 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 200 | . . 200 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Peak Influence 576 | 15 54 324 508 266 146 105 94 68 241 225 381 569 576 Initial 273 | . 9 18 136 231 130 105 49 43 35 129 126 239 273 Average 193 | 5 19 95 324 250 139 103 62 51 114 172 219 394 361 Maximum Alert Level 2 | . . 1 2 1 . . . . 1 1 1 2 2 Low Security (%) 54 | 100 100 83 15 . 100 100 100 100 76 80 24 . . Level 1 34 | . . 16 80 100 . . . . 23 19 75 47 70 Level 2 11 | . . . 3 . . . . . . . . 52 29 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 1 . . 1 . 1 1 3 2 2 Investigation 4 | . . . . . . . 1 . . 1 1 1 . Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 7 | . . . 1 1 . . . . 1 . 2 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Distress Signals 14 | . 1 5 . . . . . . 2 . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 4 16 21 3 . 3 8 6 22 11 22 35 26 Peak Tracking Total 22 | . 4 9 10 2 . 3 6 6 16 10 19 22 13 Tactical Retreats 23 | . 1 3 3 . . . . . 3 2 3 4 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Traps Triggered 3 | . . . . . . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Machines Disabled 10 | . . 7 2 . . . . . . 1 . . . Max in Single Turn 7 | . . 7 2 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Machines Accessed 24 | . . 1 2 3 2 . 3 . 1 5 1 3 3 Terminals 18 | . . . 1 1 2 . 1 . 1 5 1 3 3 Fabricators 3 | . . . . 1 . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . 1 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 46 | . . 1 4 3 4 . 7 . 3 10 4 6 4 Successful 18 | . . 1 3 1 2 . . . 1 5 1 1 3 Failed 28 | . . . 1 2 2 . 7 . 2 5 3 5 1 Catastrophic 7 | . . . . 1 . . 3 . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . . 1 . . 3 . 1 . . 3 1 Terminals 37 | . . . 2 1 4 . 3 . 3 10 4 6 4 Fabricators 5 | . . . . 1 . . 4 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . 1 2 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 15 | . . . 2 . 2 . . . 1 5 1 1 3 Record 3 | . . . . . . . . . . 3 . . . Open Door 2 | . . . . . . . . . . 1 . . 1 Open DSF 1 | . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . . . 1 . . 1 . Alert Level 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . 1 1 . 1 Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . . 1 . 2 2 . 3 . 1 5 1 3 3 Full Trace Events 3 | . . . . . . . 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 6 | . . 3 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Turns Passed 2289 | 232 138 160 309 56 13 27 310 88 115 176 89 318 258 Spaces Moved 4315 | 119 252 330 396 169 49 57 567 92 251 571 278 674 510 Core 2 | 2 . . . . . . . . . . . . . Treads 146 | 117 29 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4167 | . 223 330 396 169 49 57 567 92 251 571 278 674 510 Fastest Speed 22 | 50 32 26 27 27 27 27 27 27 24 22 25 28 32 Average Speed 34 | 158 46 26 27 27 27 27 27 30 31 24 26 33 41 Slowest Speed 160 | 160 160 31 31 27 27 27 27 32 34 25 31 42 45 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 63 | . 1 4 3 1 . 2 13 . 2 7 7 16 7 Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 26 | 7 34 30 39 6 2 67 16 3 10 72 33 26 19 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 19 | . . 1 4 . . . . . 1 . . 1 12 Terrain Destroyed 31 | . . 9 8 . . . . . 1 . . 1 12 Melee 15 | . . 1 . . . . . . 1 . . 1 12 Projectile . | . . . . . . . . . . . . . . AOE 16 | . . 8 8 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Sec Res Acc Total 4976 | 140 273 394 587 176 48 65 709 145 282 598 284 747 528 Wait 528 | . 4 39 181 . . 9 140 47 17 7 13 70 1 Move 4188 | 118 249 321 389 166 48 52 542 91 246 558 263 649 496 Hop 50 | . 1 4 3 1 . 2 11 . 2 5 7 8 6 Pick Up 45 | 2 6 12 3 1 . . 5 . 5 7 . 4 . Fast Attach 45 | 7 . 3 2 1 . 1 4 3 3 5 1 6 9 Attach 19 | . 1 5 3 . . . 1 . . 2 . 4 3 Detach 5 | . 3 . . . . . . . . . . 1 1 Swap 8 | . 2 2 . 1 . . . . . 3 . . . Drop 42 | . 6 6 2 4 . 1 5 1 5 10 . 2 . Fire 18 | 12 . 1 4 . . . . . . 1 . . . Melee 26 | . . 1 . 2 . . 1 3 4 . . 3 12 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | 1 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 5 exits: Low x2 / Ext x2 / DSF) -6/DSF -5/Factory -4/Factory -3/Research -3/Quarantine -3/Section 7 -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 233 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Discovered new exit (range 12) 365 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 503 | -9/Materials | Discovered new exit (range 9) 531 | -9/Materials | Entered another Materials area 531 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 595 | -8/Materials | Build established: Sprinter 648 | -8/Materials | Identified exit to Storage 839 | -8/Materials | Discovered new exit (range 3) 840 | -8/Materials | Entered Factory 840 | -7/Factory | Evolved 2 slots: Utility x2 895 | -7/Factory | Discovered new exit (range 4) 896 | -7/Factory | Entered another Factory area 896 | -6/Factory | Evolved 2 slots: Utility x2 901 | -6/Factory | Identified exit to Lower Caves 901 | -6/Factory | Identified exit to Extension 909 | -6/Factory | Identified exit to DSF 909 | -6/Factory | Entered DSF 912 | -6/DSF | Found Powered Armor 924 | -6/DSF | Additional patrols routed to DSF 932 | -6/DSF | Discovered new exit (range 15) 936 | -6/DSF | Entered Factory 936 | -5/Factory | Evolved 2 slots: Utility x2 1239 | -5/Factory | Discovered new exit (range 15) 1246 | -5/Factory | Entered another Factory area 1246 | -4/Factory | Evolved 2 slots: Propulsion x2 1258 | -4/Factory | Discovered new exit (range 11) 1334 | -4/Factory | Entered Research 1334 | -3/Research | Evolved 2 slots: Utility x2 1414 | -3/Research | Found Prototype Processor 1414 | -3/Research | Identified Spectral Analyzer 1445 | -3/Research | Discovered new exit (range 16) 1449 | -3/Research | Entered Quarantine 1456 | -3/Quarantine | Found Alien Artifact 1456 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 1456 | -3/Quarantine | Warped through subspace 1476 | -3/Quarantine | Lost 5 parts (1n3u1w) 1485 | -3/Quarantine | Met incapacitated Sigix Warrior 1485 | -3/Quarantine | Lockdown squad dispatched 1533 | -3/Quarantine | Found Alien Artifact 1533 | -3/Quarantine | Identified Dimensional Node Initializer 1533 | -3/Quarantine | Initialized slip node 1606 | -3/Quarantine | Spotted Fortress 1623 | -3/Quarantine | Discovered new exit (range 6) 1625 | -3/Quarantine | Entered Section 7 1636 | -3/Section 7 | Spotted B-86 Titan 1640 | -3/Section 7 | Spotted S7 Guard 1713 | -3/Section 7 | Discovered new exit (range 6) 1714 | -3/Section 7 | Entered Research 1714 | -2/Research | Evolved 2 slots: Utility x2 1715 | -2/Research | Lost 3 parts (1p2n) 1759 | -2/Research | Found Prototype Device 1759 | -2/Research | Identified Thermal Barrier 1891 | -2/Research | Lost 7 parts (2p4n1u) 1964 | -2/Research | Search patrols dispatched 2010 | -2/Research | Discovered new exit (range 9) 2032 | -2/Research | Entered Access 2032 | -1/Access | Evolved 2 slots: Utility x2 2184 | -1/Access | Identified exit to Surface 2210 | -1/Access | Lost 8 parts (3p2n3u) 2290 | *** | Escaped! Last Messages --------------- TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. Acquired Q-thruster. Acquired Impulse Thruster. W-44 Eye sends out distress signal. ALERT: Rogue bot located, Programmers report to Access Zone 2K. Slug penetrates Wall. Impulse Thruster Array destroyed. Slug penetrates Wall. W-44 Eye sends out distress signal. K-01 Serf cleans the Terminal. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. Slug penetrates Terminal. [Achievement: 20k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | != #??????????????????????????????????????????? | | != ! #??????????????????????????????????????????? | | != #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ! ##?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | ######"###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | " ##??????????????????????????????????????? | | """" "#??????????????????????????????????????? | | """"" ##??????????????????????????????????????? | | """"" #?????????#""""""""""#??????????????????? | | """" #?????????# #??????????????????? | | ! " #?????????# #??????????????????? | | #?????????# #??????????????????? | | #?????????# "" #??????????????????? | | !#?????????# "@ #??????????????????? | | #?????????# #??????????????????? | | ########"#???????### #??????????????????? | | "#########"## #??????????????????? | | # ### ##?????????????????? | | " !#; #?????????????????? | | " # " ###"" ##?????????????????? | | "" # """ "##"" #??????????????????? | | """ # """"##"" #??????????????????? | | " + " ###T #??????????????????? | | # #?#"" #??????????????????? | | [ # #?#"" #??????????????????? | | #####+########+#####"" k #####??????????????? | | k hk R k H #?????? | | k h +?????? | | +########## ########################## #?????? | | ??????????# ??????????????????????????????#?????? | | ??????????# ????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 43 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 150 Resistance: TH 50 Evasion (%) 74 Recoil Reduction 2 Offensive Hacking 74 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- 20k Club Cya! Denied? Epsilon Run False Reunion Subspace Traveler Challenges ------------ None Game ------ Seed OpticalSwordTerrabomb Manual? 0 Play Time 01:01:01 Cumulative 55.3 hours Start 2025.04.23 @ 10:07:09 End 2025.04.23 @ 11:07:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 39be982d-142b-4cdb-8ac3-36a496731424