Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 08:50:52 Player: astyreal Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1295) 1295 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 3823 Bonus ------- Follower Combat Kills 281 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 100/100 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Reinforced Ion Engine Angular Momentum Engine Makeshift System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Salvage Targeting Computer Makeshift ECM Suite > --- WEAPON ----------- Pulse Rifle Makeshift Laser > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Carbon-fiber Leg Carbon-fiber Leg Makeshift System Shield Heavy Riot Gun Improved Grenade Launcher Missile Launcher [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 7 5 14 1 4 12 Power 5 | 1 . 1 . . 3 Engine 4 | 1 . . . . 3 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 12 | 2 2 4 . . 4 Treads . | . . . . . . Leg 12 | 2 2 4 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 6 . 1 2 Device 6 | . 1 3 . 1 1 Storage 1 | 1 . . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 15 | 3 2 3 1 3 3 Energy Gun 7 | 1 1 3 . . 2 Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 1 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 2 | . . . . . 2 System Corruption 17 | . . . . . 17 Parts Lost 21 | . . 3 . . 18 Power 3 | . . . . . 3 Propulsion 6 | . . . . . 6 Utility 5 | . . 2 . . 3 Weapon 7 | . . 1 . . 6 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 3 7 7 7 7 7 Power 1 | . 1 2 2 2 1 Propulsion 2 | 2 3 2 2 2 1 Utility . | . . . 1 1 1 Weapon 2 | . 2 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 12 | . 3 1 2 1 5 Power 4 | . . . 1 . 3 Propulsion 4 | . 3 . 1 . . Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 96 96 100 100 92 Engine 5 | . 14 4 . . 10 Core 5 | . . 6 11 11 . Leg 30 | . 28 32 33 33 28 Device 11 | . 11 14 11 11 11 Storage 11 | . 14 11 11 11 10 Protection 7 | . . 2 11 11 5 Energy Gun 12 | . 14 12 18 5 13 Energy Cannon 2 | . 10 9 . . . Launcher 7 | . . . 3 16 6 Peak Build Rating 29 | 6 8 24 22 25 29 Average Rating 19 | 5 7 18 21 22 24 On Entrance 13 | . 6 8 22 21 25 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 3 | . . . . . 3 Heaviest Build 34 | 12 17 21 22 33 34 Greatest Support 45 | 20 20 45 45 45 45 Greatest Overweight (x) 6 | 1 . . . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 4 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 755 | 217 99 140 32 . 267 Remotely . | . . . . . . Salvage Created 1287 | . 440 342 79 . 426 Parts 55 | . 24 17 5 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 11 | . . . . . 11 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 11 8 2 . 11 Guns 18 | . 6 5 1 . 6 Cannons 8 | . 5 3 . . . AOE 6 | . . . 1 . 5 Classes Destroyed 6 | . 4 1 1 . . Worker 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 6 | . 3 . . . 3 Grunt 21 | . 8 5 1 . 7 Brawler 2 | . . . 1 . 1 Sentry 3 | . . 3 . . . Best Kill Streak 5 | . 3 3 2 . 5 Combat Bots Only 5 | . 3 3 2 . 5 Max Kills in Single Turn 4 | . 1 1 1 . 4 Gunslinging . | . . . . . . Exploded 4 | . . . 1 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 215 | . 41 40 1 . 133 Missed 61 | . 15 11 1 . 34 Hits 154 | . 26 29 . . 99 Projectile 154 | . 26 29 . . 99 Critical Strikes 6 | . . . . . 6 Damage Taken 2618 | . 314 402 27 . 1875 Core 470 | . 55 12 . . 403 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 132 | . 62 70 . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 85 | . 28 27 2 . 28 Largest 2 | . 2 2 2 . 2 Hottest 126 | . 125 126 96 . 123 Shots Fired 163 | . 56 52 4 . 51 Gun 109 | . 38 27 2 . 42 Cannon 43 | . 18 25 . . . Launcher 11 | . . . 2 . 9 Special . | . . . . . . Kinetic 8 | . 4 . . . 4 Thermal 137 | . 52 52 2 . 31 Explosive 11 | . . . 2 . 9 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 13 | . 6 13 3 . 7 Robot Miss Streak 11 | . 11 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 108 | . 28 38 2 . 40 Core Hits 71 | 1 17 14 3 . 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Burn 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3099 | 4 430 684 118 . 1863 Guns 1264 | . 253 386 34 . 591 Cannons 473 | . 175 298 . . . Explosions 1356 | . . . 84 . 1272 Melee . | . . . . . . Ramming 6 | 4 2 . . . . Kinetic 91 | . 22 . . . 69 Thermal 1734 | . 406 684 34 . 610 Explosive 1141 | . . . 84 . 1057 Electromagnetic 127 | . . . . . 127 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . . . . 17 Average Corruption 16 | . . . . . 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 92 | . . 8 . . 84 Projectiles 8 | . . 8 . . . Explosions 84 | . . . . . 84 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . 27 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 5 | 4 1 . . . . Kicked 5 | 4 1 . . . . Crushed . | . . . . . . Highest Temperature 416 | . 264 328 84 . 416 Average Temperature 105 | . 70 109 43 . 132 Received Heat Transfer 957 | . 165 186 . . 606 Effects 4 | . . 3 . . 1 Shutdowns 1 | . . . . . 1 Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 3643 | . 914 1480 74 . 1175 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 116 | . 116 90 71 . . Initial 34 | . . 34 26 . . Average 35 | . 63 45 6 . . Influence Increases 1109 | . 314 228 71 . 496 Destroy 0b10 Robot/C 780 | . 220 160 40 . 360 Destroy 0b10 Robot/NC 25 | . 10 5 . . 10 Destroy Leader 154 | . 52 62 10 . 30 Allied During Kill 96 | . . . . . 96 Successful Hack 2 | . 2 . . . . Disable Machine 30 | . 30 . . . . Destroy Structure 22 | . . 1 21 . . Influence Decreases 1109 | . 232 242 84 55 496 Entered New Map 145 | . . 48 42 55 . Time Decay 680 | . 232 164 42 . 242 Lost Part 204 | . . 30 . . 174 Lost Ally 80 | . . . . . 80 Squads Dispatched 5 | . 2 2 . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 16 12 2 . 18 Peak Tracking Total 9 | . 4 4 2 . 9 Tactical Retreats 3 | . . . . . 3 ECM-based Alert Blocks 4 | . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 2 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 . 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 4 2 . 5 . Successful 10 | . 3 2 . 5 . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 5 | . 3 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . . 5 . Part Schematic 5 | . . . . 5 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 2 . . . Scan Component 3 | . 2 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 70 | . 32 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 28 | . . . . . 28 Total Damage 694 | . . . . . 694 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2498 | . . 71 567 1091 769 ECM 2498 | . . 71 567 1091 769 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3626 | 106 572 354 567 1093 934 Spaces Moved 2552 | 66 328 198 463 869 628 Core 3 | 2 . . . . 1 Treads . | . . . . . . Legs 2549 | 64 328 198 463 869 627 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 125 120 120 120 120 120 Slowest Speed 350 | 190 120 120 120 120 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 54 20 73 77 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 94 | . . . 31 . 63 Melee . | . . . . . . Projectile . | . . . . . . AOE 94 | . . . 31 . 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2945 | 83 452 264 472 920 754 Wait 191 | . 78 13 3 35 62 Move 2548 | 66 327 197 462 868 628 Hop . | . . . . . . Pick Up 33 | 7 6 4 2 5 9 Fast Attach 16 | 5 2 3 . 2 4 Attach 15 | 1 . 5 . . 9 Detach 3 | . . 1 . . 2 Swap 23 | 1 4 7 1 3 7 Drop 27 | . 6 7 2 7 5 Fire 85 | . 28 27 2 . 28 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | 3 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 492 | -10/Materials | Repaired Particle Gun 574 | -10/Materials | Discovered new exit (range 8) 588 | -10/Materials | Discovered new exit (range 5) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1006 | -9/Materials | Repaired Pulse Rifle 1020 | -9/Materials | Discovered new exit (range 12) 1033 | -9/Materials | Entered Mines 1416 | -9/Mines | Learned Materials machine intel 1428 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1592 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1600 | -9/Mines | Entered Zion 1822 | -7/Zion | Found Relay Coupler [Programmer] 1906 | -7/Zion | Met Imprinter 1962 | -7/Zion | Imprinted 1964 | -7/Zion | Declared Zion's savior 2137 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2659 | -7/Zion | Discovered new exit (range 15) 2693 | -7/Zion | Entered Proximity Caves 2693 | -6/Proximity Caves | Accompanied by 4 allies 3186 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3354 | -6/Proximity Caves | Core integrity fell below 50% 3361 | -6/Proximity Caves | Lost 3 allies 3375 | -6/Proximity Caves | System corruption reached 10% 3391 | -6/Proximity Caves | Lost 6 parts (1p4n1w) 3571 | -6/Proximity Caves | Build established: Scavenger-Mutant 3572 | -6/Proximity Caves | Spotted B-75 Beast 3620 | -6/Proximity Caves | Core integrity fell below 20% 3627 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- G-67 Veteran destroyed. Discarded Salvage Targeting Computer. Acquired 32 matter. Acquired 38 matter. The unstable cave ceiling collapses. CW#F62ZQTWI:HA1QT|I/%HUGA0JBD UD5V The unstable cave ceiling collapses. System corrupted: Heat flow error (+265). BWFAPGJ8X>UETZGAZZLJ1WBYTKE UJM UJ/AXR8FOAXZIIBQFOMRYKET% Sml. Storage Unit destroyed. Mak. Laser destroyed. System corrupted: Energy discharge (-60). System corrupted: Flexi-carbon Leg rejected. Imp. Deuterium Engine destroyed. Pulse Rifle destroyed. Weapon Cycler destroyed. Mak. ECM Suite blasted off. Barrage Gun destroyed. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????## ;;# ##?????????????????????? | | ????????????????## %% %#?????????????????????? | | ???? ?????????# = ! @#??????????????????????? | | ??? ??????# #??????????????????????? | | ??? ??????# ##??????????????????????? | | ?? ?????# ##???????????????????????? | | ?? ????## ##????????????????????????? | | ???? ????# ##?????????????????????????? | | ?????# #??## ##??????????????????????????? | | ???????# ### ##???????????????????????????? | | ??????## ;; %#??##????????????????????????? | | ?????## BB ;## #### #???????????????????? | | ?????# BB ### #??????????????????? | | ?##### #?????????????????? | | ?# ??????????????????? | | ?# "" #### ??????????????????? | | ## "" ##???# ???????????????????? | | ### ##?????# ???????????????????? | | "# ##??????# ##??????????????????? | | " ##??????# $#???????????????????? | | ###### ### #?? $ #???????????????????? | | ??????# #??? ? ?????????????????????? | | ??????## ### #???????????????????????????? | | ??????## ##??# #???????????????????????????? | | ??????# #???? #??????????????????????????? | | ??????# ##???? #??????????????????????????? | | ??????# ##?????? ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 17% | -10/Materials Pulse Rifle | 12% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time The One Tourist Challenges ------------ None Game ------ Seed ScrapoidStasisPit Manual? 0 Play Time 01:02:59 Cumulative 14.0 hours Start 2025.11.09 @ 21:29:59 End 2025.11.15 @ 08:50:52 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d35fd42f-f5ae-42b7-a4a6-a8139e9e49d5