Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.21 @ 22:42:00 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (4963) 4963 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1966) 1966 TOTAL SCORE: 12624 Bonus ------- High Alert Combat Kills 505 Follower Combat Kills 298 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -37 Cogmind --------- Core Integrity 662/1150 Matter 9/300 Energy 395/395 System Corruption 0% Temperature Cool (0) Movement Walking (108) Location -4/Factory Parts ------- > --- POWER (4) -------- Fusion Compressor Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Advanced VSS Leg Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit Improved Targeting Computer Experimental Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- KE Penetrator Helical Railgun Mass Driver Micro-nuke Launcher > --- INVENTORY (10) --- Improved VSS Leg Myomer Leg Myomer Leg Advanced Kinecellerator Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] System Restoration Module Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced VSS Leg Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Experimental Optical Array Improved Targeting Computer Improved Target Analyzer Advanced Kinecellerator > --- WEAPON ----------- KE Penetrator Helical Railgun Mass Driver Micro-nuke Launcher > --- INVENTORY -------- Improved VSS Leg Myomer Leg Myomer Leg Advanced Kinecellerator Improved Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] System Restoration Module [Rating: 134] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Improved Hacking Suite Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Slots Evolved 13 | . 1 2 2 2 2 2 . 2 . . Power 3 | . . . 1 . 1 . . 1 . . Propulsion 4 | . . 2 . 1 . . . 1 . . Utility 4 | . 1 . . 1 1 1 . . . . Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 165 | 7 6 16 28 9 9 2 23 22 39 4 Power 29 | 1 . 1 6 3 3 . 2 5 7 1 Engine 14 | 1 . 1 6 1 3 . 1 1 . . Core 7 | . . . . 2 . . . . 4 1 Reactor 8 | . . . . . . . 1 4 3 . Propulsion 38 | 2 . 3 7 2 1 . 4 6 13 . Treads . | . . . . . . . . . . . Leg 33 | 2 . 3 7 2 1 . 4 1 13 . Wheel 5 | . . . . . . . . 5 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 51 | 2 3 1 5 2 4 1 11 6 13 3 Device 32 | 1 1 . 4 1 2 1 9 3 8 2 Storage 1 | 1 . . . . . . . . . . Processor 9 | . . 1 1 . 1 . 1 3 2 . Hackware 1 | . . . . . 1 . . . . . Protection 8 | . 2 . . 1 . . 1 . 3 1 Artifact . | . . . . . . . . . . . Weapon 47 | 2 3 11 10 2 1 1 6 5 6 . Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . 1 1 1 . Ballistic Gun 18 | 1 2 6 6 . . . . 1 2 . Ballistic Cannon 8 | . . . . 2 . . 3 1 2 . Launcher 17 | . 1 5 4 . 1 1 2 2 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 . . . 1 6 . Parts Lost 25 | . . . 1 . . . 7 6 9 2 Power 6 | . . . . . . . 2 . 3 1 Propulsion 3 | . . . . . . . . 2 1 . Utility 9 | . . . . . . . 5 2 1 1 Weapon 7 | . . . 1 . . . . 2 4 . Highest Loss Streak 4 | . . . 1 . . . 2 4 4 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 94 99 98 100 100 93 70 91 98 Engine 6 | . 12 10 16 8 6 5 5 3 . . Core 5 | . . . . 5 12 11 7 . 10 8 Reactor 3 | . . . . . . . 1 12 8 10 Leg 27 | . 25 34 33 34 31 27 27 5 21 30 Wheel 1 | . . . . . . . . 10 3 . Device 10 | . 12 10 7 10 16 16 12 10 8 9 Storage 6 | . 12 10 8 7 6 5 5 5 5 5 Processor 7 | . . 2 8 7 6 5 6 5 11 15 Protection 2 | . 11 7 . 2 . . 1 . 3 . Ballistic Gun 7 | . 20 14 19 4 . . . . 7 10 Ballistic Cannon 5 | . . . . 9 12 11 11 8 4 5 Launcher 5 | . . 5 5 7 6 11 7 4 4 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 101 | 19 20 21 39 48 60 55 84 97 101 96 Greatest Support 158 | 20 20 43 66 84 84 84 85 46 158 158 Greatest Overweight (x) 6 | 1 . . . . . . 2 6 3 . Average Overweight (x) . | . . . . . . . . 2 . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 8 10 10 9 9 Average Carried 7 | 2 5 7 8 8 8 6 7 6 5 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 9 | 4 7 9 7 9 8 8 4 5 8 8 Class Distribution -------------------- 28% | Scavenger-Gunner 25% | Hacker-Skirmisher 18% | Scavenger-Skirmisher 16% | Hacker-Mutant 3% | Hacker-Gunner 3% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Gunner | -5/DSF Generator-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Matter Collected 4412 | 212 137 473 568 84 85 89 675 578 1419 92 Remotely . | . . . . . . . . . . . Salvage Created 3883 | . 64 414 601 17 89 . 395 928 1203 172 Parts 193 | . 8 33 38 3 8 . 10 49 42 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Combat Hostiles Destroyed 77 | . 4 12 11 . 3 . 13 7 24 3 Guns 31 | . 4 4 10 . . . . 2 9 2 Cannons 24 | . . . . . 2 . 5 5 11 1 AOE 19 | . . 8 1 . 1 . 6 . 3 . Classes Destroyed 14 | . 1 6 1 . 1 . 2 2 1 . Worker 6 | . . . . . . . . 6 . . Builder 3 | . . . . . . . . 3 . . Recycler 4 | . . 1 . . . . . 3 . . Operator 2 | . . 1 . 1 . . . . . . Watcher 7 | . . 2 3 . 1 . . 1 . . Swarmer 20 | . 4 6 2 . 2 . 4 . 2 . Grunt 20 | . . 3 3 . . . 2 . 10 2 Brawler 1 | . . . . . . . . . 1 . Duelist 2 | . . 1 . . . . . . 1 . Sentry 16 | . . 2 5 . . . . 2 6 1 Specialist 4 | . . . . . . . 4 . . . Hunter 5 | . . . 1 . . . 2 2 . . Programmer 8 | . . . . . 1 . . 3 4 . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . 2 5 2 1 2 . 6 10 3 1 Combat Bots Only 6 | . 2 4 2 . 2 . 6 2 3 1 Max Kills in Single Turn 4 | . 1 2 2 1 2 . 4 2 2 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . . 2 1 . 1 . 4 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Hostile Shots Fired 581 | . 16 54 58 . 6 . 116 82 149 100 Missed 202 | . 7 21 18 . 2 . 39 25 43 47 Damage Taken 5201 | . 42 258 410 . 39 . 1480 687 1705 580 Core 1169 | . 4 33 24 . . . 620 77 361 50 Absorbed by Shields 206 | . . . . . . . 161 . 45 . Redirected to Shielding 115 | . 3 12 . . . . 100 . . . Ignored by Resistances 2806 | . 30 167 246 . 24 . 648 399 940 352 Regen/Repaired (Parts) 195 | . . . 156 . 39 . . . . . Core Remaining (%) 88 | 100 98 91 95 100 100 . 38 . . . Volleys Fired 267 | . 12 47 39 1 4 . 33 42 78 11 Largest 4 | . 2 2 3 3 3 . 4 4 4 3 Hottest 232 | . 60 60 76 82 132 . 208 232 203 128 Shots Fired 564 | . 23 85 98 3 9 . 74 90 154 28 Gun 295 | . 22 70 94 2 . . . 7 82 18 Cannon 214 | . . . . . 8 . 60 75 63 8 Launcher 55 | . 1 15 4 1 1 . 14 8 9 2 Special . | . . . . . . . . . . . Kinetic 458 | . 17 70 94 2 8 . 48 54 139 26 Thermal 46 | . . . . . . . 12 28 6 . Explosive 46 | . 1 15 4 1 1 . 14 2 6 2 Electromagnetic 14 | . 5 . . . . . . 6 3 . Robot Hit Streak 39 | . 4 15 24 23 7 . 31 33 39 16 Robot Miss Streak 3 | . 3 2 2 1 1 . 3 1 3 1 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 407 | . 14 48 76 2 7 . 59 69 108 24 Core Hits 188 | . 6 31 31 2 2 . 26 31 48 11 Critical Kills 7 | . 1 . . . . . 2 2 2 . Critical Parts Destroyed 14 | . . 1 1 . . . 6 1 2 3 Critical Strikes 36 | . 1 1 1 . 2 . 11 8 9 3 Meltdown 2 | . . . . . . . 1 . 1 . Destroy 19 | . 1 1 1 . . . 7 3 3 3 Blast 15 | . . . . . 2 . 3 5 5 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12572 | . 159 970 1248 161 264 . 2140 2486 4019 1125 Guns 4355 | . 159 562 1052 18 . . . 193 1819 552 Cannons 4879 | . . . . . 214 . 1334 1727 1368 236 Explosions 3222 | . . 408 172 66 50 . 806 551 832 337 Melee . | . . . . . . . . . . . Ramming 116 | . . . 24 77 . . . 15 . . Kinetic 7757 | . 138 562 1052 18 214 . 925 1109 2951 788 Thermal 1456 | . . . . . . . 409 811 236 . Explosive 2586 | . . 408 172 66 50 . 806 . 747 337 Electromagnetic 657 | . 21 . . . . . . 551 85 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 Corruption Purged 4 | . . . . . . . 1 1 1 1 Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . 1 1 2 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 167 | . . 18 . . 25 . 26 29 69 . Projectiles 94 | . . . . . . . 26 29 39 . Explosions 73 | . . 18 . . 25 . . . 30 . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . 3 . 2 2 4 3 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . 3 . 2 2 4 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . . . 22 7 107 . Shots 6 | . . . . . . . 1 . 5 . Rammed 2 | . . . . . . . . 2 . . Targets Rammed 10 | . . . 3 5 . . . 2 . . Kicked 8 | . . . 3 5 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 2594 | . . 6 72 18 108 . 2594 417 553 412 Average Temperature 288 | . . 3 17 12 48 . 720 125 113 162 Received Heat Transfer 1329 | . . 102 270 . . . 192 57 455 253 Effects 119 | . . . . . . . 104 2 9 4 Shutdowns 48 | . . . . . . . 38 2 5 3 Energy Bleed 12 | . . . . . . . 8 . 3 1 Interference 9 | . . . . . . . 9 . . . Matter Decay 6 | . . . . . . . 6 . . . Short Circuit 9 | . . . . . . . 9 . . . Damage (minor) 6 | . . . . . . . 6 . . . Damage (major) 24 | . . . . . . . 24 . . . Damage (core) 5 | . . . . . . . 4 . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions 1 | . . . 1 . . . . . . . Robots Melted 3 | . . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . . 2 . 1 . Parts Melted 4 | . . . . . . . 3 . 1 . Heat Transferred 1517 | . . . . . . . 444 851 222 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Peak Influence 1434 | . 125 224 279 24 119 2 389 366 1434 770 Initial 559 | . . 37 36 . 8 1 . 151 98 559 Average 216 | . 66 90 103 6 13 1 244 167 595 647 Maximum Alert Level 4 | . . 1 1 . . . 1 1 4 3 Low Security (%) 71 | 100 100 95 83 100 100 100 31 80 33 . Level 1 12 | . . 4 16 . . . 68 19 13 . Level 2 6 | . . . . . . . . . 15 69 Level 3 4 | . . . . . . . . . 15 30 Level 4 4 | . . . . . . . . . 21 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . Squads Dispatched 16 | . . 2 2 1 1 . 3 3 . 4 Investigation 2 | . . . . . . . . . . 2 Extermination 3 | . . . . 1 1 . . 1 . . Reinforcement 8 | . . 2 . . . . 3 2 . 1 Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Distress Signals 9 | . . 4 4 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 5 18 19 . 4 . 20 18 34 19 Peak Tracking Total 14 | . 2 4 6 1 2 . 7 6 5 14 Tactical Retreats 20 | . . 2 4 . . . 6 . 7 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Traps Triggered 13 | . . 1 1 . . . 3 1 6 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Machines Disabled 13 | . . . 1 . . . . 2 8 2 Max in Single Turn 2 | . . . 1 . . . . 1 2 1 Garrison Relay 4 | . . . . . . . . . 4 . Phase Generator 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Machines Accessed 30 | . 2 4 6 5 6 2 . 1 3 1 Terminals 21 | . 1 4 5 3 4 1 . . 3 . Fabricators 2 | . . . . 1 . 1 . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 3 | . 1 . . 1 . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 71 | . 3 11 18 8 18 3 . 1 5 4 Successful 54 | . 3 6 14 8 15 3 . 1 3 1 Failed 17 | . . 5 4 . 3 . . . 2 3 Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 39 | . 2 11 11 3 6 1 . . 5 . Fabricators 4 | . . . . 2 . 2 . . . . Repair Stations 9 | . . . 7 . 2 . . . . . Recycling Units 8 | . 1 . . 3 . . . . . 4 Scanalyzers 10 | . . . . . 10 . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 26 | . 2 6 8 3 3 1 . . 3 . Record 3 | . . 3 . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 2 | . . . . 1 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . Patrol Status 2 | . . 1 1 . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . Zone Layout 4 | . 1 . 3 . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . Security Stations 1 | . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . 2 . 2 . . . . Network Status 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . 1 . 1 . . . . Repair Station Hacks 8 | . . . 6 . 2 . . . . . Scan Component 4 | . . . 3 . 1 . . . . . Repair 4 | . . . 3 . 1 . . . . . Recycling Unit Hacks 5 | . 1 . . 3 . . . . . 1 Process 1 | . . . . 1 . . . . . . Report Inventory 3 | . 1 . . 1 . . . . . 1 Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer 10 | . . . . . 10 . . . . . Insert Component 4 | . . . . . 4 . . . . . Analyze 6 | . . . . . 6 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 17 | . 1 3 3 1 4 1 . . 3 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . Parts Built 3 | . . . . 2 . 1 . . . . Authchips . | . . . . . . . . . . . Time 120 | . . . . 84 . 36 . . . . Total Part Build Rating 11 | . . . . 8 . 3 . . . . Parts Repaired 4 | . . . 3 . 1 . . . . . Time 122 | . . . 90 . 32 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 72 | . . . . 72 . . . . . . Retrieved Matter 72 | . . . . 72 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . . 14 . Machine Destruction 14 | . . . . . . . . . 14 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 . Highest-Rated Group 362 | . . . . . . . . . 362 . Highest-Rated Ally 119 | . . . . . . . . . 119 . Total Orders 1 | . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . 1 . Ally Attacks 28 | . . . . . . . . . 28 . Total Damage 1627 | . . . . . . . . . 1627 . Kills 6 | . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Turns Passed 6705 | 81 323 728 971 904 690 230 480 602 1325 371 Spaces Moved 3984 | 53 220 364 520 668 443 157 224 229 882 224 Core 5 | 5 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3638 | 48 220 364 520 668 443 157 224 58 712 224 Wheels 341 | . . . . . . . . 171 170 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 126 126 112 100 105 108 Average Speed 124 | 119 120 120 121 126 126 126 147 168 115 108 Slowest Speed 335 | 190 120 120 127 127 126 126 265 335 190 108 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 31 31 49 15 14 4 82 7 94 7 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 17 | . . . . . . . . . 17 . Terrain Destroyed 390 | . 9 64 25 8 7 . 77 21 141 38 Melee . | . . . . . . . . . . . Projectile 43 | . . . . . . . 7 6 20 10 AOE 347 | . 9 64 25 8 7 . 70 15 121 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac Total 5258 | 70 258 570 773 726 569 189 318 377 1078 330 Wait 584 | . 9 131 145 26 102 29 9 38 7 88 Move 3965 | 52 219 363 519 667 442 156 223 229 871 224 Hop . | . . . . . . . . . . . Pick Up 126 | 11 7 8 21 11 5 2 11 18 31 1 Fast Attach . | . . . . . . . . . . . Attach 98 | 7 3 3 9 3 7 2 19 19 25 1 Detach 25 | . 2 1 . . 4 . 5 7 5 1 Swap 68 | . 3 13 20 6 2 . 4 3 14 3 Drop 68 | . 3 4 17 7 3 . 7 12 14 1 Fire 267 | . 12 47 39 1 4 . 33 42 78 11 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . Kick 8 | . . . 3 5 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 36 | . . . . . . . 7 8 21 . Rewire 12 | . . . . . . . . . 12 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory -5/DSF -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 324 | -10/Materials | Identified exit to Materials 324 | -10/Materials | Discovered exit to Materials (range 11) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 918 | -9/Materials | Identified exit to Mines 918 | -9/Materials | Discovered exit to Mines (range 8) 1107 | -9/Materials | Identified exit to Materials 1107 | -9/Materials | Discovered exit to Materials (range 16) 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1173 | -8/Materials | Repaired Sensor Array 1209 | -8/Materials | Repaired Imp. Aluminum Leg 1374 | -8/Materials | Repaired Hvy. Assault Rifle 1679 | -8/Materials | Build established: Scavenger-Skirmisher 1804 | -8/Materials | Garrison activated, responded to threat 1918 | -8/Materials | Garrison activated, responded to threat 2087 | -8/Materials | Identified exit to Factory 2087 | -8/Materials | Discovered exit to Factory (range 12) 2104 | -8/Materials | Entered Factory 2104 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2226 | -7/Factory | Identified exit to Storage 2226 | -7/Factory | Discovered exit to Storage (range 15) 2376 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 2690 | -7/Factory | Build established: Hacker-Skirmisher 2829 | -7/Factory | Identified exit to Factory 2829 | -7/Factory | Discovered exit to Factory (range 4) 3008 | -7/Factory | Entered another Factory area 3008 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3445 | -6/Factory | Repaired Imp. Aluminum Leg 3596 | -6/Factory | Identified exit to Factory 3596 | -6/Factory | Discovered exit to Factory (range 11) 3698 | -6/Factory | Entered another Factory area 3698 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3862 | -5/Factory | Fabricated Imp. Grenade Launcher (x1) 3926 | -5/Factory | Identified exit to DSF 3928 | -5/Factory | Entered DSF 3952 | -5/DSF | Additional patrols routed to DSF 4186 | -5/DSF | Sterilization system engaged 4206 | -5/DSF | Ambient heat levels rising (+10) 4221 | -5/DSF | Ambient heat levels rising (+10) 4236 | -5/DSF | Ambient heat levels rising (+10) 4251 | -5/DSF | Ambient heat levels rising (+10) 4266 | -5/DSF | Ambient heat levels rising (+10) 4281 | -5/DSF | Ambient heat levels rising (+10) 4296 | -5/DSF | Ambient heat levels rising (+10) 4311 | -5/DSF | Ambient heat levels rising (+10) 4326 | -5/DSF | Ambient heat levels rising (+10) 4341 | -5/DSF | Ambient heat levels rising (+10) 4349 | -5/DSF | Core integrity fell below 50% 4356 | -5/DSF | Ambient heat levels rising (+10) 4371 | -5/DSF | Ambient heat levels rising (+10) 4377 | -5/DSF | Identified exit to Factory 4377 | -5/DSF | Discovered exit to Factory (range 12) 4386 | -5/DSF | Ambient heat levels rising (+10) 4401 | -5/DSF | Ambient heat levels rising (+10) 4408 | -5/DSF | Entered Factory 4408 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4902 | -4/Factory | Lost 4 parts (2n2u) 4937 | -4/Factory | Spotted B-86 Titan 5009 | -4/Factory | Identified exit to Garrison 5010 | -4/Factory | Entered Garrison 5074 | -4/Garrison | Triggered checkpoint 5112 | -4/Garrison | Triggered checkpoint 5144 | -4/Garrison | Build established: Scavenger-Gunner 5180 | -4/Garrison | Learned Factory security intel 5315 | -4/Garrison | Lost 4 parts (2p1n1w) 5418 | -4/Garrison | Lost 3 parts (1p2w) 5462 | -4/Garrison | Identified exit to Factory 5462 | -4/Garrison | Discovered exit to Factory (range 10) 5478 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5502 | -4/Garrison | Rewired Executioner 5505 | -4/Garrison | Rewired Executioner 5607 | -4/Garrison | Triggered checkpoint 5613 | -4/Garrison | Triggered checkpoint 5686 | -4/Garrison | Found embedded Infiltrators 5784 | -4/Garrison | Triggered checkpoint 5785 | -4/Garrison | Found Prototype Device 5786 | -4/Garrison | Identified Adv. Kinecellerator 5821 | -4/Garrison | Discovered exit to Factory (range 8) 5829 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5843 | -4/Garrison | Garrison Relay disabled 5844 | -4/Garrison | Garrison Relay disabled 5872 | -4/Garrison | Garrison Relay disabled 5956 | -4/Garrison | Triggered checkpoint 6085 | -4/Garrison | Phase Generator disabled 6107 | -4/Garrison | Installed Relay Interface Framework 6229 | -4/Garrison | Found Adv. Kinecellerator 6235 | -4/Garrison | Found Prototype Processor 6236 | -4/Garrison | Identified Exp. Targeting Computer 6296 | -4/Garrison | Triggered checkpoint 6324 | -4/Garrison | Discovered exit to Factory (range 10) 6335 | -4/Garrison | Entered Factory 6585 | -4/Factory | First assault squad dispatched 6706 | -4/Factory | Self-destructed Last Messages --------------- 06688_ Adv. Kinecellerator destroyed. 06690_ Slug penetrates Wall. 06690_ Penetrated by Slug. 06699_ C-30 ARC bursts open, deploying its payload. 06699_ P-70 Sage unfolds itself. 06700_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06702_ O-24 Administrator uses terminal to summon reinforcements. 06702_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 06702_ O-24 Administrator locks terminal. 06705_ C-30 ARC bursts open, deploying its payload. 06705_ G-73 Enforcer unfolds itself. 06705_ B-60 Warrior unfolds itself. 06705_ L-61 Swordsman unfolds itself. 06705_ G-67 Veteran unfolds itself. 06705_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# "#?????????????????? | | ?????????????????????????+ "%+?????????????????? | | ?????????????????????????? "#?????????????????? | | ?????????????????????????? ??????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????????######## #??????????????????? | | ???????????????????# @# #??????????????????? | | ???????????????????# e"" # #??????????????????? | | ???????????????????# "" # ############ ?????? | | ???????????????????# T" # ????? | | ???????????????????# go"" + ????? | | ??????????????????lbg "" # ????? | | ????????????????? # ### ### ########???????? | | ????????????????? ?# #?# #??????????????????? | | ???????????????????# #?# #??????????? ???? | | ???????????????????# ] #?#+###+######## #?? | | ???????????????????########?# # #?? | | ????????????????????????????# # #?? | | ????????????????????????????# # #?? | | ????????????????????????????# # #?? | | ????????????????????????????# # #?? | | ????????????????????????????# # #?" | | ????????????????????????????# # #?" | | ????????????????????????????# # # ? | | ????????????????????????????# # # ? | | ????????????????????????????# # +?? | | ????????????????????????????# # #?? | | ????????????????????????????# # #?? | | ????????????????????????????##########+### #?? | | ???????????????????????? #?? | | ???????????????????????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 160 Energy Generation 67 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 18 Launcher Accuracy 20 Target Analysis 6 Kinecelleration 50 Offensive Hacking 32 Authchip Count 2 Item Schematics ----------------- Imp. Transmission Jammer | -6/Factory | Hacked Imp. Sensor Array | -6/Factory | Scanalyzed Imp. Grenade Launcher | -6/Factory | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Imp. Grenade Launcher | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed GhostLaserHumpback Manual? 0 Play Time 01:59:42 Cumulative 20.0 hours Start 2024.04.21 @ 15:35:33 End 2024.04.21 @ 22:42:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 12 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: bd3282ac-9cf5-4198-97c2-18e47c00bc26