Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.21 @ 22:42:00

Player: GayPredator

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (99)      495
Value Destroyed (4963)     4963
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1966)               1966
              TOTAL SCORE: 12624

 Bonus
-------
High Alert Combat Kills    505
Follower Combat Kills      298
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             662/1150
Matter                     9/300
Energy                     395/395
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (108)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (4) --------
               Fusion Compressor
               Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION (6) ---
               Myomer Leg
               Myomer Leg
      Advanced VSS Leg
      Advanced Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY (6) ------
      Improved Cooling System
        Medium Storage Unit
      Improved Targeting Computer
  Experimental Targeting Computer
      Improved Target Analyzer
>              --- WEAPON (4) -------
               KE Penetrator
               Helical Railgun
               Mass Driver
               Micro-nuke Launcher
>              --- INVENTORY (10) ---
      Improved VSS Leg
               Myomer Leg
               Myomer Leg
      Advanced Kinecellerator
      Improved Light Armor Plating
               Authchip [R/Combat]
               Authchip [R/Combat]
               System Restoration Module

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
               Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
      Advanced VSS Leg
      Advanced Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
      Improved Cooling System
        Medium Storage Unit
  Experimental Optical Array
      Improved Targeting Computer
      Improved Target Analyzer
      Advanced Kinecellerator
>              --- WEAPON -----------
               KE Penetrator
               Helical Railgun
               Mass Driver
               Micro-nuke Launcher
>              --- INVENTORY --------
      Improved VSS Leg
               Myomer Leg
               Myomer Leg
      Advanced Kinecellerator
      Improved Light Armor Plating
               Authchip [R/Combat]
               Authchip [R/Combat]
               System Restoration Module
[Rating: 134]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Weapon Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   .   2   .   .   
  Power                    3    | .   .   .   1   .   1   .   .   1   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   1   .   .   
  Utility                  4    | .   1   .   .   1   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   
Parts Attached             165  | 7   6   16  28  9   9   2   23  22  39  4   
  Power                    29   | 1   .   1   6   3   3   .   2   5   7   1   
    Engine                 14   | 1   .   1   6   1   3   .   1   1   .   .   
    Core                   7    | .   .   .   .   2   .   .   .   .   4   1   
    Reactor                8    | .   .   .   .   .   .   .   1   4   3   .   
  Propulsion               38   | 2   .   3   7   2   1   .   4   6   13  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    33   | 2   .   3   7   2   1   .   4   1   13  .   
    Wheel                  5    | .   .   .   .   .   .   .   .   5   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 2   3   1   5   2   4   1   11  6   13  3   
    Device                 32   | 1   1   .   4   1   2   1   9   3   8   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   1   1   .   1   .   1   3   2   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             8    | .   2   .   .   1   .   .   1   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   3   11  10  2   1   1   6   5   6   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   1   1   .   
    Ballistic Gun          18   | 1   2   6   6   .   .   .   .   1   2   .   
    Ballistic Cannon       8    | .   .   .   .   2   .   .   3   1   2   .   
    Launcher               17   | .   1   5   4   .   1   1   2   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   1   .   .   .   1   6   .   
Parts Lost                 25   | .   .   .   1   .   .   .   7   6   9   2   
  Power                    6    | .   .   .   .   .   .   .   2   .   3   1   
  Propulsion               3    | .   .   .   .   .   .   .   .   2   1   .   
  Utility                  9    | .   .   .   .   .   .   .   5   2   1   1   
  Weapon                   7    | .   .   .   1   .   .   .   .   2   4   .   
  Highest Loss Streak      4    | .   .   .   1   .   .   .   2   4   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  94  99  98  100 100 93  70  91  98  
  Engine                   6    | .   12  10  16  8   6   5   5   3   .   .   
  Core                     5    | .   .   .   .   5   12  11  7   .   10  8   
  Reactor                  3    | .   .   .   .   .   .   .   1   12  8   10  
  Leg                      27   | .   25  34  33  34  31  27  27  5   21  30  
  Wheel                    1    | .   .   .   .   .   .   .   .   10  3   .   
  Device                   10   | .   12  10  7   10  16  16  12  10  8   9   
  Storage                  6    | .   12  10  8   7   6   5   5   5   5   5   
  Processor                7    | .   .   2   8   7   6   5   6   5   11  15  
  Protection               2    | .   11  7   .   2   .   .   1   .   3   .   
  Ballistic Gun            7    | .   20  14  19  4   .   .   .   .   7   10  
  Ballistic Cannon         5    | .   .   .   .   9   12  11  11  8   4   5   
  Launcher                 5    | .   .   5   5   7   6   11  7   4   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 19  20  21  39  48  60  55  84  97  101 96  
  Greatest Support         158  | 20  20  43  66  84  84  84  85  46  158 158 
  Greatest Overweight (x)  6    | 1   .   .   .   .   .   .   2   6   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  8   10  10  9   9   
  Average Carried          7    | 2   5   7   8   8   8   6   7   6   5   8   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            9    | 4   7   9   7   9   8   8   4   5   8   8   

 Class Distribution 
--------------------
 28% | Scavenger-Gunner
 25% | Hacker-Skirmisher
 18% | Scavenger-Skirmisher
 16% | Hacker-Mutant
  3% | Hacker-Gunner
  3% | Generator-Gunner

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
    Hacker-Skirmisher | -7/Factory
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -5/Factory
        Hacker-Gunner | -5/DSF
     Generator-Gunner | -4/Factory
     Scavenger-Gunner | -4/Garrison
     Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Gar  Fac  
Matter Collected           4412 | 212  137  473  568  84   85   89   675  578  1419 92   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3883 | .    64   414  601  17   89   .    395  928  1203 172  
  Parts                    193  | .    8    33   38   3    8    .    10   49   42   2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    1    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Combat Hostiles Destroyed  77   | .   4   12  11  .   3   .   13  7   24  3   
  Guns                     31   | .   4   4   10  .   .   .   .   2   9   2   
  Cannons                  24   | .   .   .   .   .   2   .   5   5   11  1   
  AOE                      19   | .   .   8   1   .   1   .   6   .   3   .   
Classes Destroyed          14   | .   1   6   1   .   1   .   2   2   1   .   
  Worker                   6    | .   .   .   .   .   .   .   .   6   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   3   .   .   
  Recycler                 4    | .   .   1   .   .   .   .   .   3   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   .   2   3   .   1   .   .   1   .   .   
  Swarmer                  20   | .   4   6   2   .   2   .   4   .   2   .   
  Grunt                    20   | .   .   3   3   .   .   .   2   .   10  2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   2   5   .   .   .   .   2   6   1   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   
  Hunter                   5    | .   .   .   1   .   .   .   2   2   .   .   
  Programmer               8    | .   .   .   .   .   1   .   .   3   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   2   5   2   1   2   .   6   10  3   1   
  Combat Bots Only         6    | .   2   4   2   .   2   .   6   2   3   1   
Max Kills in Single Turn   4    | .   1   2   2   1   2   .   4   2   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   1   .   1   .   4   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Gar  Fac  
Hostile Shots Fired        581   | .    16   54   58   .    6    .    116  82   149  100  
  Missed                   202   | .    7    21   18   .    2    .    39   25   43   47   
Damage Taken               5201  | .    42   258  410  .    39   .    1480 687  1705 580  
  Core                     1169  | .    4    33   24   .    .    .    620  77   361  50   
  Absorbed by Shields      206   | .    .    .    .    .    .    .    161  .    45   .    
  Redirected to Shielding  115   | .    3    12   .    .    .    .    100  .    .    .    
  Ignored by Resistances   2806  | .    30   167  246  .    24   .    648  399  940  352  
  Regen/Repaired (Parts)   195   | .    .    .    156  .    39   .    .    .    .    .    
Core Remaining (%)         88    | 100  98   91   95   100  100  .    38   .    .    .    
Volleys Fired              267   | .    12   47   39   1    4    .    33   42   78   11   
  Largest                  4     | .    2    2    3    3    3    .    4    4    4    3    
  Hottest                  232   | .    60   60   76   82   132  .    208  232  203  128  
Shots Fired                564   | .    23   85   98   3    9    .    74   90   154  28   
  Gun                      295   | .    22   70   94   2    .    .    .    7    82   18   
  Cannon                   214   | .    .    .    .    .    8    .    60   75   63   8    
  Launcher                 55    | .    1    15   4    1    1    .    14   8    9    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  458   | .    17   70   94   2    8    .    48   54   139  26   
  Thermal                  46    | .    .    .    .    .    .    .    12   28   6    .    
  Explosive                46    | .    1    15   4    1    1    .    14   2    6    2    
  Electromagnetic          14    | .    5    .    .    .    .    .    .    6    3    .    
  Robot Hit Streak         39    | .    4    15   24   23   7    .    31   33   39   16   
  Robot Miss Streak        3     | .    3    2    2    1    1    .    3    1    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    1    1    
  Secondary Targets        2     | .    .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           407   | .    14   48   76   2    7    .    59   69   108  24   
  Core Hits                188   | .    6    31   31   2    2    .    26   31   48   11   
  Critical Kills           7     | .    1    .    .    .    .    .    2    2    2    .    
  Critical Parts Destroyed 14    | .    .    1    1    .    .    .    6    1    2    3    
  Critical Strikes         36    | .    1    1    1    .    2    .    11   8    9    3    
    Meltdown               2     | .    .    .    .    .    .    .    1    .    1    .    
    Destroy                19    | .    1    1    1    .    .    .    7    3    3    3    
    Blast                  15    | .    .    .    .    .    2    .    3    5    5    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12572 | .    159  970  1248 161  264  .    2140 2486 4019 1125 
  Guns                     4355  | .    159  562  1052 18   .    .    .    193  1819 552  
  Cannons                  4879  | .    .    .    .    .    214  .    1334 1727 1368 236  
  Explosions               3222  | .    .    408  172  66   50   .    806  551  832  337  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  116   | .    .    .    24   77   .    .    .    15   .    .    
  Kinetic                  7757  | .    138  562  1052 18   214  .    925  1109 2951 788  
  Thermal                  1456  | .    .    .    .    .    .    .    409  811  236  .    
  Explosive                2586  | .    .    408  172  66   50   .    806  .    747  337  
  Electromagnetic          657   | .    21   .    .    .    .    .    .    551  85   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    1    1    1    1    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    
  Corruption Purged        4     | .    .    .    .    .    .    .    1    1    1    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    1    1    2    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            167   | .    .    18   .    .    25   .    26   29   69   .    
  Projectiles              94    | .    .    .    .    .    .    .    26   29   39   .    
  Explosions               73    | .    .    18   .    .    25   .    .    .    30   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    3    .    2    2    4    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    3    .    2    2    4    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      136   | .    .    .    .    .    .    .    22   7    107  .    
  Shots                    6     | .    .    .    .    .    .    .    1    .    5    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    .    .    
Targets Rammed             10    | .    .    .    3    5    .    .    .    2    .    .    
  Kicked                   8     | .    .    .    3    5    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        2594  | .    .    6    72   18   108  .    2594 417  553  412  
  Average Temperature      288   | .    .    3    17   12   48   .    720  125  113  162  
  Received Heat Transfer   1329  | .    .    102  270  .    .    .    192  57   455  253  
  Effects                  119   | .    .    .    .    .    .    .    104  2    9    4    
    Shutdowns              48    | .    .    .    .    .    .    .    38   2    5    3    
    Energy Bleed           12    | .    .    .    .    .    .    .    8    .    3    1    
    Interference           9     | .    .    .    .    .    .    .    9    .    .    .    
    Matter Decay           6     | .    .    .    .    .    .    .    6    .    .    .    
    Short Circuit          9     | .    .    .    .    .    .    .    9    .    .    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    6    .    .    .    
    Damage (major)         24    | .    .    .    .    .    .    .    24   .    .    .    
    Damage (core)          5     | .    .    .    .    .    .    .    4    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    3    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    1    .    
  Parts Melted             4     | .    .    .    .    .    .    .    3    .    1    .    
  Heat Transferred         1517  | .    .    .    .    .    .    .    444  851  222  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Gar  Fac  
Peak Influence             1434 | .    125  224  279  24   119  2    389  366  1434 770  
  Initial                  559  | .    .    37   36   .    8    1    .    151  98   559  
  Average                  216  | .    66   90   103  6    13   1    244  167  595  647  
Maximum Alert Level        4    | .    .    1    1    .    .    .    1    1    4    3    
  Low Security (%)         71   | 100  100  95   83   100  100  100  31   80   33   .    
  Level 1                  12   | .    .    4    16   .    .    .    68   19   13   .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    15   69   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    15   30   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    21   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    .    .    
Squads Dispatched          16   | .    .    2    2    1    1    .    3    3    .    4    
  Investigation            2    | .    .    .    .    .    .    .    .    .    .    2    
  Extermination            3    | .    .    .    .    1    1    .    .    1    .    .    
  Reinforcement            8    | .    .    2    .    .    .    .    3    2    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 2    | .    .    .    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    2    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Distress Signals           9    | .   .   4   4   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   5   18  19  .   4   .   20  18  34  19  
  Peak Tracking Total      14   | .   2   4   6   1   2   .   7   6   5   14  
  Tactical Retreats        20   | .   .   2   4   .   .   .   6   .   7   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Traps Triggered            13   | .   .   1   1   .   .   .   3   1   6   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Machines Disabled          13   | .   .   .   1   .   .   .   .   2   8   2   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   1   2   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Machines Accessed          30   | .   2   4   6   5   6   2   .   1   3   1   
  Terminals                21   | .   1   4   5   3   4   1   .   .   3   .   
  Fabricators              2    | .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                71   | .   3   11  18  8   18  3   .   1   5   4   
  Successful               54   | .   3   6   14  8   15  3   .   1   3   1   
  Failed                   17   | .   .   5   4   .   3   .   .   .   2   3   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                39   | .   2   11  11  3   6   1   .   .   5   .   
  Fabricators              4    | .   .   .   .   2   .   2   .   .   .   .   
  Repair Stations          9    | .   .   .   7   .   2   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   3   .   .   .   .   .   4   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             26   | .   2   6   8   3   3   1   .   .   3   .   
  Record                   3    | .   .   3   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   1   1   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   1   .   .   .   .   .   .   
  Patrol Status            2    | .   .   1   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   3   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   2   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   1   .   1   .   .   .   .   
Repair Station Hacks       8    | .   .   .   6   .   2   .   .   .   .   .   
  Scan Component           4    | .   .   .   3   .   1   .   .   .   .   .   
  Repair                   4    | .   .   .   3   .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   3   .   .   .   .   .   1   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   1   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   6   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   3   3   1   4   1   .   .   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   2   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   120  | .   .   .   .   84  .   36  .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   8   .   3   .   .   .   .   
Parts Repaired             4    | .   .   .   3   .   1   .   .   .   .   .   
  Time                     122  | .   .   .   90  .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          72   | .   .   .   .   72  .   .   .   .   .   .   
  Retrieved Matter         72   | .   .   .   .   72  .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   .   .   .   14  .   
  Machine Destruction      14   | .   .   .   .   .   .   .   .   .   14  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Gar  Fac  
Total Allies               4    | .    .    .    .    .    .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    .    .    .    .    .    4    .    
  Highest-Rated Group      362  | .    .    .    .    .    .    .    .    .    362  .    
  Highest-Rated Ally       119  | .    .    .    .    .    .    .    .    .    119  .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               28   | .    .    .    .    .    .    .    .    .    28   .    
  Total Damage             1627 | .    .    .    .    .    .    .    .    .    1627 .    
  Kills                    6    | .    .    .    .    .    .    .    .    .    6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Gar  Fac  
Turns Passed               6705 | 81   323  728  971  904  690  230  480  602  1325 371  
Spaces Moved               3984 | 53   220  364  520  668  443  157  224  229  882  224  
  Core                     5    | 5    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3638 | 48   220  364  520  668  443  157  224  58   712  224  
  Wheels                   341  | .    .    .    .    .    .    .    .    171  170  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  126  126  126  112  100  105  108  
  Average Speed            124  | 119  120  120  121  126  126  126  147  168  115  108  
  Slowest Speed            335  | 190  120  120  127  127  126  126  265  335  190  108  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    31   31   49   15   14   4    82   7    94   7    
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    .    .    .    .    .    .    17   .    
Terrain Destroyed          390  | .    9    64   25   8    7    .    77   21   141  38   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    .    .    7    6    20   10   
  AOE                      347  | .    9    64   25   8    7    .    70   15   121  28   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Gar  Fac  
Total                      5258 | 70   258  570  773  726  569  189  318  377  1078 330  
  Wait                     584  | .    9    131  145  26   102  29   9    38   7    88   
  Move                     3965 | 52   219  363  519  667  442  156  223  229  871  224  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 11   7    8    21   11   5    2    11   18   31   1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   98   | 7    3    3    9    3    7    2    19   19   25   1    
  Detach                   25   | .    2    1    .    .    4    .    5    7    5    1    
  Swap                     68   | .    3    13   20   6    2    .    4    3    14   3    
  Drop                     68   | .    3    4    17   7    3    .    7    12   14   1    
  Fire                     267  | .    12   47   39   1    4    .    33   42   78   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    
  Kick                     8    | .    .    .    3    5    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    7    8    21   .    
  Rewire                   12   | .    .    .    .    .    .    .    .    .    12   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Identified exit to Materials
    8 | -11/Scrapyard | Discovered exit to Materials (range 15)
   82 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Evolved 1 slot: Utility x1
  302 | -10/Materials | Build established: Hacker-Mutant
  324 | -10/Materials | Identified exit to Materials
  324 | -10/Materials | Discovered exit to Materials (range 11)
  405 | -10/Materials | Entered another Materials area
  405 | -9/Materials  | Evolved 2 slots: Propulsion x2
  918 | -9/Materials  | Identified exit to Mines
  918 | -9/Materials  | Discovered exit to Mines (range 8)
 1107 | -9/Materials  | Identified exit to Materials
 1107 | -9/Materials  | Discovered exit to Materials (range 16)
 1133 | -9/Materials  | Entered another Materials area
 1133 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1173 | -8/Materials  | Repaired Sensor Array
 1209 | -8/Materials  | Repaired Imp. Aluminum Leg
 1374 | -8/Materials  | Repaired Hvy. Assault Rifle
 1679 | -8/Materials  | Build established: Scavenger-Skirmisher
 1804 | -8/Materials  | Garrison activated, responded to threat
 1918 | -8/Materials  | Garrison activated, responded to threat
 2087 | -8/Materials  | Identified exit to Factory
 2087 | -8/Materials  | Discovered exit to Factory (range 12)
 2104 | -8/Materials  | Entered Factory
 2104 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2226 | -7/Factory    | Identified exit to Storage
 2226 | -7/Factory    | Discovered exit to Storage (range 15)
 2376 | -7/Factory    | Fabricated Adv. Assault Cannon (x2)
 2690 | -7/Factory    | Build established: Hacker-Skirmisher
 2829 | -7/Factory    | Identified exit to Factory
 2829 | -7/Factory    | Discovered exit to Factory (range 4)
 3008 | -7/Factory    | Entered another Factory area
 3008 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3445 | -6/Factory    | Repaired Imp. Aluminum Leg
 3596 | -6/Factory    | Identified exit to Factory
 3596 | -6/Factory    | Discovered exit to Factory (range 11)
 3698 | -6/Factory    | Entered another Factory area
 3698 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3862 | -5/Factory    | Fabricated Imp. Grenade Launcher (x1)
 3926 | -5/Factory    | Identified exit to DSF
 3928 | -5/Factory    | Entered DSF
 3952 | -5/DSF        | Additional patrols routed to DSF
 4186 | -5/DSF        | Sterilization system engaged
 4206 | -5/DSF        | Ambient heat levels rising (+10)
 4221 | -5/DSF        | Ambient heat levels rising (+10)
 4236 | -5/DSF        | Ambient heat levels rising (+10)
 4251 | -5/DSF        | Ambient heat levels rising (+10)
 4266 | -5/DSF        | Ambient heat levels rising (+10)
 4281 | -5/DSF        | Ambient heat levels rising (+10)
 4296 | -5/DSF        | Ambient heat levels rising (+10)
 4311 | -5/DSF        | Ambient heat levels rising (+10)
 4326 | -5/DSF        | Ambient heat levels rising (+10)
 4341 | -5/DSF        | Ambient heat levels rising (+10)
 4349 | -5/DSF        | Core integrity fell below 50%
 4356 | -5/DSF        | Ambient heat levels rising (+10)
 4371 | -5/DSF        | Ambient heat levels rising (+10)
 4377 | -5/DSF        | Identified exit to Factory
 4377 | -5/DSF        | Discovered exit to Factory (range 12)
 4386 | -5/DSF        | Ambient heat levels rising (+10)
 4401 | -5/DSF        | Ambient heat levels rising (+10)
 4408 | -5/DSF        | Entered Factory
 4408 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4902 | -4/Factory    | Lost 4 parts (2n2u)
 4937 | -4/Factory    | Spotted B-86 Titan
 5009 | -4/Factory    | Identified exit to Garrison
 5010 | -4/Factory    | Entered Garrison
 5074 | -4/Garrison   | Triggered checkpoint
 5112 | -4/Garrison   | Triggered checkpoint
 5144 | -4/Garrison   | Build established: Scavenger-Gunner
 5180 | -4/Garrison   | Learned Factory security intel
 5315 | -4/Garrison   | Lost 4 parts (2p1n1w)
 5418 | -4/Garrison   | Lost 3 parts (1p2w)
 5462 | -4/Garrison   | Identified exit to Factory
 5462 | -4/Garrison   | Discovered exit to Factory (range 10)
 5478 | -4/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5502 | -4/Garrison   | Rewired Executioner
 5505 | -4/Garrison   | Rewired Executioner
 5607 | -4/Garrison   | Triggered checkpoint
 5613 | -4/Garrison   | Triggered checkpoint
 5686 | -4/Garrison   | Found embedded Infiltrators
 5784 | -4/Garrison   | Triggered checkpoint
 5785 | -4/Garrison   | Found Prototype Device
 5786 | -4/Garrison   | Identified Adv. Kinecellerator
 5821 | -4/Garrison   | Discovered exit to Factory (range 8)
 5829 | -4/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5843 | -4/Garrison   | Garrison Relay disabled
 5844 | -4/Garrison   | Garrison Relay disabled
 5872 | -4/Garrison   | Garrison Relay disabled
 5956 | -4/Garrison   | Triggered checkpoint
 6085 | -4/Garrison   | Phase Generator disabled
 6107 | -4/Garrison   | Installed Relay Interface Framework
 6229 | -4/Garrison   | Found Adv. Kinecellerator
 6235 | -4/Garrison   | Found Prototype Processor
 6236 | -4/Garrison   | Identified Exp. Targeting Computer
 6296 | -4/Garrison   | Triggered checkpoint
 6324 | -4/Garrison   | Discovered exit to Factory (range 10)
 6335 | -4/Garrison   | Entered Factory
 6585 | -4/Factory    | First assault squad dispatched
 6706 | -4/Factory    | Self-destructed

 Last Messages 
---------------
06688_ Adv. Kinecellerator destroyed.
06690_ Slug penetrates Wall.
06690_ Penetrated by Slug.
06699_ C-30 ARC bursts open, deploying its
  payload.
06699_ P-70 Sage unfolds itself.
06700_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
06702_ O-24 Administrator uses terminal to
  summon reinforcements.
06702_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F005.
06702_ O-24 Administrator locks terminal.
06705_ C-30 ARC bursts open, deploying its
  payload.
06705_ G-73 Enforcer unfolds itself.
06705_ B-60 Warrior unfolds itself.
06705_ L-61 Swordsman unfolds itself.
06705_ G-67 Veteran unfolds itself.
06705_ E-15 Imp unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????#######?????????????????? |
| ?????????????????????????#     #?????????????????? |
| ?????????????????????????#    "#?????????????????? |
| ?????????????????????????+   "%+?????????????????? |
| ??????????????????????????    "#?????????????????? |
| ??????????????????????????     ??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ???????????????????########   #??????????????????? |
| ???????????????????#     @#   #??????????????????? |
| ???????????????????#  e"" #   #??????????????????? |
| ???????????????????#   "" #   ############  ?????? |
| ???????????????????#   T" #                  ????? |
| ???????????????????# go"" +                  ????? |
| ??????????????????lbg  "" #                  ????? |
| ?????????????????  #      ### ### ########???????? |
| ????????????????? ?#      #?# #??????????????????? |
| ???????????????????#      #?# #???????????    ???? |
| ???????????????????#   ]  #?#+###+########     #?? |
| ???????????????????########?#            #     #?? |
| ????????????????????????????#            #     #?? |
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| ????????????????????????????##########+###     #?? |
| ????????????????????????                       #?? |
| ????????????????????????                       #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          160
Energy Generation          67
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Weapon Shielding           33
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         18
Launcher Accuracy          20
Target Analysis            6
Kinecelleration            50
Offensive Hacking          32
Authchip Count             2

 Item Schematics 
-----------------
 Imp. Transmission Jammer | -6/Factory | Hacked
        Imp. Sensor Array | -6/Factory | Scanalyzed
    Imp. Grenade Launcher | -6/Factory | Scanalyzed
    Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed
  Angular Momentum Engine | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
   Adv. Assault Cannon | x2 | -7/Factory | Preloaded
 Imp. Grenade Launcher | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              GhostLaserHumpback
  Manual?         0
Play Time         01:59:42
  Cumulative      20.0 hours
  Start           2024.04.21 @ 15:35:33
  End             2024.04.21 @ 22:42:00
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          18
  Rogue           0
  Adventurer      12
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: bd3282ac-9cf5-4198-97c2-18e47c00bc26