Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.18 @ 21:54:49 Player: Kro Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1938) 1938 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3948 Bonus ------- None Cogmind --------- Core Integrity 475/550 Matter 296/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Structural Scanner Advanced Signal Interpreter > --- WEAPON (3) ------- Improved Light Cannon > --- INVENTORY (6) ---- Backup Propulsion III Large Storage Unit Light Armor Plating Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Backup Propulsion III > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Light Cannon > --- INVENTORY -------- Large Storage Unit Light Armor Plating Improved Assault Rifle Datajack [Rating: 19] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 2 | . 1 . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 30 | 9 1 20 . Power 8 | 2 1 5 . Engine 5 | 2 1 2 . Core 3 | . . 3 . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads 1 | 1 . . . Leg 5 | 1 . 4 . Wheel 1 | . . 1 . Hover 1 | . . 1 . Flight . | . . . . Utility 7 | 3 . 4 . Device 2 | 1 . 1 . Storage 2 | 1 . 1 . Processor 3 | 1 . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 5 . Energy Gun 3 | 1 . 2 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 6 | . . 4 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 3 | . . 2 1 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 93 | . 88 95 79 Engine 10 | . 13 9 16 Core 7 | . . 8 . Treads 4 | . 12 3 . Leg 10 | . 12 9 16 Hover 3 | . . 4 . Device 10 | . 12 10 8 Storage 8 | . . 9 8 Processor 18 | . 12 19 14 Energy Gun 6 | . 12 5 6 Ballistic Gun 6 | . 12 6 . Ballistic Cannon 6 | . . 7 8 Naked Turns . | . . . . Heaviest Build 25 | 15 13 25 24 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | 4 . 3 1 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 8 | 8 4 6 6 Average Capacity 5 | 4 4 5 6 Most Carried 6 | 4 4 6 5 Average Carried 3 | 2 3 3 5 Final Capacity 6 | 4 4 6 6 Final Carried 5 | 3 3 5 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1062 | 308 61 689 4 Remotely . | . . . . Salvage Created 2299 | 174 231 1839 55 Parts 139 | 16 16 103 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 46 | . 4 41 1 Guns 30 | . 4 26 . Cannons 14 | . . 13 1 AOE 2 | . . 2 . Classes Destroyed 11 | 2 2 7 . Worker 1 | . . 1 . Builder 1 | . . 1 . Tunneler 4 | 4 . . . Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 8 | . 3 5 . Swarmer 2 | . . 2 . Grunt 30 | . 4 26 . Brawler 1 | . . 1 . Duelist 2 | . . 2 . Sentry 11 | . . 10 1 Best Kill Streak 5 | 5 3 5 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1471 | . 108 1081 282 Core 305 | . 40 190 75 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 84 52 . Volleys Fired 154 | 6 17 128 3 Largest 2 | 2 2 2 2 Hottest 95 | 60 60 95 95 Shots Fired 287 | 11 34 238 4 Gun 222 | 11 34 176 1 Cannon 65 | . . 62 3 Launcher . | . . . . Special . | . . . . Kinetic 175 | 6 17 149 3 Thermal 45 | . . 44 1 Explosive . | . . . . Electromagnetic 67 | 5 17 45 . Robot Hit Streak 73 | 9 13 73 8 Robot Miss Streak 1 | . 1 1 . Penetration Max . | . . . . Secondary Targets 7 | . 2 5 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 243 | 9 30 202 2 Core Hits 90 | 5 12 72 1 Critical Hits 2 | . . 2 . Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3752 | 120 364 3207 61 Guns 2642 | 120 340 2166 16 Cannons 898 | . . 853 45 Explosions 210 | . 24 186 . Melee . | . . . . Ramming 2 | . . 2 . Kinetic 2032 | 57 146 1784 45 Thermal 823 | . 24 783 16 Explosive . | . . . . Electromagnetic 895 | 63 194 638 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 11 | . . 11 . Message Errors 4 | . . 4 . Energy Discharges 1 | . . 1 . Data Loss (minor) 4 | . . 4 . Targeting Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 12 | . . 12 . Projectiles 7 | . . 7 . Explosions 5 | . . 5 . Melee . | . . . . Knockbacks 5 | . . 4 1 Impact . | . . . . Kinetic 5 | . . 4 1 Secondary . | . . . . Self-Inflicted Damage 1 | . . 1 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 342 | . 39 342 42 Average Temperature 86 | . 16 92 24 Received Heat Transfer 990 | . 99 756 135 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1730 | . . 1693 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 311 | 25 161 311 70 Average Influence 84 | 11 54 94 38 Maximum Alert Level 1 | . . 1 . Low Security (%) 90 | 100 100 88 100 Level 1 9 | . . 11 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . . 9 . Investigation 7 | . . 7 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 7 55 5 Peak Tracking Total 7 | . 3 7 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 2 3 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 1 14 . Terminals 9 | . 1 8 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . . 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 74 | . 3 71 . Successful 59 | . 3 56 . Failed 15 | . . 15 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 42 | . 3 39 . Fabricators . | . . . . Repair Stations 10 | . . 10 . Recycling Units 12 | . . 12 . Scanalyzers 10 | . . 10 . Garrison Access . | . . . . Terminal Hacks 32 | . 3 29 . Record 8 | . . 8 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Terminal Index 1 | . . 1 . Recycling Unit Index 1 | . . 1 . Alert Level 2 | . 1 1 . Locate Traps 1 | . . 1 . Dispatch Records 2 | . 1 1 . Maintenance Status 2 | . . 2 . Security Status 1 | . . 1 . Surveillance Status 1 | . . 1 . Transport Status 1 | . . 1 . Investigation Status 3 | . . 3 . Recall Investigation 2 | . . 2 . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Registered Prototypes 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 1 | . . 1 . Refit 2 | . . 2 . Recycling Unit Hacks 10 | . . 10 . Recycle Component 2 | . . 2 . Process 3 | . . 3 . Report Inventory 3 | . . 3 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 10 | . . 10 . Insert Component 6 | . . 6 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . . 13 . Full Trace Events 11 | . . 11 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 13 | . . 13 . Parts Recycled 2 | . . 2 . Recycled Matter 413 | . . 413 . Retrieved Matter 542 | . . 542 . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3974 | 128 460 3206 180 Spaces Moved 1993 | 69 253 1556 115 Core 35 | 35 . . . Treads 632 | 34 253 345 . Legs 979 | . . 864 115 Wheels 22 | . . 22 . Hover 325 | . . 325 . Flight . | . . . . Fastest Speed 50 | 50 160 100 150 Average Speed 173 | 125 160 179 150 Slowest Speed 320 | 250 160 320 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 35 95 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 9 . Melee . | . . . . Projectile . | . . . . AOE 9 | . . 9 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2240 | 101 275 1746 118 Wait . | . . . . Move 1990 | 68 252 1555 115 Hop . | . . . . Pick Up 39 | 12 3 24 . Fast Attach 3 | 3 . . . Attach 25 | 5 1 19 . Detach 4 | . . 4 . Swap 2 | 1 . 1 . Drop 22 | 6 2 14 . Fire 154 | 6 17 128 3 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 427 | -10/Materials | Identified exit to Materials 427 | -10/Materials | Discovered exit to Materials (range 11) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Utility x2 983 | -9/Materials | Identified exit to Mines 983 | -9/Materials | Discovered exit to Mines (range 16) 1263 | -9/Materials | Identified exit to Materials 1263 | -9/Materials | Discovered exit to Materials (range 15) 2545 | -9/Materials | Discovered exit to Materials (range 16) 3158 | -9/Materials | Repaired Aluminum Leg? 3231 | -9/Materials | Discovered exit to Materials (range 16) 3795 | -9/Materials | Entered another Materials area 3795 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3860 | -8/Materials | Identified exit to Storage 3860 | -8/Materials | Discovered exit to Storage (range 15) 3975 | -8/Materials | Self-destructed Last Messages --------------- Establishing remote squad link... No tasked investigation squads found. >>Inventory(Components) Retrieving component inventory records... Found 2 registered component stockpiles: U39GP0HRIV: Ion Engine JWL47MJG41: Assault Rifle Downloaded coordinate data. ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. PARAMETERS=POWER_1,WEAPON_1 LOCATION=MATERIALS GOAL=ESCAPE EXIT=FOUND: STORAGE Scanalyzer disabled. Imp. Targeting Computer destroyed. Imp. Medium Laser destroyed. Y-45 Defender destroyed. Acquired 4 matter. W-25 Informer knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????##########???????????????????? | | ?????????# "" #???????????????????? | | ?######### / "" #???????????????????? | | ?# = ## "" #???????????????????? | | ?# ## *#???????????????????? | | ?# """ "## #???????????????????? | | ?# """ T## """ #???????????????????? | | ?# """ "##| """ #???????????????????? | | ?? ??# """ #???????????????????? | | ???#+##+## #???????????????????? | | ???# ######+####???????????????????? | | ???# #???# #?????????????????????? | | ???# =##### #?????????????????????? | | ???# =[%! #?????????????????????? | | ???########## #?????????????????????? | | ??#######???# @ #?????????????????????? | | ??# ??# #?????????????????????? | | ??#""" ?## ##????????????????????? | | ??#""" # ##########+######+#### | | ??#""" # | | ??# ! + > | | ??#""" # | | ??#""" # ############### ###### | | ??#""" [?#######?????????????# #????? | | ??# ?????????????????????# #????? | | ??#######?????????????????????? #????? | | ??????????????????????????????? #????? | | ??????????????????????????????##+#????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Hvy. Hammer | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Risk Taker Shopping List Challenges ------------ None Game ------ Seed op Manual? 1 Play Time 01:16:46 Cumulative 2.4 hours Start 2020.05.16 @ 21:22:35 End 2020.05.18 @ 21:54:49 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9649b78a-531e-476b-b25b-c0974f158f30