Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 18:09:33 Player: War__Prophet Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (2516) 2516 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7656 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Matter Compressor (0) Visual Processing Unit Weapon Cycler Improved Datajack Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Energy Well Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Compact Wheel Compact Wheel Medium Matter Pod Matter Compressor Machine Analyzer Visual Processing Unit Weapon Cycler Plasma Cannon Flak Gun Precision Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon Improved Datajack Powered Hammer Powered Hammer Power Maul [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Plasma Cannon Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 6 | . . 2 2 . . . 2 . . . Weapon 2 | . . . . . . . . . . 2 Parts Attached 82 | 5 1 8 26 1 3 16 5 . 9 8 Power 12 | 1 . 1 5 . . 2 1 . 1 1 Engine 8 | 1 . 1 4 . . 1 . . . 1 Core 4 | . . . 1 . . 1 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 1 7 . 1 9 1 . 3 3 Treads 2 | . . 1 . . . 1 . . . . Leg 7 | . . . 7 . . . . . . . Wheel 17 | 2 . . . . 1 7 1 . 3 3 Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 3 6 1 2 2 3 . 2 2 Device 6 | . . . . 1 1 1 2 . . 1 Storage 5 | 1 . . 1 . . 1 1 . 1 . Processor 7 | . 1 2 3 . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . 1 2 . 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 20 | 1 . 3 8 . . 3 . . 3 2 Energy Gun . | . . . . . . . . . . . Energy Cannon 3 | . . . . . . 3 . . . . Ballistic Gun 6 | 1 . 2 2 . . . . . 1 . Ballistic Cannon 8 | . . . 6 . . . . . 2 . Launcher 1 | . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 48 | . . 5 10 . 5 2 1 3 10 12 Power 8 | . . 2 3 . . . . 1 1 1 Propulsion 18 | . . 2 1 . 2 2 . . 3 8 Utility 13 | . . . 3 . 2 . 1 1 4 2 Weapon 9 | . . 1 3 . 1 . . 1 2 1 Highest Loss Streak 12 | . . 3 4 . 4 1 1 3 9 12 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 12 | . 1 5 7 12 5 10 22 25 22 19 Power 1 | . 1 1 . . . . 4 5 4 3 Propulsion 3 | . . 1 4 3 . 1 4 5 5 4 Utility 3 | . . . 1 7 3 3 5 5 5 5 Weapon 4 | . . 3 1 2 1 4 7 9 7 5 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . 1 . 5 . . . . 10 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 8 | . . . . . 3 . . . . 5 Weapon 5 | . . . 1 . . . . . . 4 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 81 73 75 99 63 85 87 97 86 61 Engine 4 | . 14 5 4 7 7 6 2 . . 3 Core 1 | . . . 1 . . . 3 5 4 . Leg 5 | . . . 16 29 11 2 . . . . Wheel 13 | . 28 4 . . 3 20 17 26 23 20 Device 6 | . . . . 4 1 4 19 20 17 9 Storage 8 | . 14 11 9 7 1 5 8 13 13 10 Processor 21 | . 10 25 32 23 23 23 20 19 12 8 Protection 2 | . . 1 . 10 6 7 1 . 3 . Energy Cannon 4 | . . . . . . 12 13 11 . . Ballistic Gun 3 | . 14 16 2 15 5 . . . 1 . Ballistic Cannon 2 | . . . 9 . . . . . 7 . Peak Build Rating 45 | 5 6 13 35 41 40 36 45 45 45 41 Average Rating 26 | 4 5 9 20 39 20 27 40 42 38 32 On Entrance 22 | . 5 6 11 35 40 15 34 45 32 21 Avg Prop Armor Cover (%) 7 | 12 . . . . 8 6 . . . . Naked Turns 17 | . . . . . . . . . . 17 Heaviest Build 129 | 10 10 21 75 75 57 124 129 110 112 113 Greatest Support 64 | 26 26 26 32 62 62 64 64 58 58 48 Greatest Overweight (x) 10 | 3 . 2 4 1 2 7 4 1 6 10 Average Overweight (x) 1 | . . . . . . 2 2 1 1 1 Largest Inventory Capacity 25 | 8 8 8 15 15 15 25 25 25 25 25 Average Capacity 16 | 7 8 8 8 15 7 21 25 25 25 24 Most Carried 25 | 1 2 8 11 15 15 21 25 25 25 22 Average Carried 12 | . 1 5 7 12 5 10 22 25 22 19 Final Capacity 25 | 8 8 8 15 15 5 25 25 25 25 5 Final Carried 25 | 1 2 6 11 15 3 21 25 25 22 5 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Matter Collected 2125 | 250 . 137 972 . 100 401 80 . 92 93 Remotely . | . . . . . . . . . . . Salvage Created 2650 | . . 409 695 . . 1148 144 . 42 212 Parts 127 | . . 33 34 . . 45 5 . 4 6 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled 11 | . . . . . . . . . . 11 Retrieved Matter 155 | . . . . . . . . . . 155 Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Combat Hostiles Destroyed 57 | . . 12 22 . . 16 2 . 1 4 Guns 7 | . . 6 . . . . . . 1 . Cannons 38 | . . . 22 . . 14 2 . . . AOE 10 | . . 6 . . . . . . . 4 Classes Destroyed 14 | . . 7 3 . . 3 1 . . . Worker 6 | . . . . . . 3 . . . 3 Builder 3 | . . 1 2 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 7 | . . . 3 . . 4 . . . . Mechanic 2 | . . . . . . 1 . . 1 . Operator 1 | . . . . . . . 1 . . . Watcher 3 | . . 1 1 . . 1 . . . . Swarmer 15 | . . 2 8 . . 5 . . . . Grunt 25 | . . 5 7 . . 7 2 . 1 3 Brawler 4 | . . 1 2 . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . Sentry 8 | . . 3 4 . . 1 . . . . Hunter 1 | . . . 1 . . . . . . . Programmer 3 | . . . . . . 3 . . . . Best Kill Streak 10 | . . 10 5 . . 7 2 . 2 5 Combat Bots Only 9 | . . 9 4 . . 5 2 . 1 4 Max Kills in Single Turn 5 | . . 2 2 . . 2 1 . 1 5 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 . . . . . . . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Hostile Shots Fired 570 | . . 47 185 . 6 82 16 1 100 133 Missed 182 | . . 17 61 . 1 25 6 . 32 40 Hits 388 | . . 30 124 . 5 57 10 1 68 93 Melee 11 | . . 1 2 . 5 . . 1 2 . Projectile 377 | . . 29 122 . . 57 10 . 66 93 Critical Strikes 15 | . . . 3 . 2 3 1 . 3 3 Actively Blocked 2 | . . . . . . . . . 2 . Damage Taken 6214 | . 40 481 1644 . 168 811 140 30 958 1942 Core 1811 | . . 112 261 . 55 132 41 . 199 1011 Absorbed by Shields 281 | . . . . . . . 50 10 221 . Redirected to Shielding 108 | . . . . . . . . . 108 . Ignored by Resistances 104 | . . . . . 23 81 . . . . Core Remaining (%) 78 | 100 100 72 52 . . 73 . . 71 . Volleys Fired 212 | . . 19 102 . . 66 10 . 15 . Largest 2 | . . 2 2 . . 2 2 . 2 . Hottest 160 | . . 53 60 . . 160 160 . 80 . Shots Fired 332 | . . 31 120 . . 132 20 . 29 . Gun 27 | . . 20 . . . . . . 7 . Cannon 294 | . . . 120 . . 132 20 . 22 . Launcher 11 | . . 11 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 169 | . . 20 120 . . . . . 29 . Thermal 152 | . . . . . . 132 20 . . . Explosive 11 | . . 11 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . . 11 24 . . 19 23 . 6 . Robot Miss Streak 7 | . . 1 3 . . 2 . . 7 . Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 235 | . . 23 96 . . 71 19 . 20 6 Core Hits 116 | . . 30 30 . . 31 7 . 12 6 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 13 | . . . 9 . . 2 . . 2 . Meltdown 2 | . . . . . . 2 . . . . Blast 11 | . . . 9 . . . . . 2 . Melee Attacks 14 | . . . . . . . . . . 14 Impact 14 | . . . . . . . . . . 14 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 9313 | . . 816 3801 . . 2115 488 . 482 1611 Guns 306 | . . 206 . . . . . . 100 . Cannons 6713 | . . . 3799 . . 2044 488 . 382 . Explosions 1857 | . . 610 . . . . . . . 1247 Melee 364 | . . . . . . . . . . 364 Ramming 73 | . . . 2 . . 71 . . . . Kinetic 4487 | . . 206 3799 . . . . . 482 . Thermal 3779 | . . . . . . 2044 488 . . 1247 Explosive 610 | . . 610 . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 364 | . . . . . . . . . . 364 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 . 7 11 6 Average Corruption 6 | . . . . . . 1 . 7 7 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 18 | . . . . . . 1 . 3 13 1 Message Errors 4 | . . . . . . . . . 3 1 Matter Fused 4 | . . . . . . . . . 4 . Heat Flow Errors 3 | . . . . . . . . 1 2 . Energy Discharges 2 | . . . . . . 1 . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 681 | . . 31 251 . . 48 . . . 351 Projectiles 294 | . . . 251 . . 43 . . . . Explosions 274 | . . 31 . . . . . . . 243 Melee 113 | . . . . . . 5 . . . 108 Knockbacks 25 | . . . 19 . . 1 . . 3 2 Impact 3 | . . . . . . 1 . . . 2 Kinetic 22 | . . . 19 . . . . . 3 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 335 | . . 110 . . . 34 . . . 191 Shots 7 | . . 5 . . . . . . . 2 Rammed 5 | . . . . . . 5 . . . . Targets Rammed 8 | . . . 3 . . 5 . . . . Kicked 3 | . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 336 | . . 2 32 . . 336 22 182 221 . Average Temperature 99 | . . 2 6 . . 127 8 117 131 . Received Heat Transfer 1602 | . . 123 450 . . 243 74 . 397 315 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 7 | . . . 1 . . 1 . . . 5 Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 8 | . . . . . . 8 . . . . Heat Transferred 5750 | . . . . . . 3800 950 . . 1000 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Maximum Alert Level 1 | . . 1 1 . . 1 . . . 1 Low Security (%) 81 | 100 100 32 62 100 100 92 100 100 100 90 Level 1 18 | . . 67 37 . . 7 . . . 9 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 306 | . . 267 276 109 20 306 158 3 53 306 Initial 147 | . . . 81 109 20 . 147 3 . . Average 78 | . . 179 148 86 2 44 95 . 12 29 Influence Increases 2106 | . . 403 649 . . 520 71 . 122 341 Destroy 0b10 Robot/C 1140 | . . 240 440 . . 320 40 . 20 80 Destroy 0b10 Robot/NC 115 | . . 10 35 . . 45 5 . 5 15 Destroy Leader 248 | . . 52 104 . . 62 10 . . 20 Disable Machine 195 | . . 45 15 . . 30 . . . 105 Destroy Structure 198 | . . 56 25 . . 3 1 . 7 106 Lose Combat Pursuer 210 | . . . 30 . . 60 15 . 90 15 Influence Decreases 1909 | . . 208 604 181 59 220 361 10 122 144 Entered New Map 444 | . . . 114 131 39 . 153 7 . . Time Decay 1135 | . . 168 390 50 10 200 198 3 82 34 Lost Part 330 | . . 40 100 . 10 20 10 . 40 110 Squads Dispatched 8 | . . . . . . 6 1 . . 1 Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 2 | . . . . . . 1 1 . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Distress Signals 5 | . . . 2 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 1 15 33 1 6 29 4 5 12 11 Peak Tracking Total 10 | . 1 5 7 1 6 5 2 5 6 10 Tactical Retreats 12 | . . . 2 . 1 3 1 . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Traps Triggered 6 | . 1 . . 1 . 1 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Machines Disabled 13 | . . 3 1 . . 2 . . . 7 Max in Single Turn 7 | . . 2 1 . . 1 . . . 7 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Machines Accessed 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 2 | . . . . . . 2 . . . . Successful 2 | . . . . . . 2 . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Retrieve Study 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Turns Passed 4139 | 53 126 416 957 107 155 945 400 85 385 510 Spaces Moved 2568 | 42 138 243 482 70 119 489 253 74 270 388 Core 61 | 8 . 21 1 . . . . . . 31 Treads 187 | . . 143 44 . . . . . . . Legs 567 | . . . 437 70 54 6 . . . . Wheels 1753 | 34 138 79 . . 65 483 253 74 270 357 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 80 120 122 115 115 110 110 100 50 Average Speed 123 | 104 90 142 131 140 124 129 134 110 114 108 Slowest Speed 260 | 200 90 240 260 192 260 205 160 110 190 230 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 26 27 33 2 79 13 8 68 6 8 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 130 | . . 58 24 . . . . . 7 41 Melee . | . . . . . . . . . . . Projectile 31 | . . . 24 . . . . . 7 . AOE 99 | . . 58 . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Total 3123 | 48 139 279 648 80 124 662 295 77 316 455 Wait 125 | 1 . . . . . 59 14 3 4 44 Move 2560 | 41 137 242 481 70 118 488 253 73 269 388 Hop . | . . . . . . . . . . . Pick Up 52 | 1 1 4 13 6 1 12 9 . 4 1 Fast Attach 46 | 5 1 7 18 . 2 9 . . 1 3 Attach 32 | . . 1 4 3 3 2 5 . 7 7 Detach 13 | . . 2 5 1 . 4 . . 1 . Swap 19 | . . 2 7 . . 6 2 1 1 . Drop 23 | . . 2 15 . . 3 2 . 1 . Fire 212 | . . 19 102 . . 66 10 . 15 . Melee 12 | . . . . . . . . . . 12 Ram 5 | . . . . . . 5 . . . . Kick 3 | . . . 3 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 21 | . . . . . . 8 . . 13 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 11) 177 | -10/Materials | Discovered new exit (range 3) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 241 | -9/Materials | Discovered new exit (range 8) 298 | -9/Materials | Lost 3 parts (1p2n) 311 | -9/Materials | Build established: Mutant 320 | -9/Materials | Destroyed 9 combat bots 585 | -9/Materials | Discovered new exit (range 5) 596 | -9/Materials | Entered another Materials area 596 | -8/Materials | Evolved 2 slots: Utility x2 1120 | -8/Materials | Lost 4 parts (1p1n2w) 1427 | -8/Materials | Lost 3 parts (1p2u) 1467 | -8/Materials | Discovered new exit (range 15) 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Propulsion x2 1577 | -7/Factory | Found Powered Armor 1660 | -7/Factory | Sucked down chute 1660 | -7/Factory | Entered Waste 1670 | -7/Waste | Spotted C-40 Crusher 1675 | -7/Waste | Spotted C-40 Crusher 1684 | -7/Waste | Spotted C-40 Crusher 1686 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1689 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1691 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1695 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1725 | -7/Waste | Spotted C-40 Crusher 1726 | -7/Waste | Lost 4 parts (2n1u1w) 1740 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1757 | -7/Waste | Spotted C-40 Crusher 1781 | -7/Waste | Spotted C-40 Crusher 1803 | -7/Waste | Discovered new exit (range 11) 1815 | -7/Waste | Entered Factory 2469 | -7/Factory | Garrison activated, responded to threat 2540 | -7/Factory | Garrison activated, responded to threat 2748 | -7/Factory | Discovered new exit (range 8) 2760 | -7/Factory | Entered another Factory area 2760 | -6/Factory | Evolved 2 slots: Utility x2 3085 | -6/Factory | Discovered new exit (range 8) 3160 | -6/Factory | Sucked down chute 3160 | -6/Factory | Entered Waste 3170 | -6/Waste | Spotted C-40 Crusher 3172 | -6/Waste | Spotted C-40 Crusher 3172 | -6/Waste | Spotted C-40 Crusher 3173 | -6/Waste | Spotted C-40 Crusher 3175 | -6/Waste | EMP discharged 3224 | -6/Waste | Discovered new exit (range 16) 3224 | -6/Waste | Spotted C-40 Crusher 3235 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3245 | -6/Waste | Entered Factory 3266 | -6/Factory | Lost 3 parts (1p1u1w) 3545 | -6/Factory | Build established: Scavenger-Mutant 3584 | -6/Factory | System corruption reached 10% 3624 | -6/Factory | Discovered new exit (range 6) 3627 | -6/Factory | Lost 9 parts (1p2n4u2w) 3630 | -6/Factory | Entered another Factory area 3630 | -5/Factory | Evolved 2 slots: Weapon x2 3845 | -5/Factory | Build established: Mutant 4006 | -5/Factory | Discovered new exit (range 15) 4039 | -5/Factory | Identified exit to Extension 4109 | -5/Factory | Core integrity fell below 50% 4123 | -5/Factory | Released all parts (6) 4134 | -5/Factory | Core integrity fell below 20% 4140 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04123_ Released Huge Storage Unit. 04123_ Released Imp. Targeting Computer. 04123_ Released Energy Well. 04123_ Released Imp. Signal Interpreter. 04123_ Released Powered Hammer. 04123_ Acquired Imp. Field Recycling Unit. 04123_ Imp. Field Recycling Unit destroyed. 04124_ U-05 Engineer lays Concrete. 04124_ K-01 Serf collects debris. 04124_ U-05 Engineer lays Concrete. 04126_ Door malfunctions. 04129_ U-05 Engineer lays Concrete. 04131_ K-01 Serf collects debris. 04132_ R-10 Processor collects Energy Well. 04132_ U-05 Engineer lays Concrete. 04133_ Slug penetrates Wall. 04135_ R-10 Processor collects Prc. Assault Rifle. 04136_ Penetrated by Slug. 04137_ Door malfunctions. 04140_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ???????????????????????? ####????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????????#### #????????????????????? | | ????????????????????? # #????????????????????? | | ???????????????????? #@ +????????????????????? | | ???????????????????"""" # #????????????????????? | | ?????????????????? """" # #????????????????????? | | ?????????????????? """" # #????????????????????? | | ?????????????????# """" # #????????????????????? | | ?????????????????# """" # ###############??????? | | ??????????#"#"#"## """" # ## ! #??????? | | ??????????#"#"#"## """" / h## #??????? | | ??????????#"#"#"## # #" #??????? | | ??????????#"#"#"## =# #" #??????? | | ####?######"#"#"######### p## ##?????? | | #?# " " " ####### p # "#?????? | | #?# " " " # [ ###???? | | #?# > +! #???? | | #?# g # ""###?? | | #?# ######## /g ! = ? | | #?###### # # #??????##]*]%= ""?? | | #??????# # # #???????#[ !/" %! ""?? | | #??????#######???????#!*!##" #+# # " """??? | | #????????????????????# *##### ## # #"" ""??? | | ##+###################### " ""??? | | ^ + ?"???? | | ^ #####+############ #??????? | | #??# #????##/########### #??????? | | #??# #???? ??????????? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 31 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Power Maul | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Into The Breach Item+ Resistances Are Futile That Tickles Challenges ------------ None Game ------ Seed PiercelightPrecisionEdition Manual? 0 Play Time 00:34:31 Cumulative 40.4 hours Start 2025.10.28 @ 17:34:19 End 2025.10.28 @ 18:09:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3eaebad9-0eb7-47b4-8356-20efde11e8fa