Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.01 @ 18:58:03 Player: Darlorth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (4056) 4056 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 7960 Bonus ------- Pacifist 200 High Alert Combat Kills 39 Cogmind --------- Core Integrity 600/850 Matter 237/300 Energy 360/360 System Corruption 8% Temperature Cool (13) Movement Walking (240) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (22) --- Micro Fission Core Energy Well (500) High-capacity Matter Pod (200) High-capacity Matter Pod (199) Advanced Weight Redist. System Improved Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Improved Transmission Jammer Heavy Armor Plating Advanced Hacking Suite Coil Gun Heavy Rocket Launcher Heavy Rocket Launcher Improved Remote Datajack Power Sword Power Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Target Analyzer > --- WEAPON ----------- Heavy Rocket Launcher Greatsword > --- INVENTORY -------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Thermal Generator Energy Well High-capacity Matter Pod High-capacity Matter Pod Advanced Terrain Scan Processor Transmission Jammer Improved Weapon Shielding Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Flak Cannon Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack [Rating: 70] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Biomechanical Wings Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Force Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . 1 . . Propulsion 4 | . 1 2 1 . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 113 | 7 3 2 12 14 75 Power 11 | 1 . . 4 1 5 Engine 6 | 1 . . 2 . 3 Core 5 | . . . 2 1 2 Reactor . | . . . . . . Propulsion 40 | 2 1 2 4 5 26 Treads 5 | . . . 1 . 4 Leg 29 | 2 1 2 3 5 16 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . . . . 6 Utility 33 | 2 2 . . 5 24 Device 11 | . . . . . 11 Storage 8 | 1 2 . . . 5 Processor 2 | . . . . . 2 Hackware 3 | . . . . 2 1 Protection 9 | 1 . . . 3 5 Artifact . | . . . . . . Weapon 29 | 2 . . 4 3 20 Energy Gun 4 | . . . 1 . 3 Energy Cannon 5 | . . . 2 2 1 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 6 | . . . . . 6 Launcher 5 | . . . . 1 4 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . 1 . 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . . 1 1 13 Power 1 | . . . . . 1 Propulsion 9 | . . . 1 . 8 Utility 2 | . . . . 1 1 Weapon 3 | . . . . . 3 Highest Loss Streak 4 | . . . 1 1 4 Average Slot Usage (%) 93 | . 95 87 94 97 93 Engine 8 | . 12 10 14 . 8 Core 4 | . . . 1 14 3 Treads 3 | . . . 3 7 3 Leg 33 | . 33 37 40 35 31 Device 3 | . . . . . 5 Storage 15 | . 14 20 16 14 15 Processor 1 | . . . . . 2 Protection 5 | . 9 . . 10 5 Energy Cannon 2 | . . . 8 4 . Ballistic Gun 3 | . 25 20 3 . 2 Ballistic Cannon 1 | . . . . . 3 Launcher 2 | . . . . 4 2 Slashing Weapon 3 | . . . 2 4 4 Naked Turns . | . . . . . . Heaviest Build 106 | 18 39 39 56 65 106 Greatest Support 115 | 20 30 50 60 88 115 Greatest Overweight (x) 4 | . 1 1 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 22 | 8 16 16 16 16 22 Average Capacity 17 | 5 9 16 16 16 19 Most Carried 22 | 3 4 10 16 16 22 Average Carried 15 | 1 2 7 13 15 17 Final Capacity 22 | 8 16 16 16 16 22 Final Carried 19 | 1 4 9 16 16 19 Class Distribution -------------------- 58% | Hacker-Mutant 16% | Scavenger-Mutant 16% | Hauler-Mutant 4% | Scavenger-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3106 | 215 65 94 124 232 2376 Remotely 601 | . . . . . 601 Salvage Created 4368 | . . 174 505 289 3400 Parts 187 | . . 16 20 12 139 Haulers Intercepted 5 | . . . 1 . 4 Recyclers Shooed 7 | . . . 1 1 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . . 5 8 7 48 Melee 18 | . . . 2 . 16 Guns 10 | . . 5 . . 5 Cannons 19 | . . . 3 3 13 AOE 21 | . . . 3 4 14 Classes Destroyed 14 | . . 3 3 2 6 Worker 6 | . . . . . 6 Builder 4 | . . . . . 4 Tunneler 1 | . . . . . 1 Hauler 5 | . . . 1 . 4 Recycler 8 | . . . . . 8 Operator 2 | . . . 1 1 . Watcher 3 | . . . . 1 2 Swarmer 6 | . . 2 . . 4 Grunt 35 | . . 1 3 5 26 Brawler 1 | . . . . . 1 Duelist 3 | . . . . 1 2 Sentry 6 | . . 2 3 . 1 Hunter 10 | . . . 2 1 7 Programmer 7 | . . . . . 7 Best Kill Streak 7 | . . 2 3 3 7 Combat Bots Only 6 | . . 2 2 3 6 Max Kills in Single Turn 6 | . . 1 1 2 6 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 1 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4403 | . . 330 322 247 3504 Core 359 | . . 55 17 37 250 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 100 86 96 94 . Volleys Fired 145 | . . 27 18 19 81 Largest 3 | . . 2 2 1 3 Hottest 213 | . . 40 126 63 213 Shots Fired 262 | . . 54 35 19 154 Gun 116 | . . 54 12 . 50 Cannon 103 | . . . 23 10 70 Launcher 41 | . . . . 9 32 Special 2 | . . . . . 2 Kinetic 167 | . . 54 9 . 104 Thermal 15 | . . . . . 15 Explosive 41 | . . . . 9 32 Electromagnetic 37 | . . . 26 10 1 Robot Hit Streak 17 | . . 17 15 14 16 Robot Miss Streak 5 | . . 2 1 1 5 Penetration Max 2 | . . . . . 2 Secondary Targets . | . . . . . . Shots Hit Robots 277 | . . 46 40 18 173 Core Hits 226 | . . 13 18 19 176 Critical Hits 8 | . . . 1 . 7 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 6 | . . . . . 6 Melee Attacks 80 | . . . 15 5 60 Impact . | . . . . . . Slashing 80 | . . . 15 5 60 Piercing . | . . . . . . Sneak Attacks 15 | . . . . 1 14 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 13431 | . . 377 1109 1494 10451 Guns 1596 | . . 377 93 . 1126 Cannons 2360 | . . . 423 261 1676 Explosions 4788 | . . . 207 961 3620 Melee 4646 | . . . 376 272 3998 Ramming 41 | . . . 10 . 31 Kinetic 2937 | . . 377 45 . 2515 Thermal 940 | . . . 207 51 682 Explosive 4080 | . . . . 855 3225 Electromagnetic 787 | . . . 471 316 . Impact . | . . . . . . Slashing 4646 | . . . 376 272 3998 Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 47 | . . . . . 47 Message Errors 11 | . . . . . 11 Matter Fused 8 | . . . . . 8 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 8 | . . . . . 8 Targeting Errors 9 | . . . . . 9 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 1127 | . . . 20 216 891 Projectiles . | . . . . . . Explosions 354 | . . . . 98 256 Melee 773 | . . . 20 118 635 Knockbacks 26 | . . . . . 26 Impact 1 | . . . . . 1 Kinetic 24 | . . . . . 24 Secondary 1 | . . . . . 1 Self-Inflicted Damage 231 | . . . 7 78 146 Shots 10 | . . . 1 4 5 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . 1 . 1 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 480 | . . 12 186 284 480 Average Temperature 139 | . . 6 78 94 156 Received Heat Transfer 1263 | . . 129 81 126 927 Effects 19 | . . . . 1 18 Shutdowns 12 | . . . . . 12 Energy Bleed 2 | . . . . 1 1 Matter Decay 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 3 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 994 | . . . 250 50 694 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 4 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 546 | . . 205 188 234 546 Initial 67 | . . . 61 36 67 Average 138 | . . 115 54 116 177 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 71 | 100 100 96 100 82 57 Level 1 20 | . . 3 . 17 29 Level 2 7 | . . . . . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . . 2 4 4 19 Investigation 12 | . . 2 2 3 5 Extermination 4 | . . . . . 4 Reinforcement 9 | . . . 2 1 6 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 6 | . . . 1 . 5 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 1 2 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . . 6 14 14 77 Peak Tracking Total 7 | . . 4 3 3 7 Tactical Retreats 11 | . . . . 2 9 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 27 | . . . . 10 17 Max in Single Turn 11 | . . . . 3 11 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . 1 4 5 6 7 Terminals 17 | . 1 4 5 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 1 2 Scanalyzers 3 | . . . . 1 2 Garrison Access . | . . . . . . Total Hacks 69 | . 3 14 14 18 20 Successful 35 | . . 7 10 7 11 Failed 34 | . 3 7 4 11 9 Catastrophic 4 | . . 1 . 2 1 Database Lockouts . | . . . . . . Manual 46 | . 3 14 10 10 9 Terminals 56 | . 3 14 14 14 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 1 3 Scanalyzers 9 | . . . . 3 6 Garrison Access . | . . . . . . Terminal Hacks 26 | . . 7 10 5 4 Prototype ID Bank 3 | . . . 2 . 1 Level Access Points 2 | . . 1 1 . . Branch Access Points 3 | . . 1 1 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 2 | . . 1 1 . . Alert Level 1 | . . . . . 1 Unreport Threat 2 | . . . 1 . 1 Locate Traps 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Recall Investigation 1 | . . . . 1 . Zone Layout 9 | . . 4 2 2 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . . . 1 3 Report Inventory 1 | . . . . . 1 Retrieve Components 3 | . . . . 1 2 Scanalyzer 3 | . . . . 1 2 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . . 2 Terminals 1 | . . . . . 1 Track 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Extract 1 | . . . . . 1 Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 1 4 4 6 6 Full Trace Events 10 | . . 2 2 3 3 Feedback Events 1 | . . . . 1 . Hackware Fried 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . . 14 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . . . . 6 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . . 1 ROAM 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . . . 3 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4973 | 71 151 345 736 725 2945 Spaces Moved 2908 | 54 116 164 398 510 1666 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 2877 | 43 116 164 398 510 1646 Wheels . | . . . . . . Hover . | . . . . . . Flight 20 | . . . . . 20 Fastest Speed 50 | 50 120 120 120 120 93 Average Speed 126 | 105 124 130 136 123 126 Slowest Speed 240 | 120 150 150 150 124 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 25 17 32 12 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 32 | . . . 3 11 18 Terrain Destroyed 420 | . . . 23 101 296 Melee 7 | . . . 3 . 4 Projectile 1 | . . . . . 1 AOE 412 | . . . 20 101 291 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3807 | 68 122 252 539 584 2242 Wait 386 | . . 53 61 11 261 Move 2903 | 53 115 163 397 509 1666 Hop . | . . . . . . Pick Up 96 | 8 4 7 19 7 51 Fast Attach 25 | . . . 4 4 17 Attach 29 | 7 1 2 1 1 17 Detach 1 | . . . . . 1 Swap 59 | . 2 . 7 9 41 Drop 78 | . . . 16 16 46 Fire 145 | . . 27 18 19 81 Melee 80 | . . . 15 5 60 Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush . | . . . . . . Escape Stasis 3 | . . . . 3 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Propulsion x1 217 | -10/Materials | Identified exit to Materials 217 | -10/Materials | Discovered exit to Materials (range 5) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Hacker-Mutant 413 | -9/Materials | Identified exit to Mines 413 | -9/Materials | Discovered exit to Mines (range 12) 543 | -9/Materials | Identified exit to Materials 543 | -9/Materials | Discovered exit to Materials (range 16) 568 | -9/Materials | Entered another Materials area 568 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 663 | -8/Materials | Identified exit to Factory 663 | -8/Materials | Discovered exit to Factory (range 15) 1138 | -8/Materials | Build established: Scavenger-Mutant 1304 | -8/Materials | Entered Factory 1304 | -7/Factory | Evolved 2 slots: Utility x2 1422 | -7/Factory | System Shield fried by hacking feedback 1682 | -7/Factory | Build established: Hacker-Mutant 1735 | -7/Factory | Identified exit to Storage 1735 | -7/Factory | Identified exit to Lower Caves 2009 | -7/Factory | Identified exit to Factory 2009 | -7/Factory | Discovered exit to Factory (range 16) 2029 | -7/Factory | Entered another Factory area 2029 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3549 | -6/Factory | Build established: Hauler-Mutant 3702 | -6/Factory | Lost 3 parts (2n1w) 3989 | -6/Factory | Garrison activated, responded to threat 4777 | -6/Factory | Spotted B-75 Beast 4861 | -6/Factory | Garrison activated, responded to threat 4974 | -6/Factory | Self-destructed Last Messages --------------- 04957_ R-10 Processor knocked back. 04958_ Acquired 36 matter. 04958_ U-05 Engineer lays Concrete. 04961_ Y-54 Guardian emerges from the garrison. 04961_ R-10 Processor destroyed. 04961_ U-05 Engineer lays Concrete. 04962_ Acquired 21 matter. 04962_ U-05 Engineer lays Concrete. 04963_ G-50 Soldier destroyed. 04963_ System corrupted: Hvy. Flak Cannon targeting data glitched. 04964_ U-05 Engineer lays Concrete. 04967_ Flexi-carbon Leg destroyed. 04967_ Carbon-fiber Leg destroyed. 04967_ U-05 Engineer lays Concrete. 04970_ Force Rifle destroyed. 04970_ Broken Force Rifle destroyed. 04970_ U-05 Engineer lays Concrete. 04973_ Y-54 Guardian destroyed. 04974_ System corrupted: Matter fused (-10). 04974_ U-05 Engineer lays Concrete. 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S"" # !! = #????? | | ?????????# "" # !! %" """ #????? | | ?????????########### !! u " B #????? | | ?????????????????##; ! B ?????? | | ?????????????????# @ % "" ? ???? | | ?????????????????# u !!= [ Y G" #????? | | ????????????????# ! !%%% "" #????? | | #####???######### *! u=[ #????? | | u #????? | | #????? | | #????? | | ############## #????? | | #??????????????? ?? | | #?????????????????? ? | | """ """ """ #????????????????????? ?? | | """ """ """ #???????????????????????? | | """ """ """ #???????????????????????? | | ""#???????????????????????? | | ### """ """ """ F"#???????????????????????? | | #?# """ """ """ "#???????????????????????? | | // #?? """ """ """ ""#??????????#######??????? | | / #??? #??????????# #??????? | | / #??? ########???# #??????? | | ########## ! #???# #??????? | | # # #???# #??????? | | ## """ # """"""""" ##### #??????? | | ## """ + ## #??????? | | ## """ # """"""""" #?? #??????? | | ## # #####+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 480 Matter Stores 342 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 50 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Greatsword | -6/Factory | Scanalyzed Armor Integrity Analyzer | -6/Factory | Extracted Hardlight Generator | -6/Factory | Extracted Weapon Shielding | -6/Factory | Extracted Imp. Thermal Generator | -6/Factory | Extracted Imp. Actuator Array | -6/Factory | Extracted Weapon Cycler | -6/Factory | Extracted Fission Core | -6/Factory | Extracted Katana | -6/Factory | Extracted Imp. Hacking Suite | -6/Factory | Extracted Hvy. Plasma Cannon | -6/Factory | Extracted Adv. Weight Redist. System | -6/Factory | Extracted Cld. Aerolev Unit | -6/Factory | Extracted Integration Mediator | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressBiomechanicalLaser Manual? 0 Play Time 01:43:47 Cumulative 87.8 hours Start 2020.10.01 @ 17:06:52 End 2020.10.01 @ 18:58:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 129 Rogue 102 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/CogTall Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ad0dc0e-14d3-4b85-8d2b-1e2ce1548274