Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 22:56:37 Player: welikiq Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (496) 496 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 2592 Bonus ------- Follower Combat Kills 106 Cogmind --------- Core Integrity 550/550 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Targeting Computer > --- WEAPON (4) ------- Subdweller Beam Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Improved Heat Sink Large Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Signal Interpreter Grenade Launcher Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Targeting Computer > --- WEAPON ----------- Subdweller Beam Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Treads Light Treads Improved Heat Sink Medium Storage Unit Large Storage Unit Huge Storage Unit High-capacity Matter Pod Signal Interpreter Grenade Launcher Welding Torch [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Parts Attached 21 | 7 7 5 1 1 Power 3 | 1 2 . . . Engine 2 | 1 1 . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 4 | 2 1 1 . . Treads 4 | 2 1 1 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 2 1 . 1 Device 2 | 1 . 1 . . Storage 3 | 1 2 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 2 3 1 . Energy Gun 3 | 2 . 1 . . Energy Cannon 2 | . 1 . 1 . Ballistic Gun 3 | . 1 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Backups 10 | . 9 12 15 12 Power 2 | . 2 3 3 3 Propulsion . | . . 1 2 2 Utility 5 | . 4 6 7 5 Weapon . | . . 1 2 1 Tool/Special . | . . . . . Unused Backups 9 | . 1 . 1 7 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 5 | . 1 . . 4 Weapon 2 | . . . 1 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 99 | . 99 100 100 78 Engine 3 | . 5 . . . Core 10 | . 8 14 14 9 Treads 27 | . 28 28 28 18 Device 13 | . 14 14 14 9 Storage 13 | . 14 14 14 9 Energy Gun 12 | . 14 13 . . Energy Cannon 11 | . 10 13 7 9 Ballistic Gun 3 | . 2 1 20 18 Peak Build Rating 15 | 7 10 14 12 15 Average Rating 9 | 4 8 11 12 14 On Entrance 8 | . 7 10 12 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 40 | 15 31 32 37 40 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | 1 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 5 14 15 15 15 Most Carried 15 | . 12 15 15 14 Average Carried 10 | . 9 12 15 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 12 15 15 12 Class Distribution -------------------- 88% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 766 | 253 443 60 10 . Remotely . | . . . . . Salvage Created 856 | 198 562 96 . . Parts 64 | 17 33 14 . . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 17 | . . . 17 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 13 | . 8 5 . . Guns 5 | . 5 . . . Cannons 8 | . 3 5 . . Classes Destroyed 7 | 2 4 1 . . Worker 1 | . 1 . . . Tunneler 6 | 6 . . . . Hauler 2 | . 2 . . . Recycler 1 | 1 . . . . Watcher 3 | . 3 . . . Swarmer 4 | . . 4 . . Grunt 9 | . 8 1 . . Best Kill Streak 3 | 3 2 3 . . Combat Bots Only 3 | . 2 3 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 49 | . 27 22 . . Missed 11 | . 5 6 . . Hits 38 | . 22 16 . . Projectile 38 | . 22 16 . . Critical Strikes 2 | . 2 . . . Damage Taken 456 | . 323 133 . . Core 120 | . 69 51 . . Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . . 52 . Volleys Fired 59 | 8 39 12 . . Largest 2 | 2 2 2 . . Hottest 110 | 90 110 110 . . Shots Fired 115 | 16 75 24 . . Gun 88 | 16 60 12 . . Cannon 27 | . 15 12 . . Launcher . | . . . . . Special . | . . . . . Kinetic 22 | . 22 . . . Thermal 85 | 8 53 24 . . Explosive . | . . . . . Electromagnetic 8 | 8 . . . . Robot Hit Streak 10 | 7 10 9 . . Robot Miss Streak 5 | 1 5 4 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 68 | 12 42 14 . . Core Hits 36 | 7 24 5 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 957 | 162 536 259 . . Guns 642 | 153 399 90 . . Cannons 273 | . 127 146 . . Explosions . | . . . . . Melee . | . . . . . Ramming 42 | 9 10 23 . . Kinetic 95 | . 95 . . . Thermal 757 | 90 431 236 . . Explosive . | . . . . . Electromagnetic 63 | 63 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 9 | 2 3 4 . . Targets Rammed 10 | 3 3 4 . . Kicked . | . . . . . Crushed 1 | 1 . . . . Highest Temperature 191 | 120 191 108 . . Average Temperature 50 | 41 56 32 . . Received Heat Transfer 219 | . 213 6 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 2 . . Heat Transferred 2183 | 259 1369 555 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 119 | 10 57 119 . . Initial . | . . . . . Average 15 | 1 10 27 . . Influence Increases 657 | 35 313 285 24 . Destroy 0b10 Robot/C 380 | . 160 200 20 . Destroy 0b10 Robot/NC 65 | 35 30 . . . Destroy Leader 90 | . 50 40 . . Allied During Kill 33 | . . 29 4 . Successful Hack 29 | . 13 16 . . Disable Machine 15 | . 15 . . . Lose Combat Pursuer 45 | . 45 . . . Influence Decreases 657 | 35 313 202 107 . Entered New Map 44 | . . . 44 . Time Decay 613 | 35 313 202 63 . Squads Dispatched 2 | . 1 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 23 10 1 . Peak Tracking Total 3 | . 3 3 . . Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 9 | . 7 2 . . Terminals 9 | . 7 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 26 5 . . Successful 13 | . 9 4 . . Failed 17 | . 16 1 . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 16 | . 12 4 . . Terminals 31 | . 26 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 7 4 . . Robot Analysis 5 | . 2 3 . . Prototype ID Bank 2 | . 2 . . . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 6 2 . . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 5 | . . 5 . . Largest Group 5 | . . 5 3 3 Highest-Rated Group 87 | . . 87 63 63 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 14 | . . 11 3 . Total Damage 120 | . . 102 18 . Kills 6 | . . 5 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 2939 | 39 2011 535 329 25 Seismic 2939 | 39 2011 535 329 25 Robot Analysis Total 5 | . 2 3 . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 3781 | 241 2011 1175 329 25 Spaces Moved 1677 | 130 642 687 204 14 Core 11 | 11 . . . . Treads 1666 | 119 642 687 204 14 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 153 160 160 160 160 Slowest Speed 240 | 160 240 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 90 95 15 4 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2657 | 150 1548 734 208 17 Wait 871 | 3 842 24 2 . Move 1673 | 129 641 686 203 14 Hop . | . . . . . Pick Up 12 | . 9 2 1 . Fast Attach 13 | 7 6 . . . Attach 2 | . . . . 2 Detach . | . . . . . Swap 13 | . 6 6 1 . Drop 4 | . 2 . 1 1 Fire 59 | 8 39 12 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | 3 3 4 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 242 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 694 | -10/Materials | Discovered new exit (range 3) 697 | -10/Materials | Discovered new exit (range 8) 885 | -10/Materials | Discovered new exit (range 4) 921 | -10/Materials | Central database locked down 1064 | -10/Materials | Discovered new exit (range 6) 1245 | -10/Materials | Discovered new exit (range 16) 2253 | -10/Materials | Entered Mines 2376 | -10/Mines | Learned location of Storage (-8) 2960 | -10/Mines | Discovered new exit (range 13) 2984 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3286 | -10/Mines | Discovered new exit (range 12) 3345 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3390 | -10/Mines | Learned Materials garrison access intel 3419 | -10/Mines | Discovered new exit (range 6) 3428 | -10/Mines | Entered Subcaves 3428 | -10/Subcaves | Accompanied by 3 allies 3433 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 3446 | -10/Subcaves | Learned location of 1 exit from Materials 3543 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3660 | -10/Subcaves | Build established: Scavenger-Mutant 3706 | -10/Subcaves | Discovered new exit (range 12) 3757 | -10/Subcaves | Entered Materials 3757 | -8/Materials | Accompanied by 3 allies 3757 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3758 | -8/Materials | Identified exit to Factory 3759 | -8/Materials | Loaded intel: 1 garrison access location 3782 | -8/Materials | Self-destructed Last Messages --------------- 03561_ Acquired Sub. Beam Cannon. 03563_ Dropped Lgt. Assault Rifle. 03563_ Acquired Hvy. Assault Rifle. 03578_ YG-1PX(g): "Terrible idea. Terrible." 03667_ Subatomizers dissect the Disposable Heat Sink. 03672_ Acquired 10 matter. 03679_ Subatomizers dissect the Disposable Heat Sink. 03683_ HV Slug penetrates Wall. 03696_ Ion Engine fries itself beyond repair. 03703_ Subatomizers dissect the Disposable Heat Sink. 03706_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1,WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Materials exit... Loading Materials garrison access intel (x1)... 03759_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????##############????????????????????????? | | ??????????# # ????????????????????????? | | ??????????# # ????#???????????????????? | | ??????????# # """ #???????????????????? | | ??????????# # """ #???????????????????? | | ??????????# # #???????????????????? | | ??????????# #""" """ #???????????????????? | | ??????????# #"R """ #???????????????????? | | ??????????# #""" """ #???????????????????? | | ??????????# # @ #???????????????????? | | ??????????#####+########/########???????????????? | | ???????????# ?????????? | | ???????????# ! g ?????????? | | ???????????# ?????????? | | ???????????######################## ??????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumCommExoskeleton Manual? 0 Play Time 00:18:06 Cumulative 55.2 hours Start 2026.07.12 @ 22:38:59 End 2026.07.12 @ 22:56:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7540060-e62c-43f8-87f8-2d91fb32bf3d