Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 11:24:01 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (3209) 3209 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 7212 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 37 Cogmind --------- Core Integrity 647/850 Matter 86/300 Energy 46/100 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Light Armor Plating > --- WEAPON (4) ------- Flak Gun Flak Gun Flak Gun Heavy Flak Cannon > --- INVENTORY (12) --- Improved Deuterium Engine Medium Treads Compact Matter Pod (72) Kinecellerator Hardened Medium Armor Plating Flak Gun Flak Gun Coil Gun Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Phase Shifter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Medium Treads Hardened Medium Armor Plating Heavy EM Shotgun Flak Gun Coil Gun Hypervelocity Gauss Rifle Heavy Machine Gun Katana [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 1 . 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 84 | 6 4 9 16 14 2 33 Power 9 | 1 1 1 . 4 . 2 Engine 9 | 1 1 1 . 4 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 1 1 4 . 1 5 Treads 9 | . . . 3 . 1 5 Leg 5 | 2 1 1 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 3 6 2 1 10 Device 12 | . 1 . 2 1 1 7 Storage 2 | 1 . 1 . . . . Processor 2 | . . . 1 . . 1 Hackware 1 | . . . 1 . . . Protection 7 | . . 2 2 1 . 2 Artifact . | . . . . . . . Weapon 37 | 2 1 4 6 8 . 16 Energy Gun 16 | 2 . 2 4 4 . 4 Energy Cannon 3 | . 1 2 . . . . Ballistic Gun 9 | . . . 1 2 . 6 Ballistic Cannon 3 | . . . . . . 3 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . 2 . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 4 . 2 Parts Lost 19 | . 2 1 6 1 . 9 Power 2 | . . . 1 . . 1 Propulsion 4 | . . . 1 . . 3 Utility 3 | . . . . 1 . 2 Weapon 10 | . 2 1 4 . . 3 Highest Loss Streak 4 | . 2 1 4 1 . 2 Average Slot Usage (%) 98 | . 84 99 96 97 100 99 Engine 7 | . 14 11 8 8 7 5 Treads 19 | . . . 8 27 30 25 Leg 7 | . 28 33 17 . . . Device 17 | . 4 11 14 18 23 20 Storage 8 | . 14 14 9 9 7 6 Protection 9 | . . 7 9 9 7 11 Energy Gun 9 | . 17 12 16 18 15 4 Energy Cannon 2 | . 4 8 8 . . . Ballistic Gun 11 | . . . . 6 7 18 Naked Turns . | . . . . . . . Heaviest Build 70 | 9 13 51 66 61 58 70 Greatest Support 82 | 20 20 30 60 60 80 82 Greatest Overweight (x) 5 | . . 1 5 1 . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 Average Capacity 11 | 5 6 12 12 12 12 12 Most Carried 12 | 6 6 12 12 12 11 12 Average Carried 10 | 5 5 7 11 11 10 11 Final Capacity 12 | 6 6 12 12 12 12 12 Final Carried 12 | 6 6 12 12 12 10 12 Class Distribution -------------------- 38% | Tank 31% | Scavenger-Tank 19% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 2266 | 260 40 85 160 213 23 1485 Remotely . | . . . . . . . Salvage Created 4700 | 54 432 447 752 713 77 2225 Parts 225 | 1 18 32 39 32 1 102 Haulers Intercepted 12 | . 1 2 3 5 . 1 Recyclers Shooed 8 | . 1 2 1 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 62 | . 5 4 9 13 . 31 Guns 53 | . 2 2 8 13 . 28 Cannons 5 | . 3 . 1 . . 1 AOE 3 | . . 1 . . . 2 Classes Destroyed 12 | 1 3 3 2 2 . 1 Worker 7 | . 1 . 2 . . 4 Builder 2 | . . 1 . . . 1 Hauler 12 | . 1 2 3 5 . 1 Recycler 10 | 1 2 . 2 . 1 4 Operator 2 | . . . . 1 . 1 Watcher 9 | . . 4 3 . . 2 Swarmer 11 | . . . 2 3 . 6 Grunt 31 | . 5 1 3 6 . 16 Duelist 2 | . . . . 1 . 1 Sentry 12 | . . 3 3 3 . 3 Hunter 1 | . . . 1 . . . Programmer 5 | . . . . . . 5 Best Kill Streak 9 | 1 3 2 9 3 1 5 Combat Bots Only 4 | . 3 2 3 3 . 4 Max Kills in Single Turn 4 | 1 1 1 2 2 1 4 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 4487 | . 328 298 1094 372 27 2368 Core 477 | . 51 80 133 10 . 203 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 79 80 . 74 100 . Volleys Fired 235 | 5 40 32 33 35 1 89 Largest 4 | 2 2 2 3 3 3 4 Hottest 240 | 80 80 120 240 185 185 210 Shots Fired 660 | 10 53 61 93 92 3 348 Gun 572 | 10 33 48 68 92 3 318 Cannon 85 | . 20 13 22 . . 30 Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 312 | . . . 1 22 1 288 Thermal 297 | 10 53 13 89 70 2 60 Explosive 3 | . . . 3 . . . Electromagnetic 48 | . . 48 . . . . Robot Hit Streak 28 | 6 10 20 21 23 9 28 Robot Miss Streak 5 | 1 2 3 3 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 521 | 9 40 53 75 80 2 262 Core Hits 315 | 2 13 18 45 42 2 193 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 11 | . . . . 3 . 8 Impact . | . . . . . . . Slashing 11 | . . . . 3 . 8 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9820 | 89 569 824 1721 1365 24 5228 Guns 7538 | 89 289 537 975 1260 24 4364 Cannons 857 | . 280 160 228 . . 189 Explosions 1320 | . . 127 518 . . 675 Melee 105 | . . . . 105 . . Ramming . | . . . . . . . Kinetic 3712 | . . . 18 179 . 3515 Thermal 4948 | 89 569 287 1185 1081 24 1713 Explosive 518 | . . . 518 . . . Electromagnetic 537 | . . 537 . . . . Impact . | . . . . . . . Slashing 105 | . . . . 105 . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 51 | . . . . . . 51 Message Errors 10 | . . . . . . 10 Matter Fused 14 | . . . . . . 14 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 4 | . . . . . . 4 Targeting Errors 14 | . . . . . . 14 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 224 | . . . . 75 . 149 Projectiles . | . . . . . . . Explosions 149 | . . . . . . 149 Melee 75 | . . . . 75 . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . . 55 . . . Shots 3 | . . . 3 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 357 | 18 206 60 357 145 . 162 Average Temperature 55 | 12 74 19 83 31 . 47 Received Heat Transfer 1404 | . 177 96 450 153 . 528 Effects 2 | . . . 2 . . . Shutdowns 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 28 | . 3 1 11 8 . 5 Heat Transferred 9708 | 200 1242 433 2666 2475 50 2642 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 571 | 5 140 187 251 497 162 571 Initial 157 | . 3 59 26 92 157 79 Average 199 | . 40 110 112 229 160 256 Maximum Alert Level 2 | . . . 1 2 . 2 Low Security (%) 63 | 100 100 100 86 40 100 50 Level 1 15 | . . . 13 50 . 13 Level 2 20 | . . . . 9 . 35 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 1 1 . 12 Investigation 3 | . 1 1 . . . 1 Extermination 5 | . . . . . . 5 Reinforcement 4 | . . . 1 1 . 2 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 9 | . . . 4 4 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 7 9 25 17 . 51 Peak Tracking Total 9 | . 4 2 9 5 . 5 Tactical Retreats 7 | . . . . 3 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 6 | . 1 . . . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 15 | . . . . 5 . 10 Max in Single Turn 9 | . . . . 1 . 9 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 20 | . . 2 3 5 . 10 Terminals 14 | . . 2 1 4 . 7 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 4 | . . . 2 1 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 42 | . . 4 6 13 . 19 Successful 21 | . . 3 4 5 . 9 Failed 21 | . . 1 2 8 . 10 Catastrophic 5 | . . 1 1 . . 3 Database Lockouts . | . . . . . . . Manual 30 | . . 4 3 8 . 15 Terminals 34 | . . 4 3 12 . 15 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 6 | . . . 3 1 . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 6 | . . . . 3 . 3 Open Door 1 | . . . . 1 . . Unreport Threat 3 | . . . . . . 3 Disarm Traps 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . 1 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 10 | . . 3 2 2 . 3 Terminals 10 | . . 3 2 2 . 3 Track 2 | . . 1 1 . . . Botnet 8 | . . 2 1 2 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 18 | . . 2 2 5 . 9 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 83 | . . . . . . 83 Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . . 17 Total Damage 252 | . . . . . . 252 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 5579 | 109 322 617 646 826 136 2923 Spaces Moved 2551 | 62 161 266 262 304 72 1424 Core 10 | 10 . . . . . . Treads 1865 | . . . 65 304 72 1424 Legs 676 | 52 161 266 197 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 170 167 156 Average Speed 159 | 108 120 150 158 170 167 165 Slowest Speed 270 | 120 120 150 270 190 167 183 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 5 24 21 26 48 4 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 78 | . . 16 28 . . 34 Melee 7 | . . . . . . 7 Projectile . | . . . . . . . AOE 71 | . . 16 28 . . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 3590 | 90 240 427 415 530 86 1802 Wait 588 | 12 23 96 77 155 12 213 Move 2545 | 61 160 265 261 303 71 1424 Hop . | . . . . . . . Pick Up 59 | 6 6 14 10 9 . 14 Fast Attach 28 | 6 1 2 8 4 . 7 Attach 23 | . 1 5 4 5 2 6 Detach 9 | . . 3 3 3 . . Swap 33 | . 2 2 4 5 . 20 Drop 59 | . 7 8 15 8 . 21 Fire 235 | 5 40 32 33 35 1 89 Melee 11 | . . . . 3 . 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [Rec]) -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 8) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -9/Materials | Build established: Scavenger-Mutant 1029 | -9/Materials | Discovered new exit (range 10) 1049 | -9/Materials | Entered another Materials area 1049 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1652 | -8/Materials | Build established: Tank 1681 | -8/Materials | Discovered new exit (range 9) 1695 | -8/Materials | Entered Storage 1723 | -8/Storage | Lost 4 parts (1p3w) 2262 | -8/Storage | Discovered new exit (range 9) 2494 | -8/Storage | Discovered new exit (range 16) 2521 | -8/Storage | Entered Factory 2521 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2642 | -7/Factory | Discovered new exit (range 5) 2657 | -7/Factory | Entered another Factory area 2657 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3541 | -6/Factory | Garrison activated, responded to threat 3921 | -6/Factory | Build established: Scavenger-Tank 4196 | -6/Factory | Spotted B-75 Beast 5457 | -6/Factory | First assault squad dispatched 5469 | -6/Factory | Allied Derelicts emerged from ambush trap array 5474 | -6/Factory | Garrison activated, responded to threat 5580 | -6/Factory | Self-destructed Last Messages --------------- 05503_ E NML,LEF2EGQZATHDQ 05524_ System corrupted: Heat flow error (+173). 05542_ C-30 ARC bursts open, deploying its payload. 05542_ G-67 Veteran unfolds itself. 05542_ L-41 Fighter unfolds itself. 05542_ G-50 Soldier unfolds itself. 05542_ L-41 Fighter unfolds itself. 05542_ I-36 Angel unfolds itself. 05556_ G-50 Soldier destroyed. 05556_ System corrupted: Hvy. Flak Cannon targeting data glitched. 05559_ System corrupted: Flak Gun targeting data glitched. 05559_ L-41 Fighter knocked back. 05566_ L-41 Fighter destroyed. 05568_ Lgt. Angular Momentum Engine destroyed. 05572_ Assembly Bed disabled. 05573_ System corrupted: Hvy. Flak Cannon targeting data glitched. 05573_ L-41 Fighter knocked back. 05575_ Adv. Treads severed. 05580_ Phase Shifter destroyed. 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""" | | ????????????????????????????????????????? ?"" | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalInsulatedShredder Manual? 0 Play Time 00:50:52 Cumulative 94.4 hours Start 2021.07.03 @ 10:37:57 End 2021.07.03 @ 11:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d553e63-bd3a-40b0-83ed-543750c15dc1