Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.15 @ 20:32:44 Player: Shin Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (4587) 4587 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 10032 Bonus ------- High Alert Combat Kills 405 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 94/450 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Energy Well Improved Signal Interpreter > --- WEAPON (3) ------- Hammer > --- INVENTORY (5) ---- Advanced Visual Processing Unit System Restoration Module Ion Cannon Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Armored Leg Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Advanced Weight Redist. System Machine Analyzer Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Flak Gun Heavy Machine Gun Rocket Array > --- INVENTORY -------- Aluminum Leg Energy Well High-capacity Matter Pod Advanced Visual Processing Unit Advanced ECM Suite Improved Reaction Control System System Restoration Module Recalibrator Arc Projector Heavy Laser Gatling Laser Plasma Rifle Thermic Laser Heavy Rocket Launcher Remote Datajack Hammer Power Maul [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . . Utility 4 | . . 1 . 1 . . 1 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 168 | 1 4 16 16 8 12 15 61 10 7 18 Power 11 | . . 1 2 . 1 1 4 1 1 . Engine 8 | . . 1 2 . 1 . 3 1 . . Core 2 | . . . . . . 1 1 . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 47 | . . 4 4 4 2 8 19 1 1 4 Treads 11 | . . . . 4 1 . 6 . . . Leg 29 | . . 4 4 . . 6 12 . . 3 Wheel 6 | . . . . . 1 1 1 1 1 1 Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 55 | 1 2 7 7 4 2 4 20 3 1 4 Device 21 | 1 1 1 1 1 1 1 10 2 1 1 Storage 11 | . 1 2 3 2 . 2 . . . 1 Processor 8 | . . 1 1 1 . . 3 . . 2 Hackware . | . . . . . . . . . . . Protection 15 | . . 3 2 . 1 1 7 1 . . Artifact . | . . . . . . . . . . . Weapon 55 | . 2 4 3 . 7 2 18 5 4 10 Energy Gun 10 | . 1 . . . . . 4 1 . 4 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 23 | . . 4 2 . 3 . 10 2 . 2 Ballistic Cannon 5 | . . . . . 1 2 . . 1 1 Launcher 7 | . . . . . 2 . . . 3 2 Special Weapon 2 | . . . . . . . . 2 . . Impact Weapon 4 | . 1 . 1 . . . 1 . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 2 . . . Unidentified Prototypes 3 | . . . . . . . 2 . 1 . Parts Lost 71 | . . 7 6 1 6 4 22 1 1 23 Power 9 | . . 1 1 . 1 1 3 1 . 1 Propulsion 24 | . . 3 3 . 2 2 6 . . 8 Utility 22 | . . 3 2 1 2 1 7 . . 6 Weapon 16 | . . . . . 1 . 6 . 1 8 Highest Loss Streak 17 | . . 4 2 1 2 3 9 1 1 17 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 100 96 92 96 99 96 95 85 78 70 Engine 6 | . 14 11 11 9 9 2 4 5 . . Core 1 | . . . . . . 5 2 . . . Treads 8 | . . . . 26 34 7 4 13 8 1 Leg 18 | . 28 31 27 6 . 22 23 . . 5 Wheel 2 | . . . . . . 3 . 13 17 12 Device 10 | . 13 12 . 18 15 5 11 14 10 14 Storage 9 | . 14 11 11 9 9 15 7 6 6 6 Processor 6 | . . . 6 6 9 8 6 6 6 7 Protection 6 | . . 7 14 1 2 6 7 4 6 1 Energy Gun 2 | . 14 2 . . . . 4 10 . 3 Ballistic Gun 14 | . 12 19 21 18 13 . 14 7 2 8 Ballistic Cannon 1 | . . . . . 2 17 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 13 18 61 65 60 58 64 80 85 92 86 Greatest Support 84 | 20 20 30 30 80 82 50 84 47 57 57 Greatest Overweight (x) 25 | . . 2 5 1 4 5 25 6 1 4 Average Overweight (x) 1 | . . . 1 . . 2 1 1 1 . Largest Inventory Capacity 25 | 8 8 20 25 25 20 20 20 20 20 20 Average Capacity 19 | 8 8 17 20 20 20 20 20 20 20 16 Most Carried 21 | 8 8 20 21 19 20 20 20 20 20 20 Average Carried 17 | 6 7 14 19 16 19 19 17 18 18 13 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 8 20 14 19 18 20 19 20 18 3 Class Distribution -------------------- 44% | Scavenger-Mutant 25% | Mutant 18% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Matter Collected 4324 | 216 . 463 178 187 369 392 1589 82 542 306 Remotely 518 | . . . . . . 44 474 . . . Salvage Created 6006 | 101 . 606 137 187 471 243 2609 161 1050 441 Parts 279 | 7 . 44 9 12 43 19 117 9 3 16 Haulers Intercepted 2 | . . . . . . . 2 . . . Recyclers Shooed 4 | 1 . . 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Combat Hostiles Destroyed 121 | . . 20 4 4 20 11 46 2 6 8 Guns 79 | . . 20 4 4 6 . 38 2 . 5 Cannons 24 | . . . . . 6 11 7 . . . AOE 17 | . . . . . 8 . . . 6 3 Classes Destroyed 14 | 2 . 4 . . . 1 3 1 1 2 Worker 5 | . . . . . . 1 3 . . 1 Builder 1 | . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . Recycler 7 | 1 . . . . . . 5 . . 1 Operator 3 | . . . . . . . . 2 . 1 Watcher 1 | . . 1 . . . . . . . . Swarmer 33 | . . 9 . 1 10 5 8 . . . Grunt 54 | . . 8 3 . 7 4 27 . . 5 Brawler 1 | . . . . . . . . . . 1 Sentry 19 | . . 3 . 3 3 2 5 2 . 1 Hunter 2 | . . . . . . . 1 . . 1 Programmer 5 | . . . . . . . 5 . . . Compactor 6 | . . . . . . . . . 6 . Best Kill Streak 10 | 2 . 6 3 3 8 10 7 1 5 8 Combat Bots Only 9 | . . 6 3 3 8 9 6 1 5 4 Max Kills in Single Turn 5 | 1 . 1 1 1 3 2 5 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 1 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Damage Taken 12701 | . 27 1320 780 398 1190 541 4715 137 308 3285 Core 1820 | . 11 162 68 70 127 39 491 16 9 827 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 211 | . . . . . . 9 202 . . . Regen/Repaired (Parts) 237 | . . . . . . . 237 . . . Core Remaining (%) 64 | 100 95 . 42 . . 57 29 . . . Volleys Fired 333 | 6 . 64 7 20 44 23 118 9 19 23 Largest 3 | 2 . 2 2 2 2 2 3 3 2 3 Hottest 171 | 60 . 70 46 46 77 88 158 171 84 158 Shots Fired 752 | 12 . 128 15 40 82 46 319 22 28 60 Gun 612 | 12 . 128 15 40 58 . 284 22 2 51 Cannon 107 | . . . . . 21 46 35 . 1 4 Launcher 33 | . . . . . 3 . . . 25 5 Special . | . . . . . . . . . . . Kinetic 589 | 6 . 120 15 40 79 46 230 7 3 43 Thermal 123 | 6 . 8 . . . . 82 15 . 12 Explosive 33 | . . . . . 3 . . . 25 5 Electromagnetic 7 | . . . . . . . 7 . . . Robot Hit Streak 16 | 3 . 9 6 8 6 6 14 14 16 12 Robot Miss Streak 13 | 1 . 8 1 4 5 13 6 5 2 7 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 12 | . . 5 1 . . . 5 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . 1 Shots Hit Robots 522 | 7 . 68 10 23 63 40 218 17 21 55 Core Hits 381 | 3 . 32 6 8 47 44 145 13 23 60 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 . . 2 Critical Strikes 6 | . . . . . . . 4 . . 2 Burn 2 | . . . . . . . 2 . . . Smash 4 | . . . . . . . 2 . . 2 Melee Attacks 32 | . 1 . 11 . . . 14 . . 6 Impact 30 | . 1 . 11 . . . 12 . . 6 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14398 | 60 . 1013 174 340 1551 601 4262 383 3987 2027 Guns 6836 | 60 . 1013 174 340 618 . 3283 383 63 902 Cannons 1597 | . . . . . 321 601 547 . 38 90 Explosions 5693 | . . . . . 612 . 270 . 3886 925 Melee 258 | . . . . . . . 151 . . 107 Ramming 14 | . . . . . . . 11 . . 3 Kinetic 6564 | 36 . 948 174 340 939 601 2572 108 101 745 Thermal 1873 | 24 . 65 . . . . 1257 275 . 252 Explosive 5418 | . . . . . 612 . . . 3886 920 Electromagnetic 271 | . . . . . . . 271 . . . Impact 258 | . . . . . . . 151 . . 107 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . 14 . . . 2 1 1 4 Average Corruption 2 | . . . 9 . . . 1 1 1 1 Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . 15 . . . 12 1 1 9 Message Errors 11 | . . . 5 . . . 3 1 . 2 Matter Fused 9 | . . . 4 . . . 3 . . 2 Heat Flow Errors 5 | . . . 2 . . . 2 . . 1 Energy Discharges 2 | . . . 1 . . . 1 . . . Data Loss (minor) 5 | . . . 1 . . . 2 . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . Weapon Failures 3 | . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 126 | . . . . . 17 . 44 . . 65 Projectiles 4 | . . . . . . . 4 . . . Explosions 34 | . . . . . 17 . . . . 17 Melee 88 | . . . . . . . 40 . . 48 Knockbacks 40 | . . . . . 17 18 2 . . 3 Impact 3 | . . . . . . . 2 . . 1 Kinetic 34 | . . . . . 15 17 . . . 2 Secondary 3 | . . . . . 2 1 . . . . Self-Inflicted Damage 331 | . . . . . . . 101 . 201 29 Shots 11 | . . . . . . . 4 . 6 1 Rammed 2 | . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 866 | 20 . 33 250 2 16 30 866 234 10 194 Average Temperature 150 | 14 . 19 82 2 9 10 186 92 6 80 Received Heat Transfer 3429 | . 15 327 126 144 468 243 1770 36 . 300 Effects 46 | . . . . . . . 46 . . . Shutdowns 7 | . . . . . . . 7 . . . Energy Bleed 5 | . . . . . . . 5 . . . Interference 4 | . . . . . . . 4 . . . Matter Decay 3 | . . . . . . . 3 . . . Short Circuit 8 | . . . . . . . 8 . . . Damage (minor) 6 | . . . . . . . 6 . . . Damage (major) 12 | . . . . . . . 12 . . . Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 2 . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . . . . . . 9 1 . . Heat Transferred 3908 | 50 . 185 . . . . 2463 585 . 625 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Peak Influence 681 | 10 17 342 150 185 636 605 681 452 192 450 Initial 333 | . 6 7 100 . . 300 204 333 88 134 Average 258 | 8 11 184 41 87 381 460 345 338 163 251 Maximum Alert Level 2 | . . 1 . . 2 2 2 2 . 2 Low Security (%) 42 | 100 100 47 100 100 11 . 23 . 100 41 Level 1 31 | . . 52 . . 54 28 29 87 . 39 Level 2 25 | . . . . . 34 71 46 12 . 19 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . 4 . . . 1 15 3 . 2 Investigation 8 | . . . . . . . 6 1 . 1 Extermination 5 | . . . . . . . 4 1 . . Reinforcement 10 | . . 4 . . . 1 3 1 . 1 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Distress Signals 11 | . . 7 . 1 . 2 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 191 | . 3 39 5 8 24 21 61 6 6 18 Peak Tracking Total 9 | . 3 7 3 4 9 7 7 2 3 7 Tactical Retreats 7 | . . 2 1 2 1 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Traps Triggered 7 | . . . . . . . 4 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Machines Disabled 14 | . . 4 . . . . 7 . . 3 Max in Single Turn 3 | . . 2 . . . . 3 . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Machines Accessed 31 | . 2 4 . 2 . 2 14 5 . 2 Terminals 20 | . 1 4 . 1 . 1 8 4 . 1 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 5 | . 1 . . . . . 3 . . 1 Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 76 | . 3 8 . 4 . 6 38 13 . 4 Successful 34 | . 3 5 . 2 . 2 17 4 . 1 Failed 41 | . . 3 . 2 . 4 21 8 . 3 Catastrophic 8 | . . . . 1 . . 4 3 . . Database Lockouts 1 | . . . . . . . . 1 . . Manual 26 | . 1 5 . 1 . 3 12 3 . 1 Terminals 51 | . 2 8 . 2 . 4 22 11 . 2 Fabricators 3 | . . . . . . . 3 . . . Repair Stations 14 | . 1 . . . . . 11 . . 2 Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers 4 | . . . . . . 2 . 2 . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 17 | . 2 3 . 1 . 1 6 3 . 1 Record 3 | . . . . . . . 1 2 . . Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . Alert Level 3 | . . . . . . 1 1 1 . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . . 6 . . . Scan Component 4 | . . . . . . . 4 . . . Repair 2 | . . . . . . . 2 . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . 1 . 1 . . Insert Component 2 | . . . . . . 1 . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 4 | . 1 2 . . . . 1 . . . Terminals 3 | . . 2 . . . . 1 . . . Botnet 3 | . . 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 1 4 . 1 . 2 13 5 . 2 Full Trace Events 5 | . . . . . . . 4 1 . . Feedback Events 2 | . . . . . . . 1 1 . . Corruption 2 | . . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . . 8 . . . Parts Repaired 2 | . . . . . . . 2 . . . Time 66 | . . . . . . . 66 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . . . . . . 8 . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Turns Passed 8348 | 44 265 969 1180 432 925 540 2683 595 269 446 Spaces Moved 3934 | 20 210 417 458 204 493 231 952 443 199 307 Core 72 | . . . . . . . 21 . . 51 Treads 670 | . . . . 170 460 . 40 . . . Legs 2179 | 20 210 417 458 34 . 162 878 . . . Wheels 1013 | . . . . . 33 69 13 443 199 256 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 190 160 150 150 130 105 101 50 Average Speed 167 | 120 120 171 236 165 157 180 209 113 101 96 Slowest Speed 1300 | 120 120 260 470 190 160 190 1300 170 105 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . . . . Exploration Rate (%) 38 | 2 39 44 89 20 68 22 30 12 84 14 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug 6 | . 1 . 5 . . . . . . . Terrain Destroyed 325 | . 1 . 5 . 26 . 3 . 233 57 Melee 6 | . 1 . 5 . . . . . . . Projectile . | . . . . . . . . . . . AOE 319 | . . . . . 26 . 3 . 233 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Was Fac Total 4954 | 29 220 545 526 261 559 307 1373 516 226 392 Wait 265 | . 1 11 12 13 6 19 138 41 . 24 Move 3924 | 19 209 416 455 203 492 230 952 443 198 307 Hop . | . . . . . . . . . . . Pick Up 143 | 3 2 28 10 12 5 12 52 7 1 11 Fast Attach 14 | . 1 2 2 . . 1 6 1 1 . Attach 92 | 1 . 10 9 6 6 5 33 4 3 15 Detach 5 | . . . . . . . 3 2 . . Swap 62 | . 3 4 5 2 6 9 22 5 3 3 Drop 81 | . 3 10 13 5 . 8 35 4 1 2 Fire 333 | 6 . 64 7 20 44 23 118 9 19 23 Melee 32 | . 1 . 11 . . . 14 . . 6 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 45 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 15) 96 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Discovered new exit (range 15) 770 | -9/Materials | Lost 4 parts (1p2n1u) 918 | -9/Materials | Discovered new exit (range 10) 984 | -9/Materials | Build established: Scavenger-Mutant 1279 | -9/Materials | Entered Mines 1947 | -9/Mines | Crushed by falling debris 1948 | -9/Mines | Core integrity fell below 50% 1988 | -9/Mines | Destroyed YI-UF0 2311 | -9/Mines | Crushed by falling debris 2312 | -9/Mines | System corruption reached 10% 2438 | -9/Mines | Discovered new exit (range 13) 2459 | -9/Mines | Entered Materials 2459 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2873 | -8/Materials | Identified exit to Garrison 2891 | -8/Materials | Entered Garrison 2990 | -8/Garrison | Triggered checkpoint 3030 | -8/Garrison | Destroyed 8 combat bots 3102 | -8/Garrison | Triggered checkpoint 3126 | -8/Garrison | Discovered new exit (range 12) 3208 | -8/Garrison | Triggered checkpoint 3395 | -8/Garrison | Discovered new exit (range 15) 3422 | -8/Garrison | Triggered checkpoint 3546 | -8/Garrison | Triggered checkpoint 3689 | -8/Garrison | Spotted B-75 Beast 3815 | -8/Garrison | Identified exit to Materials 3816 | -8/Garrison | Entered Materials 3967 | -8/Materials | Lost 3 parts (2n1u) 4011 | -8/Materials | Destroyed 9 combat bots 4300 | -8/Materials | Discovered new exit (range 11) 4356 | -8/Materials | Entered Factory 4356 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4686 | -7/Factory | Build established: Scavenger-Tank 5094 | -7/Factory | Fabricated System Restoration Module (x2) 5343 | -7/Factory | Lost 3 parts (1p1n1w) 5679 | -7/Factory | Repaired Imp. Deuterium Engine 6079 | -7/Factory | Found Prototype Launcher 6253 | -7/Factory | Core integrity fell below 50% 6295 | -7/Factory | Lost 9 parts (1p2n2u4w) 6438 | -7/Factory | Repaired Med. Treads? 6537 | -7/Factory | Build established: Mutant 6870 | -7/Factory | Garrison activated, responded to threat 7007 | -7/Factory | Discovered new exit (range 14) 7039 | -7/Factory | Entered another Factory area 7039 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7357 | -6/Factory | Central database locked down 7634 | -6/Factory | Sucked down chute 7634 | -6/Factory | Entered Waste 7657 | -6/Waste | Spotted C-40 Crusher 7660 | -6/Waste | Identified Rocket Array 7662 | -6/Waste | Spotted C-40 Crusher 7670 | -6/Waste | Destroyed C-40 Crusher 7678 | -6/Waste | Destroyed C-40 Crusher 7678 | -6/Waste | Spotted C-40 Crusher 7681 | -6/Waste | Spotted C-40 Crusher 7695 | -6/Waste | Destroyed C-40 Crusher 7699 | -6/Waste | Spotted C-40 Crusher 7710 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7713 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7714 | -6/Waste | Destroyed C-40 Crusher 7718 | -6/Waste | Destroyed C-40 Crusher 7735 | -6/Waste | Spotted C-40 Crusher 7778 | -6/Waste | Destroyed C-40 Crusher 7889 | -6/Waste | Discovered new exit (range 12) 7903 | -6/Waste | Entered Factory 8064 | -6/Factory | Lost 3 parts (2n1u) 8219 | -6/Factory | Spotted B-75 Beast 8245 | -6/Factory | Core integrity fell below 50% 8287 | -6/Factory | Lost 17 parts (5n4u8w) 8316 | -6/Factory | Core integrity fell below 20% 8349 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08332_ U-05 Engineer lays Concrete. 08334_ K-01 Serf collects debris. 08335_ Slug penetrates Wall. 08335_ U-05 Engineer lays Concrete. 08335_ P-70 Sage suffers critical hit (Smash). 08335_ Destroyed Antigrav System. 08335_ P-70 Sage system corrupted by crushing effect. 08335_ P-70 Sage knocked back. 08336_ U-05 Engineer lays Concrete. 08338_ Slug penetrates Wall. 08338_ U-05 Engineer lays Concrete. 08338_ K-01 Serf collects debris. 08339_ U-05 Engineer lays Concrete. 08341_ K-01 Serf collects debris. 08342_ U-05 Engineer lays Concrete. 08345_ Arm. Huge Wheel destroyed. 08345_ K-01 Serf collects debris. 08347_ Penetrated by Slug. 08347_ U-05 Engineer lays Concrete. 08349_ K-01 Serf collects debris. 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"" | | ???????????????????????????? ???# #??# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 100 Energy Generation 17 Energy Capacity 1100 Matter Stores 360 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireFusionLaser Manual? 0 Play Time 02:29:10 Cumulative 42.9 hours Start 2022.03.15 @ 15:31:14 End 2022.03.15 @ 20:32:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3052b5e-296d-40c6-b792-436415399672