Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 21:11:38 Player: stixxx Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1445) 1445 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5145 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg System Shield Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Minigun Heavy Battle Rifle Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg System Shield Heavy Laser Heavy Laser Proton Cannon Rocket Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 1 1 1 Utility 3 | . . . . . 1 1 1 Weapon 2 | . . . 2 . . . . Parts Attached 44 | 8 6 3 2 . 11 7 7 Power 5 | 1 1 1 . . 1 . 1 Engine 3 | 1 1 . . . 1 . . Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 18 | 4 2 . . . 4 5 3 Treads 8 | 2 2 . . . 4 . . Leg 8 | . . . . . . 5 3 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 1 1 . . 3 1 . Device 3 | . . 1 . . 2 . . Storage 1 | 1 . . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 14 | 2 2 1 2 . 3 1 3 Energy Gun 2 | . . . . . . . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 2 2 1 2 . 1 . . Ballistic Cannon 3 | . . . . . 2 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . 1 . . . 4 . 16 Power 3 | . 1 . . . . . 2 Propulsion 5 | . . . . . 1 . 4 Utility 6 | . . . . . 2 . 4 Weapon 7 | . . . . . 1 . 6 Highest Loss Streak 9 | . 1 . . . 1 . 9 To Critical Strikes 1 | . . . . . . . 1 Average Backups 6 | 3 6 7 5 6 6 6 6 Power . | . . 1 1 1 . 1 . Propulsion 2 | 2 2 2 2 3 2 1 1 Utility . | . . . . . . . 1 Weapon 2 | . 3 4 2 2 1 3 2 Tool/Special . | . . . . . . . . Unused Backups 10 | . . 3 1 . 1 2 3 Power 1 | . . 1 . . . . . Propulsion 4 | . . 1 1 . 1 1 . Utility 1 | . . . . . . . 1 Weapon 2 | . . 1 . . . . 1 Tool/Special 2 | . . . . . . 1 1 Average Slot Usage (%) 89 | . 85 99 99 100 89 97 57 Engine 6 | . 13 11 . . 7 7 2 Core 3 | . . 2 11 11 1 . 1 Treads 19 | . 28 28 22 22 23 1 . Leg 4 | . . . . . . 27 21 Device 9 | . . 13 11 11 8 15 8 Storage 10 | . 14 14 11 11 9 7 4 Protection 2 | . . . . . 4 6 3 Ballistic Gun 27 | . 28 28 43 44 27 15 3 Ballistic Cannon 4 | . . . . . 8 15 6 Peak Build Rating 52 | 6 13 19 23 24 34 43 52 Average Rating 24 | 4 10 15 22 23 29 41 30 On Entrance 19 | . 6 13 19 23 24 31 43 Avg Prop Armor Cover (%) 8 | 16 11 . . . . . 4 Naked Turns 74 | . . . . . . . 74 Heaviest Build 42 | 11 14 18 24 24 33 42 42 Greatest Support 85 | 20 46 46 46 46 68 70 85 Greatest Overweight (x) 6 | 1 . . . . . 1 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 7 8 8 8 8 Average Carried 7 | 3 6 7 6 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 5 7 8 7 8 8 8 4 Class Distribution -------------------- 37% | Mutant 31% | Skirmisher 23% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1343 | 207 58 202 189 115 435 49 88 Remotely . | . . . . . . . . Salvage Created 1539 | . 93 81 286 145 679 62 193 Parts 104 | . 16 4 24 15 32 6 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 41 | . 3 2 11 7 14 1 3 Guns 34 | . 3 2 11 7 9 1 1 Cannons 7 | . . . . . 5 . 2 Classes Destroyed 7 | . 3 1 1 . . 1 1 Builder 2 | . 1 . . . 1 . . Operator 1 | . . . . . . 1 . Watcher 4 | . 2 . . . 1 . 1 Swarmer 15 | . 3 . 6 6 . . . Grunt 20 | . . 2 4 1 10 1 2 Duelist 1 | . . . . . . . 1 Sentry 5 | . . . 1 . 4 . . Best Kill Streak 9 | . 5 2 9 6 5 1 2 Combat Bots Only 9 | . 3 2 9 6 5 1 2 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 382 | . 20 6 19 31 84 3 219 Missed 135 | . 6 4 6 11 20 1 87 Hits 247 | . 14 2 13 20 64 2 132 Melee 10 | . . . . 1 . . 9 Projectile 237 | . 14 2 13 19 64 2 123 Critical Strikes 12 | . . . . . 5 . 7 Damage Taken 3990 | . 114 23 109 176 1024 31 2513 Core 1059 | . 9 11 36 8 145 . 850 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 92 . 89 73 100 . Volleys Fired 86 | . 11 6 13 10 29 3 14 Largest 4 | . 2 2 4 4 4 4 4 Hottest 144 | . 46 56 104 104 132 135 144 Shots Fired 297 | . 22 12 52 40 115 12 44 Gun 242 | . 22 12 52 40 89 6 21 Cannon 55 | . . . . . 26 6 23 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 290 | . 22 12 52 40 115 12 37 Thermal 4 | . . . . . . . 4 Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 6 | . 3 5 6 5 6 5 3 Robot Miss Streak 5 | . 2 1 4 5 5 2 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 153 | . 12 9 23 19 66 5 19 Core Hits 83 | . 6 2 14 8 31 4 18 Critical Kills 2 | . 1 . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 . . Critical Strikes 7 | . 1 . 1 . 3 1 1 Burn 1 | . . . . . . . 1 Destroy 4 | . 1 . 1 . 2 . . Blast 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3159 | . 203 163 352 319 1385 136 601 Guns 2351 | . 203 163 352 319 1031 60 223 Cannons 641 | . . . . . 349 76 216 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 167 | . . . . . 5 . 162 Kinetic 2869 | . 203 163 352 319 1380 136 316 Thermal 59 | . . . . . . . 59 Explosive . | . . . . . . . . Electromagnetic 64 | . . . . . . . 64 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . . . 17 . . Projectiles 17 | . . . . . 17 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . . 5 3 3 Impact 1 | . . . . . . . 1 Kinetic 8 | . . . . . 4 3 1 Secondary 2 | . . . . . 1 . 1 Self-Inflicted Damage 58 | . . . . . . . 58 Shots . | . . . . . . . . Rammed 38 | . . . . . 2 . 36 Targets Rammed 49 | . . . . . 2 . 47 Kicked 11 | . . . . . . . 11 Crushed . | . . . . . . . . Highest Temperature 498 | . . 12 96 171 498 81 355 Average Temperature 120 | . . 9 37 82 169 41 136 Received Heat Transfer 1428 | . . 12 12 24 603 18 759 Effects 7 | . . . . . 6 . 1 Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . 2 . . Damage (major) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 185 | . . . . . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 197 | . 93 57 197 132 138 46 120 Initial 72 | . . 19 9 72 31 46 . Average 35 | . 27 10 37 60 46 11 46 Influence Increases 1533 | . 132 93 277 163 418 39 411 Destroy 0b10 Robot/C 860 | . 60 80 220 140 280 20 60 Destroy 0b10 Robot/NC 35 | . 15 . . . 10 5 5 Destroy Leader 158 | . 14 10 30 20 72 . 12 Allied During Kill 3 | . . 3 . . . . . Successful Hack 32 | . 12 . 8 . . 12 . Disable Machine 60 | . 30 . . . 30 . . Destroy Structure 25 | . 1 . 4 3 11 2 4 Lose Combat Pursuer 360 | . . . 15 . 15 . 330 Influence Decreases 1413 | . 80 120 115 268 396 141 293 Entered New Map 275 | . . 33 16 115 51 58 2 Time Decay 945 | . 70 67 99 153 315 83 158 Lost Part 173 | . 10 . . . 30 . 133 Lost Ally 20 | . . 20 . . . . . Squads Dispatched 13 | . 1 2 1 . 5 1 3 Investigation 5 | . . 1 1 . 3 . . Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 1 . . . 2 . 2 Assault 2 | . . 1 . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 5 | . . . 1 . 2 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 7 6 16 9 18 5 27 Peak Tracking Total 10 | . 5 4 5 4 6 3 10 Tactical Retreats 9 | . . . 1 . 1 . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 4 | . 2 . . . 2 . . Max in Single Turn 2 | . 2 . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 14 | . 2 1 2 . 5 3 1 Terminals 11 | . 1 . 2 . 4 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 31 | . 2 1 5 . 17 5 1 Successful 8 | . 1 1 1 . 3 1 1 Failed 23 | . 1 . 4 . 14 4 . Catastrophic 9 | . 1 . 2 . 4 2 . Database Lockouts . | . . . . . . . . Manual 21 | . 2 . 5 . 11 3 . Terminals 26 | . 1 . 5 . 14 5 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 7 | . . 1 1 . 3 1 1 Record 3 | . . . . . 2 1 . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 12 | . 2 . 2 . 5 3 . Full Trace Events 4 | . . . 1 . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . 11 . . . . . Total Damage 168 | . . 168 . . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 2454 | . 3 505 356 341 703 284 262 Optics 21 | . 3 18 . . . . . Sensors 1449 | . . 487 356 341 265 . . Structural 984 | . . . . . 438 284 262 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3288 | 97 353 506 356 341 975 284 376 Spaces Moved 1775 | 59 185 264 139 182 490 191 265 Core 88 | 8 . . . . . . 80 Treads 1311 | 39 185 264 139 182 490 12 . Legs 364 | . . . . . . 179 185 Wheels 12 | 12 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 117 50 Average Speed 143 | 137 160 160 160 160 150 123 99 Slowest Speed 350 | 160 160 160 160 160 160 200 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 36 68 26 43 47 5 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . . . 2 3 10 1 4 Melee . | . . . . . . . . Projectile 20 | . . . 2 3 10 1 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2317 | 72 221 338 241 207 660 232 346 Wait 320 | 2 11 56 85 15 118 23 10 Move 1768 | 58 184 263 138 181 489 190 265 Hop . | . . . . . . . . Pick Up 22 | 3 4 4 2 1 3 4 1 Fast Attach 18 | 7 1 1 . . 6 2 1 Attach 11 | . 1 . 2 . 1 3 4 Detach 2 | 1 . 1 . . . . . Swap 15 | 1 4 2 . . 4 2 2 Drop 27 | . 5 5 1 . 8 5 3 Fire 86 | . 11 6 13 10 29 3 14 Melee . | . . . . . . . . Ram 35 | . . . . . . . 35 Kick 11 | . . . . . . . 11 Crush 2 | . . . . . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 11) 451 | -10/Materials | Entered Mines 459 | -10/Mines | Met a Derelict shopkeep closing up shop 554 | -10/Mines | Met a Derelict bent on vengeance 616 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 672 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 793 | -10/Mines | Met a Derelict testing a Signal Generator 802 | -10/Mines | Found Signal Generator 930 | -10/Mines | Discovered new exit (range 10) 957 | -10/Mines | Entered Materials 957 | -9/Materials | Evolved 2 slots: Weapon x2 1196 | -9/Materials | Identified exit to Mines 1257 | -9/Materials | Build established: Skirmisher 1310 | -9/Materials | Destroyed 9 combat bots 1313 | -9/Materials | Entered Mines 1365 | -9/Mines | Learned location of Storage (-8) 1612 | -9/Mines | Discovered new exit (range 7) 1654 | -9/Mines | Entered Materials 1654 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -8/Materials | Build established: Tank 2623 | -8/Materials | Discovered new exit (range 4) 2629 | -8/Materials | Entered Factory 2629 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2866 | -7/Factory | Discovered new exit (range 14) 2913 | -7/Factory | Entered another Factory area 2913 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3093 | -6/Factory | Lost 3 parts (1p1n1w) 3215 | -6/Factory | Released all parts (2) 3228 | -6/Factory | Core integrity fell below 50% 3245 | -6/Factory | Lost 9 parts (1p3n2u3w) 3266 | -6/Factory | Core integrity fell below 20% 3289 | -6/Factory | Core destroyed Last Messages --------------- Destabilizing: System corrupted (+1). Slammed into G-50 Soldier. Destabilizing: Core damaged (-42). Slammed into G-50 Soldier. Destabilizing: Core damaged (-17). Slammed into G-50 Soldier. Slammed into K-01 Serf. Slammed into H-66 Slayer. Destroyed Targeting Computer. H-66 Slayer system corrupted by crushing effect. Slug penetrates Wall. Slammed into H-66 Slayer. Slammed into A-15 Conveyor. Slammed into K-01 Serf. Slug penetrates Wall. Penetrated by Slug. Slammed into K-01 Serf. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3V. Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ???#??????########??###### #???????????????????? | | ???#""????# #??# R@ " #???????????????????? | | ???#"R ??# #### #??# ####k #???????????????????? | | ???#""" # #??# #??# #???#k##???????????????????? | | ???# + #??# #??# #???? #????????????????????? | | ???# # #??# #### #?????#????????????????????? | | ???#####?## ##?# #??????????????????????????? | | ########## #?########??????????????????????????? | | #???????????????????????????????????? | | ########## #???????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreThiefAssimilator Manual? 0 Play Time 00:42:35 Cumulative 20.9 hours Start 2026.09.24 @ 02:09:47 End 2026.09.24 @ 21:11:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 869a5de2-b0aa-4761-ad48-fc8935af144f