Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 17:27:21

Player: JuliaScythe

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (2)       10
Value Destroyed (50)       50
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1360

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Aluminum Leg
  Small Storage Unit
        Particle Gun
        Particle Gun
        Beam Cannon

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        VTOL Module
>       --- UTILITY ----------
  Small Storage Unit
>       --- WEAPON -----------
        Particle Gun
        Particle Gun
>       --- INVENTORY --------
  Small Laser
        Beam Cannon
  Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             8    | .   2   .   6   
  Power                    1    | .   .   .   1   
    Engine                 1    | .   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   2   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   1   3   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     59   | .   85  60  44  
  Engine                   9    | .   14  11  5   
  Leg                      8    | .   14  .   12  
  Wheel                    11   | .   14  16  7   
  Storage                  10   | .   14  11  7   
  Energy Gun               1    | .   .   .   2   
  Ballistic Gun            17   | .   28  22  7   
Naked Turns                24   | .   .   .   24  
Heaviest Build             12   | 12  12  12  12  
  Greatest Support         26   | 20  26  26  20  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         7    | .   8   8   7   
  Most Carried             7    | .   7   6   6   
  Average Carried          5    | .   5   5   4   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            6    | 6   5   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           224  | 176 .   .   48  
  Remotely                 .    | .   .   .   .   
Salvage Created            64   | .   .   16  48  
  Parts                    6    | .   .   3   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  1    | .   .   .   1   
  Guns                     1    | .   .   .   1   
Classes Destroyed          2    | .   .   1   1   
  Operator                 1    | .   .   1   .   
  Grunt                    1    | .   .   .   1   
Best Kill Streak           1    | .   .   1   1   
  Combat Bots Only         1    | .   .   .   1   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Damage Taken               980  | .   .   235 745 
  Core                     416  | .   .   66  350 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 100 .   .   
Volleys Fired              11   | .   .   7   4   
  Largest                  2    | .   .   2   2   
  Hottest                  130  | .   .   40  130 
Shots Fired                22   | .   .   14  8   
  Gun                      22   | .   .   14  8   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  14   | .   .   14  .   
  Thermal                  8    | .   .   .   8   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         4    | .   .   4   4   
  Robot Miss Streak        2    | .   .   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           13   | .   .   8   5   
  Core Hits                5    | .   .   3   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Burn                   1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           181  | .   .   71  110 
  Guns                     150  | .   .   69  81  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  31   | .   .   2   29  
  Kinetic                  69   | .   .   69  .   
  Thermal                  81   | .   .   .   81  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   1    | .   .   .   1   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      15   | .   .   1   14  
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   .   1   3   
Targets Rammed             4    | .   .   1   3   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        228  | .   .   9   228 
  Average Temperature      96   | .   .   4   115 
  Received Heat Transfer   378  | .   .   108 270 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         259  | .   .   .   259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             74   | .   .   47  74  
  Initial                  26   | .   .   .   26  
  Average                  20   | .   .   17  37  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   2   6   13  
  Peak Tracking Total      15   | .   3   6   15  
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          4    | .   .   1   3   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                7    | .   .   3   4   
  Successful               3    | .   .   2   1   
  Failed                   4    | .   .   1   3   
    Catastrophic           2    | .   .   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                4    | .   .   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             2    | .   .   2   .   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   1   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               419  | .   106 149 164 
Spaces Moved               414  | 1   98  137 178 
  Core                     42   | .   .   .   42  
  Treads                   .    | .   .   .   .   
  Legs                     104  | 1   45  .   58  
  Wheels                   218  | .   53  137 28  
  Hover                    .    | .   .   .   .   
  Flight                   50   | .   .   .   50  
  Fastest Speed            35   | 120 90  90  35  
  Average Speed            88   | 120 103 92  77  
  Slowest Speed            120  | 120 120 95  120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 2   23  24  33  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      445  | .   102 147 196 
  Wait                     2    | .   .   2   .   
  Move                     406  | .   97  137 172 
  Hop                      3    | .   .   .   3   
  Pick Up                  2    | .   1   1   .   
  Fast Attach              2    | .   .   .   2   
  Attach                   4    | .   .   .   4   
  Detach                   5    | .   .   .   5   
  Swap                     2    | .   2   .   .   
  Drop                     5    | .   2   .   3   
  Fire                     11   | .   .   7   4   
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 8)
  107 | -10/Materials | Entered another Materials area
  107 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  162 | -9/Materials  | Identified exit to Mines
  162 | -9/Materials  | Identified exit to Storage
  256 | -9/Materials  | Entered Storage
  305 | -9/Storage    | Build established: Mutant
  378 | -9/Storage    | Core integrity fell below 50%
  400 | -9/Storage    | Core integrity fell below 20%
  420 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00373_ Dropped Sml. Laser.
00373_ R-06 Scavenger collects Sml. Laser.
00374_ Dropped Lgt. Assault Rifle.
00375_ Dropped Ion Engine.
00376_ K-01 Serf cleans the Terminal.
00377_ R-06 Scavenger collects Lgt. Assault Rifle.
00378_ Y-45 Defender heat spikes uncontrollably.
00378_ Acquired 48 matter.
00384_ Connecting with Recycling Unit...
00390_ Aluminum Leg destroyed.
00390_ K-01 Serf collects debris.
00394_ U-05 Engineer builds a Door.
00396_ VTOL Module destroyed.
00397_ K-01 Serf collects debris.
00401_ R-06 Scavenger destroyed.
00401_ K-01 Serf collects debris.
00401_ K-01 Serf destroyed.
00417_ Slammed into G-47 Trooper.
00417_ G-47 Trooper knocked back.
00418_ Slammed into G-47 Trooper. <x2>

 Map 
-----
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| ??#   #???????#"R      G" #?????????????           |
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| ###   #???????####        #?????????????           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              276
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                61

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedEnergyVibroblade
  Manual?         0
Play Time         00:06:48
  Cumulative      112.1 hours
  Start           2022.04.14 @ 17:22:47
  End             2022.04.14 @ 17:27:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          208
  Rogue           205
  Adventurer      1
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          58
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f1c16c1-8205-47c0-b7f1-aedbf04d3d8d