Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 15:06:03 Player: Tom Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (2273) 2273 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 4513 Bonus ------- High Alert Combat Kills 160 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 83/265 System Corruption 7% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Cooling System High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Light Ion Engine Light Deuterium Engine Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit High-capacity Battery (250) Improved Sensor Array Target Analyzer Light Armor Plating Reflective Plating Precision Beam Rifle Advanced Beam Cannon Heavy Particle Cannon Improved Light Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Battery Weight Redist. System Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Cooling System Medium Storage Unit High-capacity Battery Improved Sensor Array Seismic Detector Advanced Targeting Computer Target Analyzer Reflective Plating Precision Beam Rifle Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Improved Datajack [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 168 | 6 41 54 67 Power 22 | 1 2 6 13 Engine 17 | 1 . 6 10 Core 5 | . 2 . 3 Reactor . | . . . . Propulsion 40 | 2 6 17 15 Treads 2 | . . 2 . Leg 15 | 2 . 3 10 Wheel . | . . . . Hover 18 | . 5 10 3 Flight 5 | . 1 2 2 Utility 65 | 1 22 21 21 Device 28 | . 12 5 11 Storage 24 | 1 7 11 5 Processor 3 | . . 1 2 Hackware . | . . . . Protection 10 | . 3 4 3 Artifact . | . . . . Weapon 41 | 2 11 10 18 Energy Gun 7 | 1 4 . 2 Energy Cannon 15 | . . 5 10 Ballistic Gun 12 | 1 4 4 3 Ballistic Cannon 3 | . . 1 2 Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon 2 | . 2 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 27 | . 4 6 17 Power 5 | . . 2 3 Propulsion 12 | . 2 4 6 Utility 7 | . 1 . 6 Weapon 3 | . 1 . 2 Highest Loss Streak 6 | . 3 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 85 95 90 Engine 6 | . 1 7 7 Core 4 | . 11 2 1 Leg 2 | . . . 4 Hover 17 | . 16 18 18 Device 19 | . 19 19 18 Storage 13 | . 3 18 17 Processor 1 | . . 1 1 Protection 3 | . 3 3 3 Energy Gun 5 | . 13 1 3 Energy Cannon 7 | . . 12 9 Ballistic Gun 3 | . 4 7 1 Ballistic Cannon 2 | . . 1 3 Impact Weapon 1 | . 5 . . Naked Turns . | . . . . Heaviest Build 67 | 12 19 60 67 Greatest Support 46 | 20 20 26 46 Greatest Overweight (x) 4 | 1 1 3 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 11 | 7 5 10 15 Most Carried 20 | 6 9 15 20 Average Carried 9 | 2 5 9 12 Final Capacity 20 | 8 10 10 20 Final Carried 16 | 1 9 10 16 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 2237 | 164 435 745 893 Remotely . | . . . . Salvage Created 2655 | . 385 783 1487 Parts 161 | . 24 57 80 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 56 | . 7 15 34 Melee 4 | . 4 . . Guns 16 | . 2 7 7 Cannons 32 | . . 7 25 Classes Destroyed 12 | . 5 3 4 Worker 5 | . 1 2 2 Builder 2 | . . 2 . Tunneler 1 | . . . 1 Hauler 2 | . . 1 1 Recycler 2 | . 2 . . Mechanic 1 | . . . 1 Watcher 11 | . 3 5 3 Swarmer 15 | . 3 2 10 Grunt 26 | . 4 8 14 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 13 | . . 5 8 Best Kill Streak 10 | . 3 10 6 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 4159 | . 505 1044 2610 Core 833 | . 138 136 559 Absorbed by Shields 194 | . 194 . . Regen/Repaired (Parts) 131 | . 49 . 82 Core Remaining (%) 70 | 100 44 66 . Volleys Fired 199 | . 17 69 113 Largest 2 | . 2 2 2 Hottest 143 | . 100 136 143 Shots Fired 378 | . 31 123 224 Gun 174 | . 29 74 71 Cannon 202 | . . 49 153 Launcher . | . . . . Special 2 | . 2 . . Kinetic 139 | . 9 62 68 Thermal 234 | . 17 61 156 Explosive . | . . . . Electromagnetic 5 | . 5 . . Robot Hit Streak 12 | . 7 10 12 Robot Miss Streak 4 | . 4 3 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 252 | . 39 68 145 Core Hits 111 | . 15 31 65 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed 5 | . 3 2 . Critical Strikes 20 | . 5 5 10 Burn 8 | . 1 2 5 Meltdown 2 | . . 1 1 Destroy 2 | . . 2 . Blast 4 | . . . 4 Smash 4 | . 4 . . Melee Attacks 35 | . 34 . 1 Impact 34 | . 34 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 1 . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5974 | . 995 1801 3178 Guns 1637 | . 216 668 753 Cannons 2879 | . . 557 2322 Explosions 660 | . . 576 84 Melee 748 | . 748 . . Ramming 26 | . 7 . 19 Kinetic 1497 | . 69 569 859 Thermal 3008 | . 136 656 2216 Explosive 660 | . . 576 84 Electromagnetic 35 | . 35 . . Impact 748 | . 748 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . . 17 Message Errors 1 | . . . 1 Matter Fused 3 | . . . 3 Heat Flow Errors 4 | . . . 4 Energy Discharges 2 | . . . 2 Data Loss (minor) 4 | . . . 4 Data Loss (major) 1 | . . . 1 Misfires 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 282 | . 204 54 24 Projectiles 25 | . . 1 24 Explosions 53 | . . 53 . Melee 204 | . 204 . . Knockbacks 5 | . 2 . 3 Impact 2 | . 2 . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 121 | . 3 37 81 Shots 2 | . . 1 1 Rammed 5 | . 2 . 3 Targets Rammed 5 | . 2 . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 489 | . 154 261 489 Average Temperature 83 | . 55 78 92 Received Heat Transfer 1902 | . 189 453 1260 Effects 5 | . . . 5 Shutdowns 2 | . . . 2 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions 7 | . 7 . . Robots Melted 3 | . . 1 2 Combat Hostiles 3 | . . 1 2 Parts Melted 7 | . 1 3 3 Heat Transferred 6192 | . 457 1443 4292 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 645 | . 166 319 645 Initial 104 | . . . 104 Average 228 | . 48 205 349 Maximum Alert Level 2 | . . 1 2 Low Security (%) 48 | 100 100 29 29 Level 1 30 | . . 70 23 Level 2 21 | . . . 46 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . . 2 8 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault 1 | . . . 1 Garrison 5 | . . . 5 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 95 | . 17 30 48 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 5 | . 1 4 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 9 | . . 3 6 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 11 | . 5 2 4 Terminals 8 | . 3 2 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 13 8 8 Successful 21 | . 9 7 5 Failed 8 | . 4 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 10 8 5 Fabricators . | . . . . Repair Stations 5 | . 2 . 3 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 6 7 3 Record 6 | . 1 3 2 Prototype ID Bank 1 | . 1 . . Alert Level 2 | . . 2 . Locate Traps 2 | . 2 . . Reinforcement Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 2 | . . . 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 89 | . 38 . 51 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3712 | 46 934 1050 1682 Spaces Moved 2205 | 39 953 634 579 Core 152 | 23 125 4 . Treads . | . . . . Legs 137 | 16 5 10 106 Wheels . | . . . . Hover 1854 | . 770 611 473 Flight 62 | . 53 9 . Fastest Speed 42 | 50 56 46 42 Average Speed 102 | 86 68 114 145 Slowest Speed 330 | 120 120 330 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 3 95 42 57 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . 1 8 31 Melee . | . . . . Projectile 12 | . 1 . 11 AOE 28 | . . 8 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 3196 | 50 1140 825 1181 Wait 429 | . 49 8 372 Move 2202 | 38 952 633 579 Hop . | . . . . Pick Up 95 | 6 23 34 32 Fast Attach 24 | 1 13 10 . Attach 42 | 5 4 13 20 Detach 11 | . . 7 4 Swap 102 | . 24 31 47 Drop 52 | . 22 20 10 Fire 199 | . 17 69 113 Melee 35 | . 34 . 1 Ram 5 | . 2 . 3 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 105 | -10/Materials | Discovered new exit (range 13) 290 | -10/Materials | Lost 3 parts (1n1u1w) 300 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 16) 442 | -10/Materials | Core integrity fell below 50% 509 | -10/Materials | Repaired Lgt. Nuclear Core 900 | -10/Materials | Discovered new exit (range 8) 981 | -10/Materials | Entered another Materials area 981 | -9/Materials | Evolved 2 slots: Utility x2 1836 | -9/Materials | Discovered new exit (range 8) 2001 | -9/Materials | Discovered new exit (range 16) 2031 | -9/Materials | Entered another Materials area 2031 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2605 | -8/Materials | Garrison activated, responded to threat 2710 | -8/Materials | Garrison activated, responded to threat 2840 | -8/Materials | Repaired Adv. Beam Cannon 3100 | -8/Materials | Garrison activated, responded to threat 3231 | -8/Materials | First assault squad dispatched 3340 | -8/Materials | Core integrity fell below 50% 3366 | -8/Materials | Lost 3 parts (2u1w) 3638 | -8/Materials | Core integrity fell below 20% 3664 | -8/Materials | Lost 6 parts (2p2n2u) 3669 | -8/Materials | Discovered new exit (range 15) 3703 | -8/Materials | Build established: Scavenger-Mutant 3713 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03655_ Acquired 54 matter. 03661_ Acquired Imp. Heat Sink. 03663_ Acquired 45 matter. 03667_ Acquired 44 matter. 03669_ Acquired 46 matter. 03669_ EXIT=FOUND 03673_ Acquired 1 matter. 03675_ Acquired 15 matter. 03677_ System corrupted: Component data lost. 03679_ Acquired Lgt. Nuclear Core. 03681_ Acquired Imp. Heat Sink. 03684_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 03688_ Destroyed Seismic Detector. 03688_ T-07 Excavator sends out distress signal. 03694_ System corrupted: Heat flow error (+241). 03695_ Lgt. Nuclear Core destroyed. 03695_ Seismic Detector destroyed. 03704_ G-47 Trooper destroyed. 03705_ Carbon-fiber Leg destroyed. 03711_ Hvy. Assault Rifle destroyed. 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