Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 12:33:56 Player: BEEEEES Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1685) 1685 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4265 Bonus ------- None Cogmind --------- Core Integrity 314/700 Matter 165/300 Energy 160/160 System Corruption 0% Temperature Cool (6) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Small Storage Unit High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Recoil Stabilizer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Improved Heat Sink Small Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Small Laser Beam Rifle Missile Launcher Missile Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 57 | 6 10 13 16 12 Power 9 | 1 1 1 3 3 Engine 4 | 1 . 1 . 2 Core 5 | . 1 . 3 1 Reactor . | . . . . . Propulsion 17 | 2 4 3 6 2 Treads 7 | . 2 3 2 . Leg 10 | 2 2 . 4 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 3 5 2 Device 4 | . 1 . 3 . Storage 3 | 1 1 . 1 . Processor 2 | . 1 . . 1 Hackware 1 | . . . . 1 Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 17 | 2 2 6 2 5 Energy Gun 6 | . . 2 1 3 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon 2 | . . 1 1 . Launcher 5 | . 1 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 29 | . 4 3 7 15 Power 6 | . 1 . 2 3 Propulsion 8 | . 1 . 3 4 Utility 5 | . . 1 1 3 Weapon 10 | . 2 2 1 5 Highest Loss Streak 9 | . 3 1 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 94 93 91 71 Engine 4 | . 2 11 . 2 Core 5 | . 10 . 6 4 Treads 14 | . 8 33 10 . Leg 12 | . 18 . 15 15 Device 7 | . 5 . 17 5 Storage 10 | . 14 11 9 7 Processor 8 | . 4 11 9 10 Hackware 1 | . . . . 7 Protection 4 | . . 8 4 3 Energy Gun 3 | . . 3 3 8 Ballistic Gun 7 | . 17 4 4 . Ballistic Cannon 3 | . . 3 9 . Launcher 4 | . 9 6 . 1 Peak Build Rating 30 | 6 11 14 28 30 Average Rating 15 | 4 8 12 22 21 On Entrance 11 | . 6 11 14 26 Naked Turns . | . . . . . Heaviest Build 63 | 10 51 54 62 63 Greatest Support 69 | 20 46 69 69 40 Greatest Overweight (x) 14 | . 2 1 3 14 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 15 | 4 9 11 15 12 Average Carried 8 | 2 6 8 12 7 Final Capacity 20 | 8 20 20 20 20 Final Carried 13 | 4 8 8 13 4 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1258 | 245 175 212 376 250 Remotely . | . . . . . Salvage Created 1311 | . 394 398 306 213 Parts 98 | . 31 40 19 8 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 10 13 9 7 Guns 13 | . 4 4 1 4 Cannons 9 | . . . 8 1 AOE 16 | . 6 9 . 1 Classes Destroyed 12 | . 7 2 2 1 Worker 3 | . 3 . . . Builder 6 | . 1 5 . . Hauler 1 | . 1 . . . Recycler 2 | . 2 . . . Operator 1 | . . . 1 . Watcher 4 | . 2 1 1 . Swarmer 6 | . 3 3 . . Grunt 25 | . 7 6 8 4 Brawler 2 | . . 2 . . Duelist 1 | . . . 1 . Sentry 4 | . . 2 . 2 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 6 6 3 3 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 4 | . 4 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 438 | . 61 76 95 206 Missed 124 | . 12 22 20 70 Damage Taken 4481 | . 851 758 1267 1605 Core 907 | . 135 161 225 386 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 46 59 59 . Volleys Fired 154 | . 32 27 56 39 Largest 2 | . 2 2 2 2 Hottest 136 | . 50 105 119 136 Shots Fired 261 | . 62 42 99 58 Gun 162 | . 48 27 43 44 Cannon 61 | . . . 56 5 Launcher 38 | . 14 15 . 9 Special . | . . . . . Kinetic 149 | . 48 3 93 5 Thermal 74 | . . 24 6 44 Explosive 38 | . 14 15 . 9 Electromagnetic . | . . . . . Robot Hit Streak 21 | . 11 6 9 21 Robot Miss Streak 7 | . 4 4 7 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 171 | . 36 24 64 47 Core Hits 120 | . 32 35 29 24 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 4 | . 1 . 1 2 Burn 2 | . . . . 2 Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4249 | . 1308 1039 966 936 Guns 1324 | . 226 168 276 654 Cannons 759 | . . . 690 69 Explosions 2145 | . 1071 869 . 205 Melee . | . . . . . Ramming 21 | . 11 2 . 8 Kinetic 1198 | . 226 25 878 69 Thermal 885 | . . 143 88 654 Explosive 2145 | . 1071 869 . 205 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 81 | . 34 9 . 38 Projectiles . | . . . . . Explosions 81 | . 34 9 . 38 Melee . | . . . . . Knockbacks 15 | . . . 13 2 Impact . | . . . . . Kinetic 15 | . . . 13 2 Secondary . | . . . . . Self-Inflicted Damage 729 | . 315 167 . 247 Shots 22 | . 7 9 . 6 Rammed 1 | . . 1 . . Targets Rammed 5 | . 2 1 . 2 Kicked 4 | . 2 . . 2 Crushed . | . . . . . Highest Temperature 372 | . 38 372 102 72 Average Temperature 70 | . 16 197 22 18 Received Heat Transfer 1698 | . 243 186 684 585 Effects 3 | . . 3 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . 2 . 2 Heat Transferred 2191 | . . 323 200 1668 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 372 | . 245 372 247 149 Initial 100 | . . 59 100 19 Average 131 | . 111 225 106 80 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 71 | 100 87 23 83 100 Level 1 28 | . 12 76 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 2 7 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 5 | . 1 1 2 1 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 17 18 19 14 Peak Tracking Total 7 | . 3 5 5 7 Tactical Retreats 5 | . 1 2 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 5 2 . 1 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 4 3 3 . Terminals 9 | . 4 2 3 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 9 7 7 . Successful 12 | . 4 4 4 . Failed 11 | . 5 3 3 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 9 3 7 . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 3 4 . Emergency Access Points 1 | . . . 1 . Alert Level 3 | . 1 1 1 . Locate Traps 1 | . . 1 . . Surveillance Status 1 | . . . 1 . Investigation Status 1 | . . 1 . . Assault Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3829 | 116 968 996 1185 564 Spaces Moved 1806 | 88 473 543 529 173 Core 3 | 2 . . . 1 Treads 893 | . 121 543 229 . Legs 910 | 86 352 . 300 172 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 190 Average Speed 183 | 118 181 165 189 255 Slowest Speed 750 | 120 320 240 330 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 59 42 28 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 243 | . 157 67 2 17 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 241 | . 157 67 . 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2074 | 97 529 601 617 230 Wait . | . . . . . Move 1802 | 87 472 542 528 173 Hop . | . . . . . Pick Up 36 | 4 9 10 11 2 Fast Attach 18 | 6 3 2 7 . Attach 33 | . 5 10 6 12 Detach 2 | . . 1 . 1 Swap 6 | . 2 1 3 . Drop 18 | . 4 7 6 1 Fire 154 | . 32 27 56 39 Melee . | . . . . . Ram . | . . . . . Kick 4 | . 2 . . 2 Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Lost 3 parts (1n2w) 745 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Identified exit to Materials 948 | -10/Materials | Core integrity fell below 50% 1085 | -10/Materials | Entered another Materials area 1085 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -9/Materials | Discovered new exit (range 16) 1435 | -9/Materials | Identified exit to Materials 1861 | -9/Materials | Discovered exit to Materials (range 14) 2081 | -9/Materials | Entered another Materials area 2081 | -8/Materials | Evolved 2 slots: Utility x2 2212 | -8/Materials | Lost 3 parts (1p2n) 2625 | -8/Materials | Build established: Scavenger-Mutant 3088 | -8/Materials | Discovered new exit (range 15) 3263 | -8/Materials | Identified exit to Factory 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3346 | -7/Factory | Garrison activated, responded to threat 3626 | -7/Factory | Lost 9 parts (2p2n2u3w) 3633 | -7/Factory | Core integrity fell below 50% 3811 | -7/Factory | Garrison activated, responded to threat 3830 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer works on Matter Pump. R-06 Scavenger collects Imp. Heat Sink. R-06 Scavenger collects Gravmag System. K-01 Serf collects debris. U-05 Engineer works on Matter Pump. U-05 Engineer completes Matter Pump. K-01 Serf collects debris. R-06 Scavenger collects Terrain Scanner. R-06 Scavenger collects Wheel. Matter Pump comes online. K-01 Serf collects debris. Acquired 13 matter. ALERT: Rogue bot located, Programmers report to Factory Zone 1N. Acquired 17 matter. K-01 Serf sends out distress signal. W-25 Informer calls for garrison support. ALERT: Activating Garrison Access F004. Critical hit (Burn: +37). Sml. Laser destroyed. 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