Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.19 @ 05:06:02 Player: Balance Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3269) 3269 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 7907 Bonus ------- Pacifist 200 Follower Combat Kills 433 Cogmind --------- Core Integrity 0/850 Matter 193/300 Energy 17/100 System Corruption 2% Temperature Cool (9) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Coolant Injector Huge Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Cooled Particle Cannon > --- INVENTORY (25) --- Light Treads Advanced Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg High-capacity Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Hardlight Generator Heavy Particle Cannon Enhanced Autogun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Huge Storage Unit Improved Targeting Computer Particle Charger Force Field > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Improved Deuterium Engine Light Treads Light Treads Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Hardlight Generator Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon Cooled Particle Cannon Enhanced Autogun Gauss Rifle Rocket Launcher Remote Datajack [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . 1 . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 1 1 1 . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 70 | 4 3 . 4 22 8 12 17 Power 13 | 1 . . 1 5 1 1 4 Engine 11 | 1 . . 1 4 1 1 3 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . . 2 6 1 5 . Treads 12 | . . . 2 4 1 5 . Leg 4 | 2 . . . 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 1 . 1 4 2 2 6 Device 10 | . . . . 1 2 1 6 Storage 4 | 1 1 . 1 1 . . . Processor 3 | . . . . 2 . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | . 2 . . 7 4 4 7 Energy Gun 11 | . . . . 2 2 2 5 Energy Cannon 7 | . 2 . . 2 2 1 . Ballistic Gun 5 | . . . . 3 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 2 3 . Parts Lost 32 | . . . . 9 . . 23 Power 9 | . . . . 4 . . 5 Propulsion 6 | . . . . 3 . . 3 Utility 4 | . . . . . . . 4 Weapon 13 | . . . . 2 . . 11 Highest Loss Streak 14 | . . . . 5 . . 14 To Critical Strikes . | . . . . . . . . Average Backups 21 | 5 8 8 14 24 24 24 24 Power 3 | . 1 1 1 3 4 4 3 Propulsion 6 | 2 3 3 4 7 8 7 7 Utility 4 | . . 1 2 5 5 5 4 Weapon 6 | 2 3 3 5 7 6 7 8 Tool/Special . | . . . . . . . . Unused Backups 29 | . 2 1 . 3 2 8 13 Power 4 | . . . . . . 3 1 Propulsion 10 | . . . . 2 1 2 5 Utility 4 | . . . . . . 1 3 Weapon 10 | . 2 1 . 1 1 2 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 85 100 92 86 97 99 83 Engine 12 | . 14 14 15 11 12 15 11 Treads 15 | . . . 3 16 22 22 15 Leg 4 | . 28 28 18 . . . . Device 10 | . . . . 6 15 15 19 Storage 13 | . 25 28 32 14 7 7 6 Processor 8 | . . . . 10 15 15 6 Energy Gun 5 | . . . . 2 7 6 9 Energy Cannon 15 | . 16 28 22 15 10 15 11 Ballistic Gun 2 | . . . . 6 4 . . Peak Build Rating 56 | 4 12 12 16 28 36 41 56 Average Rating 28 | 2 9 12 14 21 31 36 43 On Entrance 17 | . 4 12 12 16 23 36 37 Avg Prop Armor Cover (%) 8 | . . . . 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 133 | 10 21 21 106 106 122 122 133 Greatest Support 62 | 20 20 20 40 40 60 62 62 Greatest Overweight (x) 34 | 3 1 1 5 9 2 3 34 Average Overweight (x) 2 | . . 1 4 2 1 1 2 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 Average Capacity 23 | 7 8 8 24 25 25 25 25 Most Carried 25 | 8 8 8 21 25 25 25 25 Average Carried 21 | 5 7 8 14 24 24 24 24 Final Capacity 25 | 8 8 8 25 25 25 25 25 Final Carried 25 | 8 8 8 21 25 25 25 14 Class Distribution -------------------- 49% | Scavenger-Gunner 28% | Mutant 11% | Commander-Gunner 4% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Commander-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 1517 | 212 . . 308 553 126 168 150 Remotely . | . . . . . . . . Salvage Created 4897 | . . . 645 904 491 724 2133 Parts 197 | . . . 31 41 20 23 82 Haulers Intercepted 4 | . . . . . . 3 1 Recyclers Shooed 7 | . . . . 2 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 63 | . . . 13 14 4 10 22 Guns 18 | . . . . 2 2 3 11 Cannons 38 | . . . 12 11 2 5 8 AOE 1 | . . . . . . . 1 Classes Destroyed 16 | . . . 8 2 . 1 5 Worker 6 | . . . . 1 . . 5 Builder 2 | . . . . . . . 2 Hauler 4 | . . . . . . 3 1 Recycler 14 | . . . 1 3 4 1 5 Operator 2 | . . . 1 . 1 . . Watcher 6 | . . . 2 3 . . 1 Swarmer 7 | . . . 4 3 . . . Grunt 25 | . . . 4 6 2 7 6 Brawler 3 | . . . 1 . 1 1 . Duelist 3 | . . . 1 . . . 2 Sentry 10 | . . . 3 4 . 2 1 Demolisher 1 | . . . . . . . 1 Specialist 2 | . . . . . . . 2 Hunter 7 | . . . . 1 1 . 5 Programmer 4 | . . . . . . . 4 Heavy 1 | . . . . . . . 1 Best Kill Streak 14 | . . . 5 5 6 4 14 Combat Bots Only 5 | . . . 4 5 2 4 4 Max Kills in Single Turn 2 | . . . 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 580 | . 2 . 57 112 11 63 335 Missed 148 | . 1 . 18 22 2 26 79 Hits 432 | . 1 . 39 90 9 37 256 Melee 3 | . . . . . . 1 2 Projectile 429 | . 1 . 39 90 9 36 254 AOE 2 | . . . . . . . 2 Critical Strikes 11 | . . . . 3 . 1 7 Part Disruptions 8 | . . . . . . . 8 Damage Taken 5382 | . 9 . 347 992 113 308 3613 Core 1017 | . . . 34 103 14 8 858 Absorbed by Shields 302 | . . . . . . . 302 Ignored by Resistances 1606 | . 3 . 103 282 33 100 1085 Regen/Repaired (Parts) 208 | . . . . . . 130 78 Core Remaining (%) 93 | 100 . 100 91 81 . 96 . Volleys Fired 227 | . . . 33 62 15 20 97 Largest 4 | . . . 2 3 3 3 4 Hottest 225 | . . . 136 159 178 178 225 Shots Fired 529 | . . . 66 118 43 57 245 Gun 220 | . . . . 34 26 17 143 Cannon 308 | . . . 66 84 17 40 101 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 46 | . . . . 27 12 . 7 Thermal 482 | . . . 66 91 31 57 237 Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 40 | . . . 7 25 16 29 40 Robot Miss Streak 4 | . . . 2 4 1 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 403 | . . . 40 83 33 45 202 Core Hits 169 | . . . 17 33 17 25 77 Critical Kills 4 | . . . 1 1 . 1 1 Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 10 | . . . 1 4 1 1 3 Burn 5 | . . . . 2 1 . 2 Meltdown 3 | . . . 1 1 . 1 . Destroy 2 | . . . . 1 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8894 | . . . 847 1555 661 1138 4693 Guns 3736 | . . . . 285 324 426 2701 Cannons 5006 | . . . 845 1270 337 695 1859 Explosions 133 | . . . . . . . 133 Melee . | . . . . . . . . Ramming 19 | . . . 2 . . 17 . Kinetic 532 | . . . . 212 109 . 211 Thermal 8210 | . . . 845 1343 552 1121 4349 Explosive 133 | . . . . . . . 133 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 6 2 Average Corruption 3 | . . . . . . 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . 19 6 Message Errors 4 | . . . . . . 3 1 Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 4 | . . . . . . 2 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 Overload Shots 5 | . . . . . . . 5 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Overflow Damage 30 | . . . 1 2 . 12 15 Projectiles 29 | . . . 1 2 . 12 14 Explosions 1 | . . . . . . . 1 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . 23 Shots 1 | . . . . . . . 1 Rammed 2 | . . . . . . 2 . Targets Rammed 4 | . . . 1 1 . 2 . Kicked 1 | . . . 1 . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 668 | . . . 515 668 141 258 172 Average Temperature 153 | . . . 181 259 53 82 51 Received Heat Transfer 2064 | . 6 . 123 540 72 153 1170 Effects 55 | . . . 6 49 . . . Shutdowns 13 | . . . 3 10 . . . Energy Bleed 3 | . . . 1 2 . . . Interference 12 | . . . . 12 . . . Matter Decay 3 | . . . . 3 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 7 | . . . 2 5 . . . Damage (major) 15 | . . . . 15 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . 1 1 . 2 2 Combat Hostiles 6 | . . . 1 1 . 2 2 Parts Melted 57 | . . . 10 5 4 5 33 Heat Transferred 14916 | . . . 1517 2627 1112 2084 7576 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 97 100 Level 1 . | . . . . . . 2 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 200 | . . . 110 98 85 200 116 Initial 21 | . . . . 21 . 1 18 Average 40 | . . . 46 24 18 83 41 Influence Increases 2336 | . . . 378 410 148 514 886 Destroy 0b10 Robot/C 1480 | . . . 260 280 80 300 560 Destroy 0b10 Robot/NC 175 | . . . 20 35 25 25 70 Destroy Leader 432 | . . . 74 86 20 88 164 Allied During Kill 111 | . . . . . . 74 37 Successful Hack 74 | . . . 22 6 23 20 3 Disable Machine 36 | . . . . . . . 36 Destroy Structure 28 | . . . 2 3 . 7 16 Influence Decreases 2318 | . . . 318 470 143 470 917 Entered New Map 74 | . . . . 39 . 4 31 Time Decay 1855 | . . . 318 361 143 466 567 Lost Part 290 | . . . . 70 . . 220 Lost Ally 99 | . . . . . . . 99 Squads Dispatched 19 | . 1 . 1 . 4 3 10 Investigation 6 | . 1 . 1 . 2 . 2 Extermination 5 | . . . . . 1 2 2 Reinforcement 5 | . . . . . 1 1 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 2 | . . . . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 3 . 16 18 3 13 30 Peak Tracking Total 6 | . 4 . 5 6 2 4 4 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 5 | . 1 . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 4 | . . . . . . . 4 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 12 | . 1 . 2 2 2 4 1 Terminals 8 | . . . 2 1 2 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 1 1 Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 1 . 4 6 6 6 4 Successful 16 | . 1 . 2 2 3 4 4 Failed 11 | . . . 2 4 3 2 . Catastrophic 3 | . . . . . 2 1 . Database Lockouts . | . . . . . . . . Manual 11 | . . . 4 . 4 3 . Terminals 18 | . . . 4 5 6 3 . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . 3 4 Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 2 1 1 2 . Open Door 1 | . . . . . . 1 . Recall Investigation 2 | . . . 1 1 . . . Recall Reinforcements 2 | . . . 1 . . 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . . 2 4 Scan Component 3 | . . . . . . 1 2 Repair 3 | . . . . . . 1 2 Recycling Unit Hacks 2 | . 1 . . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . Terminals 2 | . . . . . 2 . . Assimilate 2 | . . . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 1 1 2 2 1 Full Trace Events 4 | . . . 1 . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . . . . . 1 2 Time 83 | . . . . . . 13 70 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 2 . . 9 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 9 Highest-Rated Group 173 | . . . . . . 173 157 Highest-Rated Ally 29 | . . . . . . 29 29 Total Orders . | . . . . . . . . Ally Attacks 126 | . . . . . . 59 67 Total Damage 1513 | . . . . . . 685 828 Kills 12 | . . . . . . 6 6 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Active Infowar (turns) 1238 | . . . . 855 383 . . Optics 1238 | . . . . 855 383 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 5513 | 81 88 260 871 1283 631 1038 1261 Spaces Moved 1477 | 54 51 136 172 282 212 297 273 Core 32 | 26 . . . . . . 6 Treads 1087 | . . . 34 277 212 297 267 Legs 358 | 28 51 136 138 5 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 320 240 235 235 Average Speed 303 | 121 158 190 428 361 267 293 321 Slowest Speed 1750 | 200 190 190 470 750 320 400 1750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 15 32 19 30 7 58 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . . . . . 6 13 Melee . | . . . . . . . . Projectile 6 | . . . . . . 6 . AOE 13 | . . . . . . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 2084 | 69 59 139 237 450 247 422 461 Wait 166 | . . 2 10 46 . 57 51 Move 1470 | 53 50 135 171 281 211 296 273 Hop . | . . . . . . . . Pick Up 77 | 12 3 1 16 20 6 14 5 Fast Attach 16 | . 3 . 1 4 2 2 4 Attach 30 | 4 . . 1 8 2 3 12 Detach . | . . . . . . . . Swap 36 | . . . 2 11 4 9 10 Drop 58 | . 3 1 2 17 7 19 9 Fire 227 | . . . 33 62 15 20 97 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 3 | . . . . 1 . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 9) 170 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 388 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 411 | -10/Mines | Discovered new exit (range 11) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1180 | -9/Materials | Discovered new exit (range 11) 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1537 | -8/Materials | Lost 4 parts (2p2n) 2223 | -8/Materials | Lost 5 parts (2p1n2w) 2367 | -8/Materials | Discovered new exit (range 19) 2584 | -8/Materials | Entered Factory 2584 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2606 | -7/Factory | Build established: Scavenger-Gunner 3101 | -7/Factory | Discovered new exit (range 16) 3215 | -7/Factory | Entered Storage 3270 | -7/Storage | Repaired Lgt. Treads 3691 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3928 | -7/Storage | Allied Derelicts emerged from ambush trap array 4089 | -7/Storage | Build established: Commander-Gunner 4187 | -7/Storage | Discovered new exit (range 7) 4253 | -7/Storage | Entered Factory 4253 | -6/Factory | Accompanied by 9 allies 4253 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4333 | -6/Factory | Garrison activated, responded to threat 4410 | -6/Factory | Lost 4 allies 4671 | -6/Factory | Build established: Scavenger-Gunner 4874 | -6/Factory | Repaired Lgt. Treads 4918 | -6/Factory | Repaired Rnf. Deuterium Engine 5287 | -6/Factory | Lost 5 parts (1p3n1w) 5444 | -6/Factory | Core integrity fell below 50% 5489 | -6/Factory | Core integrity fell below 20% 5514 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05467_ Cld. Pulse Rifle destroyed. 05467_ Critical hit (Burn: +37). 05467_ R-10 Processor collects Arc Projector. 05470_ R-10 Processor collects Field Recycling Unit. 05473_ Slug penetrates G-50 Soldier. 05474_ R-10 Processor collects Lgt. Ion Engine. 05475_ Gauss Rifle destroyed. 05483_ System corrupted: Matter fused (-8). 05490_ Critical hit (Burn: +37). 05492_ Particle Gun destroyed. 05494_ Critical hit (Burn: +37). 05500_ Hvy. Particle Cannon destroyed. 05502_ System corrupted: Energy discharge (-3). 05502_ Critical hit (Burn: +37). 05509_ System corrupted: Rocket Launcher failed to launch. 05511_ Hvy. Laser melted. 05511_ G-50 Soldier destroyed. 05511_ Destroyed Carbon-fiber Leg. 05511_ Rocket Launcher destroyed. 05511_ Destroyed Rocket Launcher. 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""? # /!! #?? | | ?????????????????????? # !!! #?? | | ?????????????????????? # ###########+###?? | | ?????????????????????? # #????????? ???? | | ??????????????????????? # #????????? ???? | | ???????????????????????##### #????????[ ???? | | ???????????????????????# ######??? ???? | | ???????????????????????# + ??? | | ???????????????????????# %= #######??? ??? | | ???????????????????????#% %### ##????????? ] ??? | | ???????????????????????#% #?#!#??????????? ??? | | ??????????? ????????#% %#?#%#????????????? ???? | | ??????????#[ !????#% !#?#*#?????????????????? | | ??????????? #%%%###=#?????????????????? | | ??????????????? """ =@%###!#?????????????????? | | ??????????????? """ ==! ## #?????????????????? | | ????????????????""" !%! ##/#?????????????????? | | ?????????????? g=g ! ?????????????????? | | ?????????????"" """ =* ?????????????????? | | ?????????????"" """ !% """?????????????????? | | ????????????????""" ! !%! """ ????????????????? | | ???????????????? =!+% =+!""" "???????????????? | | ???????????????? [# =# ?????????????????? | | ???????????????######### [####??????????????????? | | ??????????????????????? %!%?????????????????????? | | ??????????????????????? * ?????????????????????? | | ??????????????????????? %?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? [ ?????????????????????? | | ???????????????????????*[%[ ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 29 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -7/Storage Rnf. Deuterium Engine | 51% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed CoolingOvertunedArticulator Manual? 0 Play Time 01:08:33 Cumulative 20.7 hours Start 2026.05.19 @ 03:18:02 End 2026.05.19 @ 05:06:02 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 7 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 38x25 Zoom Use 84% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3fe4e1a5-5d4b-4846-b1af-f762d7330ada