Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.25 @ 21:50:53 Player: Rudolf Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2043) 2043 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4348 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 191/300 Energy 8/100 System Corruption 1% Temperature Cool (-98) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ Cryofiber Web Small Storage Unit Advanced Targeting Computer Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heat Sink Advanced Targeting Computer Heavy Laser Gauss Cannon Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Heat Sink Advanced Weight Redist. System Sensor Array > --- WEAPON ----------- Improved Medium Laser Particle Cannon > --- INVENTORY -------- Light Ion Engine Advanced Weight Redist. System Heavy Assault Rifle Datajack [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Backup Plating I Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 55 | 5 8 20 4 18 Power 5 | 1 1 1 . 2 Engine 3 | 1 . 1 . 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 20 | 2 2 7 2 7 Treads . | . . . . . Leg 17 | 2 2 4 2 7 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 18 | . 2 8 1 7 Device 9 | . 2 4 1 2 Storage 1 | . . 1 . . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 5 | . . 1 . 4 Artifact . | . . . . . Weapon 12 | 2 3 4 1 2 Energy Gun 2 | . 1 1 . . Energy Cannon 1 | . 1 . . . Ballistic Gun 6 | 2 . 1 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 31 | . 1 6 2 22 Power 3 | . . . . 3 Propulsion 12 | . . 2 1 9 Utility 11 | . 1 4 . 6 Weapon 5 | . . . 1 4 Highest Loss Streak 11 | . 1 1 1 11 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 2 4 6 7 6 Power 1 | . 1 1 1 . Propulsion 1 | . 1 1 1 1 Utility 1 | . . 1 2 2 Weapon 1 | 1 1 1 1 1 Tool/Special . | . . . . . Unused Backups 9 | . 2 3 2 2 Power 2 | . 1 . 1 . Propulsion 1 | . . 1 . . Utility 5 | . 1 1 1 2 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 95 87 97 89 Engine 7 | . 5 9 11 5 Core 3 | . 8 1 . 1 Leg 26 | . 28 22 30 23 Flight 1 | . . 4 . . Device 11 | . 12 12 8 13 Storage 6 | . . 8 11 9 Processor 4 | . . 2 11 8 Protection 7 | . 11 2 2 10 Energy Gun 8 | . 7 10 11 3 Energy Cannon 2 | . 2 3 5 . Ballistic Gun 10 | . 15 6 5 12 Special Melee Weapon 1 | . 2 . . . Peak Build Rating 25 | 5 10 25 17 23 Average Rating 13 | 3 8 16 15 18 On Entrance 9 | . 5 9 16 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 22 | 9 13 22 21 22 Greatest Support 36 | 20 20 36 33 33 Greatest Overweight (x) 3 | 1 . 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 Average Capacity 6 | 5 5 7 8 8 Most Carried 8 | 5 5 8 8 8 Average Carried 5 | 2 4 6 7 6 Final Capacity 8 | 5 5 8 8 8 Final Carried 8 | 3 5 8 8 7 Class Distribution -------------------- 64% | Mutant 31% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1347 | 298 303 433 70 243 Remotely . | . . . . . Salvage Created 2720 | 129 489 1010 409 683 Parts 163 | 9 35 67 17 35 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 50 | . 10 18 7 15 Guns 40 | . 10 12 5 13 Cannons 2 | . . 2 . . AOE 6 | . . 4 . 2 Classes Destroyed 11 | 3 5 2 1 . Worker 5 | 1 . 3 . 1 Builder 5 | . 1 4 . . Tunneler 3 | 1 . 2 . . Hauler 1 | . 1 . . . Recycler 3 | 1 . 2 . . Watcher 6 | . 2 2 . 2 Swarmer 8 | . 3 3 1 1 Grunt 31 | . 7 12 3 9 Brawler 1 | . . 1 . . Duelist 3 | . . . 1 2 Sentry 7 | . . 2 2 3 Best Kill Streak 8 | 1 6 6 2 8 Combat Bots Only 6 | . 5 5 2 6 Max Kills in Single Turn 3 | 1 1 3 1 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 474 | . 53 116 39 266 Missed 131 | . 13 28 14 76 Hits 343 | . 40 88 25 190 Melee 11 | . . . 6 5 Projectile 332 | . 40 88 19 185 Critical Strikes 9 | . . 1 1 7 Actively Blocked 1 | . . . . 1 Damage Taken 3540 | . 358 756 353 2073 Core 818 | . 32 149 83 554 Absorbed by Shields . | . . . . . Redirected to Shielding 148 | . . 2 20 126 Ignored by Resistances 1044 | . 113 229 100 602 Core Remaining (%) 76 | 100 87 . 42 . Volleys Fired 186 | 8 47 59 22 50 Largest 2 | 2 2 2 2 2 Hottest 124 | 40 108 124 124 79 Shots Fired 342 | 16 88 116 38 84 Gun 312 | 16 84 100 32 80 Cannon 21 | . 4 11 6 . Launcher 9 | . . 5 . 4 Special . | . . . . . Kinetic 223 | 16 76 42 10 79 Thermal 94 | . 4 61 28 1 Explosive 9 | . . 5 . 4 Electromagnetic 16 | . 8 8 . . Robot Hit Streak 40 | 7 18 38 40 22 Robot Miss Streak 3 | 1 2 3 1 1 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 1 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 262 | 12 64 84 33 69 Core Hits 129 | 4 24 51 10 40 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 11 | . . 6 4 1 Burn 6 | . . 5 1 . Meltdown 2 | . . . 2 . Destroy 2 | . . . 1 1 Corrupt 1 | . . 1 . . Melee Attacks 5 | . 4 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . 4 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4845 | 143 771 1787 555 1589 Guns 3612 | 143 750 1153 494 1072 Cannons 269 | . 21 187 61 . Explosions 942 | . . 432 . 510 Melee . | . . . . . Ramming 22 | . . 15 . 7 Kinetic 2458 | 143 686 423 150 1056 Thermal 1292 | . 21 850 405 16 Explosive 909 | . . 399 . 510 Electromagnetic 164 | . 64 100 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 19 | . . 2 . 17 Shots 3 | . . 1 . 2 Rammed . | . . . . . Targets Rammed 7 | . . 5 . 2 Kicked 7 | . . 5 . 2 Crushed . | . . . . . Highest Temperature 200 | . 102 200 116 5 Average Temperature 32 | . 27 38 21 5 Received Heat Transfer 1767 | . 234 378 93 1062 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 8 | . . 3 5 . Heat Transferred 3121 | . 37 2122 925 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 94 | 100 100 78 100 100 Level 1 5 | . . 21 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 243 | 5 107 243 56 198 Initial 46 | . 2 . 46 . Average 59 | 1 26 123 17 85 Influence Increases 1644 | 15 331 608 196 494 Destroy 0b10 Robot/C 1000 | . 200 360 140 300 Destroy 0b10 Robot/NC 120 | 15 20 65 5 15 Destroy Leader 204 | . 36 84 20 64 Successful Hack 74 | . 42 31 . 1 Disable Machine 45 | . 18 27 . . Destroy Structure 66 | . . 41 1 24 Lose Combat Pursuer 135 | . 15 . 30 90 Influence Decreases 1600 | 10 336 468 336 450 Entered New Map 97 | . 3 . 94 . Time Decay 1207 | 10 323 418 226 230 Lost Part 296 | . 10 50 16 220 Squads Dispatched 5 | . . 2 . 3 Investigation 4 | . . 2 . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 2 . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 17 26 9 38 Peak Tracking Total 13 | . 6 7 3 13 Tactical Retreats 5 | . 1 . 1 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 2 3 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 23 | . 9 9 . 5 Terminals 15 | . 6 7 . 2 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 4 | . 2 1 . 1 Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 52 | . 25 14 . 13 Successful 30 | . 15 9 . 6 Failed 22 | . 10 5 . 7 Catastrophic 4 | . 3 1 . . Database Lockouts . | . . . . . Manual 35 | . 21 10 . 4 Terminals 36 | . 21 11 . 4 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 7 | . 3 1 . 3 Scanalyzers 3 | . . . . 3 Garrison Access 3 | . . . . 3 Terminal Hacks 13 | . 9 3 . 1 Robot Analysis 2 | . 1 1 . . Prototype ID Bank 2 | . 1 . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 3 | . 2 1 . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 1 1 . . Scan Component 1 | . . 1 . . Refit 1 | . 1 . . . Recycling Unit Hacks 3 | . . 1 . 2 Report Inventory 2 | . . 1 . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 5 4 . . Terminals 7 | . 3 4 . . Botnet 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Monitor 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 9 4 . 6 Full Trace Events 2 | . . . . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . 2 1 . . Non-combat 2 | . 2 . . . Combat 1 | . . 1 . . Robot Hacks Applied 4 | . 3 1 . . parse_system 3 | . 2 1 . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1933 | . 1091 473 . 369 Sensors 1825 | . 1091 365 . 369 Terrain 32 | . . 32 . . Structural 76 | . . 76 . . Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3691 | 118 1222 918 712 721 Spaces Moved 2602 | 81 842 701 522 456 Core 27 | 25 . . . 2 Treads . | . . . . . Legs 2347 | 56 842 473 522 454 Wheels . | . . . . . Hover . | . . . . . Flight 228 | . . 228 . . Fastest Speed 29 | 50 120 29 120 110 Average Speed 111 | 100 120 90 120 120 Slowest Speed 200 | 120 120 120 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 4 98 55 96 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 85 | . . 52 . 33 Melee . | . . . . . Projectile . | . . . . . AOE 85 | . . 52 . 33 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3040 | 101 963 863 569 544 Wait 92 | . 46 37 9 . Move 2596 | 80 841 698 521 456 Hop 1 | . . 1 . . Pick Up 59 | 8 10 18 7 16 Fast Attach 8 | . . 8 . . Attach 42 | 5 2 11 5 19 Detach 2 | . . . 1 1 Swap 17 | . 7 10 . . Drop 25 | . 6 15 4 . Fire 186 | 8 47 59 22 50 Melee 5 | . 4 1 . . Ram . | . . . . . Kick 7 | . . 5 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 302 | -10/Materials | Identified exit to Mines 462 | -10/Materials | Identified exit to Materials 1341 | -10/Materials | Entered another Materials area 1341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1382 | -9/Materials | Identified exit to Mines 1382 | -9/Materials | Identified exit to Storage 2259 | -9/Materials | Entered Mines 2281 | -9/Mines | Met a Derelict bent on vengeance 2290 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2520 | -9/Mines | Learned location of Storage (-9) 2533 | -9/Mines | Discovered new exit (range 15) 2728 | -9/Mines | Build established: Scavenger-Mutant 2765 | -9/Mines | Core integrity fell below 50% 2891 | -9/Mines | Discovered new exit (range 7) 2971 | -9/Mines | Entered Materials 2971 | -8/Materials | Evolved 2 slots: Utility x2 3362 | -8/Materials | Lost 11 parts (1p4n4u2w) 3626 | -8/Materials | Core integrity fell below 50% 3681 | -8/Materials | Core integrity fell below 20% 3692 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03618_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Cld. VTOL Module Cld. Particle Cannon 03622_ Connecting with Terminal... 03641_ S-10 Pest suffers critical hit (Destroy). 03646_ Hvy. Assault Rifle destroyed. 03651_ Aluminum Leg+ destroyed. 03651_ S-10 Pest destroyed. 03652_ Critical hit (Destroy). 03652_ Imp. Aluminum Leg destroyed. 03658_ Critical hit (Burn: +37). 03659_ Aluminum Leg+ destroyed. 03664_ Lgt. Nuclear Core destroyed. 03664_ Critical hit (Burn: +37). 03673_ Acquired Hvy. Laser. 03676_ Acquired Gauss Cannon. 03681_ Aluminum Leg+ destroyed. 03681_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????#" | | ?????????????????????????????????########T | | ????????????????????????????????? #" | | ?????????????????????????????????"" """ # | | ????????????????????????????????""" 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