Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.04 @ 22:57:38 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (179) 895 Value Destroyed (5038) 5038 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (864) 864 TOTAL SCORE: 9957 Bonus ------- High Alert Combat Kills 542 Follower Combat Kills 322 Cogmind --------- Core Integrity 552/700 Matter 192/300 Energy 160/160 System Corruption 2% Temperature Warm (116) Movement Treading (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (25) --- Nuclear Core Light Treads Improved Heat Sink Cooling System High-capacity Matter Pod (200) Structural Scanner Machine Analyzer Improved Terrain Scanner Hacking Suite High-powered Tractor Beam Trap Extractor (2/4 Blade) Enhanced Autogun Rocket Launcher Improved Grenade Launcher Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Cooling System High-capacity Matter Pod Structural Scanner Machine Analyzer Improved Terrain Scanner Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Trap Extractor Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher Improved Grenade Launcher Datajack Plasma Cutter [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 Utility 3 | . . . 1 . 1 . 1 Weapon . | . . . . . . . . Parts Attached 88 | 6 4 . 27 3 17 20 11 Power 7 | 1 1 . 2 . 1 1 1 Engine 5 | 1 1 . 2 . 1 . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 29 | 2 . . 9 . 6 7 5 Treads 29 | 2 . . 9 . 6 7 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 . 3 3 7 5 4 Device 5 | . 1 . 1 . 1 2 . Storage 5 | 1 1 . . 1 1 . 1 Processor 4 | . . . . 2 1 1 . Hackware . | . . . . . . . . Protection 11 | . . . 2 . 4 2 3 Artifact . | . . . . . . . . Weapon 27 | 2 1 . 13 . 3 7 1 Energy Gun 5 | 2 . . 3 . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 9 | . . . 4 . . 4 1 Ballistic Cannon 5 | . . . 2 . 2 1 . Launcher 5 | . 1 . 2 . 1 1 . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 7 | . . . 7 . . . . Parts Lost 38 | . 2 . 1 2 11 9 13 Power 4 | . 1 . . . 1 1 1 Propulsion 16 | . . . 1 . 4 6 5 Utility 13 | . . . . 2 4 2 5 Weapon 5 | . 1 . . . 2 . 2 Highest Loss Streak 11 | . 2 . 1 1 3 3 11 To Critical Strikes . | . . . . . . . . Average Backups 14 | . 7 13 14 14 16 18 19 Power 1 | . 1 1 1 1 1 2 2 Propulsion . | . . 1 . . . . . Utility 6 | . 1 4 4 4 7 9 9 Weapon 6 | . 4 7 8 6 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 27 | . . . 13 2 . 2 10 Power 6 | . . . 1 . . 1 4 Propulsion . | . . . . . . . . Utility 10 | . . . 3 1 . 1 5 Weapon 10 | . . . 9 1 . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 97 100 99 99 97 98 91 Engine 8 | . 13 14 11 11 8 3 . Core 1 | . . . . . . 5 6 Treads 32 | . 28 28 32 33 34 35 33 Device 3 | . 7 14 5 . 2 . . Storage 11 | . 17 14 11 11 9 9 9 Processor 7 | . . . . 3 12 18 14 Protection 9 | . . . 16 17 11 8 7 Energy Gun 7 | . 27 28 3 . . . . Ballistic Gun 5 | . . . 15 . . 4 14 Ballistic Cannon 8 | . . . . 21 17 12 . Peak Build Rating 33 | 6 8 8 20 17 23 28 33 Average Rating 17 | 4 7 8 16 16 19 23 30 On Entrance 13 | . 6 8 8 17 17 23 27 Avg Prop Armor Cover (%) . | . . . . . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 136 | 12 33 28 46 46 62 59 136 Greatest Support 100 | 40 40 40 60 60 80 80 100 Greatest Overweight (x) 2 | . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 25 Average Capacity 17 | 7 13 15 15 15 19 20 24 Most Carried 23 | 1 13 14 15 15 20 20 23 Average Carried 15 | . 7 13 14 14 16 19 20 Final Capacity 25 | 8 15 15 15 15 20 20 25 Final Carried 20 | 1 13 14 15 15 20 20 16 Class Distribution -------------------- 52% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Matter Collected 4452 | 207 214 86 939 204 1049 1020 733 Remotely 769 | . . . . . 492 277 . Salvage Created 5382 | 78 412 59 1113 256 1021 1140 1303 Parts 332 | 3 36 7 72 24 71 64 55 Haulers Intercepted 16 | . 2 . 6 . 5 3 . Recyclers Shooed 4 | . 1 . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Combat Hostiles Destroyed 128 | . 17 3 16 10 35 26 21 Guns 45 | . 6 3 10 . . 5 21 Cannons 45 | . . . . 5 24 16 . AOE 38 | . 11 . 6 5 11 5 . Classes Destroyed 15 | 1 5 1 3 . 3 1 1 Worker 7 | . . 1 2 . 1 2 1 Builder 4 | . . . 1 1 1 1 . Tunneler 2 | . 2 . . . . . . Hauler 16 | . 2 . 6 . 5 3 . Recycler 10 | 1 . . 2 2 1 2 2 Operator 5 | . . . 2 . 2 1 . Watcher 5 | . 1 . 3 . 1 . . Swarmer 36 | . 9 3 7 6 7 4 . Grunt 58 | . 8 . 3 2 18 13 14 Brawler 3 | . . . . . 1 1 1 Duelist 4 | . . . . . 1 3 . Protector 1 | . . . . . . 1 . Sentry 25 | . . . 7 2 7 5 4 Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | 1 8 2 6 5 8 8 5 Combat Bots Only 7 | . 7 2 4 3 7 4 4 Max Kills in Single Turn 5 | 1 3 1 4 4 5 3 1 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 4 3 4 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Hostile Shots Fired 657 | . 52 6 88 51 135 95 230 Missed 177 | . 20 2 17 19 47 21 51 Hits 480 | . 32 4 71 32 88 74 179 Melee 13 | . . . . . 4 7 2 Projectile 467 | . 32 4 71 32 84 67 177 AOE 2 | . . . . . . 2 . Critical Strikes 18 | . . . 7 1 4 3 3 Actively Blocked 2 | . . . . . 2 . . Damage Taken 6439 | . 346 29 988 395 1312 1261 2108 Core 515 | . 29 15 70 12 159 82 148 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 159 | . . . . . 73 86 . Core Remaining (%) 79 | 100 . 82 . 79 . 56 . Volleys Fired 414 | 1 39 6 88 17 99 76 88 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 133 | 80 80 80 133 66 66 69 50 Shots Fired 773 | 2 61 12 165 30 189 143 171 Gun 404 | 2 44 12 148 . . 28 170 Cannon 317 | . . . 5 26 180 106 . Launcher 44 | . 17 . 4 4 9 9 1 Special 8 | . . . 8 . . . . Kinetic 628 | . . . 118 26 180 134 170 Thermal 29 | . . . 29 . . . . Explosive 44 | . 17 . 4 4 9 9 1 Electromagnetic 72 | 2 44 12 14 . . . . Robot Hit Streak 23 | 2 7 3 17 9 19 23 18 Robot Miss Streak 6 | . 3 4 6 3 5 2 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 1 . . 3 3 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 519 | 2 32 5 100 16 133 106 125 Core Hits 299 | 2 42 5 45 14 69 71 51 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 14 | . 1 . 3 . 3 6 1 Burn 1 | . . . 1 . . . . Destroy 3 | . . . 2 . . . 1 Blast 9 | . . . . . 3 6 . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13808 | 28 1359 71 2025 780 3943 3352 2250 Guns 4642 | 28 336 53 1545 . . 446 2234 Cannons 4665 | . . . 41 319 2661 1644 . Explosions 4243 | . 958 . 416 426 1229 1214 . Melee . | . . . . . . . . Ramming 258 | . 65 18 23 35 53 48 16 Kinetic 8524 | . . . 1220 319 2661 2090 2234 Thermal 655 | . 55 . 245 . 355 . . Explosive 3833 | . 903 . 416 426 874 1214 . Electromagnetic 538 | 28 336 53 121 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . . 10 20 2 Message Errors 6 | . . . . . 1 5 . Matter Fused 12 | . . . . . 2 9 1 Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 3 | . . . . . . 3 . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . 1 1 . Alerts 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 249 | . . . 37 68 117 27 . Projectiles 44 | . . . . 5 12 27 . Explosions 203 | . . . 37 61 105 . . Melee 2 | . . . . 2 . . . Knockbacks 42 | . . . . 3 19 19 1 Impact 3 | . . . . . 1 1 1 Kinetic 37 | . . . . 3 17 17 . Secondary 2 | . . . . . 1 1 . Self-Inflicted Damage 170 | . 45 . 30 58 . 37 . Shots 6 | . 2 . 1 2 . 1 . Rammed 41 | . 12 2 7 4 8 7 1 Targets Rammed 47 | . 13 3 8 4 9 8 2 Kicked . | . . . . . . . . Crushed 6 | . 1 1 1 . 1 1 1 Highest Temperature 402 | 18 84 72 402 193 270 123 192 Average Temperature 59 | 12 23 30 89 63 27 25 51 Received Heat Transfer 2244 | . 90 . 327 93 477 405 852 Effects 3 | . . . 3 . . . . Energy Bleed 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 3 . . 1 . Heat Transferred 942 | . 100 . 592 . 250 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Maximum Alert Level 3 | . 1 . 1 . 3 3 2 Low Security (%) 44 | 100 64 100 65 100 13 . . Level 1 29 | . 35 . 34 . 41 22 60 Level 2 18 | . . . . . 27 57 39 Level 3 6 | . . . . . 17 20 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 746 | 5 271 72 344 150 740 746 521 Initial 333 | . . 72 . 123 8 295 333 Average 265 | . 144 14 157 58 411 534 377 Influence Increases 4978 | 5 600 75 828 272 1335 1183 680 Destroy 0b10 Robot/C 2780 | . 340 60 440 200 700 600 440 Destroy 0b10 Robot/NC 270 | 5 25 5 85 15 55 65 15 Destroy Leader 716 | . 86 10 140 30 202 128 120 Allied During Kill 203 | . . . 41 . . 159 3 Successful Hack 122 | . 7 . 23 . 35 19 38 Select Force Hacks 60 | . 30 . . . 30 . . Disable Machine 270 | . . . 30 . 105 105 30 Destroy Structure 317 | . 67 . 54 27 103 47 19 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 225 | . 45 . 15 . 90 60 15 Influence Decreases 4483 | 5 413 262 512 566 656 1150 919 Entered New Map 1129 | . . 115 . 193 14 406 401 Time Decay 2824 | 5 393 147 482 363 532 534 368 Lost Part 370 | . 20 . 10 10 110 90 130 Lost Ally 160 | . . . 20 . . 120 20 Squads Dispatched 28 | . 4 . . . 11 5 8 Investigation 8 | . 3 . . . 2 . 3 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . . . 4 2 . Assault 5 | . . . . . 1 3 1 Garrison 7 | . . . . . 4 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Distress Signals 17 | . . . 6 . 7 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 213 | . 29 1 37 11 54 49 32 Peak Tracking Total 7 | . 6 1 4 3 5 7 5 Tactical Retreats 11 | . 1 . 1 . 5 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts 37 | . . . . . . 37 . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . . . . 3 . Reused . | . . . . . . . . Traps Extracted 2 | . . . . . . 2 . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 2 | . . . . . . 2 2 Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Disabled 18 | . . . 2 . 7 7 2 Max in Single Turn 6 | . . . 1 . 6 2 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Machines Accessed 38 | . 7 . 10 . 9 8 4 Terminals 30 | . 6 . 9 . 7 6 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 5 | . 1 . 1 . 1 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 128 | . 20 . 38 . 37 24 9 Successful 66 | . 13 . 18 . 22 11 2 Failed 60 | . 7 . 19 . 14 13 7 Catastrophic 5 | . . . 2 . 1 . 2 Database Lockouts 2 | . . . 1 . 1 . . Manual 79 | . 18 . 23 . 26 11 1 Terminals 110 | . 18 . 37 . 30 21 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 9 | . 2 . 1 . 3 3 . Scanalyzers 4 | . . . . . 4 . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 19 | . 1 . 8 . 5 4 1 Robot Schematic 1 | . . . . . . . 1 Robot Analysis 4 | . . . 1 . 3 . . Prototype ID Bank 5 | . . . 4 . 1 . . Open Door 3 | . . . . . . 3 . Terminal Index 2 | . . . 1 . 1 . . Recall Reinforcements 1 | . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . 1 . 1 1 . Retrieve Components 4 | . 1 . 1 . 1 1 . Scanalyzer 3 | . . . . . 3 . . Retrieve Study 3 | . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 39 | . 11 . 9 . 13 6 . Terminals 37 | . 10 . 9 . 12 6 . Botnet 14 | . 4 . 3 . 5 2 . Operators 4 | . 1 . 1 . 1 1 . Skim 19 | . 5 . 5 . 6 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Tunnel 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . Used . | . . . . . . . . Hacking Detections 36 | . 6 . 10 . 9 7 4 Full Trace Events 4 | . . . . . 1 . 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 31 | . 2 . 10 . 10 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total Allies 14 | . . 4 . . . 10 . Largest Group 10 | . . 3 3 . . 10 1 Highest-Rated Group 173 | . . 40 40 . . 173 16 Highest-Rated Ally 31 | . . 31 16 . . 29 16 Total Orders . | . . . . . . . . Ally Attacks 143 | . . . 49 . . 86 8 Total Damage 1404 | . . . 527 . . 799 78 Kills 16 | . . . 7 . . 8 1 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Active Infowar (turns) 5333 | . 764 746 416 . 1045 1505 857 Optics 3012 | . . . . . 650 1505 857 Structural 413 | . . . 413 . . . . Seismic 2370 | . 764 746 416 . 395 . 49 Robot Analysis Total 4 | . . . 1 . 3 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Turns Passed 9007 | 75 1393 746 1712 955 1764 1505 857 Spaces Moved 4495 | 40 770 452 836 544 837 717 299 Core 1 | 1 . . . . . . . Treads 4494 | 39 770 452 836 544 837 717 299 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 163 | 157 160 160 160 160 160 160 201 Slowest Speed 240 | 160 160 160 240 160 160 163 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 4 96 99 69 94 79 82 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 9 | . 1 1 3 . 4 . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 52 | . 4 . 18 10 . 15 5 Terrain Destroyed 358 | . 96 . 51 36 108 44 23 Melee . | . . . . . . . . Projectile 19 | . . . 9 1 5 4 . AOE 339 | . 96 . 42 35 103 40 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Total 5417 | 47 861 461 1026 597 1058 923 444 Wait 158 | . 17 . 6 15 70 25 25 Move 4488 | 39 769 451 835 543 836 716 299 Hop . | . . . . . . . . Pick Up 70 | 1 14 1 17 6 15 10 6 Fast Attach 37 | 6 2 . 9 . 3 11 6 Attach 30 | . 2 . 2 2 11 7 6 Detach 8 | . 1 . 3 . . 3 1 Swap 75 | . 3 . 27 6 14 20 5 Drop 53 | . 1 . 31 4 1 10 6 Fire 414 | 1 39 6 88 17 99 76 88 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 47 | . 13 3 8 4 9 8 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 37 | . . . . . . 37 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 433 | -10/Materials | Destroyed 7 combat bots 748 | -10/Materials | Discovered new exit (range 3) 1171 | -10/Materials | Discovered new exit (range 15) 1308 | -10/Materials | Discovered new exit (range 13) 1469 | -10/Materials | Entered Mines 1472 | -10/Mines | Received a Mining Laser from a helpful Derelict 1654 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1873 | -10/Mines | Discovered new exit (range 5) 2061 | -10/Mines | Discovered new exit (range 12) 2072 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2215 | -10/Mines | Entered Materials 2215 | -9/Materials | Accompanied by 3 allies 2215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2216 | -9/Materials | Identified exit to Mines 2853 | -9/Materials | Central database locked down 2919 | -9/Materials | Learned location of 1 exit from Recycling 3018 | -9/Materials | Learned location of Zion (-7) 3077 | -9/Materials | Learned Storage garrison access intel 3090 | -9/Materials | Learned Storage stockpile data 3091 | -9/Materials | Loaded intel: 22 trap records 3117 | -9/Materials | Learned Storage security intel 3380 | -9/Materials | Build established: Scavenger-Mutant 3600 | -9/Materials | Discovered new exit (range 15) 3927 | -9/Materials | Entered Mines 3928 | -9/Mines | Identified exit to Materials 3995 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3996 | -9/Mines | Discovered new exit (range 5) 4045 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4134 | -9/Mines | Build established: Mutant 4182 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4344 | -9/Mines | Learned Materials stockpile data 4416 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 4653 | -9/Mines | Learned Materials garrison access intel 4882 | -9/Mines | Entered Materials 4882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4884 | -8/Materials | Loaded intel: 1 garrison access location 5047 | -8/Materials | Garrison activated, responded to threat 5053 | -8/Materials | Destroyed 7 combat bots 5181 | -8/Materials | Discovered new exit (range 5) 5583 | -8/Materials | Garrison activated, responded to threat 5644 | -8/Materials | Build established: Scavenger-Mutant 5730 | -8/Materials | Discovered new exit (range 4) 6171 | -8/Materials | Lost 3 parts (1n1u1w) 6284 | -8/Materials | Central database locked down 6316 | -8/Materials | Discovered new exit (range 20) 6455 | -8/Materials | Learned 2 Storage zone layouts 6482 | -8/Materials | First assault squad dispatched 6509 | -8/Materials | Learned location of Storage (-8) 6555 | -8/Materials | Learned location of 1 exit from Lower Caves 6636 | -8/Materials | Identified exit to Factory 6646 | -8/Materials | Entered Storage 6647 | -8/Storage | Identified exit to Recycling 6651 | -8/Storage | Loaded intel: 1 garrison access location 7046 | -8/Storage | First assault squad dispatched 7218 | -8/Storage | Lost 3 parts (1p2n) 7325 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7516 | -8/Storage | Lost 5 allies 8083 | -8/Storage | Discovered exit to Factory (range 19) 8151 | -8/Storage | Entered Factory 8151 | -7/Factory | Accompanied by 1 ally 8151 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8951 | -7/Factory | First assault squad dispatched 9008 | -7/Factory | Self-destructed Last Messages --------------- 08966_ Lgt. Treads+ destroyed. 08967_ K-01 Serf cleans the Garrison Access. 08968_ R-06 Scavenger collects Com. Wheel. 08968_ Acquired 54 matter. 08971_ Acquired 10 matter. 08972_ Acquired 8 matter. 08973_ K-01 Serf collects debris. 08973_ K-01 Serf destroyed. 08975_ Acquired 1 matter. 08977_ Nuclear Core destroyed. 08978_ System corrupted: Matter fused (-9). 08981_ Y-54 Guardian destroyed. 08985_ Enh. Autogun destroyed. 08987_ Lgt. Treads+ destroyed. 08990_ Enh. Autogun destroyed. 08997_ Imp. Targeting Computer destroyed. 08999_ Imp. Light Armor Plating destroyed. 08999_ G-47 Trooper destroyed. 08999_ Switching to secondary target: G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????? ?? ???? ???????????? | | ??????????????????????????? ? ???? ??????????? | | ??????????????????????????? #????# ??????????? | | ???????????????????######## #????# ??????????? | | ???????????????????# ######+#######???? | | ???????????????????# # #???? | | ?????????????####### """"""" + | #???? | | ?????????????? # """"""" # #???? | | ????????????????? t """"""" # #???? | | ???????????????????# """"""" # #???? | | ???????????????????# # #???? | | ???????????????????# """ # #???? | | ???????????????????# m!%G" # #???? | | ???????????????????# *g%""" # ! #???? | | ???????????????????# [%[[ +? #??? | | ???????????????????# @=! # #??? | | ???????????????????###" "## #? ???? | | ?????????????????????#"T"## ####+####+#####? | | ?????????????????????#"""## % # "" | | ?????????????????????###### ! # "" | | ??????????????????????????# * =+ "" | | ??????????????????????????# !!=# "" | | ??????????????????????????# % # "" | | ????????????????????????######/########## #?"" | | ????????????????????????# "" =* #??# #?"" | | ????????????????????????# "T #??# #?? | | ????????????????????????# " #?# #?? | | ????????????????????????# #?# #??? | | ????????????????????????# #?# #??? | | ????????????????????????# #?# #??? | | ????????????????????????# ##?# #??? | | ????????????????????????# #?# #### | | ????????????????????????# #?# | | ????????????????????????# #?# | | ????????????????????????# = #?# | | ????????????????????????# ##?# | | ????????????????????????#### #??# | | ???????????????????????????#### ####??######## T | | ???????????????????????????????####????????????### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 5 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointFlakRedirector Manual? 0 Play Time 00:51:30 Cumulative 230.3 hours Start 2025.09.04 @ 21:52:14 End 2025.09.04 @ 22:57:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 81 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a70eeef-80c5-465e-a830-72bd9769ae48