Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:28:19 Player: BigMaxPorter Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1850) 1850 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4871 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 76/150 System Corruption 16% Temperature Critical (518) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Transmission Jammer Layered Light Armor Plating > --- WEAPON (4) ------- Particle Gun Flak Cannon Spear > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Particle Charger Particle Charger Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- EM Shotgun Particle Gun Flak Cannon Spear > --- INVENTORY -------- (None) [Rating: 35] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Particle Charger Device Particle Charger Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 126 | 6 14 2 26 47 31 Power 18 | 1 1 . 6 6 4 Engine 14 | 1 1 . 6 4 2 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 27 | 3 2 1 3 13 5 Treads 5 | . . . . 3 2 Leg 7 | 1 2 1 . . 3 Wheel 7 | 2 . . 1 4 . Hover . | . . . . . . Flight 8 | . . . 2 6 . Utility 17 | . 3 1 2 1 10 Device 12 | . 1 1 2 . 8 Storage . | . . . . . . Processor 4 | . 2 . . 1 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 64 | 2 8 . 15 27 12 Energy Gun 18 | 1 1 . 2 7 7 Energy Cannon 6 | . . . 4 . 2 Ballistic Gun 13 | 1 2 . 4 6 . Ballistic Cannon 1 | . . . . . 1 Launcher 16 | . 5 . 4 7 . Special Weapon 5 | . . . . 5 . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 3 | . . . 1 2 . Unidentified Prototypes 6 | . . 1 2 2 1 Corrupted Parts 4 | . . . . . 4 System Corruption 11 | . . . . . 11 Parts Lost 39 | . 2 . . 16 21 Power 7 | . . . . 3 4 Propulsion 9 | . 1 . . 3 5 Utility 6 | . . . . 2 4 Weapon 17 | . 1 . . 8 8 Highest Loss Streak 10 | . 2 . . 9 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 74 100 96 62 67 Engine 7 | . 14 14 11 8 4 Core 2 | . . . . 1 5 Treads 6 | . . . . 9 9 Leg 6 | . 8 28 17 . 3 Wheel 2 | . 17 . . 3 . Flight 1 | . . . 3 6 . Device 11 | . 4 14 21 6 11 Processor 5 | . . 14 11 9 1 Protection 2 | . . . . . 4 Energy Gun 9 | . 12 . 5 9 12 Energy Cannon 1 | . . . 3 . 1 Ballistic Gun 2 | . 9 . 9 1 . Ballistic Cannon 1 | . . . . . 3 Launcher 4 | . 6 28 10 1 . Special Weapon 1 | . . . . 4 . Piercing Weapon 2 | . . . . . 5 Naked Turns 24 | . . . . . 24 Heaviest Build 44 | 5 10 10 22 23 44 Greatest Support 60 | 20 20 20 20 60 60 Greatest Overweight (x) 8 | . . . 5 4 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 1 Average Carried 1 | 2 3 4 3 1 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 4 5 2 . . Class Distribution -------------------- 34% | Mutant 15% | Scavenger-Skirmisher 13% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Skirmisher 8% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1944 | 259 205 42 342 520 576 Remotely . | . . . . . . Salvage Created 1832 | 46 260 . 236 556 734 Parts 111 | 2 21 . 20 42 26 Haulers Intercepted 3 | . 1 . 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 45 | 1 9 . 6 15 14 Melee 1 | . . . . . 1 Guns 19 | 1 3 . 1 7 7 Cannons 4 | . . . . 1 3 AOE 18 | . 6 . 5 7 . Classes Destroyed 11 | 1 5 . 2 1 2 Worker 8 | . 2 . . 2 4 Builder 2 | . . . 1 . 1 Hauler 3 | . 1 . 1 1 . Recycler 1 | . 1 . . . . Watcher 4 | . 1 . 1 . 2 Swarmer 10 | . 6 . . 4 . Grunt 25 | 1 3 . 5 7 9 Brawler 1 | . . . . . 1 Sentry 5 | . . . 1 3 1 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 11 | 1 11 . 6 6 2 Combat Bots Only 6 | 1 6 . 4 5 2 Max Kills in Single Turn 4 | 1 3 . 2 4 2 Gunslinging . | . . . . . . Exploded 3 | . 2 . 1 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 576 | 2 74 . 24 125 351 Missed 185 | 1 20 . 10 37 117 Damage Taken 4815 | 11 478 . 133 1296 2897 Core 1436 | . 116 . 28 516 776 Absorbed by Shields 177 | . . . 35 60 82 Core Remaining (%) 63 | 100 . 53 93 6 . Volleys Fired 153 | 4 19 . 13 58 59 Largest 3 | 2 2 . 3 3 3 Hottest 154 | 60 70 . 132 121 154 Shots Fired 278 | 8 36 . 29 84 121 Gun 185 | 8 28 . 13 54 82 Cannon 41 | . . . 2 . 39 Launcher 38 | . 8 . 14 16 . Special 14 | . . . . 14 . Kinetic 68 | 4 12 . 10 14 28 Thermal 139 | 4 16 . 2 52 65 Explosive 38 | . 8 . 14 16 . Electromagnetic 33 | . . . 3 2 28 Robot Hit Streak 13 | 3 3 . 4 13 7 Robot Miss Streak 15 | 1 3 . 3 4 15 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 171 | 4 13 . 14 56 84 Core Hits 135 | 2 25 . 16 37 55 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . . . . 4 5 Burn 5 | . . . . 2 3 Smash 1 | . . . . . 1 Sever 2 | . . . . 2 . Impale 1 | . . . . . 1 Melee Attacks 8 | . . . . . 8 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4824 | 41 833 . 641 1457 1852 Guns 1701 | 41 90 . 66 608 896 Cannons 701 | . . . 74 . 627 Explosions 2132 | . 743 . 501 782 106 Melee 215 | . . . . . 215 Ramming 9 | . . . . 1 8 Kinetic 626 | 17 32 . 52 133 392 Thermal 1489 | 24 58 . 14 513 880 Explosive 2026 | . 743 . 501 782 . Electromagnetic 459 | . . . 74 28 357 Impact 158 | . . . . . 158 Slashing . | . . . . . . Piercing 57 | . . . . . 57 Highest Corruption 16 | . . . . . 16 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 70 | . . . . . 70 Message Errors 15 | . . . . . 15 Matter Fused 19 | . . . . . 19 Heat Flow Errors 8 | . . . . . 8 Energy Discharges 4 | . . . . . 4 Parts Fused 1 | . . . . . 1 Data Loss (minor) 13 | . . . . . 13 Data Loss (major) 5 | . . . . . 5 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 206 | . 87 . 8 34 77 Projectiles 8 | . . . 8 . . Explosions 151 | . 87 . . 34 30 Melee 47 | . . . . . 47 Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 223 | . 21 . . 24 178 Shots 7 | . 2 . . 2 3 Rammed 4 | . . . . 1 3 Targets Rammed 4 | . . . . 1 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 597 | 26 40 . 132 186 597 Average Temperature 128 | 14 14 . 30 58 167 Received Heat Transfer 1737 | 6 30 . 92 447 1162 Effects 26 | . . . . . 26 Shutdowns 9 | . . . . . 9 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 5 | . . . . . 5 Short Circuit 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 1 . 2 Impact Corruptions 3 | . . . . . 3 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . . . 5 Heat Transferred 3420 | 50 125 . 37 1406 1802 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 464 | 20 287 111 218 464 105 Initial 111 | . 13 111 42 42 90 Average 119 | 2 116 111 89 297 55 Maximum Alert Level 2 | . 1 . 1 2 . Low Security (%) 78 | 100 61 100 97 11 100 Level 1 18 | . 38 . 2 72 . Level 2 3 | . . . . 16 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . . 3 6 8 Investigation 5 | . . . 2 . 3 Extermination 4 | . . . . . 4 Reinforcement 5 | . . . 1 3 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 2 . Communications Jammed 18 | . . . . . 18 Distress Signals 18 | . . . . . 18 Times Spotted 75 | 1 11 . 9 30 24 Peak Tracking Total 6 | 1 6 . 4 4 4 Tactical Retreats 4 | . . . . 3 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . . . . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 11 | . 3 . 3 3 2 Max in Single Turn 2 | . 2 . 2 2 2 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 7 | . 2 . 3 . 2 Terminals 4 | . 2 . 2 . . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 22 | . 8 . 10 . 4 Successful 13 | . 5 . 6 . 2 Failed 9 | . 3 . 4 . 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 8 . 9 . . Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 . 6 . . Record 3 | . 1 . 2 . . Prototype ID Bank 1 | . . . 1 . . Locate Traps 3 | . 2 . 1 . . Disarm Traps 1 | . . . 1 . . Reprogram Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 3 . 2 Full Trace Events 4 | . 2 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3973 | 79 266 253 645 852 1878 Spaces Moved 2300 | 77 215 208 413 575 812 Core 186 | 26 . . . 11 149 Treads 644 | . . . . 165 479 Legs 777 | . 46 208 339 . 184 Wheels 451 | 51 169 . 22 209 . Hover . | . . . . . . Flight 242 | . . . 52 190 . Fastest Speed 29 | 50 80 120 95 29 50 Average Speed 138 | 69 88 120 134 101 190 Slowest Speed 450 | 80 120 120 440 250 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 28 43 42 38 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . 39 . 62 85 29 Melee . | . . . . . . Projectile . | . . . . . . AOE 215 | . 39 . 62 85 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2777 | 95 257 211 477 725 1012 Wait 107 | . . . 2 18 87 Move 2291 | 76 214 207 412 570 812 Hop 2 | . . . . 2 . Pick Up 24 | 8 2 1 4 6 3 Fast Attach 70 | . 5 1 11 25 28 Attach 30 | 6 6 . 4 11 3 Detach 13 | 1 7 . 2 3 . Swap 26 | . 3 1 11 11 . Drop 41 | . 1 1 18 12 9 Fire 153 | 4 19 . 13 58 59 Melee 8 | . . . . . 8 Ram 2 | . . . . 1 1 Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 8 | . . . . 8 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 10) 340 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 357 | -10/Mines | Met a Derelict bent on vengeance 357 | -10/Mines | Discovered new exit (range 12) 500 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 502 | -10/Mines | Found Prototype Device 503 | -10/Mines | Identified Exp. Sensor Array 599 | -10/Mines | Entered Materials 599 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 769 | -9/Materials | Discovered new exit (range 15) 791 | -9/Materials | Met 8R-AWN 1210 | -9/Materials | Discovered new exit (range 18) 1218 | -9/Materials | Build established: Scavenger-Skirmisher 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1272 | -8/Materials | Garrison activated, responded to threat 1548 | -8/Materials | Core integrity fell below 50% 1584 | -8/Materials | Lost 9 parts (1p2n2u4w) 1756 | -8/Materials | Core integrity fell below 20% 1804 | -8/Materials | Lost 5 parts (1p1n3w) 1985 | -8/Materials | Discovered new exit (range 8) 2096 | -8/Materials | Entered Factory 2096 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2356 | -7/Factory | Lost 10 parts (2p3n2u3w) 2621 | -7/Factory | Core integrity fell below 50% 2651 | -7/Factory | Lost 3 parts (3w) 2652 | -7/Factory | System corruption reached 10% 2968 | -7/Factory | Build established: Scavenger-Mutant 3502 | -7/Factory | Build established: Tank 3908 | -7/Factory | Build established: Scavenger-Gunner 3959 | -7/Factory | Core integrity fell below 20% 3975 | -7/Factory | Core destroyed Last Messages --------------- Lgt. Ion Engine destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. U-05 Engineer builds a Door. Imp. Targeting Computer broken. Overheating: Short circuit. U-05 Engineer lays Concrete. Overheating: Broken Imp. Targeting Computer damaged (-10). Power failure, Mic. Nuclear Core shutdown. Aluminum Leg destroyed. Y-54 Guardian destroyed. Overheating: Matter decay (-22). Overheating: Core damaged (-105). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ????????????????????????????????????# ???????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# #??????????? | | ?????????????????############+####### #########+## | | ?????????????????? | | ???????????????????? | | ????????????????????? | | ?????????????????????? % | | ???????????????????????? | | ????????????????????????? | | ?????????????????????????? | | ??????????????????????#######+######## ###### | | ?????????????????????## ! g "" #?# #????? | | ?????????????????????# [%@ ""S #?# #????? | | ?????????????????????## """" "" #?# #????? | | ??????????????????????# """" #?# ###### | | ??????????????????????# """" u #?# # | | ??????????????????????# """" #?# # | | ??????????????????????# #?# # | | ??????????????????????# """" #?#* # [! | | ??????????????????????# """" ### # [ | | ??????????????????????# """" + = + | | ??????????????????????# """" ** ### ##+###### | | ??????????????????????# *! #?# ## #?? | | ??????????????????????#####+########?# ## """ #?? | | ??????????????????????????# ?????????# ## """ #?? | | ??????????????????????????# ?????????# ## """ #?? | | ?????????????????????????? ????????? ## #?? | | ?????????????????????????? ???????? ## """ #?? | | ????????????????????????? ???????? ## """ #?? | | ?????????????????????????# ??????? ## ????#?? | | ??????????????????????????? ?????? ## ??????? | | ?????????????????????????????????? ## ??????? | | ?????????????????????????????????###### ## ??????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 22 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Remodeling Risk Taker Storm Trooper System Compromised Total Silence Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ProcessingTerrainMount Manual? 0 Play Time 00:49:46 Cumulative 0.7 hours Start 2024.03.31 @ 21:38:45 End 2024.03.31 @ 22:28:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66ece551-2e3e-4fa8-9257-be22295eadef