Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 19:18:54

Player: CrossedViper

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (36)      180
Value Destroyed (1574)     1574
Prototype IDs (217)        4340
Alien Tech Used (0)        0
Bonus (3220)               3220
              TOTAL SCORE: 12414

 Bonus
-------
Pacifist                   200
Met Data Miner             300
Used Data Conduit          3000
Friendly Fire              -280

 Cogmind 
---------
Core Integrity             0/700
Matter                     126/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Signal Interpreter
                Armor Integrity Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
  High-capacity Storage Unit
                Armor Integrity Analyzer
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Lightning Gun
          Light EM Pulse Cannon
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
        Armored Treads
        Armored Treads
       Improved Signal Interpreter
                Armor Integrity Analyzer
           Mini Assault Cannon
                Impact Mace
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Disposable Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             56   | 4   .   14  3   15  .   2   9   9   
  Power                    4    | .   .   2   .   1   .   .   .   1   
    Engine                 4    | .   .   2   .   1   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   5   2   2   .   .   3   .   
    Treads                 12   | 2   .   3   2   2   .   .   3   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   3   1   5   .   1   3   5   
    Device                 6    | .   .   2   .   .   .   .   1   3   
    Storage                3    | .   .   1   .   1   .   1   .   .   
    Processor              3    | .   .   .   .   2   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             5    | .   .   .   .   2   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   4   .   7   .   1   3   3   
    Energy Gun             5    | 1   .   1   .   3   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   1   
    Ballistic Gun          6    | 1   .   3   .   .   .   1   1   .   
    Ballistic Cannon       5    | .   .   .   .   2   .   .   2   1   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   .   .   .   .   
Parts Lost                 31   | .   .   10  2   2   1   2   10  4   
  Power                    5    | .   .   3   .   .   .   .   1   1   
  Propulsion               11   | .   .   2   2   1   .   1   4   1   
  Utility                  3    | .   .   1   .   .   .   1   1   .   
  Weapon                   12   | .   .   4   .   1   1   .   4   2   
  Highest Loss Streak      6    | .   .   6   2   2   1   2   6   3   
Average Slot Usage (%)     79   | .   57  69  27  76  96  96  84  65  
  Engine                   4    | .   .   7   .   2   7   7   2   4   
  Treads                   16   | .   28  7   21  20  23  23  19  4   
  Leg                      1    | .   .   13  .   .   .   .   .   .   
  Device                   2    | .   .   8   .   .   .   .   2   8   
  Storage                  8    | .   .   5   .   6   7   13  15  11  
  Processor                10   | .   .   .   .   7   15  15  15  14  
  Hackware                 1    | .   .   .   5   6   .   .   .   .   
  Protection               7    | .   .   .   .   13  15  8   1   .   
  Energy Gun               8    | .   14  8   .   7   15  15  6   .   
  Energy Cannon            2    | .   .   .   .   5   4   .   .   5   
  Ballistic Gun            4    | .   14  18  .   .   .   3   8   .   
  Ballistic Cannon         6    | .   .   .   .   4   7   7   11  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 2   2   41  .   67  63  87  81  99  
  Greatest Support         62   | 3   3   40  3   62  60  60  60  20  
  Greatest Overweight (x)  29   | .   .   2   .   1   1   1   3   29  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 4   4   12  4   12  12  20  20  20  
  Average Capacity         13   | 4   4   7   4   11  12  18  20  16  
  Most Carried             15   | 4   4   11  2   8   11  15  13  12  
  Average Carried          8    | 2   4   5   2   4   9   13  11  8   
  Final Capacity           20   | 4   4   4   4   12  12  20  20  4   
  Final Carried            14   | 4   4   2   2   8   11  14  13  4   

 Class Distribution 
--------------------
 30% | Mutant
 27% | Hauler-Gunner
 25% | Tank
  6% | Scavenger-Gunner
  6% | Hauler-Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
             Tank | -7/Lower Caves
    Hauler-Gunner | -7/Lower Caves
    Hauler-Gunner | -7/Data Miner
    Hauler-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Matter Collected           1149 | 140 100 138 22  190 58  10  223 268 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1579 | .   .   343 25  529 189 50  223 220 
  Parts                    71   | .   .   24  2   24  8   2   6   5   
Haulers Intercepted        4    | .   .   1   .   3   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   6   6   .   4   
  Prevented                2    | .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  25   | .   .   7   .   5   4   .   4   5   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
  Guns                     11   | .   .   6   .   1   3   .   1   .   
  Cannons                  12   | .   .   .   .   3   1   .   3   5   
Classes Destroyed          10   | .   .   2   1   5   .   1   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   1   2   .   .   .   .   
  Hauler                   4    | .   .   1   .   3   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   
  Grunt                    16   | .   .   7   .   2   3   .   .   4   
  Hunter                   3    | .   .   .   .   2   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   4   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   .   3   1   8   2   .   2   3   
  Combat Bots Only         3    | .   .   3   .   2   2   .   2   3   
Max Kills in Single Turn   3    | .   .   1   1   3   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               5829 | .    165  1068 381  432  345  466  1707 1265 
  Core                     1101 | .    32   299  62   58   .    .    332  318  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  87   25   88   .    .    .    .    .    
Volleys Fired              126  | .    .    35   .    28   8    5    34   16   
  Largest                  4    | .    .    2    .    2    4    2    4    4    
  Hottest                  239  | .    .    60   .    111  226  122  175  239  
Shots Fired                272  | .    .    57   .    40   29   10   89   47   
  Gun                      150  | .    .    57   .    20   16   10   47   .    
  Cannon                   121  | .    .    .    .    20   13   .    42   46   
  Launcher                 1    | .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  156  | .    .    35   .    11   8    .    71   31   
  Thermal                  81   | .    .    22   .    .    16   10   18   15   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          35   | .    .    .    .    29   5    .    .    1    
  Robot Hit Streak         12   | .    .    12   .    6    8    5    9    10   
  Robot Miss Streak        3    | .    .    1    .    2    3    1    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           174  | .    .    40   .    26   16   7    55   30   
  Core Hits                86   | .    1    19   2    18   9    3    22   12   
  Critical Hits            5    | .    .    .    .    1    .    .    2    2    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4161 | .    32   362  24   983  301  180  1081 1198 
  Guns                     1354 | .    .    354  .    235  180  180  405  .    
  Cannons                  2231 | .    .    .    .    333  121  .    672  1105 
  Explosions               498  | .    .    .    .    405  .    .    .    93   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  78   | .    32   8    24   10   .    .    4    .    
  Kinetic                  2069 | .    .    201  .    170  74   .    937  687  
  Thermal                  1468 | .    .    153  .    397  180  180  140  418  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          546  | .    .    .    .    406  47   .    .    93   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            108  | .    .    .    .    58   .    .    .    50   
  Projectiles              50   | .    .    .    .    .    .    .    .    50   
  Explosions               58   | .    .    .    .    58   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    1    .    .    7    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    1    .    .    7    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      53   | .    14   3    12   .    .    .    .    24   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   18   | .    6    5    2    4    .    .    1    .    
Targets Rammed             19   | .    6    6    2    4    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    
Highest Temperature        376  | .    .    37   .    140  334  195  311  376  
  Average Temperature      108  | .    .    16   .    49   157  101  98   161  
  Received Heat Transfer   1482 | .    42   507  90   72   144  9    222  396  
  Effects                  3    | .    .    .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1861 | .    .    325  .    250  333  333  370  250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Peak Influence             308  | .   147 198 68  308 .   .   .   .   
  Initial                  61   | .   .   61  48  28  .   .   .   .   
  Average                  105  | .   35  122 58  108 .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   
  Low Security (%)         88   | 100 100 100 100 79  .   .   .   .   
  Level 1                  11   | .   .   .   .   20  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   4   3   1   3   .   1   .   .   
  Investigation            2    | .   2   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            7    | .   2   3   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           4    | .   .   3   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   12  26  12  11  5   7   4   17  
  Peak Tracking Total      12   | .   7   10  12  3   3   8   2   5   
  Tactical Retreats        11   | .   1   3   .   1   1   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   1   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          10   | .   .   .   .   10  .   .   .   .   
  Max in Single Turn       8    | .   .   .   .   8   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          10   | .   2   .   .   3   1   .   4   .   
  Terminals                2    | .   1   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                40   | .   5   .   .   8   1   .   26  .   
  Successful               32   | .   3   .   .   2   1   .   26  .   
  Failed                   8    | .   2   .   .   6   .   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   5   .   .   6   .   .   .   .   
  Terminals                10   | .   4   .   .   6   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   2   .   .   1   1   .   26  .   
  Record                   11   | .   .   .   .   .   .   .   11  .   
  Part Schematic           6    | .   .   .   .   .   .   .   6   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   
  Robots Built             1    | .   .   .   .   1   .   .   .   .   
    Matter                 153  | .   .   .   .   153 .   .   .   .   
    Time                   81   | .   .   .   .   81  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      9    | .   .   .   .   9   9   .   .   .   
  Highest-Rated Ally       9    | .   .   .   .   9   9   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       117  | .   2   .   .   .   .   .   115 .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               3516 | 35   70   469  52   848  633  310  557  542  
Spaces Moved               2190 | 46   126  336  91   549  337  159  174  372  
  Core                     918  | 46   126  210  91   202  .    .    .    243  
  Treads                   1161 | .    .    15   .    347  337  159  174  129  
  Legs                     111  | .    .    111  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   166  166  186  50   
  Average Speed            130  | 50   50   96   50   131  176  181  195  123  
  Slowest Speed            1500 | 50   50   180  50   190  186  186  230  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    34   27   13   18   55   36   83   50   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     30   | .    1    .    .    .    1    .    28   .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    1    .    1    .    
Scrap Searched             5    | .    .    .    .    .    1    3    .    1    
Spaces Dug                 3    | .    .    .    .    .    .    .    3    .    
Terrain Destroyed          21   | .    .    .    .    5    1    .    8    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    1    .    8    7    
  AOE                      5    | .    .    .    .    5    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Total                      2619 | 57  133 429 95  629 355 171 326 424 
  Wait                     154  | .   .   12  .   20  8   .   103 11  
  Move                     2183 | 45  125 335 91  548 336 158 173 372 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | 8   1   13  .   11  3   5   6   2   
  Fast Attach              19   | .   .   7   3   8   .   .   .   1   
  Attach                   35   | 4   .   7   .   7   .   2   7   8   
  Detach                   5    | .   .   1   .   2   .   .   .   2   
  Swap                     3    | .   .   1   .   .   .   .   2   .   
  Drop                     27   | .   1   12  .   1   .   1   .   12  
  Fire                     126  | .   .   35  .   28  8   5   34  16  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   6   .   1   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   .   
  Crush                    10   | .   .   5   .   4   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Scrapyard      | Discovered new exit (range 16)
   36 | -11/Scrapyard      | Entered Materials
  100 | -10/Materials      | Discovered new exit (range 10)
  106 | -10/Materials      | Entered another Materials area
  106 | -9/Materials       | Evolved 2 slots: Weapon x2
  549 | -9/Materials       | Core integrity fell below 50%
  572 | -9/Materials       | Discovered new exit (range 8)
  575 | -9/Materials       | Entered another Materials area
  575 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  579 | -8/Materials       | Lost 6 parts (1p1n1u3w)
  621 | -8/Materials       | Discovered new exit (range 10)
  627 | -8/Materials       | Entered Factory
  627 | -7/Factory         | Evolved 2 slots: Utility x2
  636 | -7/Factory         | Identified exit to Lower Caves
  795 | -7/Factory         | Build established: Mutant
 1046 | -7/Factory         | Fabricated T-07 Excavator (x1)
 1475 | -7/Factory         | Entered Lower Caves
 1475 | -7/Lower Caves     | Accompanied by 1 ally
 1485 | -7/Lower Caves     | Spotted B-75 Beast
 1586 | -7/Lower Caves     | Build established: Tank
 1955 | -7/Lower Caves     | Discovered new exit (range 5)
 2108 | -7/Lower Caves     | Entered another Lower Caves area
 2114 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2138 | -7/Lower Caves     | Identified exit to Data Miner
 2381 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2418 | -7/Lower Caves     | Entered Data Miner
 2419 | -7/Data Miner      | Discovered new exit (range 6)
 2444 | -7/Data Miner      | Met Data Miner
 2511 | -7/Data Miner      | Learned location of Section 7 (-2)
 2511 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2535 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2553 | -7/Data Miner      | Build established: Hauler-Gunner
 2559 | -7/Data Miner      | Interfaced with the Data Conduit
 2681 | -7/Data Miner      | Lost 6 parts (1p2n1u2w)
 2866 | -7/Data Miner      | Lost 3 parts (1n2w)
 2886 | -7/Data Miner      | Core integrity fell below 50%
 2975 | -7/Data Miner      | Entered Proximity Caves
 3330 | -6/Proximity Caves | Spotted B-75 Beast
 3352 | -6/Proximity Caves | Core integrity fell below 20%
 3359 | -6/Proximity Caves | Destroyed B-75 Beast
 3389 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 3517 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03344_ Extracted 29 energy.
03344_ Carbon-fiber Leg fries itself beyond repair.
03347_ Discarded Enh. Optical Array.
03348_ Extracted 25 energy.
03349_ Extracted 37 energy.
03351_ Critical hit.
03353_ Extracted 37 energy.
03356_ B-75 Beast suffers critical hit.
03357_ Extracted 37 energy.
03358_ Magnetic Acceleration Cannon destroyed.
03359_ B-75 Beast destroyed.
03360_ Extracted 33 energy.
03378_ Dropped Disposable Heat Sink.
03378_ Dropped Lyr. Medium Armor Plating.
03379_ Dropped Neutron Cannon.
03379_ Dropped Mni. Assault Cannon. <x3>
03384_ Dropped Imp. Actuator Array.
03385_ Dropped Adv. Melee Analysis Suite.
03393_ Acquired 51 matter.
03404_ Acquired 31 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          50
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Evasion (%)                50
Armor Integrity Analysis   33
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 T-07 Excavator | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaLinkedPlating
  Manual?         0
Play Time         00:26:26
  Cumulative      405.1 hours
  Start           2021.05.14 @ 18:55:58
  End             2021.05.14 @ 19:18:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          312
  Rogue           305
  Adventurer      0
  Explorer        7
Win Type          -
  Total           17
  Types           7/1/9/0/0/0/0/0/0
Lore%             80
Gallery%          93
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63bfe0d9-2e1e-40c2-8c21-584494dfc60f