Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.04 @ 02:37:26 Player: Mr.Manatee Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (39) 195 Value Destroyed (1018) 1018 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 13273 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 65/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Hacking Suite Hypervelocity Gauss Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Makeshift Flight Unit Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Experimental Sensor Array Improved Propulsion Shielding Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Compact Battery Hacking Suite Hypervelocity Gauss Rifle Proton Missile Launcher [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Improved VTOL Module Treads Light Treads Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Hypervelocity Gauss Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 5 | . . . 2 . . . 1 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 107 | 6 4 2 21 3 5 2 21 21 . 14 . 8 Power 17 | 1 . . 3 1 1 . 5 5 . 1 . . Engine 14 | 1 . . 3 1 1 . 5 2 . 1 . . Core 3 | . . . . . . . . 3 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 33 | 2 2 1 7 . 4 . 6 6 . 4 . 1 Treads 10 | 2 2 1 5 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 22 | . . . 2 . 4 . 6 6 . 4 . . Utility 29 | 1 . 1 4 2 . 1 5 7 . 4 . 4 Device 12 | . . . 1 2 . . 1 3 . 2 . 3 Storage 3 | 1 . . . . . 1 1 . . . . . Processor 2 | . . . . . . . 2 . . . . . Hackware 6 | . . . . . . . 1 3 . 1 . 1 Protection 6 | . . 1 3 . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 2 . 7 . . 1 5 3 . 5 . 3 Energy Gun 15 | 2 1 . 7 . . . 3 1 . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . 1 . . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 . 2 . 1 Special Weapon 2 | . 1 . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 1 1 3 1 . 1 . . Parts Lost 23 | . 2 . 2 . . . . . . 4 9 6 Power 1 | . . . 1 . . . . . . . . . Propulsion 6 | . . . . . . . . . . 1 4 1 Utility 12 | . . . . . . . . . . 2 5 5 Weapon 4 | . 2 . 1 . . . . . . 1 . . Highest Loss Streak 9 | . 1 . 1 . . . . . . 2 9 4 Average Slot Usage (%) 79 | . 81 98 83 55 54 71 89 94 100 91 89 25 Engine 8 | . 14 14 11 11 9 9 14 10 . . 6 . Core 2 | . . . . . . . . 2 13 12 6 . Treads 8 | . 28 28 20 . . . . . . . . . Flight 14 | . . . 1 22 27 36 30 25 26 25 24 . Device 6 | . . . . 11 9 9 14 12 13 12 13 5 Storage 6 | . 14 14 10 . . 8 6 3 . . . . Processor 1 | . . . . . . . 6 6 6 1 . . Hackware 8 | . . . . . . . 6 20 20 21 26 19 Protection 6 | . . 13 18 . . . . 2 6 5 4 . Energy Gun 9 | . 24 14 18 11 9 9 4 6 6 1 . . Special Weapon 1 | . . 14 2 . . . . . . . 6 . Slashing Weapon 1 | . . . . . . . 1 1 6 5 . . Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 29 | 11 11 13 23 12 11 10 24 29 29 29 29 7 Greatest Support 40 | 40 40 40 40 12 24 12 25 31 31 31 31 16 Greatest Overweight (x) 3 | . . . 3 . . . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 5 6 6 4 4 4 4 4 4 4 4 4 Average Carried 4 | 2 3 5 5 3 3 4 3 3 4 3 4 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 5 6 4 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 26% | Sprinter 23% | Hacker-Sprinter 23% | Mutant 14% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Matter Collected 1322 | 260 20 40 205 . 60 40 70 60 290 197 . 80 Remotely . | . . . . . . . . . . . . . Salvage Created 1639 | 80 259 . 446 . 99 135 73 93 51 315 . 88 Parts 93 | 1 13 . 26 . 1 9 6 8 . 23 . 6 Haulers Intercepted 6 | . 1 . 2 . 1 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 3 12 . 5 Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 25 | . 6 . 7 . . 1 . 1 . 9 . 1 Melee 1 | . . . . . . . . 1 . . . . Guns 15 | . 6 . 7 . . 1 . . . . . 1 AOE 7 | . . . . . . . . . . 7 . . Classes Destroyed 12 | 1 3 . 2 . . 2 . 1 1 2 . . Hauler 6 | . 1 . 2 . 1 1 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 4 | . . . 1 . 1 . 1 1 . . . . Swarmer 10 | . 3 . . . . . . . . 7 . . Grunt 8 | . 3 . 5 . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . Sentry 2 | . . . . . . . . 1 . . . 1 Hunter 1 | . . . . . . 1 . . . . . . Programmer 1 | . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 . . Decomposer 2 | . . . . . . . . . 2 . . . Best Kill Streak 8 | 1 3 . 8 . 1 2 1 1 . 4 . 1 Combat Bots Only 5 | . 3 . 5 . . 1 . 1 . 4 . 1 Max Kills in Single Turn 2 | 1 1 . 2 . 1 1 1 1 1 2 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Damage Taken 3015 | . 396 33 536 . . 159 . 38 . 698 331 824 Core 1034 | . 62 33 37 . . 52 . 18 . 222 78 532 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 62 . 90 . 90 100 . . . . . Volleys Fired 118 | 1 33 . 30 . 18 9 2 3 . 16 1 5 Largest 2 | 1 2 . 2 . 1 1 1 1 . 1 1 1 Hottest 96 | 40 90 . 96 . 45 45 75 75 . 75 . 39 Shots Fired 155 | 1 50 . 50 . 18 9 2 3 . 16 1 5 Gun 138 | 1 50 . 50 . 18 9 2 3 . 1 . 4 Cannon . | . . . . . . . . . . . . . Launcher 11 | . . . . . . . . . . 10 . 1 Special 6 | . . . . . . . . . . 5 1 . Kinetic 4 | . . . . . . . . . . . . 4 Thermal 43 | . 17 . 20 . . . 2 3 . 1 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 102 | 1 33 . 30 . 18 9 . . . 10 . 1 Robot Hit Streak 12 | 1 12 . 9 . 3 5 1 1 . 5 3 8 Robot Miss Streak 6 | . 3 . 6 . 4 2 1 3 . 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 108 | 1 34 . 27 . 14 8 4 2 2 10 1 5 Core Hits 56 | 1 10 . 14 . 4 7 3 2 1 12 . 2 Critical Hits 3 | . . . . . . . 1 . . . . 2 Critical Kills 2 | . . . . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks 31 | . . . . . . . 5 2 10 14 . . Impact . | . . . . . . . . . . . . . Slashing 31 | . . . . . . . 5 2 10 14 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 1 2 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2387 | 15 459 1 417 . 205 114 222 153 278 416 . 107 Guns 1282 | 15 459 . 417 . 205 114 23 23 . . . 26 Cannons . | . . . . . . . . . . . . . Explosions 497 | . . . . . . . . . . 416 . 81 Melee 607 | . . . . . . . 199 130 278 . . . Ramming 1 | . . 1 . . . . . . . . . . Kinetic 26 | . . . . . . . . . . . . 26 Thermal 361 | . 89 . 210 . . . 23 23 . 16 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1392 | 15 370 . 207 . 205 114 . . . 400 . 81 Impact . | . . . . . . . . . . . . . Slashing 607 | . . . . . . . 199 130 278 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 2 2 1 1 . . 6 1 1 2 2 2 Average Corruption 2 | . 1 2 1 1 . . 5 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . Effects 28 | . 5 5 . . . . 9 . 1 4 . 4 Message Errors 7 | . 2 2 . . . . 2 . . 1 . . Heat Flow Errors 6 | . . 1 . . . . 2 . . 1 . 2 Energy Discharges 5 | . . 2 . . . . 1 . 1 . . 1 Data Loss (minor) 7 | . 1 . . . . . 4 . . 1 . 1 Targeting Errors 3 | . 2 . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 138 | . . . . . . . 12 . 126 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 138 | . . . . . . . 12 . 126 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 324 | . 274 179 324 . . . 103 32 . 91 . 166 Average Temperature 99 | . 98 93 119 . . . 44 19 . 31 . 82 Received Heat Transfer 564 | . 84 . 171 . . 45 . . . 24 42 198 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . 1 . 1 . 2 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 805 | . 211 . 444 . . . 50 50 . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Peak Influence 569 | 5 147 57 215 3 569 371 96 379 . . . . Average Influence 99 | 1 72 54 35 3 324 301 57 148 . . . . Maximum Alert Level 2 | . . . 1 . 2 1 . 1 . . . . Low Security (%) 80 | 100 100 100 93 100 35 7 100 68 . . . . Level 1 17 | . . . 6 . 18 92 . 31 . . . . Level 2 1 | . . . . . 45 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 . . 4 3 3 . . . . Investigation 6 | . 1 . . . . 1 2 2 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 3 | . . . 1 . . 1 1 . . . . . Assault 2 | . . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Distress Signals 4 | . . . . . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 100 | . 6 . 27 . 7 21 2 10 . 15 5 7 Peak Tracking Total 21 | . 3 . 6 . 4 21 1 4 . 4 4 6 Tactical Retreats 11 | . . . 1 . 1 2 . 5 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Traps Triggered 7 | . 2 1 1 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Machines Accessed 45 | . 2 1 7 . 1 2 10 17 . 1 4 . Terminals 23 | . 2 . 4 . 1 2 3 11 . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 6 | . . . 2 . . . 3 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 3 | . . . 1 . . . . 2 . . . . Garrison Access 4 | . . . . . . . 1 3 . . . . Total Hacks 170 | . 8 1 34 . 3 6 27 65 . 1 25 . Successful 109 | . 4 1 29 . . 2 14 33 . 1 25 . Failed 61 | . 4 . 5 . 3 4 13 32 . . . . Catastrophic 7 | . . . . . 1 2 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 7 . 15 . 3 4 7 22 . 1 . . Terminals 91 | . 8 . 15 . 3 6 8 51 . . . . Fabricators 6 | . . . . . . . 6 . . . . . Repair Stations 25 | . . . 10 . . . 11 4 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 15 | . . . 9 . . . . 6 . . . . Garrison Access 5 | . . . . . . . 1 4 . . . . Terminal Hacks 61 | . 3 1 9 . . 2 2 18 . 1 25 . Record 11 | . . . . . . . . . . . 11 . Part Schematic 15 | . . . 3 . . 1 1 6 . . 4 . Robot Schematic 7 | . . . . . . . . . . . 7 . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 8 | . 1 . 1 . . . 1 2 . . 3 . Open Door 2 | . . 1 . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . . Unreport Threat 7 | . . . 3 . . . . 4 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 3 | . . . . . . . 3 . . . . . Repair Station Hacks 19 | . . . 10 . . . 6 3 . . . . Scan Component 11 | . . . 5 . . . 4 2 . . . . Repair 8 | . . . 5 . . . 2 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 14 | . . . 8 . . . . 6 . . . . Insert Component 7 | . . . 4 . . . . 3 . . . . Analyze 7 | . . . 4 . . . . 3 . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . 2 . . . . Unauthorized Hacks 7 | . 1 . 2 . . . . 4 . . . . Terminals 6 | . 1 . 2 . . . . 3 . . . . Assimilate 2 | . . . . . . . . 2 . . . . Botnet 4 | . 1 . 2 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 2 . 7 . 1 2 8 14 . . . . Full Trace Events 6 | . 2 . . . . 1 2 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 7 . . 1 1 8 . . 4 . Parts Built 4 | . . . . . . . 4 . . . . . Matter 482 | . . . . . . . 482 . . . . . Time 241 | . . . . . . . 241 . . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . . Parts Repaired 8 | . . . 5 . . . 2 1 . . . . Time 300 | . . . 155 . . . 105 40 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . Parts Scanalyzed 7 | . . . 4 . . . . 3 . . . . Part Schematics Acquired 7 | . . . 4 . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Total Allies 4 | . . . . . . 2 . 2 . . . . Largest Group 2 | . . . . . . 2 . 2 . . . . Highest-Rated Group 62 | . . . . . . 62 . 36 . . . . Highest-Rated Ally 31 | . . . . . . 31 . 26 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . . . Total Damage 57 | . . . . . . 57 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Robot Analysis Total 117 | . 1 . 1 . . . . . . . 115 . Derelict Logs Recovered 5 | . . 2 . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Turns Passed 4996 | 109 267 419 1185 14 129 432 679 492 199 468 42 561 Spaces Moved 5685 | 61 112 258 648 30 247 393 845 1162 521 780 112 516 Core 509 | 3 . . . . . . . . . . 7 499 Treads 955 | 58 112 258 527 . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . . 17 Flight 4204 | . . . 121 30 247 393 845 1162 521 780 105 . Fastest Speed 26 | 50 160 160 32 32 26 32 26 27 31 31 31 50 Average Speed 54 | 154 160 160 136 32 31 32 26 28 31 31 32 54 Slowest Speed 265 | 160 160 160 265 32 32 32 103 108 31 34 50 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 52 | . . . 12 . 4 21 5 9 . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 6 21 67 39 14 17 41 22 32 69 77 78 51 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 30 | . . 1 . . . . . . . . 29 . Known Exits Taken 5 | . 1 . 1 . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . . . 1 1 . Scrap Searched 11 | . . 3 . . . . . . 1 3 . 4 Spaces Dug 22 | . . . . . . . . 1 8 13 . . Terrain Destroyed 29 | . . . . . . . . 1 8 20 . . Melee 22 | . . . . . . . . 1 8 13 . . Projectile . | . . . . . . . . . . . . . AOE 7 | . . . . . . . . . . 7 . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Total 7345 | 72 148 264 892 33 277 668 1286 1304 540 958 116 787 Wait 1324 | 1 . . 172 . 3 285 372 104 10 122 1 254 Move 5576 | 60 111 257 627 29 238 354 834 1143 520 776 111 516 Hop 44 | . . . 8 . 4 17 5 9 . 1 . . Pick Up 35 | 4 . 2 10 . 3 . 8 6 . 2 . . Fast Attach 65 | 6 1 1 9 1 2 2 14 14 . 9 . 6 Attach 18 | . 1 . 3 1 . . 5 3 . 3 . 2 Detach 15 | . . . 3 1 . . 5 2 . 2 . 2 Swap 24 | . 2 1 9 1 3 . 2 4 . 2 . . Drop 75 | . . 2 21 . 6 1 16 14 . 10 3 2 Fire 118 | 1 33 . 30 . 18 9 2 3 . 16 1 5 Melee 31 | . . . . . . . 5 2 10 14 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 19 | . . . . . . . 18 . . 1 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered Mines 418 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 658 | -10/Mines | Learned location of Zion (-7) 778 | -10/Mines | Learned Materials terminal intel 783 | -10/Mines | Discovered new exit (range 9) 796 | -10/Mines | Entered Materials 796 | -9/Materials | Evolved 2 slots: Utility x2 797 | -9/Materials | Loaded intel: 12 terminal locations 856 | -9/Materials | Repaired EM Pulse Gun 884 | -9/Materials | Repaired Lgt. Treads 911 | -9/Materials | Repaired Lgt. Treads 1276 | -9/Materials | Identified exit to Mines 1525 | -9/Materials | Build established: Scavenger-Mutant 1684 | -9/Materials | Repaired Imp. Medium Laser 1712 | -9/Materials | Repaired Lgt. Treads 1967 | -9/Materials | Discovered new exit (range 7) 1981 | -9/Materials | Entered Mines 1983 | -9/Mines | Discovered new exit (range 11) 1983 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1984 | -9/Mines | Found Prototype Device 1984 | -9/Mines | Identified Exp. Sensor Array 1995 | -9/Mines | Entered Materials 1995 | -8/Materials | Evolved 2 slots: Propulsion x2 1995 | -8/Materials | Discovered new exit (range 14) 2124 | -8/Materials | Entered Storage 2210 | -8/Storage | Build established: Sprinter 2475 | -8/Storage | Met a pair of Derelict thieves 2555 | -8/Storage | Discovered new exit (range 5) 2556 | -8/Storage | Entered Factory 2556 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2772 | -7/Factory | Repaired Broken Chainsword 2818 | -7/Factory | Repaired Imp. Deuterium Engine 2962 | -7/Factory | Fabricated Plasma Rifle (x2) 3037 | -7/Factory | Discovered new exit (range 16) 3043 | -7/Factory | Identified exit to Factory 3133 | -7/Factory | Fabricated System Shield (x1) 3208 | -7/Factory | Fabricated System Shield (x1) 3235 | -7/Factory | Entered another Factory area 3235 | -6/Factory | Evolved 2 slots: Utility x2 3250 | -6/Factory | Identified exit to Factory 3383 | -6/Factory | Found Prototype Launcher 3383 | -6/Factory | Identified Scatter Rocket Array 3572 | -6/Factory | Discovered new exit (range 5) 3572 | -6/Factory | Identified exit to Lower Caves 3604 | -6/Factory | Build established: Hacker-Sprinter 3701 | -6/Factory | Repaired Exp. Sensor Array 3727 | -6/Factory | Entered Lower Caves 3750 | -6/Lower Caves | Spotted B-75 Beast 3835 | -6/Lower Caves | Learned Factory stockpile data 3843 | -6/Lower Caves | Learned Factory security intel 3919 | -6/Lower Caves | Discovered new exit (range 3) 3920 | -6/Lower Caves | Identified exit to Lower Caves 3926 | -6/Lower Caves | Entered another Lower Caves area 3944 | -6/Lower Caves | Encountered a Warlord checkpoint 3947 | -6/Lower Caves | Discovered exit to Factory (range 15) 4002 | -6/Lower Caves | Crushed by falling debris 4313 | -6/Lower Caves | Spotted B-75 Beast 4323 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4327 | -6/Lower Caves | Found Prototype Special Weapon 4327 | -6/Lower Caves | Identified Molecular Deconstructor 4372 | -6/Lower Caves | Destroyed B-75 Beast 4374 | -6/Lower Caves | Discovered new exit (range 14) 4394 | -6/Lower Caves | Entered Data Miner 4394 | -6/Data Miner | Discovered new exit (range 6) 4400 | -6/Data Miner | Met Data Miner 4409 | -6/Data Miner | Learned location of Section 7 (-3) 4409 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4416 | -6/Data Miner | Received God Mode back door access code from Data Miner 4423 | -6/Data Miner | Interfaced with the Data Conduit 4436 | -6/Data Miner | Entered Proximity Caves 4467 | -5/Proximity Caves | Lost 9 parts (4n5u) 4502 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4521 | -5/Proximity Caves | Learned Factory emergency access door positions 4527 | -5/Proximity Caves | Spotted B-75 Beast 4537 | -5/Proximity Caves | Core integrity fell below 50% 4733 | -5/Proximity Caves | Build established: Hacker-Mutant 4989 | -5/Proximity Caves | Core integrity fell below 20% 4997 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04543_ HV Slug penetrates Wall. 04552_ Mic. Fission Core fries itself beyond repair. 04552_ Acquired 25 matter. 04554_ Acquired Adv. Heat Sink. 04555_ Adv. Heat Sink fries itself beyond repair. 04556_ Imp. Treads fries itself beyond repair. 04556_ Wave Gun fries itself beyond repair. 04557_ Acquired 10 matter. 04561_ Imp. Medium Armor Plating fries itself beyond repair. 04725_ System corrupted: Energy discharge (-40). 04789_ System corrupted: Heat flow error (+126). 04891_ System corrupted: Heat flow error (+222). 04979_ Hacking Suite destroyed. 04992_ C-30 ARC bursts open, deploying its payload. 04992_ H-66 Slayer unfolds itself. 04992_ Adv. Heat Sink destroyed. 04995_ Penetrated by Slug. 04995_ Mak. System Shield destroyed. 04995_ Imp. System Shield destroyed. 04997_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | "" "#????????????????????????????????????????????# | | """ #??????????????????????????????????????????### | | "" ####??????????????????????????????????????## | | # ##?#####????#####?????????????????????## | | # ### ###### ##?###????????????????# | | ## ##???????????????### | | ##????????????????# | | ###### ##?????????####??## | | ##???# ##### #????????## ##?## | | #??## ##???## ###????????# ### | | ### #?## #?????## #??????????# | | ??#####?# #?####?# ## ???## | | ##??????# ### ### #?? #???## | | #??????# ## # #??? #???## ### | | ##?######## ## #????# ????# #?### | | ### #??#### ####??? ????# ###?# | | #####??# ##???# ????### ##? | | ### #??# ##???? ??????## ## | | # ## #?## #????? ?????## # | | # ###?# ### ####?????????# | | # ##??# ### ## #?????????## ### | | # ##?# ## ## ## h##?????????###?# | | # ### ### @ % ###???????????# "" | | ### ###?#### #####???##### """ | | #?#########??????## h ##??# """ | | #####?????????????????###### ##?# """ | | #??????????????????????????## ### "" | | # #???????????????????????????## ## | | # #????????????????????????????## ### ### | | # #???????###???????????????????## ## #? | | # #?????## ###??????????????????## ## #? | | # #?????# #???????????????????## ## | | #????## #????????????????????# # | | #???## ### ########### | | ##### | | ! $ | | %= ### ################ | | ### #??? ????????????????## | | ###??####????? #?????????????????## | | # ##???????????????##??????????????????## #### | | ######?????????????????????????????????????####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 23 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed System Shield | -8/Storage | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Hacking Suite | -6/Factory | Scanalyzed Hvy. Treads | -6/Factory | Hacked Hardcell Cannon | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Imp. System Backup Module | -6/Factory | Hacked Com. Battery | -6/Factory | Scanalyzed Great Axe | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Deconstruction Unlimited Data Challenges ------------ None Game ------ Seed NullTransdimensionalScanner Manual? 0 Play Time 01:06:27 Cumulative 87.8 hours Start 2020.08.04 @ 01:34:22 End 2020.08.04 @ 02:37:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa1e0379-9d12-4d7b-8568-06dcc52f81b1