Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 19:00:22 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (1841) 1841 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (883) 883 TOTAL SCORE: 7574 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 304 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 1000/1000 Matter 300/300 Energy 235/300 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Improved Light Armor Plating Remote Shield Improved Corruption Screen > --- WEAPON (4) ------- Gatling Laser Wave Gun Flak Gun Enhanced Gauss Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Advanced Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Disruptor Cannon Proton Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Improved Light Armor Plating Remote Shield Improved Corruption Screen > --- WEAPON ----------- Gatling Laser Wave Gun Flak Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Advanced Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Proton Missile Launcher Mining Laser [Rating: 80] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 6 | . . 2 . 2 2 . . . . . Weapon 2 | . . . . . . . . . . 2 Parts Attached 78 | 7 2 12 4 21 9 11 . 1 2 9 Power 7 | 1 . 1 1 3 . 1 . . . . Engine 5 | 1 . 1 1 1 . 1 . . . . Core 2 | . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . . 1 4 1 4 . . . 4 Treads 4 | . . . . . . . . . . 4 Leg 8 | 2 . . 1 4 1 . . . . . Wheel 4 | . . . . . . 4 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 2 . 5 . 10 6 4 . 1 1 2 Device 13 | 1 . 2 . 5 1 2 . . 1 1 Storage 3 | 1 . . . 1 . 1 . . . . Processor 9 | . . 2 . 2 3 . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 6 | . . 1 . 2 2 1 . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 6 2 4 2 2 . . 1 3 Energy Gun 11 | 1 1 2 1 1 2 1 . . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 . 4 . 2 . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . 1 1 . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 13 | . . . 1 6 4 1 . . . 1 Power 3 | . . . 1 1 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 5 | . . . . 4 . . . . . 1 Weapon 3 | . . . . 1 2 . . . . . Highest Loss Streak 2 | . . . 1 2 2 1 . . . 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 2 5 5 5 5 5 7 8 8 8 6 Power . | . 1 . . . . . 1 1 1 1 Propulsion . | . . 2 2 1 . . . . . . Utility 2 | . 1 . 1 1 2 4 4 4 4 3 Weapon 2 | 1 2 2 2 1 2 3 3 3 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . 1 1 . 1 1 1 . . . 5 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . Utility 3 | . . . . . . . . . . 3 Weapon 5 | . 1 1 . . 1 1 . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 96 96 88 100 100 100 99 Engine 5 | . 14 11 10 3 . 4 6 6 6 5 Core 1 | . . . . 5 6 . . . . . Treads 1 | . . . . . . . . . . 16 Leg 11 | . 28 22 22 18 15 5 . . . . Wheel 9 | . . . . . . 11 26 26 26 6 Device 18 | . 14 20 21 22 15 18 20 16 16 17 Storage 4 | . 14 1 . 1 7 7 6 6 6 5 Processor 19 | . . 20 22 20 21 20 20 23 22 17 Protection 5 | . . 1 . 6 12 6 6 6 6 5 Energy Gun 8 | . 17 11 11 9 7 6 6 5 6 10 Ballistic Gun 7 | . 10 9 10 8 7 6 6 6 6 5 Peak Build Rating 80 | 7 8 14 16 34 40 45 43 43 47 80 Average Rating 34 | 4 7 12 15 28 36 41 43 42 45 72 On Entrance 26 | . 7 8 14 16 31 37 43 43 43 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 13 13 15 15 28 35 36 33 33 37 50 Greatest Support 54 | 20 20 20 20 34 34 40 40 40 40 54 Greatest Overweight (x) 4 | 1 . . . 1 1 3 . . . 4 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 5 5 5 8 8 8 8 8 8 Most Carried 8 | 5 8 8 5 7 8 8 8 8 8 8 Average Carried 6 | 2 5 5 5 5 5 7 8 8 8 6 Final Capacity 8 | 8 8 5 5 8 8 8 8 8 8 8 Final Carried 8 | 4 8 5 5 4 7 8 8 8 8 7 Class Distribution -------------------- 35% | Scavenger-Mutant 27% | Mutant 26% | Scavenger-Skirmisher 5% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Matter Collected 1832 | 274 10 224 161 603 118 185 . 45 50 162 Remotely . | . . . . . . . . . . . Salvage Created 2163 | 142 61 331 190 736 201 206 . . 60 236 Parts 135 | 11 9 23 15 35 13 14 . . 2 13 Haulers Intercepted 2 | . . . . 2 . . . . . . Recyclers Shooed 5 | . . . 1 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 2 7 . Prevented 5 | . . . . . . . . . 5 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 37 | . 1 4 9 13 3 1 . . 1 5 Guns 29 | . 1 4 5 11 3 1 . . 1 3 Cannons 2 | . . . . . . . . . . 2 AOE 6 | . . . 4 2 . . . . . . Classes Destroyed 14 | 2 2 2 2 3 1 2 . . . . Worker 5 | . . . 2 2 1 . . . . . Builder 5 | . 2 . . 1 . 1 . . . 1 Tunneler 3 | 2 . . . 1 . . . . . . Hauler 2 | . . . . 2 . . . . . . Recycler 3 | 1 . 1 . 1 . . . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 5 | . . 2 . 1 1 1 . . . . Swarmer 9 | . . . 6 2 . . . . . 1 Grunt 15 | . 1 . 3 6 . . . . 1 4 Brawler 1 | . . . . 1 . . . . . . Sentry 9 | . . 4 . 3 1 1 . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 2 | . . . . . 2 . . . . . Best Kill Streak 6 | 3 2 3 4 6 2 1 . . 1 6 Combat Bots Only 5 | . 1 2 3 4 1 1 . . 1 5 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . 1 Exploded 1 | . . . 1 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 275 | . 8 29 24 118 50 9 4 . 12 21 Missed 81 | . 1 6 9 30 25 3 . . 2 5 Hits 194 | . 7 23 15 88 25 6 4 . 10 16 Projectile 194 | . 7 23 15 88 25 6 4 . 10 16 Critical Strikes 8 | . . . 1 5 1 . . . . 1 Damage Taken 2957 | . 76 346 226 1272 380 207 56 . 140 254 Core 444 | . 11 48 51 189 88 29 14 . 14 . Absorbed by Shields 31 | . . . . . . . . . . 31 Core Remaining (%) 85 | 100 95 . 75 65 87 . . . 93 . Volleys Fired 174 | 4 7 21 13 84 20 10 1 1 6 7 Largest 4 | 2 2 2 2 2 2 2 2 1 2 4 Hottest 236 | 60 100 100 102 102 88 97 97 100 109 236 Shots Fired 347 | 8 13 40 23 164 40 20 2 1 12 24 Gun 328 | 8 12 39 18 159 40 20 2 . 12 18 Cannon 6 | . . . . . . . . . . 6 Launcher 7 | . . . 5 2 . . . . . . Special 6 | . 1 1 . 3 . . . 1 . . Kinetic 157 | 4 . 19 5 79 20 10 1 . 6 13 Thermal 167 | 4 13 21 13 83 9 5 1 1 6 11 Explosive 7 | . . . 5 2 . . . . . . Electromagnetic 16 | . . . . . 11 5 . . . . Robot Hit Streak 16 | 4 5 10 6 16 8 11 2 . 9 7 Robot Miss Streak 5 | 1 2 2 2 4 4 2 3 . 2 5 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 2 | . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 Shots Hit Robots 221 | 5 7 28 15 98 27 14 1 . 10 16 Core Hits 125 | 4 4 12 16 35 14 11 . . 12 17 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . 1 . 3 . . . . 1 . Burn 5 | . . 1 . 3 . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4693 | 52 79 408 626 2127 448 285 19 . 179 470 Guns 3726 | 52 79 408 205 1818 403 226 19 . 179 337 Cannons 133 | . . . . . . . . . . 133 Explosions 834 | . . . 421 309 45 59 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1706 | 8 . 176 42 789 218 83 19 . 91 280 Thermal 2134 | 44 79 232 163 1029 172 137 . . 88 190 Explosive 730 | . . . 421 309 . . . . . . Electromagnetic 123 | . . . . . 58 65 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . 2 2 . . Average Corruption 1 | . . . . . 1 . 2 2 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . . . 1 . . 2 . . Message Errors 1 | . . . . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 57 | . . . 5 . 9 43 . . . . Projectiles . | . . . . . . . . . . . Explosions 57 | . . . 5 . 9 43 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 244 | . . . 46 22 . 176 . . . . Shots 4 | . . . 1 1 . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 306 | 20 96 63 132 306 28 12 . 199 52 222 Average Temperature 53 | 13 37 18 44 71 10 9 . 117 28 104 Received Heat Transfer 948 | . 42 117 21 621 42 . . . . 105 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 . 2 . 1 . . . 1 Heat Transferred 4833 | 100 175 643 370 2442 309 198 . . 222 374 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 99 | 100 100 100 100 100 100 100 . . . 95 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 447 | 5 35 98 165 114 43 40 . . . 447 Initial 43 | . . . 28 9 43 18 . . . . Average 31 | 1 3 41 92 38 8 6 . . . 21 Influence Increases 1836 | 15 49 205 269 437 112 124 . . 140 485 Destroy 0b10 Robot/C 900 | . 20 80 180 260 60 20 . . 80 200 Destroy 0b10 Robot/NC 140 | 15 10 15 15 40 10 20 . . . 15 Destroy Leader 244 | . 10 44 30 66 32 12 . . 20 30 Allied During Kill 118 | . . . . . . . . . 40 78 Successful Hack 24 | . 8 5 . 11 . . . . . . Disable Machine 105 | . . 15 15 30 . 45 . . . . Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 95 | . 1 1 29 15 10 27 . . . 12 Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 45 | . . 45 . . . . . . . . Influence Decreases 1397 | 15 48 133 317 366 169 163 . . 140 46 Entered New Map 136 | . . 1 45 16 53 21 . . . . Time Decay 1151 | 15 48 132 262 300 106 132 . . 140 16 Lost Part 90 | . . . 10 50 10 10 . . . 10 Lost Ally 20 | . . . . . . . . . . 20 Squads Dispatched 13 | . 4 . . 1 3 1 . . . 4 Investigation 2 | . 2 . . . . . . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 5 | . 2 . . 1 1 . . . . 1 Assault 2 | . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Distress Signals 7 | . 1 2 . 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 1 11 11 27 5 4 1 . 4 12 Peak Tracking Total 10 | . 2 6 4 5 2 1 1 . 3 10 Tactical Retreats 2 | . . 2 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Traps Triggered 4 | . 1 . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Machines Disabled 8 | . . 1 1 2 . 3 . . . 1 Max in Single Turn 2 | . . 1 1 1 . 2 . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Machines Accessed 9 | . 2 1 . 5 . 1 . . . . Terminals 7 | . 2 1 . 4 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 26 | . 4 3 . 17 . 2 . . . . Successful 10 | . 3 1 . 5 . 1 . . . . Failed 16 | . 1 2 . 12 . 1 . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 3 2 . 9 . . . . . . Terminals 23 | . 4 3 . 16 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . Terminal Hacks 4 | . 1 1 . 2 . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks 4 | . 2 . . 2 . . . . . . Terminals 4 | . 2 . . 2 . . . . . . Track 1 | . 1 . . . . . . . . . Botnet 3 | . 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 1 . 4 . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 4 4 Highest-Rated Group 151 | . . . . . . . . 151 151 151 Highest-Rated Ally 40 | . . . . . . . . 40 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . 10 22 Total Damage 1437 | . . . . . . . . . 235 1202 Kills 10 | . . . . . . . . . 3 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Active Infowar (turns) 5790 | 26 361 335 561 1194 577 650 4 944 708 430 Optics 307 | . . . . 307 . . . . . . Sensors 5365 | . . 303 561 1190 577 650 4 944 708 428 Terrain 1718 | . . 269 523 926 . . . . . . Seismic 410 | 26 361 23 . . . . . . . . Decoding 1640 | . . . . . . . . 502 708 430 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . 11 Traps 2 | . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . 1 Items 8 | . . . . . . . . . . 8 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Turns Passed 6008 | 75 361 335 561 1286 597 707 4 944 708 430 Spaces Moved 4232 | 45 206 180 406 720 377 450 2 941 625 280 Core 16 | 16 . . . . . . . . . . Treads 157 | . . . . . . . . . . 157 Legs 1999 | 29 206 180 406 720 377 81 . . . . Wheels 2060 | . . . . . . 369 2 941 625 123 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 80 80 80 80 95 Average Speed 109 | 99 120 120 120 134 135 115 80 80 80 137 Slowest Speed 270 | 120 120 120 120 190 200 270 80 80 80 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 35 24 71 53 9 9 2 89 65 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 7 | . . . 1 . . . . 3 3 . Spaces Dug 4 | . 1 . . 3 . . . . . . Terrain Destroyed 103 | . 1 . 33 17 13 38 . . . 1 Melee . | . . . . . . . . . . . Projectile 6 | . 1 . . 4 . . . . . 1 AOE 97 | . . . 33 13 13 38 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Total 5259 | 66 305 259 455 874 424 620 2 1127 821 306 Wait 673 | 3 82 27 21 21 10 133 . 182 187 7 Move 4222 | 44 205 179 405 719 376 449 1 940 624 280 Hop . | . . . . . . . . . . . Pick Up 40 | 8 6 5 1 7 5 6 . . . 2 Fast Attach 27 | 3 . . 1 8 4 8 . 1 1 1 Attach 16 | 4 . 2 . 4 3 . . . . 3 Detach 7 | . . . . 2 2 1 . . 1 1 Swap 57 | . 3 14 10 17 2 3 . 2 1 5 Drop 42 | . 2 11 3 12 2 10 . 1 1 . Fire 174 | 4 7 21 13 84 20 10 1 1 6 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 5) 381 | -10/Materials | Discovered new exit (range 14) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x2 759 | -9/Materials | Discovered new exit (range 12) 771 | -9/Materials | Identified exit to Mines 772 | -9/Materials | Entered Mines 867 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 923 | -9/Mines | Build established: Scavenger-Skirmisher 959 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1102 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1195 | -9/Mines | Learned Materials security intel 1315 | -9/Mines | Discovered new exit (range 15) 1328 | -9/Mines | Learned 2 Materials zone layouts 1330 | -9/Mines | Identified exit to Materials 1333 | -9/Mines | Entered Materials 1333 | -8/Materials | Evolved 2 slots: Utility x2 1868 | -8/Materials | Discovered new exit (range 5) 1874 | -8/Materials | Identified exit to Storage 2599 | -8/Materials | Discovered new exit (range 15) 2617 | -8/Materials | Identified exit to Factory 2619 | -8/Materials | Entered Factory 2619 | -7/Factory | Evolved 2 slots: Utility x2 2832 | -7/Factory | Build established: Mutant 3147 | -7/Factory | Discovered new exit (range 15) 3165 | -7/Factory | Identified exit to Factory 3216 | -7/Factory | Entered another Factory area 3216 | -6/Factory | Evolved 2 slots: Propulsion x2 3783 | -6/Factory | Discovered new exit (range 14) 3810 | -6/Factory | Identified exit to Lower Caves 3923 | -6/Factory | Entered Lower Caves 3924 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3926 | -6/Lower Caves | Identified exit to Zion 3927 | -6/Lower Caves | Entered Zion 3950 | -6/Zion | Build established: Scavenger-Mutant 4003 | -6/Zion | System corruption cleaned by Quarantine Array 4416 | -6/Zion | Learned location of Armory (-4) 4553 | -6/Zion | Met Imprinter 4566 | -6/Zion | Imprinted 4568 | -6/Zion | Declared Zion's savior 4822 | -6/Zion | Discovered new exit (range 16) 4852 | -6/Zion | Identified exit to Proximity Caves 4871 | -6/Zion | Entered Proximity Caves 4871 | -5/Proximity Caves | Accompanied by 4 allies 5403 | -5/Proximity Caves | Discovered new exit (range 13) 5415 | -5/Proximity Caves | Learned Factory terminal intel 5428 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5478 | -5/Proximity Caves | Identified exit to Factory 5579 | -5/Proximity Caves | Entered Factory 5579 | -5/Factory | Accompanied by 4 allies 5579 | -5/Factory | Evolved 2 slots: Weapon x2 5580 | -5/Factory | Identified exit to Extension 5581 | -5/Factory | Loaded intel: 27 terminal locations 5971 | -5/Factory | Garrison activated, responded to threat 6004 | -5/Factory | Build established: Tank 6007 | -5/Factory | Spotted B-75 Beast 6009 | -5/Factory | Self-destructed Last Messages --------------- Engine. 05985_ R-10 Processor destroyed. 05986_ >> DECODED: Ambush Trap location. 05986_ G-50 Soldier destroyed. 05989_ R-10 Processor collects Carbon-fiber Leg. 05989_ G-67 Veteran destroyed. 05991_ Chain reaction triggered in Lgt. Angular Momentum Engine. 05991_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 05991_ Garrison Access disabled. 05991_ Relay Coupler [Sentry] tumbles out of Garrison Access. 05994_ S-27 Virus destroyed. 05994_ Switching to secondary target: G-50 Soldier. 05994_ G-50 Soldier destroyed. 06002_ Acquired 153 matter. 06006_ >> DECODED: Adv. Cooling System location. 06006_ Acquired 9 matter. 06008_ U-05 Engineer lays Concrete. 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Gauss Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunForceTelecube Manual? 0 Play Time 01:24:45 Cumulative 230.9 hours Start 2025.08.15 @ 17:44:14 End 2025.08.17 @ 19:00:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2b505ca-5d1c-4aba-818d-6f13c79ad44a