Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 00:24:37 Player: nado Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (148) 740 Value Destroyed (5566) 5566 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (1913) 1913 TOTAL SCORE: 14439 Bonus ------- Follower Combat Kills 613 Awakened Behemoth Slayer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 60/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Sensor Array Improved Recalibrator Heavy Missile Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Enhanced Autogun > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System Advanced Cooling System Energy Well High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Improved Particle Charger Phase Shifter Improved Medium Armor Plating Layered Medium Armor Plating High-powered Tractor Beam Improved Recalibrator Proton Cannon Proton Cannon Phase Cannon Gauss Rifle Gauss Cannon Slug Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Missile Launcher Heavy Missile Launcher CR-A16's Behemoth Slayer DRS Beacon [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . Utility 6 | . . . . . 2 1 . . . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 106 | . 9 . . 5 30 8 10 1 2 1 12 2 3 1 11 11 Power 14 | . 2 . . 1 4 . 1 . . . 2 . . . 2 2 Engine 10 | . 2 . . 1 2 . 1 . . . 2 . . . 2 . Core 3 | . . . . . 2 . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 27 | . 2 . . . 9 1 3 . . . 4 1 2 . 4 1 Treads 27 | . 2 . . . 9 1 3 . . . 4 1 2 . 4 1 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 43 | . 4 . . 1 12 4 5 . 1 . 4 . 1 . 3 8 Device 21 | . 2 . . 1 2 2 4 . . . 4 . . . 2 4 Storage 4 | . 2 . . . . 1 . . 1 . . . . . . . Processor 3 | . . . . . 1 1 . . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . . . . . Protection 14 | . . . . . 8 . 1 . . . . . 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 22 | . 1 . . 3 5 3 1 1 1 1 2 1 . 1 2 . Energy Gun 1 | . . . . . 1 . . . . . . . . . . . Energy Cannon 4 | . . . . . . . 1 . . . 1 . . 1 1 . Ballistic Gun 10 | . 1 . . 3 3 3 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 . 1 . . . . . Launcher 4 | . . . . . 1 . . 1 . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 2 . . . . . . . . 1 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . System Corruption 2 | . . . . . 2 . . . . . . . . . . . Parts Lost 66 | . 2 . . 1 12 5 7 . . . 5 2 2 . 10 20 Power 11 | . . . . 1 3 . 1 . . . . . . . 2 4 Propulsion 24 | . 1 . . . 3 2 1 . . . 4 2 1 . 5 5 Utility 20 | . . . . . 3 . 4 . . . . . 1 . 3 9 Weapon 11 | . 1 . . . 3 3 1 . . . 1 . . . . 2 Highest Loss Streak 14 | . 2 . . 1 7 2 5 . . . 3 2 2 . 6 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 21 | 6 11 12 24 24 24 24 21 23 24 24 23 22 22 23 21 22 Power 1 | 1 2 3 3 2 1 2 2 2 2 2 1 2 2 2 . . Propulsion 4 | 4 4 3 5 5 4 6 5 7 7 7 4 1 2 3 2 . Utility 9 | . 2 5 11 12 11 9 9 9 8 8 8 10 9 9 8 11 Weapon 6 | 1 1 1 4 4 6 6 4 5 6 7 8 9 9 9 9 10 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 41 | . 6 . . . 14 . . 1 2 . 4 . . . . 14 Power 4 | . . . . . 3 . . . 1 . . . . . . . Propulsion 4 | . 2 . . . 2 . . . . . . . . . . . Utility 15 | . 2 . . . 3 . . . . . 1 . . . . 9 Weapon 18 | . 2 . . . 6 . . 1 1 . 3 . . . . 5 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 71 97 98 99 99 100 98 100 99 99 99 81 96 87 Engine 9 | . 14 14 14 13 4 7 6 7 7 7 12 13 13 13 12 3 Treads 25 | . 3 28 28 28 26 30 29 30 30 30 25 25 25 26 25 17 Leg 1 | . 24 . . . . . . . . . . . . . . . Device 14 | . 13 14 14 14 9 9 13 15 15 15 19 20 20 20 18 25 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 4 Processor 4 | . . . . . . 12 8 7 7 7 6 6 6 6 6 5 Protection 5 | . . . . . 11 7 7 7 7 7 6 6 5 6 6 6 Energy Gun 1 | . . . . . 6 3 . . . . . . . . . . Energy Cannon 3 | . . . . . . . 5 7 6 7 5 6 6 . 9 10 Ballistic Gun 13 | . 28 28 . 25 19 18 16 11 6 7 4 . . . . 4 Ballistic Cannon 2 | . . . . . . . . . 3 6 7 12 13 1 7 . Peak Build Rating 93 | 6 10 12 11 14 31 41 41 39 39 41 56 56 58 58 64 93 Average Rating 35 | 6 9 10 10 13 26 36 37 38 38 39 52 55 57 46 56 77 On Entrance 33 | 6 6 10 12 11 14 31 36 38 39 39 39 56 56 58 58 64 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 145 | 11 89 88 86 90 107 105 108 112 112 112 137 137 137 136 136 145 Greatest Support 127 | 20 40 40 40 40 60 80 80 80 80 80 80 80 88 88 113 127 Greatest Overweight (x) 5 | . 4 2 2 2 5 1 1 1 1 1 1 1 2 1 1 2 Average Overweight (x) 1 | . 2 2 2 2 1 1 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 13 22 25 25 25 25 25 25 25 25 25 25 24 25 25 25 Average Carried 22 | 6 11 12 24 24 24 24 21 24 24 25 24 23 23 24 22 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 10 22 25 25 25 25 24 25 25 25 25 23 24 24 21 5 Class Distribution -------------------- 35% | Scavenger-Tank 29% | Scavenger-Skirmisher 19% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4576 | 200 279 38 26 152 967 347 520 199 123 50 539 226 264 . 399 247 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5891 | . 447 36 . 137 1838 553 542 145 . . 592 211 181 . 299 910 Parts 288 | . 28 6 . 12 98 26 12 6 . . 26 11 4 . 21 38 Haulers Intercepted 5 | . 2 . . . 3 . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . 2 . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . 8 5 3 11 . 11 8 . 16 . Prevented 2 | . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 128 | . 10 2 . 3 36 10 10 6 . . 10 7 4 . 11 19 Melee 1 | . . . . . . . . . . . . . . . 1 . Guns 71 | . 10 2 . 3 36 10 5 1 . . 2 . . . . 2 Cannons 33 | . . . . . . . 5 . . . 8 3 3 . 2 12 AOE 17 | . . . . . . . . 5 . . . 3 . . 6 3 Classes Destroyed 15 | . 4 . . 1 2 2 . . . . 2 . 1 . 1 2 Worker 1 | . . . . . . . . . . . . . . . . 1 Builder 3 | . 1 . . . . . . . . . 1 . . . . 1 Hauler 5 | . 2 . . . 3 . . . . . . . . . . . Recycler 7 | . . . . 1 3 2 . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . Watcher 2 | . . . . . 1 . . . . . 1 . . . . . Swarmer 42 | . 3 2 . 3 10 1 1 3 . . 1 7 . . 6 5 Grunt 45 | . 7 . . . 17 4 5 2 . . 2 . . . 1 7 Brawler 5 | . . . . . . 1 3 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 14 | . . . . . 9 . 1 . . . 2 . 1 . 1 . Hunter 6 | . . . . . . . . . . . . . 2 . 2 2 Programmer 13 | . . . . . . 4 . . . . 4 . 1 . . 4 Behemoth 1 | . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 4 1 . 3 8 4 3 3 . . 3 4 2 . 6 7 Combat Bots Only 7 | . 3 1 . 2 7 3 3 3 . . 2 4 2 . 6 6 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 1 1 . . 3 3 1 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 . . . 3 . . 2 2 Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1074 | . 55 14 . 16 225 59 39 14 . 1 87 35 82 . 104 343 Missed 273 | . 14 7 . 2 50 18 11 3 . . 26 10 23 . 23 86 Hits 801 | . 41 7 . 14 175 41 28 11 . 1 61 25 59 . 81 257 Melee 3 | . . . . . . . 3 . . . . . . . . . Projectile 798 | . 41 7 . 14 175 41 25 11 . 1 61 25 59 . 81 257 AOE 3 | . . . . . . 2 . . . . 1 . . . . . Critical Strikes 27 | . . . . . 5 3 2 1 . . 4 1 4 . 3 4 Part Disruptions 2 | . . . . . . 1 . . . . . . . . . 1 Damage Taken 12119 | . 461 49 . 113 2456 913 554 227 . 28 934 220 428 . 1194 4542 Core 1636 | . 56 6 . 10 241 46 41 45 . . 25 19 67 . 79 1001 Absorbed by Shields 979 | . . . . . . . . . . . 285 150 259 . 285 . Reduced by Siege Mode 148 | . . . . . . . . . . . . . . . . 148 Ignored by Resistances 40 | . . . . . . . . . . . . . . . . 40 Regen/Repaired (Parts) 623 | . . . . . 623 . . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 71 56 . . . . 81 . . . . 77 . Volleys Fired 370 | . 44 3 . 11 108 27 29 12 . 4 42 11 14 . 16 49 Largest 3 | . 2 2 . 2 3 3 3 3 . 1 3 3 3 . 3 3 Hottest 205 | . 40 40 . 43 102 102 125 139 . 75 170 170 170 . 170 205 Shots Fired 956 | . 88 8 . 22 314 84 89 18 . 4 109 26 41 . 34 119 Gun 635 | . 88 8 . 22 313 84 64 6 . . 22 . . . . 28 Cannon 301 | . . . . . . . 25 4 . 4 87 25 41 . 30 85 Launcher 20 | . . . . . 1 . . 8 . . . 1 . . 4 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 669 | . 88 8 . 22 253 73 64 6 . . 69 15 27 . 16 28 Thermal 261 | . . . . . 60 11 25 4 . 4 40 10 14 . 8 85 Explosive 19 | . . . . . . . . 8 . . . 1 . . 4 6 Electromagnetic 7 | . . . . . 1 . . . . . . . . . 6 . Robot Hit Streak 24 | . 9 2 . 3 24 10 22 8 . . 11 9 4 . 3 16 Robot Miss Streak 6 | . 4 2 . 5 4 2 2 1 . . 4 3 6 . 4 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . Secondary Targets 8 | . 3 . . . 5 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . Shots Hit Robots 578 | . 62 3 . 9 224 49 61 9 . . 56 9 17 . 16 63 Core Hits 284 | . 23 2 . 4 94 23 19 12 . . 24 8 5 . 16 54 Critical Kills 8 | . . . . . 3 . . . . . 2 . 1 . . 2 Critical Parts Destroyed 2 | . . . . . . . 1 . . . 1 . . . . . Critical Strikes 19 | . . . . . 10 . 2 . . . 3 . 2 . . 2 Burn 7 | . . . . . 7 . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . 1 . . 2 Destroy 8 | . . . . . 3 . 2 . . . 3 . . . . . Blast 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 5 | . . . . . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . 5 . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15130 | . 671 46 . 151 3149 912 1277 716 . . 1696 435 553 . 1144 4380 Guns 6161 | . 654 29 . 132 3071 871 784 75 . . 235 . . . . 310 Cannons 4550 | . . . . . . . 493 54 . . 1392 278 553 . 282 1498 Explosions 4065 | . . . . . 22 . . 586 . . . 157 . . 756 2544 Melee 96 | . . . . . . . . . . . . . . . 96 . Ramming 258 | . 17 17 . 19 56 41 . 1 . . 69 . . . 10 28 Kinetic 6481 | . 654 29 . 132 2351 755 784 75 . . 1004 55 244 . 88 310 Thermal 4100 | . . . . . 720 116 493 54 . . 623 223 309 . 64 1498 Explosive 4043 | . . . . . . . . 586 . . . 157 . . 756 2544 Electromagnetic 152 | . . . . . 22 . . . . . . . . . 130 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 96 | . . . . . . . . . . . . . . . 96 . Highest Corruption 10 | . 1 1 1 1 2 6 10 10 10 . 5 5 6 6 6 6 Average Corruption 4 | . 1 1 1 1 2 4 9 10 10 . 4 5 5 6 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 380 | . 9 19 4 13 . 43 59 58 3 . 32 29 35 5 53 18 Message Errors 96 | . 1 8 . 3 . 6 16 16 1 . 6 8 10 2 15 4 Matter Fused 96 | . 6 5 2 5 . 15 12 14 . . 10 5 8 1 10 3 Heat Flow Errors 53 | . . 1 1 3 . 8 8 6 1 . 2 7 3 2 9 2 Energy Discharges 36 | . 2 1 . . . 2 9 4 . . 1 1 7 . 7 2 Parts Rejected 4 | . . . . . . 2 . . . . 1 . . . 1 . Parts Fused 4 | . . . . . . . 1 1 . . . . 1 . . 1 Data Loss (minor) 44 | . . 1 . 1 . 3 9 10 1 . 7 5 3 . 3 1 Data Loss (major) 18 | . . 1 1 1 . 2 1 2 . . 3 . 2 . 3 2 Misfires 19 | . . 2 . . . 4 2 3 . . 1 1 . . 4 2 Alerts 5 | . . . . . . 1 1 . . . 1 2 . . . . Weapon Failures 5 | . . . . . . . . 2 . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 149 | . . . . . . . . 12 . . 27 33 43 . 11 23 Projectiles 121 | . . . . . . . . 12 . . 27 33 43 . . 6 Explosions 28 | . . . . . . . . . . . . . . . 11 17 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . 1 1 . . . . 9 2 1 . . . Impact 2 | . . . . . 1 1 . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . 9 1 1 . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 246 | . . . . . . . . 54 . . . . . . 2 190 Shots 6 | . . . . . . . . 1 . . . . . . 1 4 Rammed 29 | . 1 1 . 2 10 4 . 1 . . 5 . . . . 5 Targets Rammed 34 | . 2 1 . 2 11 6 . 1 . . 5 . . . 1 5 Kicked 1 | . 1 . . . . . . . . . . . . . . . Crushed 4 | . . . . . 1 2 . . . . . . . . 1 . Highest Temperature 307 | . . 245 69 167 73 210 215 208 240 8 261 250 241 160 252 307 Average Temperature 73 | . . 127 35 86 15 76 80 82 138 4 51 95 76 88 98 86 Received Heat Transfer 2637 | . 207 . . . 1116 177 162 45 . . 150 . 18 . 96 666 Effects 1 | . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 30 | . . . . . . . . . . . . . . . . 30 Longest Duration 30 | . . . . . . . . . . . . . . . . 30 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . 1 . . 1 . Parts Fried 3 | . . . . . . . . . . . . 2 . . 1 . Impact Corruptions 2 | . . . . . . . . . . . 1 1 . . . . Robots Melted 3 | . . . . . . . . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . 2 Parts Melted 17 | . . . . . 4 . . . . . 1 1 1 . . 10 Heat Transferred 7265 | . . . . . 2294 259 703 74 . . 885 350 450 . 100 2150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . . 1 . . . . . 1 . . . . 1 Low Security (%) 98 | 100 100 100 . 100 96 100 . . . . 95 . . . . 98 Level 1 1 | . . . . . 3 . . . . . 4 . . . . 1 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 240 | . 110 115 . 52 225 88 . . . . 214 . . . . 240 Initial 88 | . . . . . . 88 . . . . . . . . . 3 Average 50 | . 21 43 . 1 96 21 . . . . 59 . . . . 48 Influence Increases 4632 | . 328 327 . 97 1059 302 350 140 . 235 677 160 100 . 250 607 Destroy 0b10 Robot/C 3000 | . 200 220 . 80 720 200 200 120 . 140 320 140 80 . 220 360 Destroy 0b10 Robot/NC 110 | . 15 . . 5 35 10 . . . . 30 . . . . 15 Destroy Leader 576 | . 44 30 . 10 178 50 . 20 . 40 84 20 20 . 30 50 Allied During Kill 120 | . . 32 . 2 . . . . . 55 31 . . . . . Successful Hack 106 | . 9 . . . 30 39 . . . . 14 . . . . 14 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . Disable Machine 225 | . . . . . 15 . . . . . 135 . . . . 75 Destroy Structure 150 | . . . . . 6 3 . . . . 63 . . . . 78 Lose Combat Pursuer 315 | . 30 45 . . 75 . 150 . . . . . . . . 15 Influence Decreases 4493 | . 328 254 73 97 864 497 350 140 . 235 475 362 86 14 244 474 Entered New Map 273 | . . . 73 . . 107 . . . . . 76 . 14 . 3 Time Decay 3545 | . 308 254 . 67 619 360 310 140 . 235 405 266 86 . 204 291 Lost Part 502 | . 20 . . 10 112 30 40 . . . 50 20 . . 40 180 Lost Ally 40 | . . . . 20 . . . . . . 20 . . . . . Purge Threat 133 | . . . . . 133 . . . . . . . . . . . Squads Dispatched 23 | . 4 1 . . 2 5 . . . . 7 . . . . 4 Investigation 5 | . 2 . . . 1 . . . . . 2 . . . . . Extermination 10 | . . . . . . 4 . . . . 4 . . . . 2 Reinforcement 7 | . 2 . . . 1 1 . . . . 1 . . . . 2 Assault 1 | . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 14 | . 5 . . . 5 1 . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 232 | . 23 11 . 4 63 18 12 7 . 5 25 7 4 . 11 42 Peak Tracking Total 14 | . 5 3 . 4 8 4 9 3 . 3 4 4 2 . 7 14 Tactical Retreats 13 | . 2 2 . . 4 . 4 . . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . 1 . . . 2 2 . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 16 | . . . . . 1 . . . . . 9 . . . 1 5 Max in Single Turn 1 | . . . . . 1 . . . . . 1 . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 32 | . 7 . 1 . 8 4 . . . . 4 . . 4 1 3 Terminals 20 | . 6 . . . 6 2 . . . . 3 . . . . 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . 1 1 . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 109 | . 17 . 1 . 42 8 . . . . 12 . . 24 1 4 Successful 67 | . 6 . 1 . 30 3 . . . . 1 . . 24 1 1 Failed 42 | . 11 . . . 12 5 . . . . 11 . . . . 3 Catastrophic 7 | . . . . . 2 1 . . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 55 | . 17 . . 1 19 5 . . . . 9 . . . . 4 Terminals 55 | . 16 . . . 21 4 . . . . 10 . . . . 4 Fabricators 2 | . . . . . . 2 . . . . . . . . . . Repair Stations 24 | . . . . . 20 2 . . . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Terminal Hacks 32 | . 2 . 1 . 4 . . . . . . . . 24 1 . Record 6 | . . . 1 . . . . . . . . . . 4 1 . Part Schematic 12 | . . . . . . . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . . 3 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 19 | . . . . . 18 1 . . . . . . . . . . Scan Component 10 | . . . . . 9 1 . . . . . . . . . . Repair 9 | . . . . . 9 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 14 | . 4 . . . 7 1 . . . . 1 . . . . 1 Terminals 13 | . 3 . . . 7 1 . . . . 1 . . . . 1 Botnet 10 | . 3 . . . 4 1 . . . . 1 . . . . 1 Disrupt 1 | . . . . . 1 . . . . . . . . . . . Skim 2 | . . . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 6 . . . 6 4 . . . . 4 . . . . 3 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . . . 9 . . . . . . . . . . . Time 252 | . . . . . 252 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 10 | . . 6 . . . . . . 4 . . . . . . . Largest Group 6 | . . 6 2 2 . . . . 4 4 3 . . . . . Highest-Rated Group 120 | . . 118 47 47 . . . . 120 120 89 . . . . . Highest-Rated Ally 39 | . . 31 31 31 . . . . 39 39 39 . . . . . Total Orders 4 | . . . . . . . . . . . 4 . . . . . EXPLORE 4 | . . . . . . . . . . . 4 . . . . . Ally Attacks 100 | . . 40 . 2 . . . . . 35 23 . . . . . Total Damage 2330 | . . 548 . 15 . . . . . 702 1065 . . . . . Kills 29 | . . 10 . 1 . . . . . 8 10 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 13928 | . . . . . . 843 1465 1733 2601 1611 485 1154 1243 . 1371 1422 Sensors 13755 | . . . . . . 843 1465 1733 2601 1611 485 1154 1243 . 1371 1249 Terrain 1154 | . . . . . . . . . . . . . . . . 1154 Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . 2 2 1 2 . 1 . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 30407 | 2 2087 2564 834 1945 4646 2215 1710 1733 2601 1647 2301 1168 1473 232 1581 1668 Spaces Moved 11039 | 2 606 791 261 594 1545 856 669 695 1079 681 850 469 584 95 614 648 Core 23 | . . . . . . . . . . . . . . . . 23 Treads 10478 | . 70 791 261 594 1545 856 669 695 1079 681 850 469 584 95 614 625 Legs 538 | 2 536 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 320 320 320 240 240 240 240 240 240 240 240 240 240 162 50 Average Speed 254 | 120 317 320 320 320 240 240 240 240 240 240 240 240 240 240 240 217 Slowest Speed 560 | 120 400 320 320 320 560 240 240 240 240 240 240 240 320 240 243 325 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 1 95 99 64 99 92 22 87 78 84 75 21 67 60 69 74 19 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 8 | . 1 1 1 . . . 1 . 2 1 . . . 1 . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 1 . . 1 3 3 1 . 4 7 . 2 . Spaces Dug 19 | . . . . . . . . . . . 8 . . . . 11 Terrain Destroyed 316 | . . . . . . . . 114 . . 49 23 20 . 68 42 Melee . | . . . . . . . . . . . . . . . . . Projectile 98 | . . . . . . . . . . . 26 10 20 . 18 24 AOE 218 | . . . . . . . . 114 . . 23 13 . . 50 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12571 | 1 689 819 263 618 2252 950 723 742 1093 690 1028 488 622 100 679 814 Wait 794 | . 20 13 . . 485 42 9 25 . . 91 2 17 . 14 76 Move 11023 | 1 605 790 260 593 1544 855 668 694 1078 680 849 468 583 94 613 648 Hop . | . . . . . . . . . . . . . . . . . Pick Up 98 | . 4 12 1 3 33 5 3 4 3 1 13 . 2 . 6 8 Fast Attach 37 | . 2 . . . 13 3 . . 4 . 5 . . 2 1 7 Attach 63 | . 3 . . 3 13 7 7 . . . 8 2 2 1 12 5 Detach 11 | . 2 . 2 . . 1 . . . . 2 . . 1 3 . Swap 69 | . 4 . . 3 15 4 7 3 1 4 3 5 4 . 8 8 Drop 65 | . 3 . . 3 30 . . 3 7 1 10 . . 2 . 6 Fire 370 | . 44 3 . 11 108 27 29 12 . 4 42 11 14 . 16 49 Melee 5 | . . . . . . . . . . . . . . . 5 . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 1 | . 1 . . . . . . . . . . . . . . . Crush 32 | . 1 1 . 2 11 6 . 1 . . 5 . . . 1 4 Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Met a group of wandering Federalists 101 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 15) 1232 | -10/Materials | Discovered new exit (range 15) 1440 | -10/Materials | Discovered new exit (range 12) 1615 | -10/Materials | Discovered new exit (range 7) 2090 | -10/Materials | Entered Mines 2241 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2244 | -10/Mines | Discovered new exit (range 5) 2388 | -10/Mines | Discovered new exit (range 6) 2556 | -10/Mines | Learned location of 1 exit from Materials 2608 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2739 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2745 | -10/Mines | Found Prototype Device 2866 | -10/Mines | Learned location of Storage (-9) 3205 | -10/Mines | Met a Derelict testing a Signal Generator 3328 | -10/Mines | Lost 4 allies 3962 | -10/Mines | Discovered new exit (range 10) 4348 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4654 | -10/Mines | Entered Exiles 4654 | -10/Exiles | Accompanied by 2 allies 4703 | -10/Exiles | Discovered new exit (range 15) 4732 | -10/Exiles | Met 8R-AWN 4787 | -10/Exiles | Met EX-HEX 4969 | -10/Exiles | Met EX-DEC 5031 | -10/Exiles | Visited The Gauntlet 5212 | -10/Exiles | Learned location of Zion (-7) 5460 | -10/Exiles | Discovered new exit (range 11) 5488 | -10/Exiles | Entered Mines 5488 | -9/Mines | Accompanied by 2 allies 6069 | -9/Mines | Build established: Scavenger-Mutant 6492 | -9/Mines | Discovered new exit (range 9) 6544 | -9/Mines | Learned location of 1 exit from Materials 6723 | -9/Mines | Discovered new exit (range 16) 6940 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7433 | -9/Mines | Entered Materials 7433 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7434 | -8/Materials | Identified exit to Factory 7835 | -8/Materials | Destroyed 7 combat bots 8071 | -8/Materials | Build established: Scavenger-Tank 8178 | -8/Materials | Discovered exit to Factory (range 3) 8397 | -8/Materials | Lost 7 parts (1p3n1u2w) 9882 | -8/Materials | Repaired Lgt. Treads 9915 | -8/Materials | Repaired Hvy. Assault Rifle 9943 | -8/Materials | Repaired Lgt. Treads 9970 | -8/Materials | Repaired Lgt. Treads 9997 | -8/Materials | Repaired Lgt. Treads 10119 | -8/Materials | Repaired Hvy. Assault Rifle 10146 | -8/Materials | Repaired Lgt. Treads 10186 | -8/Materials | Repaired Lgt. Armor Plating 10220 | -8/Materials | Repaired Hvy. Assault Rifle 12079 | -8/Materials | Entered Factory 12079 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12080 | -7/Factory | Identified Exp. Sensor Array 12367 | -7/Factory | Build established: Scavenger-Skirmisher 13506 | -7/Factory | Build established: Scavenger-Gunner 14011 | -7/Factory | Discovered new exit (range 15) 14074 | -7/Factory | Identified exit to Lower Caves 14294 | -7/Factory | Entered Lower Caves 14574 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14637 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 14703 | -7/Lower Caves | System corruption reached 10% 14937 | -7/Lower Caves | Learned Factory terminal intel 15030 | -7/Lower Caves | Build established: Scavenger-Skirmisher 15931 | -7/Lower Caves | Discovered new exit (range 11) 15969 | -7/Lower Caves | Found DRS Beacon 16002 | -7/Lower Caves | Identified exit to Lower Caves 16004 | -7/Lower Caves | Entered another Lower Caves area 16038 | -7/Lower Caves | Discovered new exit (range 8) 16052 | -7/Lower Caves | Identified exit to Factory 16072 | -7/Lower Caves | Identified exit to Zion 16546 | -7/Lower Caves | Learned 4 Factory zone layouts 17044 | -7/Lower Caves | Encountered a Warlord checkpoint 17737 | -7/Lower Caves | Entered Zion 17756 | -7/Zion | Given A8's code to call for help 17821 | -7/Zion | System corruption cleaned by Quarantine Array 18041 | -7/Zion | Discovered new exit (range 15) 18144 | -7/Zion | Gained Derelict followers 18255 | -7/Zion | Identified exit to Proximity Caves 18514 | -7/Zion | Learned location of Data Miner (-6) 18802 | -7/Zion | Received a visual enhancement algorithm 18949 | -7/Zion | Given the Hacking Drone Bay 19245 | -7/Zion | Learned Factory emergency access door positions 20286 | -7/Zion | Found CR-A16's Pointy Stick 20338 | -7/Zion | Entered Proximity Caves 20338 | -6/Proximity Caves | Accompanied by 4 allies 20410 | -6/Proximity Caves | Spotted B-75 Beast 21125 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21397 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21985 | -6/Proximity Caves | Entered Factory 21985 | -6/Factory | Accompanied by 3 allies 21985 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 21988 | -6/Factory | Loaded intel: 25 terminal locations 22319 | -6/Factory | Build established: Scavenger-Tank 22528 | -6/Factory | Lost 3 allies 22593 | -6/Factory | Lost 3 parts (2n1w) 23001 | -6/Factory | Discovered new exit (range 7) 23016 | -6/Factory | Identified exit to Factory 23196 | -6/Factory | Allied Derelicts emerged from ambush trap array 23731 | -6/Factory | Discovered new exit (range 11) 23780 | -6/Factory | Identified exit to Lower Caves 24286 | -6/Factory | Entered Lower Caves 24432 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 24731 | -6/Lower Caves | Encountered a Warlord checkpoint 25178 | -6/Lower Caves | Discovered new exit (range 12) 25198 | -6/Lower Caves | Identified exit to Lower Caves 25454 | -6/Lower Caves | Entered another Lower Caves area 26291 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 26456 | -6/Lower Caves | Discovered new exit (range 6) 26465 | -6/Lower Caves | Identified exit to Data Miner 26927 | -6/Lower Caves | Entered Data Miner 26929 | -6/Data Miner | Discovered new exit (range 6) 26946 | -6/Data Miner | Identified exit to Proximity Caves 26977 | -6/Data Miner | Met Data Miner 27025 | -6/Data Miner | Learned location of Section 7 (-2) 27025 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27063 | -6/Data Miner | Received God Mode back door access code from Data Miner 27159 | -6/Data Miner | Entered Proximity Caves 27633 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27755 | -5/Proximity Caves | Lost 4 parts (2p1n1u) 27988 | -5/Proximity Caves | Found Alien Artifact 27988 | -5/Proximity Caves | Identified Dimensional Node Initializer 27988 | -5/Proximity Caves | Initialized slip node 28560 | -5/Proximity Caves | Spotted B-75 Beast 28612 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 28621 | -5/Proximity Caves | Destroyed B-75 Beast 28640 | -5/Proximity Caves | Lost 6 parts (4n2u) 28740 | -5/Proximity Caves | Entered Factory 28740 | -5/Factory | Evolved 2 slots: Utility x2 29154 | -5/Factory | Build established: Scavenger-Skirmisher 29514 | -5/Factory | Lost 3 parts (1p1n1u) 29804 | -5/Factory | Discovered new exit (range 7) 29821 | -5/Factory | Identified exit to Upper Caves 30099 | -5/Factory | Build established: Skirmisher 30375 | -5/Factory | Cargo convoy interrupted 30394 | -5/Factory | Incoming assault squad redirected 30398 | -5/Factory | Core integrity fell below 50% 30403 | -5/Factory | Core integrity fell below 20% 30408 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 30395_ Slug penetrates H-66 Slayer. 30395_ Penetrated by Slug. 30395_ Imp. Cooling System destroyed. 30396_ U-05 Engineer lays Concrete. 30396_ Slammed into H-66 Slayer. 30397_ U-05 Engineer lays Concrete. 30397_ Penetrated by Slug. 30398_ U-05 Engineer lays Concrete. 30399_ Acquired 20 matter. 30399_ U-05 Engineer lays Concrete. 30400_ Imp. Signal Interpreter destroyed. 30400_ Penetrated by Slug. 30400_ Pressure Siphon disabled. 30400_ U-05 Engineer lays Concrete. 30402_ Penetrated by Slug. 30402_ Slug penetrates Pressure Siphon. 30402_ Pressure Siphon disabled. 30402_ Penetrated by Slug. 30403_ U-05 Engineer lays Concrete. 30405_ M-13 Machinist repairs R-10 Processor Com. Wheel. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????????# # | | ?????????????????????????????????????####### # | | ????????????????????????????????? # | | ???????????????????????????????? + | | ?????????????????????????????????"" 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A s s i | | ??????????? h#######################x | | ???????????????????????? ?????????###^ | | ?????????????????????"?????????#??# # !!! | | ?????????????????????????? ??????## * !! | | ?????????????????????????????????# *% ! | | ?????????????????? ????????###?#?# [%[*[ | | ?????????????????????????????????## *[]] ! | | ????????????????????? ?????????#### ][![[ ###### | | ?????????????????????????"????## " !&]!%!] #??# | | ?????????????????????????? ????# # ] !!! #??# | | ?????????????????????"???????#?#?# !]!! #??? | | ???????????????????????????#?????# ]* #??? | | ??????????????????????????????#??# #??# | | ?????????????????????????????#???# #??? | | ???????????????????????????????? # #??? | | ?????????????????????????????????# #??? | | ???????????????????????????????"?# #??? | | ????????????????????????????????## #??? | | ??????????????????????????? ?????# #??? | | ?????????????????????????????????# #??? | | ???????????????????????? ????????##############?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 34 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -8/Materials Hvy. Assault Rifle | 36% | -8/Materials Lgt. Treads | 74% | -8/Materials Lgt. Treads | 32% | -8/Materials Lgt. Treads | 49% | -8/Materials Hvy. Assault Rifle | 23% | -8/Materials Lgt. Treads | 62% | -8/Materials Lgt. Armor Plating | 60% | -8/Materials Hvy. Assault Rifle | 57% | -8/Materials Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatMetafiberDoublenader Manual? 0 Play Time 02:32:15 Cumulative 150.0 hours Start 2025.06.01 @ 20:17:33 End 2025.06.02 @ 00:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 48 Gallery% 42 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37a96235-83df-4a9f-97b0-565d74045cf6