Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 22:15:14 Player: Archivar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (2124) 2124 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (914) 914 TOTAL SCORE: 8163 Bonus ------- High Alert Combat Kills 214 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 161/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Advanced Transmission Jammer Improved Cloaking Device Improved Cloaking Device Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Reaction Control System > --- WEAPON ----------- High-powered Shotgun Flak Gun Flak Gun > --- INVENTORY -------- Nuclear Core Improved Aluminum Leg High-capacity Battery Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Flak Gun Flak Gun Improved Datajack Katana [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Impulse Thruster Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Slots Evolved 12 | . . 2 2 2 . 2 2 2 . Power 2 | . . . . 1 . 1 . . . Propulsion 4 | . . 2 . . . . 1 1 . Utility 2 | . . . 1 . . 1 . . . Weapon 4 | . . . 1 1 . . 1 1 . Parts Attached 84 | 6 11 4 28 . 4 25 3 3 . Power 10 | 1 . 1 4 . . 3 1 . . Engine 7 | 1 . 1 3 . . 2 . . . Core 3 | . . . 1 . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 2 10 . 4 8 . 1 . Treads . | . . . . . . . . . . Leg 24 | 2 . 2 10 . 4 6 . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight 2 | . . . . . . 1 . 1 . Utility 21 | 1 7 . 4 . . 6 1 2 . Device 8 | . 1 . 2 . . 2 1 2 . Storage 7 | 1 2 . 2 . . 2 . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 5 | . 4 . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 4 1 10 . . 8 1 . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 2 1 9 . . 1 1 . . Ballistic Cannon 4 | . . . . . . 4 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 1 . . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . 1 . 1 . . 1 . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . . Parts Lost 18 | . . . 9 . . 8 . 1 . Power 5 | . . . 2 . . 3 . . . Propulsion 7 | . . . 5 . . 1 . 1 . Utility 4 | . . . 2 . . 2 . . . Weapon 2 | . . . . . . 2 . . . Highest Loss Streak 7 | . . . 7 . . 4 . 1 . To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 60 | . 98 88 97 . 16 15 4 3 . Engine 6 | . 14 9 8 . . 1 . . . Leg 20 | . 28 34 34 . 16 3 . . . Device 3 | . 1 . 8 . . . . . . Storage 11 | . 17 22 17 . . 2 . . . Protection 1 | . 7 . . . . . . . . Ballistic Gun 15 | . 27 22 25 . . . 2 . . Peak Build Rating 29 | 6 7 11 29 1 17 23 21 15 3 Average Rating 12 | 3 6 8 21 1 8 8 5 6 3 On Entrance 4 | . 6 7 11 1 1 1 12 . 3 Naked Turns 488 | . . . 17 2 13 238 85 62 71 Heaviest Build 41 | 14 16 17 41 . . 17 4 . . Greatest Support 72 | 20 20 40 55 3 72 36 6 7 3 Greatest Overweight (x) 4 | . . . . . . 4 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 5 5 5 5 5 5 Most Carried 10 | 5 8 8 10 5 5 5 3 5 5 Average Carried 5 | 3 6 7 6 5 4 2 1 3 5 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 5 8 7 5 5 5 2 1 5 5 Class Distribution -------------------- 71% | Mutant 26% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Matter Collected 1838 | 250 14 182 985 . 4 377 26 . . Remotely . | . . . . . . . . . . Salvage Created 2266 | . 14 182 1414 . . 630 26 . . Parts 122 | . 2 14 74 . . 30 2 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Combat Hostiles Destroyed 45 | . . 4 28 . . 12 1 . . Melee 6 | . . . . . . 5 1 . . Guns 32 | . . 4 28 . . . . . . Cannons 5 | . . . . . . 5 . . . Classes Destroyed 11 | . 1 2 4 . . 4 . . . Worker 5 | . 1 . 2 . . 2 . . . Builder 1 | . . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . Swarmer 5 | . . . . . . 4 1 . . Grunt 25 | . . 2 18 . . 5 . . . Sentry 9 | . . 2 6 . . 1 . . . Specialist 2 | . . . 2 . . . . . . Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . . . 2 . . . Heavy 1 | . . . 1 . . . . . . Best Kill Streak 7 | . 1 4 7 . . 5 1 . . Combat Bots Only 6 | . . 4 6 . . 3 1 . . Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Hostile Shots Fired 680 | . . 13 207 . 19 243 73 22 103 Missed 258 | . . 3 61 . 7 96 35 11 45 Damage Taken 6766 | . . 126 2309 . 334 2220 566 251 960 Core 3149 | . . 15 353 . 245 843 529 204 960 Absorbed by Shields 62 | . . . . . . . . . 62 Redirected to Shielding 35 | . . . . . . 35 . . . Regen/Repaired (Parts) 20 | . . 20 . . . . . . . Core Remaining (%) 63 | 100 100 96 35 . 65 . 47 . . Volleys Fired 100 | . 1 9 72 . . 18 . . . Largest 3 | . 2 2 3 . . 3 . . . Hottest 144 | . 40 40 84 . . 144 . . . Shots Fired 268 | . 3 18 213 . . 34 . . . Gun 234 | . 3 18 213 . . . . . . Cannon 34 | . . . . . . 34 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 268 | . 3 18 213 . . 34 . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 1 8 13 . . 4 . . . Robot Miss Streak 5 | . 2 1 5 . . 4 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 197 | . 1 13 145 . . 38 . . . Core Hits 133 | . 1 8 105 . . 18 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 4 | . . . . . . 4 . . . Blast 3 | . . . . . . 3 . . . Smash 1 | . . . . . . 1 . . . Melee Attacks 29 | . . . . . . 29 . . . Impact 13 | . . . . . . 13 . . . Slashing 15 | . . . . . . 15 . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4269 | . 12 168 2548 . . 1528 7 6 . Guns 2726 | . 12 168 2546 . . . . . . Cannons 539 | . . . . . . 539 . . . Explosions . | . . . . . . . . . . Melee 975 | . . . . . . 975 . . . Ramming 29 | . . . 2 . . 14 7 6 . Kinetic 3265 | . 12 168 2546 . . 539 . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 466 | . . . . . . 466 . . . Slashing 509 | . . . . . . 509 . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 4 . 2 . . 1 . 1 1 Average Corruption 1 | . 3 . 2 . . 1 . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . 3 . . . . 2 . . 1 Message Errors 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . 1 . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (major) 1 | . 1 . . . . . . . . Misfires 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 247 | . . . . . . 247 . . . Projectiles 31 | . . . . . . 31 . . . Explosions . | . . . . . . . . . . Melee 216 | . . . . . . 216 . . . Knockbacks 11 | . . . . . . 11 . . . Impact 4 | . . . . . . 4 . . . Kinetic 6 | . . . . . . 6 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 11 | . . . . . . 5 3 3 . Shots . | . . . . . . . . . . Rammed 6 | . . . . . . 4 1 1 . Targets Rammed 10 | . . . 2 . . 6 1 1 . Kicked 4 | . . . 2 . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 511 | . 240 . 317 . . 511 . . 24 Average Temperature 101 | . 131 . 57 . . 278 . . 13 Received Heat Transfer 1849 | . . 63 909 . 36 627 27 54 133 Effects 4 | . . . 2 . . 2 . . . Energy Bleed 1 | . . . 1 . . . . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 4 | . . . . . . 4 . . . Impact Corruptions 6 | . . . . . . 6 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Peak Influence 675 | . 22 124 675 282 212 496 547 376 263 Initial 282 | . . 9 52 282 197 111 242 267 263 Average 230 | . 2 85 373 282 200 203 335 305 263 Maximum Alert Level 2 | . . . 2 1 1 2 2 1 1 Low Security (%) 47 | 100 100 100 21 . 75 48 . . . Level 1 32 | . . . 26 100 24 48 64 100 100 Level 2 19 | . . . 51 . . 3 35 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 1 7 . 1 10 . 1 . Investigation 1 | . . . . . . . . 1 . Extermination 2 | . . . . . . 2 . . . Reinforcement 8 | . . 1 4 . 1 2 . . . Assault 2 | . . . 1 . . 1 . . . Garrison 7 | . . . 2 . . 5 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Distress Signals 5 | . . . 3 . . 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 1 4 56 . 3 37 22 8 11 Peak Tracking Total 11 | . 1 2 11 . 3 9 11 7 11 Tactical Retreats 14 | . . . 3 . 1 6 4 . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Traps Triggered 6 | . 2 . . . . . 2 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Machines Disabled 1 | . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Machines Accessed 10 | . 1 1 4 1 . 1 1 1 . Terminals 5 | . 1 . 3 1 . . . . . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 2 | . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 20 | . 3 3 8 1 . 2 1 2 . Successful 12 | . 1 2 6 1 . 1 . 1 . Failed 8 | . 2 1 2 . . 1 1 1 . Catastrophic 2 | . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 11 | . 3 . 7 1 . . . . . Fabricators 3 | . . . . . . 2 1 . . Repair Stations 4 | . . 3 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 8 | . 1 . 6 1 . . . . . Record 4 | . 1 . 3 . . . . . . Open DSF 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 3 . . 1 1 1 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Turns Passed 2867 | 85 365 312 955 2 98 641 152 186 71 Spaces Moved 2586 | 71 243 174 458 3 85 711 341 409 91 Core 940 | 26 . . 35 3 23 478 165 119 91 Treads . | . . . . . . . . . . Legs 1023 | 45 243 174 423 . 62 76 . . . Wheels . | . . . . . . . . . . Hover 4 | . . . . . . 4 . . . Flight 619 | . . . . . . 153 176 290 . Fastest Speed 35 | 50 120 120 50 50 50 35 35 40 50 Average Speed 75 | 94 120 120 113 50 101 58 42 42 50 Slowest Speed 250 | 120 120 120 120 50 120 250 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 5 32 21 53 . 72 24 17 13 23 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . . . . . 11 . . . Melee . | . . . . . . . . . . Projectile 11 | . . . . . . 11 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Gar Total 3280 | 89 315 262 760 2 100 868 349 419 116 Wait 281 | . 46 58 129 . . 43 . . 5 Move 2573 | 70 242 173 457 2 84 706 340 408 91 Hop 2 | . . . . . . 2 . . . Pick Up 102 | 12 9 10 36 . 5 23 2 5 . Fast Attach . | . . . . . . . . . . Attach 56 | 6 6 3 6 . 4 25 3 3 . Detach 5 | . 1 . . . 2 . . 2 . Swap 28 | . 5 1 22 . . . . . . Drop 74 | 1 5 8 36 . 5 16 3 . . Fire 100 | . 1 9 72 . . 18 . . . Melee 29 | . . . . . . 29 . . . Ram 6 | . . . . . . 4 1 1 . Kick 4 | . . . 2 . . 2 . . . Crush . | . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . 20 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 13) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x2 660 | -9/Materials | Repaired Ion Engine 694 | -9/Materials | Discovered new exit (range 12) 731 | -9/Materials | Discovered new exit (range 15) 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1172 | -8/Materials | Build established: Scavenger-Tank 1502 | -8/Materials | Garrison activated, responded to threat 1563 | -8/Materials | First assault squad dispatched 1650 | -8/Materials | Garrison activated, responded to threat 1703 | -8/Materials | Core integrity fell below 50% 1709 | -8/Materials | Discovered new exit (range 16) 1718 | -8/Materials | Entered Factory 1718 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1720 | -7/Factory | Identified exit to DSF 1720 | -7/Factory | Entered DSF 1728 | -7/DSF | Lost 7 parts (1p5n1u) 1791 | -7/DSF | Additional patrols routed to DSF 1810 | -7/DSF | Discovered new exit (range 13) 1818 | -7/DSF | Entered Factory 1818 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1846 | -6/Factory | Discovered new exit (range 3) 1931 | -6/Factory | Garrison activated, responded to threat 1965 | -6/Factory | Build established: Mutant 2057 | -6/Factory | Lost 4 parts (1p2u1w) 2179 | -6/Factory | Garrison activated, responded to threat 2236 | -6/Factory | Core integrity fell below 50% 2321 | -6/Factory | Core integrity fell below 20% 2457 | -6/Factory | Discovered new exit (range 6) 2459 | -6/Factory | Entered another Factory area 2459 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2604 | -5/Factory | Core integrity fell below 50% 2608 | -5/Factory | Discovered new exit (range 5) 2611 | -5/Factory | Entered another Factory area 2611 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2794 | -4/Factory | Identified exit to Garrison 2797 | -4/Factory | Entered Garrison 2835 | -4/Garrison | Spotted B-86 Titan 2839 | -4/Garrison | Triggered checkpoint 2839 | -4/Garrison | Triggered checkpoint 2844 | -4/Garrison | Core integrity fell below 50% 2847 | -4/Garrison | Triggered checkpoint 2854 | -4/Garrison | Core integrity fell below 20% 2868 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02844_ Knocked back. 02844_ Slug penetrates Wall. 02847_ Beams of light sweep through the air. An alarm sounds. 02847_ Penetrated by Slug. 02847_ Critical hit (Burn: +50). 02850_ Triggered Stasis Trap. 02850_ A bubble of rippling energy engulfs the area. 02850_ Field strength at 94. 02851_ Field strength at 88. 02852_ Field strength at 82. 02853_ Field strength at 76. 02853_ Slug penetrates Reinforced Barrier. 02854_ Field strength at 61. 02855_ Field strength at 34. 02856_ Field strength at 10. 02857_ Stasis field depleted. 02865_ |YGPHPLU2Q0TJOH BTKIHD QGFU [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ### #" #" ###?????????????????????????????? | | # #?????????????????????????????? | | #" % #?????????????????????????????? | | #%" #?????????????????????????????? | | #" #?????????????????????????????? | | ### ## "" ###?????????????????????????????? | | ??# ## ## "##########?????????????????????? | | ? /?????????????????????? | | ? /?????????????????????? | | ### ######## #?????????????????????? | | ??######""""######??????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 500 Matter Stores 400 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Weapon Shielding 33 Evasion (%) 63 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Fist Fight Made in Tau Ceti IV Novice Programmer Part-time Mechanic Power Corrupts Risk Taker Significant Disruption Streaker Troublemaker Challenges ------------ None Game ------ Seed GuidanceForceCompressor Manual? 0 Play Time 00:51:51 Cumulative 12.3 hours Start 2025.01.19 @ 21:11:00 End 2025.01.19 @ 22:15:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 22 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a507e988-7690-467b-96fe-3ac1285f5528