Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.23 @ 21:53:12 Player: NoobOne Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (400) 400 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 1674 Bonus ------- Follower Combat Kills 46 Friendly Fire -17 Cogmind --------- Core Integrity 258/400 Matter 191/300 Energy 83/100 System Corruption 12% Temperature Cool (0) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Shield Generator > --- WEAPON (2) ------- Autogun Light Cannon > --- INVENTORY (25) --- Aluminum Leg Heat Sink Sensor Array Terrain Scanner Improved Terrain Scanner Seismic Detector Targeting Computer Propulsion Shielding Light Armor Plating Medium Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Sensor Array Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Targeting Computer Propulsion Shielding Light Armor Plating Shield Generator Small Laser Particle Gun Light Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 50 | 8 25 5 12 Power 6 | 1 3 1 1 Engine 6 | 1 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 16 | 3 7 3 3 Treads . | . . . . Leg 10 | 1 4 2 3 Wheel 5 | 2 2 1 . Hover 1 | . 1 . . Flight . | . . . . Utility 12 | 2 6 1 3 Device 7 | 2 3 1 1 Storage 2 | . 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 16 | 2 9 . 5 Energy Gun 3 | 1 . . 2 Energy Cannon 1 | . 1 . . Ballistic Gun 7 | 1 5 . 1 Ballistic Cannon 1 | . . . 1 Launcher 3 | . 2 . 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 12 | . 1 . 11 Power 3 | . 1 . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 7 | . 1 . 7 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 96 76 79 Engine 8 | . 12 2 8 Leg 16 | . 24 2 18 Wheel 5 | . 2 14 . Device 9 | . 5 14 10 Storage 13 | . 13 14 11 Protection 5 | . 9 . 5 Energy Gun 2 | . 2 . 4 Energy Cannon 1 | . 2 . . Ballistic Gun 18 | . 15 28 11 Launcher 2 | . 4 . . Naked Turns . | . . . . Heaviest Build 91 | 7 86 88 91 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 27 | . 8 8 27 Average Overweight (x) 3 | . 1 7 4 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 19 | 5 15 25 25 Most Carried 19 | 5 15 19 18 Average Carried 13 | 3 13 14 15 Final Capacity 25 | 5 25 25 25 Final Carried 18 | 4 15 18 11 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 744 | 285 247 168 44 Remotely . | . . . . Salvage Created 484 | 70 290 80 44 Parts 44 | 6 26 8 4 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 12 | 1 8 1 2 Guns 7 | 1 3 1 2 Cannons 1 | . 1 . . AOE 4 | . 4 . . Classes Destroyed 7 | 2 4 . 1 Worker 2 | . 1 1 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 8 | 1 5 1 1 Sentry 1 | . . . 1 Best Kill Streak 3 | 2 3 1 1 Combat Bots Only 3 | 1 3 1 1 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1346 | 10 429 . 907 Core 248 | . 106 . 142 Absorbed by Shields 69 | . 18 . 51 Redirected to Shielding 15 | . 15 . . Core Remaining (%) 78 | 100 . 57 . Volleys Fired 48 | 5 20 5 18 Largest 2 | 2 2 2 2 Hottest 100 | 60 60 43 100 Shots Fired 92 | 10 39 10 33 Gun 70 | 10 26 10 24 Cannon 3 | . . . 3 Launcher 12 | . 6 . 6 Special 7 | . 7 . . Kinetic 56 | 5 23 10 18 Thermal 24 | 5 10 . 9 Explosive 12 | . 6 . 6 Electromagnetic . | . . . . Robot Hit Streak 33 | 3 4 9 33 Robot Miss Streak 3 | 1 3 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 58 | 6 19 7 26 Core Hits 33 | 3 18 6 6 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 883 | 65 429 92 297 Guns 442 | 65 104 92 181 Cannons . | . . . . Explosions 408 | . 301 . 107 Melee . | . . . . Ramming 20 | . 11 . 9 Kinetic 298 | 9 93 92 104 Thermal 157 | 56 24 . 77 Explosive 408 | . 301 . 107 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . 1 1 12 Average Corruption 1 | . 1 1 12 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 2 2 1 Matter Fused 2 | . 1 1 . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 1 | . . 1 . Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 52 | . 13 . 39 Projectiles . | . . . . Explosions 52 | . 13 . 39 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 257 | . 27 . 230 Shots 7 | . 1 . 6 Rammed 1 | . 1 . . Targets Rammed 2 | . 1 . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 241 | 46 241 2 33 Average Temperature 31 | 24 54 1 12 Received Heat Transfer 302 | 6 107 . 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 425 | 125 125 . 175 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 288 | 25 288 126 63 Initial 61 | . 16 61 20 Average 90 | 9 134 96 25 Maximum Alert Level 1 | . 1 . . Low Security (%) 93 | 100 84 100 100 Level 1 6 | . 15 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | 1 13 5 3 Peak Tracking Total 3 | 1 3 2 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 4 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 18 . . Successful 16 | . 16 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 8 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 9 . . Record 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Assault Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . 7 . . Process 2 | . 2 . . Report Inventory 4 | . 4 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 1 Highest-Rated Group 40 | . . 40 16 Highest-Rated Ally 16 | . . 16 16 Total Orders 1 | . . 1 . AID 1 | . . 1 . Ally Attacks 18 | . . 18 . Total Damage 147 | . . 147 . Kills 4 | . . 4 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1687 | 123 713 485 366 Spaces Moved 738 | 120 326 223 69 Core 31 | 30 . . 1 Treads . | . . . . Legs 358 | . 277 13 68 Wheels 349 | 90 49 210 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 140 400 Average Speed 192 | 72 181 205 418 Slowest Speed 1400 | 80 260 400 1400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 28 | 6 51 51 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 73 | . 42 . 31 Melee . | . . . . Projectile . | . . . . AOE 73 | . 42 . 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 923 | 147 419 245 112 Wait 14 | . 2 3 9 Move 734 | 119 325 222 68 Hop . | . . . . Pick Up 53 | 13 29 8 3 Fast Attach . | . . . . Attach 36 | 7 15 4 10 Detach 3 | . 3 . . Swap 14 | 1 10 1 2 Drop 18 | 2 14 2 . Fire 48 | 5 20 5 18 Melee . | . . . . Ram 1 | . 1 . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 824 | -10/Materials | Discovered new exit (range 6) 837 | -10/Materials | Entered Mines 838 | -10/Mines | Learned location of Storage (-7) 887 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 988 | -10/Mines | Learned 8 Materials zone layouts 1182 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1186 | -10/Mines | Found Prototype Device 1187 | -10/Mines | Identified Exp. Sensor Array 1286 | -10/Mines | Discovered new exit (range 10) 1322 | -10/Mines | Entered Materials 1322 | -9/Materials | Accompanied by 1 ally 1322 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1578 | -9/Materials | Lost 7 parts (1p2n2u2w) 1653 | -9/Materials | Crushed by falling debris 1654 | -9/Materials | System corruption reached 10% 1684 | -9/Materials | Lost 4 parts (1p1n1u1w) 1688 | -9/Materials | Self-destructed Last Messages --------------- Terminal disabled. Kicked U-05 Engineer. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Sml. Laser destroyed. System corrupted by crushing effect (+2). Terrain Scan Processor destroyed. System corrupted by crushing effect (+5). Aluminum Leg destroyed. System corrupted by crushing effect (+1). Ion Engine destroyed. System corrupted by crushing effect (+4). U-05 Engineer lays Concrete. [Achievement: System Compromised] U-05 Engineer builds a Wall. The unstable cave ceiling collapses. System corrupted: IFF burst signal emitted. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | """#??# ????????????????????????? | | #??# ?????????????? ????????? | | #??# ?????????????? ????????? | | ####??# ?????????????? ????????? | | ??????# ?????????????? ????????? | | ??????# ?????????????? ????????? | | ??????# ?????????????? ????????? | | ??????##???????####??? ????????? | | ?????###???????? ??? +???????? | | ?????# ???????? ??# #???????? | | ?????# ????????? ??# #???????? | | ?????# "?????????? ??# #???????? | | ?????# "?????????##/### #???????? | | ?????# "?????????# # #???????? | | ?????# ?????????#!|] # ####????? | | ?????###?????????#!] # # #????? | | ???????#?????????#!] # # #????? | | ???????#???? ????# + #####???? | | ???????#???? ????# "*# ## #???? | | ???????#???" ????# T #!### #???? | | ???????#???" ????# " # ## ##???? | | ???????#???" ????# # ## #????? | | ???????#??? ????### ## #@##????? | | ???????#??? ??????##?# ###?????? | | ???????#?###/###??????# #???????? | | ?????????# ######## #???????? | | ?????????# # #???????? | | ?????????# # #???????? | | ?????????# # #???????? | | ?????????# ######## #???????? | | ?????????## #########+#???????? | | ??????????# # #???????? | | ??????????# # #???????? | | ??????????# + #???????? | | ??????????# # #???????? | | ??????????# = ###########???????? | | ??????????#=% #?????????????????? | | ???#####??# #?????????????????? | | ???# ??# #?????????????????? | | ???# ??# #?????????????????? | | ???# ??+ #?????????????????? | | ???# ??# #?????????????????? | | ???# ??# #?????????????????? | | ???# ??# #?????????????????? | | ???#### ??# #?????????????????? | | ??????##??# ??????????????????? | | ??????????# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Let's See Who's Tougher One Hack Too Far Risk Taker Shopping List System Compromised Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed PropulsionWardroneMeganuke Manual? 0 Play Time 01:36:51 Cumulative 3.2 hours Start 2022.08.21 @ 22:31:58 End 2022.08.23 @ 21:53:12 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e2833f67-aa58-475a-8f27-12a3713ee8f4