Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 01:30:18 Player: vilepis Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2110) 2110 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6235 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 62/350 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Matter Pod Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Aerolev Unit Heavy Particle Gun Heavy Particle Gun Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Transport Network Coupler Heavy Particle Gun Heavy Particle Gun [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Shield Generator Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . . . 2 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 109 | 6 12 2 24 1 . 7 35 21 1 Power 13 | 1 1 . 3 . . . 7 1 . Engine 6 | 1 . . 1 . . . 3 1 . Core 7 | . 1 . 2 . . . 4 . . Reactor . | . . . . . . . . . . Propulsion 33 | 2 2 2 7 . . 6 7 7 . Treads 4 | 2 2 . . . . . . . . Leg 2 | . . . . . . . . 2 . Wheel . | . . . . . . . . . . Hover 5 | . . . 3 . . . . 2 . Flight 22 | . . 2 4 . . 6 7 3 . Utility 30 | 1 3 . 8 1 . . 8 8 1 Device 13 | . 1 . 5 1 . . 2 4 . Storage 3 | 1 . . 1 . . . . 1 . Processor 7 | . 2 . 1 . . . 3 1 . Hackware 1 | . . . . . . . . . 1 Protection 6 | . . . 1 . . . 3 2 . Artifact . | . . . . . . . . . . Weapon 33 | 2 6 . 6 . . 1 13 5 . Energy Gun 17 | . 4 . 2 . . 1 10 . . Energy Cannon 3 | . . . 3 . . . . . . Ballistic Gun 7 | 2 2 . 1 . . . 1 1 . Ballistic Cannon 6 | . . . . . . . 2 4 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . . . 2 3 . Corrupted Parts 2 | . . . . . . . . 2 . System Corruption 3 | . . . . . . . . 3 . Parts Lost 33 | . 2 2 1 . . 1 13 11 3 Power 5 | . 1 1 . . . . 2 1 . Propulsion 14 | . . 1 . . . 1 6 5 1 Utility 7 | . . . . . . . 2 3 2 Weapon 7 | . 1 . 1 . . . 3 2 . Highest Loss Streak 11 | . 1 2 1 . . 1 11 5 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 92 91 94 93 88 92 66 69 67 Engine 2 | . 6 . . . . . 3 4 3 Core 5 | . 2 8 9 11 11 11 4 . . Treads 6 | . 28 19 . . . . . . . Leg 1 | . . . . . . . . 4 6 Hover 7 | . . . 23 33 33 1 . . 7 Flight 13 | . . 7 20 11 11 41 22 10 . Device 6 | . 8 . 9 2 11 11 6 7 . Storage 4 | . 14 14 . . . . . 1 7 Processor 10 | . 3 14 1 11 11 11 12 17 15 Protection 2 | . . . 6 8 . . . 2 6 Energy Gun 4 | . 15 . 1 . . 4 12 . . Energy Cannon 4 | . . . 12 15 11 11 . . . Ballistic Gun 8 | . 11 28 7 . . . . 3 2 Ballistic Cannon 4 | . . . . . . . 3 14 9 Peak Build Rating 49 | 6 12 14 27 19 15 16 44 49 44 Average Rating 20 | 4 9 11 20 17 15 14 25 31 29 On Entrance 17 | . 6 12 11 19 15 15 16 42 41 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 13 16 16 25 18 10 13 30 37 30 Greatest Support 40 | 40 40 40 18 18 12 17 24 20 17 Greatest Overweight (x) 8 | . . 1 2 1 . 2 3 8 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 5 Most Carried 8 | 1 8 8 6 5 5 5 5 5 5 Average Carried 4 | . 3 6 3 4 5 4 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 6 | 1 5 6 4 5 5 4 5 3 5 Class Distribution -------------------- 52% | Mutant 25% | Scavenger-Mutant 11% | Skirmisher 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Sprinter | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 1894 | 209 216 193 365 95 . 129 321 366 . Remotely 10 | . . . 10 . . . . . . Salvage Created 2027 | . 375 244 394 45 . 49 432 444 44 Parts 108 | . 13 24 21 2 . 5 20 20 3 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 59 | . 8 11 10 3 . 3 11 12 1 Guns 35 | . 8 11 7 . . . 7 2 . Cannons 23 | . . . 3 3 . 3 4 9 1 AOE 1 | . . . . . . . . 1 . Classes Destroyed 10 | . 2 2 1 . . . 1 4 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . . 1 . Watcher 4 | . 1 . 3 . . . . . . Swarmer 19 | . . 6 3 3 . 3 3 1 . Grunt 31 | . 8 4 5 . . . 5 8 1 Duelist 1 | . . . . . . . 1 . . Sentry 5 | . . . 2 . . . 2 1 . Demolisher 1 | . . 1 . . . . . . . Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 4 3 5 2 . 3 5 4 1 Combat Bots Only 5 | . 2 3 3 2 . 3 5 4 1 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 432 | . 63 46 34 20 . 13 94 80 82 Missed 131 | . 21 13 11 5 . 4 29 25 23 Damage Taken 4650 | . 550 575 260 120 . 76 1064 1062 943 Core 1217 | . 54 89 42 14 . 8 293 234 483 Absorbed by Shields 89 | . . . 7 . . . 58 24 . Regen/Repaired (Parts) 25 | . . . 25 . . . . . . Core Remaining (%) 68 | 100 . 42 . . . 84 46 . . Volleys Fired 184 | . 39 24 29 8 2 5 51 25 1 Largest 3 | . 2 2 2 2 1 1 2 3 3 Hottest 136 | . 105 46 136 136 68 68 131 132 124 Shots Fired 363 | . 76 48 50 17 2 6 93 67 4 Gun 238 | . 76 48 26 . . 1 76 10 1 Cannon 125 | . . . 24 17 2 5 17 57 3 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 165 | . 21 48 22 . . . 3 67 4 Thermal 194 | . 55 . 24 17 2 6 90 . . Explosive . | . . . . . . . . . . Electromagnetic 4 | . . . 4 . . . . . . Robot Hit Streak 8 | . 7 5 7 3 . 5 8 6 4 Robot Miss Streak 19 | . 4 7 4 5 . 1 5 19 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 224 | . 43 33 35 5 . 4 52 50 2 Core Hits 129 | . 21 20 20 3 . 3 20 41 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 1 . . . . . 3 1 . Burn 4 | . 1 . . . . . 3 . . Blast 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3957 | . 551 506 597 104 . 82 997 1024 96 Guns 2323 | . 551 495 281 . . . 797 178 21 Cannons 1424 | . . . 295 104 . 82 200 686 57 Explosions 160 | . . . . . . . . 160 . Melee . | . . . . . . . . . . Ramming 50 | . . 11 21 . . . . . 18 Kinetic 1830 | . 145 495 214 . . . 34 864 78 Thermal 1987 | . 406 . 295 104 . 82 963 137 . Explosive 23 | . . . . . . . . 23 . Electromagnetic 67 | . . . 67 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 4 4 4 4 . 5 5 Average Corruption 3 | . . . 4 4 4 4 . 3 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . . . 15 5 8 3 . 16 5 Message Errors 13 | . . . 5 1 4 . . 3 . Matter Fused 15 | . . . 4 1 2 2 . 6 . Heat Flow Errors 5 | . . . . 1 . . . 2 2 Energy Discharges 5 | . . . 3 . . . . 1 1 Data Loss (minor) 6 | . . . 3 . 1 . . 1 1 Data Loss (major) 1 | . . . . 1 . . . . . Misfires 4 | . . . . 1 . 1 . 1 1 Alerts 3 | . . . . . 1 . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 223 | . . . . 1 . . . 222 . Projectiles 1 | . . . . 1 . . . . . Explosions 222 | . . . . . . . . 222 . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . 1 10 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . 1 10 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 306 | . . 4 10 . . . . 285 7 Shots 3 | . . . . . . . . 3 . Rammed 20 | . . 4 1 . . . . . 15 Targets Rammed 20 | . . 4 1 . . . . . 15 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 691 | . 13 6 297 691 22 50 615 531 271 Average Temperature 160 | . 5 4 82 287 13 24 217 137 91 Received Heat Transfer 1765 | . 315 144 64 . . . 384 309 549 Effects 41 | . . . 1 16 . . 23 1 . Shutdowns 7 | . . . . 3 . . 4 . . Energy Bleed 3 | . . . 1 2 . . . . . Interference 9 | . . . . 2 . . 7 . . Matter Decay 3 | . . . . 2 . . 1 . . Short Circuit 5 | . . . . 2 . . 2 1 . Damage (minor) 3 | . . . . 2 . . 1 . . Damage (major) 10 | . . . . 3 . . 7 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 5 . 1 . . . 2 . . Heat Transferred 4188 | . 1104 . 592 185 . 148 2109 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Peak Influence 232 | . 223 134 229 103 . 60 232 173 83 Initial 53 | . . 14 . 18 . . 23 37 53 Average 77 | . 98 67 67 74 . 58 107 72 62 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . Low Security (%) 93 | 100 88 100 84 100 . 100 84 100 100 Level 1 6 | . 11 . 15 . . . 15 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 4 . . . 1 8 2 Investigation 9 | . . . 3 . . . . 4 2 Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . 1 . 1 . . . 1 . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 6 | . . . 3 . . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 12 11 14 3 . 3 24 19 10 Peak Tracking Total 10 | . 3 3 4 3 . 3 7 3 10 Tactical Retreats 8 | . 1 . 1 1 . . 3 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 5 | . . . 1 . . . . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 7 | . . . 1 . . . 1 5 . Max in Single Turn 3 | . . . 1 . . . 1 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 25 | . 2 1 10 . 4 . 1 5 2 Terminals 11 | . 2 . 5 . . . 1 2 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . . . 2 . . . . 1 . Scanalyzers 3 | . . . 2 . . . . 1 . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 104 | . 5 1 29 . 49 . 3 12 5 Successful 74 | . 2 1 17 . 49 . . 4 1 Failed 30 | . 3 . 12 . . . 3 8 4 Catastrophic 11 | . . . 2 . . . 1 5 3 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 29 | . 5 . 14 . . . 3 4 3 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 6 | . . . 4 . . . . 2 . Scanalyzers 11 | . . . 8 . . . . 3 . Garrison Access 5 | . . . . . . . . 3 2 Terminal Hacks 60 | . 2 1 6 . 49 . . 1 1 Record 51 | . . . 2 . 49 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . . 1 . Recycle Component 1 | . . . . . . . . 1 . Retrieve Components 2 | . . . 2 . . . . . . Scanalyzer 8 | . . . 7 . . . . 1 . Insert Component 4 | . . . 3 . . . . 1 . Analyze 4 | . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 . 7 . . . 1 5 2 Full Trace Events 9 | . . . 2 . . . 1 4 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled 1 | . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . . 12 . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . 1 . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 16 | . . . 16 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 5746 | 83 593 986 972 156 393 250 890 1280 143 Spaces Moved 4539 | 47 255 612 914 169 689 530 648 584 91 Core 185 | 1 . . . . . . 3 170 11 Treads 701 | 46 255 400 . . . . . . . Legs 144 | . . . . . . . . 144 . Wheels . | . . . . . . . . . . Hover 1651 | . . . 699 169 689 4 . 10 80 Flight 1858 | . . 212 215 . . 526 645 260 . Fastest Speed 29 | 50 160 117 31 52 56 31 29 50 60 Average Speed 99 | 157 160 145 78 66 56 31 91 183 101 Slowest Speed 450 | 160 160 160 176 116 56 200 275 450 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . 1 3 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 6 35 98 61 51 92 89 29 12 17 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 3 | . 1 . . . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 97 | . . . . . . . . 97 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . 4 . AOE 93 | . . . . . . . . 93 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total 5402 | 53 363 662 1120 195 693 604 844 734 134 Wait 444 | . 43 8 116 16 3 57 90 88 23 Move 4522 | 46 254 611 913 168 688 527 641 583 91 Hop 4 | . . . . . . 1 3 . . Pick Up 54 | 1 9 7 17 1 . 1 10 6 2 Fast Attach 47 | 6 2 . 4 . . 4 15 15 1 Attach 16 | . 1 1 6 . . . 6 2 . Detach 3 | . . . 1 . . . 2 . . Swap 46 | . 9 1 14 1 . 3 14 4 . Drop 62 | . 6 6 19 1 . 6 12 11 1 Fire 184 | . 39 24 29 8 2 5 51 25 1 Melee . | . . . . . . . . . . Ram 17 | . . 1 1 . . . . . 15 Kick . | . . . . . . . . . . Crush 3 | . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low / Gar) -7/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 8) 677 | -10/Materials | Entered Mines 735 | -10/Mines | Discovered new exit (range 11) 872 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1034 | -10/Mines | Assembled infested the area 1130 | -10/Mines | Found the Drone Emporium 1145 | -10/Mines | Found Prototype Device 1265 | -10/Mines | Core integrity fell below 50% 1319 | -10/Mines | Learned Materials terminal intel 1484 | -10/Mines | Discovered new exit (range 13) 1663 | -10/Mines | Entered Materials 1663 | -9/Materials | Evolved 2 slots: Propulsion x2 1664 | -9/Materials | Loaded intel: 12 terminal locations 1699 | -9/Materials | Discovered new exit (range 16) 1704 | -9/Materials | Identified Decoy Drone Bay 1819 | -9/Materials | Lost 16 allies 1942 | -9/Materials | Met 8R-AWN 2000 | -9/Materials | Build established: Scavenger-Mutant 2118 | -9/Materials | Discovered new exit (range 3) 2283 | -9/Materials | Discovered new exit (range 10) 2603 | -9/Materials | Repaired Lgt. Nuclear Core 2635 | -9/Materials | Entered Mines 2636 | -9/Mines | Followed 8R-AWN into the Mines 2787 | -9/Mines | Discovered new exit (range 5) 2791 | -9/Mines | Entered Exiles 2800 | -9/Exiles | Discovered new exit (range 15) 2823 | -9/Exiles | Welcomed by 8R-AWN 2833 | -9/Exiles | Met EX-HEX 2876 | -9/Exiles | Met EX-DEC 2892 | -9/Exiles | Learned location of Zion (-7) 2911 | -9/Exiles | Discovered new exit (range 15) 2958 | -9/Exiles | Met EX-BIN 2970 | -9/Exiles | Aligned with FarCom system 2970 | -9/Exiles | Given EX-Vault access code 3029 | -9/Exiles | Learned about 8R-AWN's background 3099 | -9/Exiles | Visited The Gauntlet 3184 | -9/Exiles | Entered Mines 3301 | -8/Mines | Discovered new exit (range 8) 3394 | -8/Mines | Discovered new exit (range 16) 3434 | -8/Mines | Entered Materials 3434 | -8/Materials | Evolved 2 slots: Utility x2 3557 | -8/Materials | Lost 11 parts (2p5n1u3w) 3691 | -8/Materials | Discovered new exit (range 14) 3792 | -8/Materials | Build established: Mutant 4126 | -8/Materials | Core integrity fell below 50% 4170 | -8/Materials | Identified exit to Factory 4324 | -8/Materials | Entered Factory 4324 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4325 | -7/Factory | Identified exit to Lower Caves 4618 | -7/Factory | Identified exit to Garrison 4674 | -7/Factory | Garrison activated, responded to threat 4722 | -7/Factory | Lost 4 parts (2n2u) 4923 | -7/Factory | Lost 5 parts (1p2n2w) 5552 | -7/Factory | Discovered new exit (range 16) 5564 | -7/Factory | Build established: Skirmisher 5578 | -7/Factory | Identified exit to Storage 5604 | -7/Factory | Entered Storage 5719 | -7/Storage | Core integrity fell below 50% 5743 | -7/Storage | Core integrity fell below 20% 5747 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05690_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 05693_ Gravmag System destroyed. 05703_ Critical hit (Burn: +37). 05706_ System corrupted: Heat flow error (+120). 05720_ Slammed into G-47 Trooper. 05725_ Critical hit (Burn: +37). 05726_ Slammed into G-47 Trooper. 05731_ System Shield destroyed. 05732_ Slammed into G-47 Trooper. 05732_ Adv. Terrain Scan Processor broken. 05732_ Destabilizing: Short circuit. 05733_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 05733_ System corrupted: Mni. Assault Cannon misfires. 05733_ G-47 Trooper destroyed. 05733_ Slammed into G-47 Trooper. 05735_ Lyr. Light Armor Plating destroyed. 05736_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??########################################???????? | | ??# m ??????? | | ??# = w g% ??????? | | ??# ] = ggg ??????? | | ??######+##+######/#########;##g####+#???????????? | | ????# [ ## # g =*#???????????????? | | ?#### """ ## """ # [ #???????????????? | | ?#" % """ ## """ # #???????????????? | | ?#""" """ ## """ # #???????????????? | | ?#G ## # !! #???????????????? | | ?#""" ## # l [ #???????????????? | | ?#" ## " " # @ #???????????????? | | ?#### ""T"" ## "Y" #g #???????????????? | | ????# """"" ## """ ###########???????????????? | | ????####################?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????Y?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????Y??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 410 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian More Dakka Please Release The Drones! Challenges ------------ None Game ------ Seed PhysicsHelicalShredder Manual? 0 Play Time 01:13:11 Cumulative 6.2 hours Start 2024.12.05 @ 00:18:24 End 2024.12.05 @ 01:30:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0d980a5-a3e8-4d34-8f15-9b50f0624497