Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 10:33:06 Player: Biathebear Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (931) 931 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2626 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 236/300 Energy 160/160 System Corruption 0% Temperature Cool (21) Movement Walking (90) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY (2) ------ Large Storage Unit Makeshift Hacking Suite > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Makeshift Power Source Light Treads Light Armor Plating Phasing AFG Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun High-powered Shotgun High-powered Shotgun Welding Torch CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Makeshift Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Makeshift Power Source Light Treads Light Armor Plating Phasing AFG Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun High-powered Shotgun High-powered Shotgun Welding Torch CR-A16's Pointy Stick [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 47 | 6 16 19 2 4 . Power 9 | 2 2 2 1 2 . Engine 8 | 2 2 2 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 17 | 2 6 9 . . . Treads 4 | . 1 3 . . . Leg 13 | 2 5 6 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 3 1 1 1 . Device 2 | . 1 1 . . . Storage 1 | . 1 . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 15 | 2 5 7 . 1 . Energy Gun 5 | 1 4 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 3 . 1 . Ballistic Cannon 4 | . . 4 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 6 8 . . . Power 3 | . 2 1 . . . Propulsion 7 | . 1 6 . . . Utility . | . . . . . . Weapon 4 | . 3 1 . . . Highest Loss Streak 3 | . 2 3 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 87 84 100 100 100 Engine 9 | . 12 8 11 6 . Core 1 | . . . . 4 11 Treads 2 | . 3 3 . . . Leg 30 | . 20 28 44 44 44 Device 5 | . 8 10 6 . . Storage 11 | . 12 11 11 11 11 Processor 1 | . . . 4 4 . Hackware 2 | . . . . 6 11 Energy Gun 6 | . 13 1 . . . Ballistic Gun 12 | . 8 5 22 22 22 Ballistic Cannon 2 | . . 14 . . . Launcher 2 | . 5 . . . . Peak Build Rating 33 | 5 8 26 27 33 33 Average Rating 16 | 2 6 18 26 30 33 On Entrance 16 | . 5 8 26 27 33 Naked Turns . | . . . . . . Heaviest Build 38 | 8 32 38 32 33 33 Greatest Support 60 | 20 20 60 36 48 48 Greatest Overweight (x) 10 | . 9 10 1 . . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 11 | 3 8 14 14 14 15 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 9 15 14 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1130 | 256 201 613 . 60 . Remotely . | . . . . . . Salvage Created 896 | 46 421 424 . . 5 Parts 70 | 3 36 30 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | 1 12 15 . . 1 Guns 12 | 1 5 5 . . 1 Cannons 10 | . . 10 . . . AOE 7 | . 7 . . . . Classes Destroyed 7 | 1 4 2 . . . Worker 4 | . 3 1 . . . Builder 2 | . 1 1 . . . Watcher 4 | . 3 1 . . . Swarmer 10 | . 6 3 . . 1 Grunt 14 | 1 6 7 . . . Brawler 2 | . . 2 . . . Sentry 3 | . . 3 . . . Best Kill Streak 6 | 1 5 6 . . 1 Combat Bots Only 5 | 1 5 5 . . 1 Max Kills in Single Turn 4 | 1 4 1 . . 1 Gunslinging . | . . . . . . Exploded 4 | . 4 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 320 | 2 69 205 . . 44 Missed 102 | . 22 66 . . 14 Damage Taken 2689 | 22 567 1612 . . 488 Core 478 | 11 63 257 . . 147 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 244 | . . . . 244 . Core Remaining (%) 82 | 95 70 . . . . Volleys Fired 134 | 1 68 57 . . 8 Largest 2 | 2 2 2 . . 2 Hottest 90 | 60 90 88 . . 50 Shots Fired 204 | 2 92 94 . . 16 Gun 126 | 2 90 18 . . 16 Cannon 76 | . . 76 . . . Launcher 2 | . 2 . . . . Special . | . . . . . . Kinetic 162 | 1 51 94 . . 16 Thermal 14 | . 14 . . . . Explosive 2 | . 2 . . . . Electromagnetic 26 | 1 25 . . . . Robot Hit Streak 5 | 1 5 5 . . 5 Robot Miss Streak 11 | . 6 11 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 84 | 1 29 43 . . 11 Core Hits 57 | 1 32 19 . . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Blast 1 | . . 1 . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2302 | 22 926 1188 . . 166 Guns 661 | 15 315 165 . . 166 Cannons 1023 | . . 1023 . . . Explosions 611 | . 611 . . . . Melee . | . . . . . . Ramming 7 | 7 . . . . . Kinetic 1543 | . 189 1188 . . 166 Thermal 52 | . 52 . . . . Explosive 569 | . 569 . . . . Electromagnetic 131 | 15 116 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 97 | . 97 . . . . Projectiles . | . . . . . . Explosions 97 | . 97 . . . . Melee . | . . . . . . Knockbacks 8 | . . 8 . . . Impact . | . . . . . . Kinetic 8 | . . 8 . . . Secondary . | . . . . . . Self-Inflicted Damage 130 | . 130 . . . . Shots 3 | . 3 . . . . Rammed . | . . . . . . Targets Rammed 1 | 1 . . . . . Kicked 1 | 1 . . . . . Crushed . | . . . . . . Highest Temperature 378 | 20 90 378 . . 16 Average Temperature 91 | 10 27 134 . . 8 Received Heat Transfer 873 | 12 129 651 . . 81 Effects 5 | . . 5 . . . Shutdowns 1 | . . 1 . . . Interference 4 | . . 4 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 75 | . 75 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 323 | 20 237 323 96 . . Initial 96 | . 13 55 96 . . Average 120 | 4 100 198 96 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 72 | 100 79 43 100 . . Level 1 27 | . 20 56 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | 1 20 19 . . 15 Peak Tracking Total 13 | 1 5 6 . . 13 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . 5 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 5 . . . . Successful 2 | . 2 . . . . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3472 | 109 1590 581 55 1056 81 Spaces Moved 2303 | 95 738 211 42 1152 65 Core 52 | 35 5 12 . . . Treads 143 | . 110 33 . . . Legs 2108 | 60 623 166 42 1152 65 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 Average Speed 130 | 94 189 178 124 90 90 Slowest Speed 550 | 120 500 550 180 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 77 17 20 83 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . 30 20 . . . Melee . | . . . . . . Projectile 20 | . . 20 . . . AOE 30 | . 30 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2578 | 112 851 325 44 1173 73 Wait . | . . . . . . Move 2298 | 94 737 210 41 1151 65 Hop . | . . . . . . Pick Up 68 | 10 21 27 . 10 . Fast Attach 1 | . 1 . . . . Attach 29 | 5 12 11 1 . . Detach 3 | . 2 1 . . . Swap 17 | 1 3 8 1 4 . Drop 27 | . 7 11 1 8 . Fire 134 | 1 68 57 . . 8 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | 1 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 965 | -10/Materials | Discovered new exit (range 6) 1281 | -10/Materials | Discovered new exit (range 16) 1597 | -10/Materials | Discovered new exit (range 15) 1700 | -10/Materials | Entered another Materials area 1700 | -9/Materials | Evolved 2 slots: Propulsion x2 1931 | -9/Materials | Lost 3 parts (1p2n) 2112 | -9/Materials | Lost 3 parts (2n1w) 2171 | -9/Materials | Core integrity fell below 50% 2261 | -9/Materials | Discovered new exit (range 11) 2281 | -9/Materials | Entered Mines 2327 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2336 | -9/Mines | Entered Zion 2414 | -7/Zion | Learned Factory terminal intel 2496 | -7/Zion | Found Prototype Device 2724 | -7/Zion | Learned Factory emergency access door positions 2727 | -7/Zion | Given A8's code to call for help 2830 | -7/Zion | Learned location of Data Miner (-6) 2884 | -7/Zion | Found CR-A16's Pointy Stick 2911 | -7/Zion | Learned location of Warlord (-4) 3185 | -7/Zion | Visited the Megawrench Repair Shop 3185 | -7/Zion | Megawrench repaired 7 parts 3383 | -7/Zion | Discovered new exit (range 11) 3392 | -7/Zion | Entered Proximity Caves 3443 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3466 | -6/Proximity Caves | Core integrity fell below 20% 3473 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? EXIT=FOUND [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE S-27 Virus springs to life. G-50 Soldier springs to life. Destroyed VTOL Module. S-27 Virus destroyed. Switching to secondary target: G-50 Soldier. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in Keyboard Mode). Hovering the cursor over an object also shows its Armor in the Scan window. VTOL Module fries itself beyond repair. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????? ??? ? ????????????????? | | ??????????????????????? ??? ? #? "#???????????? | | ??????????????????????## ## #? "#???????????? | | ??????????????????????# # "#???????????? | | ??????????????????????+ # "#???????????? | | ??????????????????????+ #???????????? | | ??????????????????????# " " +???????????? | | ??????????????????????# """"" +???????????? | | ??????????????????????? #???????????? | | ???????????????????????? 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Trap Extractor | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Corruption Screen | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Robot Respite Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed EnhancedAlloySuit Manual? 0 Play Time 00:46:42 Cumulative 0.7 hours Start 2024.12.26 @ 16:51:58 End 2024.12.27 @ 10:33:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4219c2bc-4dd0-4e6f-98a5-75be204516e0