Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 15:35:07 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (198) 990 Value Destroyed (7605) 7605 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (6147) 6147 TOTAL SCORE: 23782 Bonus ------- High Alert Combat Kills 1425 Follower Combat Kills 2012 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -1090 Cogmind --------- Core Integrity 1600/1600 Matter 267/300 Energy 383/400 System Corruption 1% Temperature Cool (13) Movement Treading (163) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Light Quantum Reactor > --- PROPULSION (5) --- Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (12) ----- Improved Cooling System Coolant Network Advanced Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Advanced Transmission Jammer Heavy Armor Plating Experimental Focal Shield Force Field > --- WEAPON (6) ------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Medium Treads Phase Gun Tiamat Missile Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cooling System Coolant Network Advanced Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Advanced Transmission Jammer Heavy Armor Plating Experimental Focal Shield Force Field > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Heavy Deuterium Engine Medium Treads Phase Gun Tiamat Missile Launcher Micro-nuke Launcher [Rating: 178] Favorites ----------- Power Enhanced Fission Core Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Cold Fusion Reactor Propulsion Improved VTOL Module Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Advanced Target Analyzer Device Improved Cooling System Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection Improved Weapon Shielding Weapon Heavy Plasma Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Advanced EMP Blaster Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 2 . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . . . . . . 1 . Utility 10 | . . . 2 1 1 . . . . 1 1 . . . 1 . . 1 1 1 Weapon 4 | . . . . . . . . . . 1 1 . . . . . . 1 . 1 Parts Attached 219 | . 5 3 26 44 4 5 8 8 2 42 4 7 5 . 12 2 2 16 16 8 Power 23 | . 1 . 3 5 . . 2 . . 5 . 1 . . 1 . . 1 3 1 Engine 10 | . 1 . 3 4 . . . . . 1 . . . . . . . . . 1 Core 7 | . . . . 1 . . 2 . . 3 . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . 1 . . . . 1 . . 1 3 . Propulsion 43 | . 2 2 8 6 . 1 1 . 1 10 . 4 . . . . . 4 3 1 Treads 19 | . . . . . . . . . 1 8 . 4 . . . . . 3 2 1 Leg 1 | . . . . . . . . . . 1 . . . . . . . . . . Wheel 4 | . . 2 . . . . . . . . . . . . . . . 1 1 . Hover 2 | . 2 . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 8 6 . 1 1 . . 1 . . . . . . . . . . Utility 54 | . 2 . 7 14 1 . . 5 . 6 2 . . . 7 . . 6 3 1 Device 18 | . . . 1 2 . . . . . 2 1 . . . 7 . . 3 2 . Storage 6 | . . . 3 3 . . . . . . . . . . . . . . . . Processor 21 | . 2 . 3 6 1 . . 5 . 2 . . . . . . . 2 . . Hackware 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Protection 7 | . . . . 2 . . . . . 2 . . . . . . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 99 | . . 1 8 19 3 4 5 3 1 21 2 2 5 . 4 2 2 5 7 5 Energy Gun 18 | . . 1 2 2 . 2 2 1 1 2 1 1 2 . . . . . 1 . Energy Cannon 16 | . . . 2 . . . . . . 1 . 1 1 . 3 1 1 1 1 4 Ballistic Gun 25 | . . . 3 10 . 2 1 2 . 3 1 . 2 . . . . . 1 . Ballistic Cannon 20 | . . . . 3 2 . 1 . . 8 . . . . . . . 1 4 1 Launcher 15 | . . . . 1 1 . 1 . . 7 . . . . 1 1 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 1 3 . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . 6 . . . 3 . 5 . 1 1 . 1 . . 3 1 1 Corrupted Parts 8 | . . . . . . . 1 . . 3 . . . . 1 . . . 3 . System Corruption 20 | . . . . . . . 2 . . 9 . . . . 1 . . . 8 . Parts Lost 47 | . 2 3 3 4 2 4 9 . . 8 . . . . 3 . . 7 2 . Power 5 | . 1 . . 2 1 . 1 . . . . . . . . . . . . . Propulsion 14 | . . 2 2 . . 1 4 . . 4 . . . . . . . 1 . . Utility 14 | . . . . 2 1 1 . . . 2 . . . . 3 . . 3 2 . Weapon 14 | . 1 1 1 . . 2 4 . . 2 . . . . . . . 3 . . Highest Loss Streak 6 | . 1 4 2 2 2 4 5 . . 4 . . . . 2 . . 6 1 . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 91 71 92 94 77 73 65 46 61 89 99 90 88 88 88 89 89 82 73 78 Engine 1 | . 12 . 7 8 1 . . . . 1 5 1 . . . . . . . . Core 2 | . . . . . . . 3 . . 4 . 3 5 5 5 5 5 4 . . Reactor 1 | . . . . . . . . . . . . . . . 5 5 5 4 7 7 Treads 6 | . . . . . . . . . . 13 23 13 11 11 10 10 10 8 12 10 Flight 6 | . . . 17 27 23 22 18 . . 2 . . . . . . . . . . Device 9 | . . . 8 8 1 . . . . 4 10 11 11 11 19 26 26 21 16 20 Storage 1 | . 14 14 10 3 . . . . . . . . . . . . . . . . Processor 26 | . 11 14 24 17 27 30 30 33 46 38 29 29 29 29 21 21 21 19 13 12 Hackware 2 | . . . . 6 7 5 . . . . 3 5 5 5 5 . . . . . Energy Gun 5 | . 9 14 3 . . 2 10 5 7 4 7 10 13 11 8 5 5 4 3 . Energy Cannon 3 | . . . 3 . . . . . . . . 2 5 11 11 14 15 9 2 4 Ballistic Gun 3 | . 14 7 11 10 . 1 . 6 7 1 4 5 2 . . . . . 1 . Ballistic Cannon 4 | . . . . 6 14 10 1 . . 6 5 2 . . . . . 1 10 19 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 11 11 7 17 21 14 11 12 8 9 35 42 47 49 49 86 86 86 99 94 127 Greatest Support 168 | 20 20 32 32 21 15 15 14 3 28 104 96 130 130 70 130 130 130 130 158 168 Greatest Overweight (x) 6 | . 1 1 2 1 . . . 2 2 3 . . . . 1 . . 6 5 . Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 7 8 8 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 6 5 7 5 5 4 4 4 4 4 3 4 5 5 4 5 5 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 7 4 8 5 5 5 4 4 4 5 4 5 5 5 5 5 5 3 5 5 Class Distribution -------------------- 25% | Gunner 19% | Sprinter 19% | Mutant 10% | Pyromaniac-Gunner 8% | Scavenger-Gunner 5% | Scavenger-Executioner 4% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -5/Garrison Gunner | -4/Factory Pyromaniac-Gunner | -4/Upper Caves Pyromaniac-Gunner | -4/Upper Caves Pyromaniac-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Matter Collected 5547 | 200 124 . 429 1119 219 582 97 73 133 806 25 280 42 10 138 44 85 326 427 388 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7572 | . 232 . 623 1637 144 249 97 . . 1096 91 . 59 522 916 45 118 628 858 257 Parts 382 | . 21 . 40 112 9 6 7 . . 43 . . . 12 33 2 9 30 34 24 Haulers Intercepted 8 | . . . 3 3 . . . . . . . . . . 1 . . 1 . . Recyclers Shooed 4 | . . . . 1 . . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 8 7 . . . . . . . . . 9 . . . Prevented 2 | . . . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 149 | . 6 . 15 27 7 6 5 . . 22 2 . 1 9 19 5 5 8 10 2 Guns 56 | . 6 . 10 17 . 2 1 . . 4 1 . . 4 7 . 1 2 1 . Cannons 52 | . . . 5 9 6 3 2 . . 7 . . . 4 6 . . 1 7 2 AOE 25 | . . . . . 1 . 2 . . 8 . . . . 2 5 4 3 . . Classes Destroyed 20 | . 2 . 4 6 . 2 . . . 4 . . . 1 . . . . 1 . Worker 12 | . . . . 3 . . . . . 1 . . . . . . . 4 1 3 Builder 10 | . . . . 2 . . . . . . . . . . . . . 6 . 2 Tunneler 2 | . . . . 1 1 . . . . . . . . . . . . . . . Hauler 8 | . . . 3 3 . . . . . . . . . . 1 . . 1 . . Recycler 5 | . . . . 2 . . . . . 2 . . . . . . . . . 1 Operator 4 | . . . . 2 . . . . . . . . . . . . . 1 1 . Watcher 5 | . 1 . . 2 1 . . . . 1 . . . . . . . . . . Swarmer 41 | . . . 6 5 1 2 4 . . 4 . . . . 9 5 5 . . . Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . . Grunt 55 | . 6 . 6 13 3 . 1 . . 7 1 . 1 3 5 . . 6 3 . Brawler 6 | . . . . 1 2 . . . . . . . . 2 . . . . 1 . Duelist 8 | . . . 2 1 . 1 . . . . . . . 2 2 . . . . . Sentry 16 | . . . 1 7 1 1 . . . 1 1 . . 1 . . . 1 2 . Hunter 6 | . . . . . . . . . . 4 . . . . . . . . 2 . Programmer 11 | . . . . . . 2 . . . 2 . . . . 3 . . . 2 2 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . 2 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | . 3 . 5 14 3 3 3 . . 4 2 . 1 4 7 5 5 13 5 3 Combat Bots Only 7 | . 3 . 5 5 3 5 3 . . 3 2 . 1 4 7 5 5 6 4 1 Max Kills in Single Turn 4 | . 1 . 2 2 1 1 1 . . 3 1 . 1 1 2 2 4 4 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . 1 . . 3 . . . . 2 2 4 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Hostile Shots Fired 926 | . 38 56 45 111 54 88 92 . 6 170 . . 1 7 95 13 6 65 70 9 Missed 326 | . 6 20 9 50 23 32 40 . 2 54 . . . 3 36 4 3 15 26 3 Damage Taken 9875 | . 514 338 518 894 412 638 782 . 24 2225 20 . 73 153 847 86 24 1306 915 106 Core 1480 | . 106 112 116 139 72 215 323 . . 217 . . . . 28 9 . 96 47 . Absorbed by Shields 1212 | . . . . . 33 310 . . . . . . . . 305 90 25 159 181 109 Redirected to Shielding 133 | . . . . 100 . . . . . 33 . . . . . . . . . . Ignored by Resistances 60 | . . . . . . . . . . . . . . . . . . . 16 44 Regen/Repaired (Parts) 1152 | . . . 112 198 . . . . . . . 646 25 78 93 . . . . . Core Remaining (%) 75 | 100 . 12 71 74 . . . . 12 74 . . . 100 . . 96 92 96 100 Volleys Fired 483 | . 28 5 64 102 33 38 20 6 . 55 6 . 4 17 36 3 3 25 28 10 Largest 6 | . 2 2 2 2 2 2 2 2 . 3 1 . 4 4 4 1 4 5 5 6 Hottest 438 | . 60 60 91 88 92 92 105 88 . 196 65 . 260 269 302 49 302 367 325 438 Shots Fired 1030 | . 45 7 108 204 58 76 29 12 . 117 6 . 13 61 100 3 8 62 86 35 Gun 497 | . 45 7 86 152 . 16 20 12 . 25 6 . 9 31 43 . 2 23 20 . Cannon 499 | . . . 22 52 52 60 8 . . 76 . . 4 30 55 . 5 34 66 35 Launcher 34 | . . . . . 6 . 1 . . 16 . . . . 2 3 1 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 600 | . 28 4 62 196 52 76 12 6 . 68 . . 1 . . . . 19 51 25 Thermal 331 | . 17 3 33 8 . . 1 . . 26 6 . 12 61 98 . 7 34 15 10 Explosive 26 | . . . . . 6 . 1 . . 8 . . . . 2 3 1 5 . . Electromagnetic 73 | . . . 13 . . . 15 6 . 15 . . . . . . . 4 20 . Robot Hit Streak 21 | . 5 7 15 18 19 13 8 . . 15 3 . 4 9 21 2 4 9 8 15 Robot Miss Streak 9 | . 4 2 2 5 4 2 3 . . 9 1 . 3 2 3 1 1 2 5 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 6 | . 2 . 2 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 657 | . 30 4 80 131 43 44 23 . . 85 5 . 6 26 63 2 5 43 50 17 Core Hits 364 | . 12 2 27 66 22 12 14 . . 71 2 . 2 14 40 7 5 35 23 10 Critical Kills 3 | . . . . 1 . . . . . 2 . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 49 | . 1 . 1 4 . 4 1 . . 7 2 . 1 3 6 . . 8 8 3 Burn 19 | . . . . 1 . . . . . 1 2 . 1 3 6 . . 5 . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . . . . . Destroy 3 | . 1 . . 1 . . . . . 1 . . . . . . . . . . Blast 23 | . . . . 2 . 4 1 . . 4 . . . . . . . 2 7 3 Corrupt 3 | . . . 1 . . . . . . . . . . . . . . 1 1 . Melee Attacks 4 | . . . . . . . . . . . . . . . . . . . 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . . 4 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22271 | . 408 58 1186 2431 1265 1030 583 . . 3588 151 9 220 846 3108 615 609 2908 2309 947 Guns 6946 | . 408 58 749 1799 . 210 237 . . 376 151 . 173 535 1211 . 31 661 347 . Cannons 9631 | . . . 327 632 890 820 121 . . 1545 . . 37 311 1191 . 119 1158 1697 783 Explosions 5473 | . . . 110 . 375 . 225 . . 1662 . . . . 700 601 459 1077 148 116 Melee 117 | . . . . . . . . . . . . . . . . . . . 117 . Ramming 104 | . . . . . . . . . . 5 . 9 10 . 6 14 . 12 . 48 Kinetic 8752 | . 254 34 477 2297 890 1030 154 . . 1241 . . . . . . . 689 1122 564 Thermal 7285 | . 154 24 536 134 . . 79 . . 934 151 . 210 846 2402 . 150 1097 233 335 Explosive 4185 | . . . . . 375 . 162 . . 663 . . . . 700 601 459 1077 148 . Electromagnetic 1828 | . . . 173 . . . 188 . . 745 . . . . . . . 33 689 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 117 | . . . . . . . . . . . . . . . . . . . 117 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 1 3 3 . 11 . . . . 1 1 1 . 9 1 Average Corruption 4 | . . . . . . 1 2 3 . 8 . . . . 1 1 1 . 7 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 64 | . . . . . . . 5 2 . 34 . . . . . 3 . . 16 4 Message Errors 15 | . . . . . . . 3 1 . 7 . . . . . 1 . . 3 . Matter Fused 19 | . . . . . . . 1 1 . 9 . . . . . 1 . . 5 2 Heat Flow Errors 10 | . . . . . . . 1 . . 3 . . . . . . . . 5 1 Energy Discharges 3 | . . . . . . . . . . 3 . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 8 | . . . . . . . . . . 6 . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . . . . Alerts 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Weapon Failures 4 | . . . . . . . . . . 2 . . . . . . . . 2 . Overload Shots 21 | . . . . . . . . . . . . . . . 12 . . 4 5 . Overflow Damage 694 | . . . 34 . 35 24 63 . . 42 . . . 16 66 54 78 41 182 59 Projectiles 387 | . . . 10 . 30 24 5 . . 2 . . . 16 36 . 23 19 182 40 Explosions 299 | . . . 24 . 5 . 58 . . 40 . . . . 30 54 55 22 . 11 Melee 8 | . . . . . . . . . . . . . . . . . . . . 8 Knockbacks 46 | . . . . 4 7 10 1 . . 17 . . . . . . . 3 3 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 44 | . . . . 4 7 10 1 . . 16 . . . . . . . 2 3 1 Secondary 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Self-Inflicted Damage 301 | . . . . . . . 71 . . 105 . . . . 20 38 . . 67 . Shots 9 | . . . . . . . 2 . . 4 . . . . 1 1 . . 1 . Rammed 13 | . . . . . . . . . . 2 . 3 2 . 1 1 . 2 . 2 Targets Rammed 14 | . . . . . . . . . . 2 . 3 2 . 1 1 . 2 . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 470 | . 84 19 199 231 135 29 169 . . 263 . . 93 213 401 . 39 470 238 126 Average Temperature 56 | . 38 5 55 51 37 8 42 . . 56 . . 58 91 90 . 26 144 97 126 Received Heat Transfer 2016 | . 192 93 90 459 117 69 105 . . 204 . . . 27 45 . . 523 80 12 Effects 3 | . . . . . . . . . . . . . . 3 . . . . . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Turns 11 | . . . . . . . . . . . . . . . . . . 11 . . Longest Duration 11 | . . . . . . . . . . . . . . . . . . 11 . . Robots Corrupted 5 | . . . . . . . . . . 2 . . . . . . . . 3 . Combat Hostiles 4 | . . . . . . . . . . 2 . . . . . . . . 2 . Parts Fried 10 | . . . 1 . . . . . . 2 . . . . . . . . 7 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 11 | . . . . 1 . . . . . 1 1 . 1 1 4 . . 2 . . Combat Hostiles 11 | . . . . 1 . . . . . 1 1 . 1 1 4 . . 2 . . Parts Melted 34 | . . . 2 . . . . . . 2 6 . 2 9 11 . . 1 1 . Heat Transferred 12417 | . 350 50 867 370 . . 87 . . 1309 333 . 411 1445 4378 . 200 2130 302 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 . . 2 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Peak Influence 1254 | . 172 81 268 823 594 . . . . 530 333 116 201 903 1164 . . 588 735 1254 Initial 533 | . . 66 19 87 305 . . . . . 209 116 . 14 473 . . 533 330 355 Average 395 | . 88 60 109 473 482 . . . . 191 222 94 111 535 879 . . 525 539 841 Maximum Alert Level 4 | . . . 1 3 2 . . . . 2 1 . 1 3 4 . . 2 3 4 Low Security (%) 37 | . 100 100 89 13 . . . . . 56 . 100 85 34 . . . . . . Level 1 15 | . . . 10 23 27 . . . . 27 100 . 14 1 . . . 8 8 16 Level 2 31 | . . . . 51 72 . . . . 16 . . . 10 34 . . 91 78 16 Level 3 10 | . . . . 11 . . . . . . . . . 53 33 . . . 12 29 Level 4 5 | . . . . . . . . . . . . . . . 32 . . . . 37 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 . 2 7 4 . . . . 9 2 . 1 . 7 . . 1 2 5 Investigation 13 | . 2 . 1 3 1 . . . . 2 1 . . . 1 . . . 1 1 Extermination 7 | . . . . . 1 . . . . 2 . . . . 2 . . . 1 1 Reinforcement 12 | . . . 1 1 1 . . . . 5 . . 1 . 1 . . 1 . 1 Assault 4 | . . . . 1 . . . . . . . . . . 1 . . . . 2 Garrison 6 | . . . . 2 1 . . . . . 1 . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 3 . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Distress Signals 4 | . . . 1 2 . . . . . . . . . . . . . . . 1 Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . 23 Distress Signals 22 | . . . . . . . . . . . . . . . . . . . . 22 Times Spotted 263 | . 11 10 22 45 10 9 15 . 1 28 4 . 4 24 36 5 5 9 12 13 Peak Tracking Total 8 | . 3 5 3 8 4 5 5 . 1 5 4 . 2 6 6 5 5 6 4 3 Tactical Retreats 18 | . . . 2 9 . . 5 . . 1 . . . . 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Traps Triggered 9 | . 1 . 1 1 2 . . . . . 1 . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . 19 . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . . 9 . . . . . . . . . . . . . . . . Reused 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . 7 3 . . . . . . . . . . . . . . Triggered 5 | . . . . 1 . 1 3 . . . . . . . . . . . . . Objects Rigged 5 | . . . . . 5 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Machines Disabled 25 | . 1 . 2 3 1 . . . . 6 . . . 3 2 . . 3 2 2 Max in Single Turn 4 | . 1 . 2 1 1 . . . . 4 . . . 1 2 . . 1 1 1 Garrison Access 5 | . . . . 1 2 . . . . 1 . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Machines Accessed 34 | . 2 . 5 12 6 2 1 . . 2 2 . 1 . . . . . . 1 Terminals 15 | . 1 . 4 8 1 . 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . 3 . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . 1 1 . . . . . . . . . Garrison Access 6 | . . . . 1 2 . . . . 1 . . 1 . . . . . . 1 Total Hacks 93 | . 8 . 16 33 14 5 1 . . 3 10 . 1 . . . . . . 2 Successful 55 | . 4 . 8 23 6 5 1 . . 1 5 . 1 . . . . . . 1 Failed 38 | . 4 . 8 10 8 . . . . 2 5 . . . . . . . . 1 Catastrophic 6 | . 1 . . 1 3 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 4 . 7 13 4 . . . . 13 4 . 2 5 5 . . . 2 5 Terminals 47 | . 7 . 14 22 3 . 1 . . . . . . . . . . . . . Fabricators 12 | . . . . . 7 . . . . . 5 . . . . . . . . . Repair Stations 8 | . . . 2 6 . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . 3 . . . . . 2 5 . . . . . . . . . Garrison Access 10 | . . . . 2 4 . . . . 1 . . 1 . . . . . . 2 Terminal Hacks 22 | . 2 . 3 10 1 5 1 . . . . . . . . . . . . . Record 5 | . . . . . . 4 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Surveillance Status 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Build 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . . 2 6 . . . . . . . . . . . . . . . . Scan Component 4 | . . . 1 3 . . . . . . . . . . . . . . . . Repair 4 | . . . 1 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 2 . . . . . . 2 . . . . . . . . . Insert Component 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Analyze 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 2 . . . . 1 . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Seal Access 4 | . . . . 1 2 . . . . 1 . . . . . . . . . . Unauthorized Hacks 12 | . 1 . 3 4 2 . . . . . 1 . . . . . . . . 1 Terminals 9 | . 1 . 3 4 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . 1 1 . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 3 . . . . . . . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . 5 12 5 . . . . 1 2 . 1 . . . . . . 1 Full Trace Events 9 | . 1 . 1 4 1 . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 2 . 3 . . . 3 . . . . . . Robots Built 1 | . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 125 | . . . . . 58 . . . . . 67 . . . . . . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . . . 15 . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . . . . . . . . . . . . . . Time 156 | . . . 26 130 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Total Allies 47 | . . . 1 1 2 . . 4 . 2 4 21 3 . 3 . . . 3 3 Largest Group 24 | . . . 1 2 2 2 1 4 4 5 4 24 24 17 5 . . . 3 3 Highest-Rated Group 904 | . . . 10 36 55 55 39 145 145 166 112 860 904 703 324 . . . 345 513 Highest-Rated Ally 269 | . . . 10 26 40 40 39 38 38 38 28 50 70 70 103 . . . 115 269 Zionite Dispatches 9 | . . . . . . . . . . 2 1 . 1 . 2 . . . 1 2 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Light 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . Explosive Resupply 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Total Orders 8 | . . . . . 1 3 . . . 3 . . . . 1 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . DROP 7 | . . . . . 1 2 . . . 3 . . . . 1 . . . . . Ally Attacks 360 | . . . . . . . . . 4 19 15 . 80 133 43 . . . 19 47 Total Damage 13483 | . . . . . . . . . 52 239 234 . 1304 3548 2685 . . . 1178 4243 Kills 70 | . . . . . . . . . . 5 2 . 6 18 16 . . . 2 21 Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 2 2 . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . 19 . . . . . . . . . . Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . 3 . . . . . . . . . . Items 13 | . . . . . . . . . . 13 . . . . . . . . . . Patrols 1 | . . . . . . . . . . 1 . . . . . . . . . . Guards 1 | . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 2 . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Turns Passed 9798 | . 249 26 502 809 553 400 326 977 385 1290 145 491 585 421 589 341 123 571 489 526 Spaces Moved 7336 | 1 196 12 474 1029 499 680 665 796 251 615 77 184 333 222 261 201 68 269 215 288 Core 1077 | . . 2 . . . . 30 796 249 . . . . . . . . . . . Treads 2570 | . . . . . . . . . 2 473 77 184 333 222 261 201 68 251 210 288 Legs 219 | 1 84 . . . . . . . . 134 . . . . . . . . . . Wheels 77 | . . 8 46 . . . . . . . . . . . . . . 18 5 . Hover 114 | . 112 2 . . . . . . . . . . . . . . . . . . Flight 3279 | . . . 428 1029 499 680 635 . . 8 . . . . . . . . . . Fastest Speed 29 | 120 56 56 32 29 29 29 29 50 150 120 160 160 160 160 160 165 165 165 165 163 Average Speed 96 | 120 83 93 51 31 29 29 30 114 150 167 160 164 161 160 165 165 165 169 167 163 Slowest Speed 250 | 120 120 100 192 109 29 32 50 150 160 235 160 165 165 160 240 165 165 250 175 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . 13 19 3 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 45 11 34 67 13 63 82 85 57 20 3 74 14 42 10 48 13 11 7 9 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . 3 . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 1 1 1 1 1 1 . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 . . . . . . . . . . . 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 2 2 3 1 . . . . . . 1 . . . . Spaces Dug 7 | . . . . . . 4 . . . . . . . . 1 . . . 2 . Terrain Destroyed 380 | . . . 31 13 33 12 20 . . 95 1 . 4 8 18 48 28 14 31 24 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . Projectile 92 | . . . . 13 1 12 . . . 9 1 . 4 8 17 . 2 1 16 8 AOE 286 | . . . 31 . 32 . 20 . . 86 . . . . 1 48 26 13 13 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Gar Fac Upp Upp Res Res Acc Total 9139 | . 235 19 624 1328 844 810 758 850 258 770 93 373 370 249 349 206 72 328 282 321 Wait 898 | . . . 39 112 302 81 57 30 6 23 5 169 20 11 29 . . 10 1 3 Move 7250 | . 195 11 447 995 492 677 664 795 250 614 77 183 333 221 260 200 67 268 214 287 Hop 31 | . . . 13 14 3 1 . . . . . . . . . . . . . . Pick Up 59 | . 2 . 15 10 . 3 4 4 . 9 . 2 1 . 3 . . 2 2 2 Fast Attach 121 | . 4 . 10 20 1 2 5 7 1 26 1 4 3 . 8 . . 11 13 5 Attach 34 | . . 3 6 4 . 2 3 . . 5 2 1 . . 2 . . 4 . 2 Detach 32 | . 2 . 6 4 . . 1 2 . 3 1 2 . . 4 . . 2 3 2 Swap 64 | . 1 . 10 20 3 1 . 1 1 11 1 2 2 . 2 2 2 1 3 1 Drop 117 | . 3 . 14 28 1 2 4 5 . 22 . 7 5 . 4 . . 3 14 5 Fire 483 | . 28 5 64 102 33 38 20 6 . 55 6 . 4 17 36 3 3 25 28 10 Melee 4 | . . . . . . . . . . . . . . . . . . . 4 . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 14 | . . . . . . . . . . 2 . 3 2 . 1 1 . 2 . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . 2 . . . . . . . . . . . . . . 1 Trap 29 | . . . . 19 7 3 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 3 exits: Upp / Ext x2) -5/Waste -5/Factory (discovered 2 exits: *Upp / Gar) -5/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Acc / Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 14) 128 | -10/Materials | Identified exit to Materials 185 | -10/Materials | Discovered exit to Materials (range 14) 197 | -10/Materials | Discovered new exit (range 11) 250 | -10/Materials | Entered Mines 255 | -10/Mines | Core integrity fell below 50% 270 | -10/Mines | Core integrity fell below 20% 270 | -10/Mines | Discovered exit to Materials (range 6) 276 | -10/Mines | Entered Materials 276 | -9/Materials | Evolved 2 slots: Utility x2 295 | -9/Materials | Lost 4 parts (1p2n1w) 320 | -9/Materials | Build established: Mutant 446 | -9/Materials | Repaired Sml. Storage Unit 591 | -9/Materials | Discovered new exit (range 5) 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Accompanied by 1 ally 778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1035 | -8/Materials | Build established: Sprinter 1230 | -8/Materials | Discovered new exit (range 14) 1340 | -8/Materials | Garrison activated, responded to threat 1430 | -8/Materials | Repaired Enh. Autogun 1475 | -8/Materials | Repaired Imp. Weapon Shielding 1536 | -8/Materials | Identified exit to Factory 1575 | -8/Materials | Repaired Weight Redist. System? 1578 | -8/Materials | First assault squad dispatched 1587 | -8/Materials | Entered Factory 1587 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -7/Factory | Garrison activated, responded to threat 1840 | -7/Factory | Fabricated M-14 Sweeper (x1) 2129 | -7/Factory | Discovered new exit (range 11) 2134 | -7/Factory | Identified exit to Lower Caves 2140 | -7/Factory | Entered Lower Caves 2140 | -7/Lower Caves | Accompanied by 2 allies 2155 | -7/Lower Caves | Encountered a Warlord checkpoint 2465 | -7/Lower Caves | Learned Extension trap positions 2465 | -7/Lower Caves | Learned Extension stockpile data 2465 | -7/Lower Caves | Learned Factory security intel 2471 | -7/Lower Caves | Lost 4 parts (1n1u2w) 2499 | -7/Lower Caves | Discovered new exit (range 4) 2499 | -7/Lower Caves | Identified exit to Lower Caves 2540 | -7/Lower Caves | Entered another Lower Caves area 2540 | -7/Lower Caves | Accompanied by 2 allies 2540 | -7/Lower Caves | Discovered new exit (range 9) 2556 | -7/Lower Caves | Encountered a Warlord checkpoint 2626 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2694 | -7/Lower Caves | Spotted B-75 Beast 2745 | -7/Lower Caves | Core integrity fell below 50% 2771 | -7/Lower Caves | Lost 5 parts (1p2n2w) 2844 | -7/Lower Caves | Core integrity fell below 20% 2859 | -7/Lower Caves | Discovered new exit (range 14) 2865 | -7/Lower Caves | Identified exit to Zion 2866 | -7/Lower Caves | Entered Zion 2883 | -7/Zion | Lost 4 parts (2n2w) 2907 | -7/Zion | Discovered new exit (range 16) 2910 | -7/Zion | Learned Factory terminal intel 2923 | -7/Zion | System corruption cleaned by Quarantine Array 2954 | -7/Zion | Learned Factory fabricator intel 2984 | -7/Zion | Learned location of Warlord (-5) 2984 | -7/Zion | Learned Factory scanalyzer intel 3124 | -7/Zion | Build established: Mutant 3219 | -7/Zion | Imprinted 3221 | -7/Zion | Declared Zion's savior 3591 | -7/Zion | Found Prototype Processor 3591 | -7/Zion | Identified Exp. Target Analyzer 3600 | -7/Zion | Found Prototype Processor 3600 | -7/Zion | Identified Exp. Terrain Scan Processor 3621 | -7/Zion | Found Prototype Processor 3621 | -7/Zion | Identified Exp. Core Analyzer 3815 | -7/Zion | Identified exit to Proximity Caves 3843 | -7/Zion | Entered Proximity Caves 3843 | -6/Proximity Caves | Accompanied by 4 allies 3876 | -6/Proximity Caves | Learned 8 Factory zone layouts 4206 | -6/Proximity Caves | Discovered new exit (range 10) 4208 | -6/Proximity Caves | Spotted B-75 Beast 4217 | -6/Proximity Caves | Identified exit to Factory 4228 | -6/Proximity Caves | Entered Factory 4228 | -6/Factory | Accompanied by 3 allies 4228 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4229 | -6/Factory | Identified exit to Lower Caves 4229 | -6/Factory | Identified exit to Factory 4231 | -6/Factory | Loaded intel: 26 terminal locations 4232 | -6/Factory | Loaded intel: 6 fabricator locations 4233 | -6/Factory | Loaded intel: 4 scanalyzer locations 4509 | -6/Factory | Zion Explosive Resupply teleported in 4516 | -6/Factory | Found Prototype Launcher 4516 | -6/Factory | Identified Rocket Array 4545 | -6/Factory | Build established: Derelict-Gunner 4591 | -6/Factory | Zion Kinetic Resupply teleported in 4913 | -6/Factory | Build established: Gunner 4966 | -6/Factory | System corruption reached 10% 5004 | -6/Factory | Lost 4 parts (1n1u2w) 5366 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5392 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5497 | -6/Factory | Build established: Scavenger-Gunner 5518 | -6/Factory | Entered another Factory area 5518 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5519 | -5/Factory | Identified exit to Upper Caves 5519 | -5/Factory | Identified exit to Extension 5527 | -5/Factory | Zion Fire squad teleported in 5637 | -5/Factory | Garrison activated, responded to threat 5663 | -5/Factory | Sucked down chute 5663 | -5/Factory | Entered Waste 5663 | -5/Waste | Met up with 1 ally sucked down the chute earlier 5664 | -5/Waste | Joined by Warlord forces that had cleared the area 5713 | -5/Waste | 3 allies followed down the chute 5992 | -5/Waste | Build established: Gunner 6118 | -5/Waste | Discovered new exit (range 15) 6142 | -5/Waste | Identified exit to Factory 6154 | -5/Waste | Entered Factory 6154 | -5/Factory | Accompanied by 24 allies 6399 | -5/Factory | Lost 4 allies 6470 | -5/Factory | Discovered exit to Upper Caves (range 2) 6482 | -5/Factory | Zion Light squad teleported in 6730 | -5/Factory | Identified exit to Garrison 6739 | -5/Factory | Entered Garrison 6739 | -5/Garrison | Accompanied by 17 allies 6753 | -5/Garrison | Attempted to install RIF, but system incompatible 6769 | -5/Garrison | Lost 5 allies 6809 | -5/Garrison | Triggered checkpoint 6837 | -5/Garrison | Garrison Relay disabled 6876 | -5/Garrison | Spotted B-75 Beast 6887 | -5/Garrison | Triggered checkpoint 6897 | -5/Garrison | Destroyed B-75 Beast 6982 | -5/Garrison | Lost 13 allies 7041 | -5/Garrison | Discovered new exit (range 11) 7073 | -5/Garrison | Triggered checkpoint 7130 | -5/Garrison | Retrieved Zion intel report: Unaware Schematics 7153 | -5/Garrison | Identified exit to Factory 7160 | -5/Garrison | Entered Factory 7160 | -4/Factory | Accompanied by 3 allies 7160 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7200 | -4/Factory | Zion Heavy squad teleported in 7445 | -4/Factory | First assault squad dispatched 7542 | -4/Factory | Zion Explosive Resupply teleported in 7599 | -4/Factory | Garrison activated, responded to threat 7624 | -4/Factory | Destroyed 7 combat bots 7716 | -4/Factory | Discovered new exit (range 12) 7749 | -4/Factory | Entered Upper Caves 7826 | -4/Upper Caves | Build established: Pyromaniac-Gunner 8084 | -4/Upper Caves | Discovered new exit (range 6) 8090 | -4/Upper Caves | Entered another Upper Caves area 8181 | -4/Upper Caves | Discovered new exit (range 10) 8213 | -4/Upper Caves | Entered Research 8213 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8442 | -3/Research | Found Prototype Processor 8442 | -3/Research | Identified Exp. Signal Interpreter 8587 | -3/Research | Spotted B-86 Titan 8637 | -3/Research | Destroyed B-86 Titan 8667 | -3/Research | Lost 6 parts (3u3w) 8738 | -3/Research | Discovered new exit (range 10) 8784 | -3/Research | Entered another Research area 8784 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8785 | -2/Research | Identified exit to Testing 9047 | -2/Research | Zion Light squad teleported in 9071 | -2/Research | Found Prototype Device 9071 | -2/Research | Identified Exp. Focal Shield 9076 | -2/Research | Spotted B-90 Cyclops 9086 | -2/Research | Allies destroyed B-90 Cyclops 9155 | -2/Research | Build established: Scavenger-Gunner 9244 | -2/Research | Discovered new exit (range 4) 9273 | -2/Research | Entered Access 9273 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9310 | -1/Access | Zion Experimental squad teleported in 9366 | -1/Access | Zion Heavy squad teleported in 9547 | -1/Access | Build established: Scavenger-Executioner 9700 | -1/Access | Energy Cycler disabled 9773 | -1/Access | First assault squad dispatched 9791 | -1/Access | Discovered new exit (range 6) 9799 | *** | Escaped! Last Messages --------------- 09754_ U-05 Engineer lays Concrete. 09755_ U-05 Engineer builds a Wall. 09755_ K-01 Serf collects debris. 09755_ U-05 Engineer lays Concrete. 09762_ Slammed into W-44 Eye. 09762_ Destroyed Adv. Visual Processing Unit. 09762_ W-44 Eye system corrupted by crushing effect. 09762_ W-44 Eye destroyed. 09764_ K-01 Serf collects debris. 09765_ W-44 Eye destroyed. 09769_ K-01 Serf collects debris. 09769_ U-05 Engineer lays Concrete. 09773_ ALERT: Significant disruption in Zone 4C, multiple assault carriers dispatched. 09773_ ALERT: Security rotation in progress. 09782_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09785_ Z-Experimental suffers critical hit (Blast). 09791_ The Access Shell folds into the floor. 09791_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?# ?????##???????????????????????????????????????? | | ## #####"#####??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #???###????????????????????????????? | | #??## ##???##???##?????????????????? | | %####"#"#####;###"#######???????????? | | % % ???????????? | | % ! ????????????? | | ###############+##### ""##????????????????? | | # #?# ""#?????????????????? | | # %! #?# ""#?????????????????? | | # = #?# T#?????????????????? | | # # % #?# ""#?????????????????? | | +! # #?# ""#?????????????????? | | + # =!### ""##????????????????? | | # # * ## #????????????????? | | " # ### Z ##????????????????? | | " # #]# ##?# Z #?????????????????? | | # # # ] #??# Z #?????????????????? | | # # # *#??# #?????????????????? | | # # # #??# @" #?????????????????? | | # + + #??# "" #?????????????????? | | # # # #??# #?????????????????? | | # # # = #??# #?????????????????? | | # # ########??# #?????????????????? | | # # ??????????#""""""""""#?????????????????? | | ######### ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 197 Energy Generation 49 Energy Capacity 590 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Core Shielding 20 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 17 Target Analysis 14 Core Analysis 6 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 14 Item Schematics ----------------- VTOL Module | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Wave Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Hvy. Plasma Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel B-60 Warrior | -5/Garrison | Z-intel A-02 Transporter | -5/Garrison | Z-intel R-10 Processor | -5/Garrison | Z-intel Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantDrainedMediator Manual? 0 Play Time 01:13:04 Cumulative 748.1 hours Start 2024.06.03 @ 16:38:21 End 2024.06.04 @ 15:35:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 825 Rogue 550 Adventurer 123 Explorer 152 Win Type 0 Total 27 Types 21/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d6eb570-3bc9-4da5-ace9-8f45e8971629