Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:57:13 Player: XBotDoesStuff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (889) 889 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4135 Bonus ------- High Alert Combat Kills 41 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 26/100 System Corruption 3% Temperature Critical (522) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Sensor Array Weapon Cycler > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Sensor Array Weapon Cycler Weapon Cycler > --- WEAPON ----------- Heavy Plasma Cannon > --- INVENTORY -------- (None) [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . . 1 Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 71 | 5 3 24 23 4 12 Power 11 | 1 . 3 5 . 2 Engine 7 | 1 . 3 1 . 2 Core 4 | . . . 4 . . Reactor . | . . . . . . Propulsion 24 | 2 . 10 7 2 3 Treads 7 | . . 6 1 . . Leg 4 | 2 . 2 . . . Wheel 2 | . . . . . 2 Hover 3 | . . 1 1 1 . Flight 8 | . . 1 5 1 1 Utility 15 | . 2 4 6 . 3 Device 7 | . 1 2 1 . 3 Storage 2 | . 1 1 . . . Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 21 | 2 1 7 5 2 4 Energy Gun 13 | . . 3 5 2 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 3 . . Corrupted Parts 1 | . . . 1 . . System Corruption 9 | . . . 9 . . Parts Lost 22 | . . 4 5 2 11 Power 6 | . . 1 2 . 3 Propulsion 6 | . . . 2 1 3 Utility 5 | . . 1 1 1 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 5 | . . 1 5 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 63 | . 72 83 65 40 24 Engine 9 | . 14 19 3 . 1 Core 3 | . . . 9 7 3 Treads 9 | . . 17 11 . . Leg 5 | . 28 7 . . . Hover 1 | . . . 2 3 . Flight 1 | . . . 1 2 2 Device 6 | . 1 13 3 3 3 Storage 1 | . . 1 5 . . Processor 5 | . . . 10 14 4 Protection 2 | . . 3 3 . . Energy Gun 4 | . . 4 5 7 4 Ballistic Gun 6 | . 15 10 4 . . Launcher 3 | . 12 5 . . . Impact Weapon 1 | . . . 5 . . Naked Turns 5 | . . . . . 5 Heaviest Build 42 | 6 9 39 42 8 21 Greatest Support 60 | 20 20 60 60 8 20 Greatest Overweight (x) 3 | . . . 1 2 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 15 15 5 5 Average Capacity 6 | 5 5 6 10 5 5 Most Carried 13 | 2 2 9 13 5 5 Average Carried 3 | . . 2 6 4 3 Final Capacity 15 | 5 5 15 5 5 5 Final Carried 7 | . 1 7 4 4 . Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1125 | 250 . 337 441 35 62 Remotely . | . . . . . . Salvage Created 924 | 50 17 492 198 . 167 Parts 57 | 2 3 39 7 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 25 | 1 2 12 4 . 6 Guns 13 | 1 . 6 1 . 5 Cannons 1 | . . . . . 1 AOE 8 | . 2 6 . . . Classes Destroyed 9 | 1 1 5 1 . 1 Worker 2 | . . 1 . . 1 Builder 4 | . . 4 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 1 | . 1 . . . . Grunt 13 | 1 1 8 2 . 1 Brawler 1 | . . . 1 . . Sentry 5 | . . 4 1 . . Assembled 5 | . . . . . 5 Best Kill Streak 6 | 1 1 6 4 . 5 Combat Bots Only 5 | 1 1 3 4 . 5 Max Kills in Single Turn 3 | 1 1 3 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 238 | 8 8 93 60 6 63 Missed 71 | 3 2 37 14 . 15 Damage Taken 3480 | 56 91 860 705 322 1446 Core 1412 | 11 15 229 79 216 862 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 137 | . . . 137 . . Core Remaining (%) 76 | 95 89 42 85 69 . Volleys Fired 141 | 6 8 58 20 10 39 Largest 2 | 2 2 2 2 1 2 Hottest 117 | 40 50 79 88 61 117 Shots Fired 174 | 12 10 78 23 10 41 Gun 139 | 12 6 61 23 10 27 Cannon 14 | . . . . . 14 Launcher 21 | . 4 17 . . . Special . | . . . . . . Kinetic 93 | 12 6 54 21 . . Thermal 60 | . . 7 2 10 41 Explosive 21 | . 4 17 . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 3 2 7 6 5 6 Robot Miss Streak 7 | 2 7 2 3 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 115 | 7 2 53 18 7 28 Core Hits 69 | 2 7 36 3 2 19 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 2 | . . 1 1 . . Destroy 1 | . . 1 . . . Smash 1 | . . . 1 . . Melee Attacks 5 | . . . 5 . . Impact 5 | . . . 5 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2639 | 74 197 1342 332 91 603 Guns 1218 | 74 13 559 211 91 270 Cannons 321 | . . . . . 321 Explosions 967 | . 184 783 . . . Melee 121 | . . . 121 . . Ramming 12 | . . . . . 12 Kinetic 766 | 74 13 486 193 . . Thermal 773 | . . 73 18 91 591 Explosive 967 | . 184 783 . . . Electromagnetic . | . . . . . . Impact 121 | . . . 121 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . 11 . 3 Average Corruption 9 | . . . 10 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 15 . 1 Message Errors 4 | . . . 4 . . Matter Fused 5 | . . . 5 . . Energy Discharges 3 | . . . 2 . 1 Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 47 | . 9 . 38 . . Projectiles . | . . . . . . Explosions 9 | . 9 . . . . Melee 38 | . . . 38 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . 36 38 . . 6 Shots 3 | . 1 2 . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 746 | 6 2 13 108 17 746 Average Temperature 124 | 6 2 7 35 7 306 Received Heat Transfer 1129 | 30 12 285 450 9 343 Effects 14 | . . . . . 14 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 3 | . . . 3 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1509 | . . 185 37 198 1089 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 493 | 20 137 493 199 15 77 Initial 119 | . 13 57 119 . . Average 140 | 2 52 297 108 12 9 Maximum Alert Level 2 | . . 2 . . . Low Security (%) 69 | 100 100 16 100 100 100 Level 1 22 | . . 60 . . . Level 2 8 | . . 23 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 3 2 1 . Investigation 4 | . 1 2 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | 1 4 21 5 9 24 Peak Tracking Total 6 | 1 3 4 4 3 6 Tactical Retreats 4 | . 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 2 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 4 . . 1 Max in Single Turn 2 | . . 2 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 3 5 1 1 . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 34 | . 7 23 3 1 . Successful 21 | . 3 16 2 . . Failed 13 | . 4 7 1 1 . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 16 | . 4 12 . . . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 14 | . 3 11 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 8 . . . Record 7 | . 1 6 . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 10 | . 2 8 . . . Recycle Component 5 | . 1 4 . . . Process 3 | . 1 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 9 | . 3 4 1 1 . Full Trace Events 4 | . 1 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 51 | . . . 51 . . Parts Recycled 5 | . 1 4 . . . Recycled Matter 359 | . 42 317 . . . Retrieved Matter 252 | . . 252 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2585 | 90 231 943 582 445 294 Spaces Moved 1857 | 64 171 498 494 382 248 Core 156 | 23 . . . 32 101 Treads 446 | . . 306 140 . . Legs 404 | 41 171 192 . . . Wheels 31 | . . . . . 31 Hover 482 | . . . 264 218 . Flight 338 | . . . 90 132 116 Fastest Speed 40 | 50 120 120 40 40 40 Average Speed 97 | 94 120 144 93 60 52 Slowest Speed 240 | 120 120 160 240 150 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . . . 8 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 6 22 39 32 8 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 97 | . 32 64 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 96 | . 32 64 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2455 | 83 187 642 588 577 378 Wait 298 | . . 34 11 184 69 Move 1841 | 63 170 497 493 370 248 Hop 3 | . . . . 3 . Pick Up 59 | 7 4 20 18 2 8 Fast Attach . | . . . . . . Attach 46 | 5 2 13 15 . 11 Detach 12 | . 1 6 4 1 . Swap 25 | . 1 11 8 4 1 Drop 24 | 2 1 3 14 3 1 Fire 141 | 6 8 58 20 10 39 Melee 5 | . . . 5 . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 373 | -9/Materials | Discovered new exit (range 15) 861 | -9/Materials | Build established: Scavenger-Mutant 939 | -9/Materials | Discovered new exit (range 9) 1143 | -9/Materials | Core integrity fell below 50% 1190 | -9/Materials | Discovered new exit (range 13) 1265 | -9/Materials | Entered another Materials area 1265 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1454 | -8/Materials | Lost 5 parts (2p2n1u) 1582 | -8/Materials | Repaired Imp. Assault Rifle? 1641 | -8/Materials | System corruption reached 10% 1767 | -8/Materials | Discovered new exit (range 12) 1790 | -8/Materials | Met 7R-MNS 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Utility x2 1848 | -7/Factory | Caught up to 7R-MNS 1900 | -7/Factory | Build established: Mutant 2256 | -7/Factory | Discovered new exit (range 15) 2292 | -7/Factory | Entered another Factory area 2292 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2293 | -6/Factory | Caught up to 7R-MNS 2415 | -6/Factory | Assembled infested ambush trap array 2492 | -6/Factory | Lost 4 parts (1p1n2w) 2496 | -6/Factory | Core integrity fell below 50% 2578 | -6/Factory | Core integrity fell below 20% 2586 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Overheating: Energy bleed (-23). Wheel destroyed. Overheating: Energy bleed (-18). Lgt. Deuterium Engine destroyed. Overheating: Core damaged (-85). Weapon Cycler broken. Overheating: Short circuit. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Overheating: Matter decay (-66). Overheating: Core damaged (-136). Overheating: System interference. Hvy. Plasma Cannon temporarily disabled. Wheel destroyed. Weapon Cycler destroyed. System corrupted: Energy discharge (-15). 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Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper System Compromised Universal Adapter Challenges ------------ None Game ------ Seed WardroneDroneReactor Manual? 0 Play Time 00:52:50 Cumulative 1.1 hours Start 2024.03.31 @ 12:05:42 End 2024.03.31 @ 12:57:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 890661c4-88d3-43df-ac64-96b0893555ee