Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 16:33:43 Player: Bbenedict8 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (2119) 2119 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (776) 776 TOTAL SCORE: 7650 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 494 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -330 Cogmind --------- Core Integrity 48/700 Matter 224/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Battery (150) Medium Matter Pod (100) Weapon Cycler Improved Shield Generator Latent Energy Streamer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Beamcaster Latent Energy Streamer Makeshift Hammer > --- INVENTORY -------- Makeshift Power Source Light Angular Momentum Engine Advanced Treads Medium Treads Armored Huge Wheel Medium Battery Medium Matter Pod 0b10 Decoder Chip [Looter] Kinecellerator Weapon Cycler Transmission Jammer Medium Reflective Plating Improved Shield Generator Mobile Refinery Mk. CCLXVII Minigun Minigun Gauss Rifle Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 3 | . . . . . 1 2 . . . . . . Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 97 | 8 10 4 . . 18 5 7 26 4 2 4 9 Power 15 | 1 1 1 . . 2 1 2 3 1 2 . 1 Engine 9 | 1 1 1 . . 1 . . 2 1 1 . 1 Core 5 | . . . . . 1 1 1 1 . 1 . . Reactor 1 | . . . . . . . 1 . . . . . Propulsion 15 | 4 4 . . . 1 1 . 2 . . . 3 Treads 4 | 2 . . . . . . . . . . . 2 Leg 2 | . 2 . . . . . . . . . . . Wheel 9 | 2 2 . . . 1 1 . 2 . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 1 4 1 . . 6 3 1 8 3 . 2 1 Device 16 | . 2 . . . 3 1 . 7 1 . 2 . Storage 4 | 1 1 . . . 1 1 . . . . . . Processor 3 | . . . . . . 1 . 1 1 . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . 1 1 . . 2 . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 1 2 . . 9 . 4 13 . . 2 4 Energy Gun 9 | . . . . . 2 . . 6 . . 1 . Energy Cannon 4 | . . . . . 2 . 1 . . . . 1 Ballistic Gun 12 | 2 . 2 . . 3 . . 2 . . . 3 Ballistic Cannon 5 | . 1 . . . . . 2 2 . . . . Launcher 5 | . . . . . 2 . 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . 1 . Parts Lost 28 | . 2 4 . . 1 . 3 1 1 . . 16 Power 5 | . 1 1 . . 1 . . . . . . 2 Propulsion 7 | . 1 . . . . . 1 . . . . 5 Utility 6 | . . 1 . . . . . . 1 . . 4 Weapon 10 | . . 2 . . . . 2 1 . . . 5 Highest Loss Streak 6 | . 1 3 . . 1 . 2 1 1 . . 6 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 95 100 100 98 92 73 91 92 92 92 64 Engine 4 | . 13 12 14 14 1 . . 1 7 2 . . Core 4 | . . . . . 7 7 6 5 . 4 7 4 Leg 1 | . 15 . . . . . . . . . . . Wheel 16 | . 11 28 28 28 27 15 7 15 15 15 15 7 Device 8 | . 12 3 . . 8 13 15 14 7 7 7 5 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 Processor 8 | . . . . . . 7 7 7 15 15 15 11 Protection 7 | . . 10 14 14 9 7 7 7 7 7 7 4 Energy Gun 10 | . . . . . 11 15 7 12 15 15 15 9 Ballistic Gun 8 | . 18 18 28 28 20 7 . 6 . . . 2 Ballistic Cannon 4 | . 10 7 . . . . . 4 7 7 7 2 Launcher 3 | . . . . . 3 7 9 4 7 7 1 . Impact Weapon 1 | . . . . . . . . . . . 5 6 Peak Build Rating 60 | 6 8 8 9 9 27 38 45 49 52 54 56 60 Average Rating 36 | 4 7 7 8 9 21 37 34 43 50 53 54 39 On Entrance 26 | . 6 8 8 9 9 27 38 33 48 52 54 55 Naked Turns 54 | . . . . . . . . . . . . 54 Heaviest Build 79 | 12 52 50 50 50 66 63 76 73 75 79 79 75 Greatest Support 50 | 20 20 20 20 20 30 38 38 38 38 38 38 50 Greatest Overweight (x) 4 | . 4 2 2 2 2 2 2 1 1 2 2 2 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 2 10 9 9 10 20 20 20 20 20 20 20 20 Average Carried 16 | 1 6 7 8 9 14 19 19 19 19 20 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 9 7 9 10 20 20 19 20 20 20 20 5 Class Distribution -------------------- 38% | Gunner 27% | Mutant 18% | Scavenger-Gunner 7% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 2444 | 229 257 80 . . 363 60 334 694 159 184 40 44 Remotely . | . . . . . . . . . . . . . Salvage Created 2764 | . 231 64 . . 358 60 580 700 183 512 . 76 Parts 128 | . 19 12 . . 26 5 4 34 8 18 . 2 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 10 15 . 3 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 53 | . 6 2 . . 9 . 2 15 9 7 . 3 Guns 28 | . 3 . . . 9 . . 8 2 3 . 3 Cannons 8 | . 3 2 . . . . . 2 . 1 . . AOE 17 | . . . . . . . 2 5 7 3 . . Classes Destroyed 13 | . 4 . . . 1 1 1 3 2 1 . . Worker 3 | . 1 . . . 1 . . 1 . . . . Builder 3 | . 1 2 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 4 | . . . . . . 2 . 2 . . . . Swarmer 23 | . 1 . . . 4 . . 3 7 5 . 3 Grunt 23 | . 5 2 . . 5 . . 10 . 1 . . Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 1 | . . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . 1 . . Compactor 2 | . . . . . . . 2 . . . . . Thug 2 | . . . . . . . 1 . 1 . . . Best Kill Streak 7 | . 3 2 . . 7 1 1 3 5 3 . 2 Combat Bots Only 7 | . 2 2 . . 7 . 1 3 5 3 . 2 Max Kills in Single Turn 3 | . 1 1 . . 2 1 1 2 3 2 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . . . . . . 1 1 3 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 370 | . 21 22 . . 24 . 2 29 54 14 . 204 Missed 118 | . 4 5 . . 7 . . 10 22 4 . 66 Damage Taken 4749 | . 273 435 . . 240 . 229 574 354 155 . 2489 Core 876 | . 116 75 . . 33 . 81 17 16 17 . 521 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 36 | . . . . . . . . 18 . . . 18 Regen/Repaired (Parts) 30 | . . . . . 30 . . . . . . . Core Remaining (%) 72 | 100 . . . 23 94 . . . . . . . Volleys Fired 189 | 4 33 14 . . 22 2 15 38 12 13 . 36 Largest 4 | 2 2 2 . . 4 3 4 4 3 3 . 3 Hottest 196 | 40 55 55 . . 123 144 172 175 184 184 . 196 Shots Fired 461 | 8 66 28 . . 73 6 42 107 29 29 . 73 Gun 347 | 8 52 17 . . 70 6 15 78 17 15 . 69 Cannon 68 | . 14 11 . . . . 1 22 8 8 . 4 Launcher 46 | . . . . . 3 . 26 7 4 6 . . Special . | . . . . . . . . . . . . . Kinetic 249 | 8 66 28 . . 53 2 1 49 8 8 . 26 Thermal 147 | . . . . . 17 4 15 33 17 15 . 46 Explosive 46 | . . . . . 3 . 26 7 4 6 . . Electromagnetic 19 | . . . . . . . . 18 . . . 1 Robot Hit Streak 12 | 2 7 11 . . 8 4 12 12 10 4 . 10 Robot Miss Streak 5 | 1 5 2 . . 2 1 1 4 2 3 . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . 1 Shots Hit Robots 264 | 3 32 19 . . 31 4 31 64 18 10 . 52 Core Hits 136 | 1 15 7 . . 21 4 11 30 17 20 . 10 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 20 | . . . . . 1 1 2 5 5 2 . 4 Burn 12 | . . . . . 1 1 2 2 2 1 . 3 Blast 8 | . . . . . . . . 3 3 1 . 1 Melee Attacks 7 | . . . . . . . . 6 . . . 1 Impact 7 | . . . . . . . . 6 . . . 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8544 | 28 329 267 . . 456 69 2242 1757 1175 1047 . 1174 Guns 3368 | 28 221 106 . . 456 69 240 731 230 185 . 1102 Cannons 814 | . 108 161 . . . . . 259 147 86 . 53 Explosions 4362 | . . . . . . . 2002 767 798 776 . 19 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1959 | 28 329 267 . . 252 12 . 531 147 86 . 307 Thermal 2256 | . . . . . 204 57 240 495 230 185 . 845 Explosive 4108 | . . . . . . . 2002 532 798 776 . . Electromagnetic 221 | . . . . . . . . 199 . . . 22 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . . . . . . . 13 4 9 3 2 Message Errors 4 | . . . . . . . . 3 . . 1 . Matter Fused 9 | . . . . . . . . 4 2 3 . . Heat Flow Errors 3 | . . . . . . . . 2 . . 1 . Energy Discharges 2 | . . . . . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 1 1 2 1 . Data Loss (major) 2 | . . . . . . . . 2 . . . . Misfires 4 | . . . . . . . . 1 1 2 . . Alerts 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 245 | . . . . . . . 6 25 85 129 . . Projectiles 29 | . . . . . . . . 9 . 20 . . Explosions 216 | . . . . . . . 6 16 85 109 . . Melee . | . . . . . . . . . . . . . Knockbacks 5 | . 1 . . . . . . 2 2 . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . 1 . . . . . . 2 2 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 425 | . . . . . 11 . 153 192 . 57 . 12 Shots 15 | . . . . . 1 . 8 3 . 2 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 228 | . 34 91 . . 81 30 66 192 228 102 124 214 Average Temperature 52 | . 13 41 . . 28 20 20 68 80 49 81 62 Received Heat Transfer 840 | . 132 105 . . 99 . . 48 108 . . 348 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . 2 . . 3 . . . . Heat Transferred 4640 | . . . . . 518 185 592 829 555 370 . 1591 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . Latent Energy Used 65 | . . . . . . . . . . . . 65 LE Corruption 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Peak Influence 416 | . 101 104 . . 230 85 64 416 . . . . Initial 40 | . . 39 . . . 36 29 40 . . . . Average 108 | . 46 76 . . 102 65 50 168 . . . . Maximum Alert Level 2 | . . . . . 1 . . 2 . . . . Low Security (%) 79 | 100 100 100 . 100 76 100 100 60 . . . . Level 1 18 | . . . . . 23 . . 35 . . . . Level 2 2 | . . . . . . . . 4 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 3 . . 3 . . . 1 Investigation 2 | . 1 . . . 1 . . . . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 2 | . . . . . 2 . . . . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 7 | . 3 . . . 3 . . 1 . . . . Communications Jammed 6 | . . . . . . . . 6 . . . . Distress Signals 5 | . . . . . . . . 5 . . . . Times Spotted 92 | . 10 6 . . 14 2 6 23 13 9 . 9 Peak Tracking Total 8 | . 4 3 . . 8 1 4 5 6 3 . 8 Tactical Retreats 10 | . 1 1 . . 1 . . 1 . 1 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 7 | . 2 . . . 1 1 . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 5 | . . . . . . . . 5 . . . . Max in Single Turn 4 | . . . . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 23 | . 6 . 1 . 5 1 . 8 1 . 1 . Terminals 15 | . 5 . . . 4 1 . 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 43 | . 14 . 1 . 10 1 . 11 1 . 5 . Successful 23 | . 7 . 1 . 4 1 . 4 1 . 5 . Failed 20 | . 7 . . . 6 . . 7 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 5 . 1 . . . . 2 . . 4 . Terminals 28 | . 11 . . . 8 1 . 8 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units 4 | . 3 . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 18 | . 5 . 1 . 2 1 . 3 1 . 5 . Record 1 | . . . . . . . . . 1 . . . Part Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 1 | . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 4 . . . 5 . . 7 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . 20 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 38 | . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total Allies 9 | . . . . . . . 1 6 . . 2 . Largest Group 5 | . . . . . . . 1 5 4 3 2 2 Highest-Rated Group 155 | . . . . . . . 31 155 124 93 51 51 Highest-Rated Ally 31 | . . . . . . . 31 31 31 31 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 117 | . . . . . . . 7 62 25 22 . 1 Total Damage 1891 | . . . . . . . 107 888 408 466 . 22 Kills 14 | . . . . . . . . 5 6 3 . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . 1 . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 8676 | 69 779 303 635 151 745 239 301 1872 589 855 1703 435 Spaces Moved 6679 | 45 369 216 574 134 474 207 208 1346 514 716 1552 324 Core 110 | 2 . . . . . . . . . . . 108 Treads 40 | 1 . . . . . . . . . . . 39 Legs 156 | . 156 . . . . . . . . . . . Wheels 6373 | 42 213 216 574 134 474 207 208 1346 514 716 1552 177 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 110 95 105 105 105 105 105 105 50 Average Speed 110 | 99 173 110 110 110 96 105 116 105 105 113 107 98 Slowest Speed 400 | 160 400 110 110 110 110 110 130 105 105 120 120 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 59 33 90 37 31 5 77 29 69 79 89 18 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . Known Exits Taken 6 | . . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . Scrap Searched 8 | . . . . . . . . . 1 3 4 . Spaces Dug 48 | . . . . . 20 . . 13 . 14 . 1 Terrain Destroyed 409 | . . . . . 23 . 102 154 47 79 . 4 Melee 6 | . . . . . . . . 5 . . . 1 Projectile 17 | . . . . . . . . 10 3 1 . 3 AOE 386 | . . . . . 23 . 102 139 44 78 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total 7626 | 60 449 255 577 137 721 227 232 1717 540 741 1594 376 Wait 528 | . 23 21 2 3 171 1 . 268 10 3 21 5 Move 6668 | 44 368 215 573 133 473 207 207 1345 513 715 1551 324 Hop . | . . . . . . . . . . . . . Pick Up 75 | 2 10 1 2 1 24 6 1 17 . 3 8 . Fast Attach 21 | 8 5 1 . . 2 . 2 2 . . 1 . Attach 30 | . 1 3 . . 7 3 2 4 1 . . 9 Detach 3 | . . . . . 2 . . . . . . 1 Swap 46 | . 4 . . . 9 2 3 20 3 2 3 . Drop 58 | 2 5 . . . 11 6 2 17 1 4 10 . Fire 189 | 4 33 14 . . 22 2 15 38 12 13 . 36 Melee 7 | . . . . . . . . 6 . . . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 16) 757 | -10/Materials | Discovered new exit (range 15) 849 | -10/Materials | Entered Mines 854 | -10/Mines | Learned 4 Materials zone layouts 900 | -10/Mines | Core integrity fell below 50% 950 | -10/Mines | Discovered new exit (range 9) 984 | -10/Mines | Assembled infested the area 1047 | -10/Mines | Lost 3 parts (1p2w) 1072 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1086 | -10/Mines | Identified exit to Exiles 1102 | -10/Mines | Discovered new exit (range 4) 1148 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1152 | -10/Mines | Entered Exiles 1179 | -10/Exiles | Met 8R-AWN 1198 | -10/Exiles | Met EX-HEX 1240 | -10/Exiles | Met EX-BIN 1321 | -10/Exiles | Aligned with FarCom system 1322 | -10/Exiles | Given EX-Vault access code 1347 | -10/Exiles | Opened EX-Vault 1356 | -10/Exiles | Found Latent Energy Streamer 1380 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1412 | -10/Exiles | Met EX-DEC 1513 | -10/Exiles | Discovered new exit (range 10) 1593 | -10/Exiles | Visited The Gauntlet 1787 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1787 | -10/Exiles | Entered Mines 1807 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1915 | -9/Mines | Discovered new exit (range 10) 1938 | -9/Mines | Entered Materials 1938 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1939 | -8/Materials | Identified exit to Factory 2079 | -8/Materials | Destroyed 7 combat bots 2199 | -8/Materials | Repaired Imp. Heat Sink 2508 | -8/Materials | Build established: Scavenger-Skirmisher 2683 | -8/Materials | Entered Factory 2683 | -7/Factory | Evolved 2 slots: Utility x2 2922 | -7/Factory | Sucked down chute 2922 | -7/Factory | Entered Waste 2923 | -7/Waste | Met a frightened Derelict 2938 | -7/Waste | Spotted C-40 Crusher 2943 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2945 | -7/Waste | Destroyed C-40 Crusher 2948 | -7/Waste | Spotted C-40 Crusher 2973 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2981 | -7/Waste | Destroyed C-40 Crusher 3018 | -7/Waste | Spotted C-40 Crusher 3020 | -7/Waste | Spotted C-40 Crusher 3077 | -7/Waste | Spotted C-40 Crusher 3083 | -7/Waste | Spotted C-40 Crusher 3205 | -7/Waste | Discovered new exit (range 13) 3223 | -7/Waste | Entered Factory 3531 | -7/Factory | Build established: Gunner 3977 | -7/Factory | Allied Derelicts emerged from ambush trap array 4842 | -7/Factory | Discovered new exit (range 7) 4846 | -7/Factory | Allied Derelicts emerged from ambush trap array 5082 | -7/Factory | Identified exit to Lower Caves 5095 | -7/Factory | Entered Lower Caves 5095 | -7/Lower Caves | Accompanied by 4 allies 5135 | -7/Lower Caves | Learned Factory interactive machine intel 5200 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5508 | -7/Lower Caves | Build established: Scavenger-Gunner 5590 | -7/Lower Caves | Discovered new exit (range 10) 5599 | -7/Lower Caves | Identified exit to Lower Caves 5684 | -7/Lower Caves | Entered another Lower Caves area 5684 | -7/Lower Caves | Accompanied by 3 allies 5750 | -7/Lower Caves | Discovered new exit (range 5) 5755 | -7/Lower Caves | Identified exit to Factory 5914 | -7/Lower Caves | Spotted B-75 Beast 5941 | -7/Lower Caves | Destroyed B-75 Beast 5968 | -7/Lower Caves | Lost 3 allies 6491 | -7/Lower Caves | Discovered new exit (range 15) 6510 | -7/Lower Caves | Identified exit to Zion 6539 | -7/Lower Caves | Entered Zion 6746 | -7/Zion | Discovered new exit (range 9) 6756 | -7/Zion | Identified exit to Proximity Caves 6882 | -7/Zion | System corruption cleaned by Quarantine Array 6994 | -7/Zion | Learned location of Quarantine (-2) 7002 | -7/Zion | Gained Derelict followers 7082 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7141 | -7/Zion | Build established: Gunner 7215 | -7/Zion | Received a hallucinogenic algorithm 7416 | -7/Zion | Learned location of Armory (-4) 7524 | -7/Zion | Rebuked by Imprinter 7923 | -7/Zion | Found Prototype Device 7923 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8242 | -7/Zion | Entered Proximity Caves 8242 | -6/Proximity Caves | Accompanied by 2 allies 8297 | -6/Proximity Caves | Spotted B-75 Beast 8429 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8498 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8512 | -6/Proximity Caves | Core integrity fell below 50% 8559 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 8623 | -6/Proximity Caves | Core integrity fell below 20% 8623 | -6/Proximity Caves | Released all parts (3) 8650 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 8677 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08592_ Slug penetrates Y-64 Sentinel. 08593_ Penetrated by Slug. 08596_ Minigun destroyed. 08596_ Slug penetrates Wall. 08597_ Slug penetrates Y-64 Sentinel. 08599_ Slug penetrates Wall. 08602_ Adv. Treads destroyed. 08602_ Penetrated by Slug. 08614_ Gauss Rifle destroyed. 08616_ Acquired 3 matter. 08617_ Penetrated by Slug. 08617_ Mak. Power Source destroyed. 08619_ Critical hit (Destroy). 08619_ Med. Treads destroyed. 08623_ Released Mak. Hammer. 08623_ Released Hcp. Storage Unit. 08623_ Released Imp. Signal Interpreter. 08628_ Acquired 3 matter. 08665_ Critical hit (Burn: +37). 08665_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????########??????? | | ????????????????????????????## #??###?? | | ?????????????????????????#### ## #?## ## | | ?????????????????????????# ### #?# # | | ?????????????????????????# ##?# #?? # | | ?????????????????????##### ##??# #??? # | | ????????????????????## ##### ##??# | | ???????????????????## ### ##?# | | ???????????????????# ###### ### | | ???????????????????## % *#"#" ## | | ????????????????????## %!"" #### | | ?????????????????????### #??# | | ???????????????????????##" ##??## !% | | ????????????????????????#"" ##????##!!] | | ?????????????????????#### "%/ "#??????##/!! | | ????????????????????## ##"= ""#???????##* | | ???????????????????## #" ""####????## | | ???????????????????# #????# | | ??????????????????## ## ###???## | | ?????????????????## #?## ! #????# | | ???????????????### @#???# % #????# | | ???????????????# ##??# # ####?# | | ???????????????# #??##### #?# | | ???????????????# #??????# #?## | | ???????????????## #??????# ##?### | | ????????????????# ##?????#### ##??? | | ????????????????# ##?###### #??? | | ????????????????# #### #??? | | ????????????????# ## ##"## #??? | | ????????????????# % ## #### #??? | | ????????????????# ## #####??###??? | | ????????????????## ##########???????????? | | ?????????????????######????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 15 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Energy Well | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed KineticMobileShifter Manual? 0 Play Time 01:40:29 Cumulative 29.7 hours Start 2025.03.28 @ 00:36:39 End 2025.03.28 @ 16:33:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 30 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 699d0763-43e5-421d-b04b-c3557302653f