Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 12:39:13

Player: AnotherZach

Result: Destroyed by G1-G9N(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (81)      405
Value Destroyed (1786)     1786
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (127)                127
              TOTAL SCORE: 3738

 Bonus
-------
High Alert Combat Kills    166
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/400
Matter                     246/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (32)
Movement                   Rolling (195) Ox7
Location                   -9/Recycling

 Parts 
-------
>            --- POWER (1) --------
      Cooled Ion Engine
>            --- PROPULSION (3) ---
     Armored Treads
     Armored Wheel
>            --- UTILITY (3) ------
             Scrap Engine
             Huge Storage Unit
>            --- WEAPON (2) -------
             Pulse Rifle
    Improved Assault Rifle
>            --- INVENTORY (25) ---
  Reinforced Ion Engine
     Armored Treads
     Armored Treads
     Armored Treads
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Flight Unit
    Improved Flight Unit
    Improved Flight Unit
    Improved Heat Sink
    Improved Heat Sink
       Large Storage Unit
             Seismic Detector
    Hardened Light Armor Plating
    Improved EM Shotgun
    Improved EM Shotgun
             Pulse Rifle
        Mini Grenade Launcher
        Mini Grenade Launcher
             Datajack

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Wheel
     Armored Wheel
>            --- UTILITY ----------
             Scrap Engine
             Huge Storage Unit
>            --- WEAPON -----------
             Pulse Rifle
    Improved Assault Rifle
>            --- INVENTORY --------
  Reinforced Ion Engine
     Armored Treads
     Armored Treads
     Armored Treads
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Flight Unit
    Improved Flight Unit
    Improved Flight Unit
    Improved Heat Sink
    Improved Heat Sink
       Large Storage Unit
             Seismic Detector
    Hardened Light Armor Plating
    Improved EM Shotgun
    Improved EM Shotgun
             Pulse Rifle
        Mini Grenade Launcher
        Mini Grenade Launcher
             Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             83   | 7   21  44  6   5   
  Power                    6    | 1   2   3   .   .   
    Engine                 5    | 1   2   2   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               23   | 2   7   14  .   .   
    Treads                 2    | .   .   2   .   .   
    Leg                    5    | .   2   3   .   .   
    Wheel                  15   | 2   5   8   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  21   | 2   5   9   2   3   
    Device                 8    | 1   2   2   1   2   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             8    | .   1   5   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   7   18  4   2   
    Energy Gun             9    | .   .   7   1   1   
    Energy Cannon          6    | .   3   3   .   .   
    Ballistic Gun          7    | 2   .   2   2   1   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               6    | .   1   4   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  6    | .   .   5   .   1   
Parts Lost                 12   | .   .   11  .   1   
  Power                    2    | .   .   2   .   .   
  Propulsion               5    | .   .   4   .   1   
  Utility                  2    | .   .   2   .   .   
  Weapon                   3    | .   .   3   .   .   
  Highest Loss Streak      3    | .   .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  96  100 89  
  Engine                   11   | .   14  8   11  11  
  Treads                   4    | .   .   4   11  11  
  Leg                      1    | .   .   4   .   .   
  Wheel                    23   | .   27  21  22  22  
  Device                   7    | .   13  4   1   2   
  Storage                  12   | .   14  11  11  11  
  Hackware                 6    | .   .   10  11  10  
  Protection               5    | .   .   6   10  8   
  Energy Gun               4    | .   .   6   13  5   
  Energy Cannon            6    | .   12  4   .   .   
  Ballistic Gun            6    | .   4   7   8   5   
  Launcher                 3    | .   7   2   .   .   
Peak Build Rating          40   | 8   14  27  31  40  
  Average Rating           18   | 6   12  21  27  25  
  On Entrance              15   | .   8   13  27  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             102  | 12  93  102 100 101 
  Greatest Support         39   | 32  32  39  24  24  
  Greatest Overweight (x)  9    | .   3   9   4   7   
  Average Overweight (x)   2    | .   1   3   4   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         21   | 7   17  25  25  25  
  Most Carried             25   | 8   25  25  25  25  
  Average Carried          19   | 5   15  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 8   25  25  25  22  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Recycling

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  
Matter Collected           1505 | 366  302  625  209  3    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2604 | 218  626  1483 277  .    
  Parts                    160  | 13   39   89   19   .    
Haulers Intercepted        6    | .    2    4    .    .    
Recyclers Shooed           7    | 1    .    4    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Combat Hostiles Destroyed  53   | .   10  37  6   .   
  Melee                    2    | .   .   2   .   .   
  Guns                     18   | .   2   10  6   .   
  Cannons                  9    | .   4   5   .   .   
  AOE                      20   | .   4   16  .   .   
Classes Destroyed          10   | 2   7   1   .   .   
  Worker                   2    | .   1   1   .   .   
  Builder                  6    | .   1   4   1   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   6    | .   2   4   .   .   
  Recycler                 5    | 1   2   2   .   .   
  Operator                 2    | .   1   1   .   .   
  Watcher                  6    | .   2   4   .   .   
  Swarmer                  11   | .   3   8   .   .   
  Grunt                    37   | .   7   26  4   .   
  Sentry                   5    | .   .   3   2   .   
Best Kill Streak           15   | 3   6   15  2   .   
  Combat Bots Only         10   | .   4   10  2   .   
Max Kills in Single Turn   5    | 1   2   5   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  
Hostile Shots Fired        267  | .    40   175  18   34   
  Missed                   61   | .    12   41   7    1    
Damage Taken               2735 | .    342  1770 133  490  
  Core                     506  | .    102  300  .    104  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         79   | 100  59   .    .    .    
Volleys Fired              160  | 24   46   73   13   4    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  136  | 40   136  126  126  86   
Shots Fired                292  | 48   83   130  23   8    
  Gun                      177  | 48   26   75   20   8    
  Cannon                   87   | .    51   36   .    .    
  Launcher                 28   | .    6    19   3    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  124  | 48   26   39   7    4    
  Thermal                  116  | .    51   52   12   1    
  Explosive                28   | .    6    19   3    .    
  Electromagnetic          24   | .    .    20   1    3    
  Robot Hit Streak         11   | 9    7    11   8    2    
  Robot Miss Streak        7    | 2    7    3    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           184  | 31   44   91   15   3    
  Core Hits                111  | 11   24   67   9    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         3    | .    .    2    1    .    
    Burn                   1    | .    .    .    1    .    
    Smash                  2    | .    .    2    .    .    
Melee Attacks              26   | .    .    26   .    .    
  Impact                   26   | .    .    26   .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5237 | 340  1131 3429 297  40   
  Guns                     1671 | 340  149  898  249  35   
  Cannons                  983  | .    599  384  .    .    
  Explosions               2075 | .    364  1663 48   .    
  Melee                    480  | .    .    480  .    .    
  Ramming                  28   | .    19   4    .    5    
  Kinetic                  990  | 340  149  414  75   12   
  Thermal                  1341 | .    599  573  156  13   
  Explosive                2075 | .    364  1663 48   .    
  Electromagnetic          323  | .    .    295  18   10   
  Impact                   480  | .    .    480  .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       2    | .    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  25   | .    10   4    5    6    
    Message Errors         9    | .    4    1    3    1    
    Matter Fused           3    | .    1    2    .    .    
    Heat Flow Errors       3    | .    1    .    1    1    
    Energy Discharges      3    | .    .    .    .    3    
    Data Loss (minor)      5    | .    3    .    1    1    
    Data Loss (major)      1    | .    1    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            179  | .    18   161  .    .    
  Projectiles              5    | .    5    .    .    .    
  Explosions               52   | .    13   39   .    .    
  Melee                    122  | .    .    122  .    .    
Knockbacks                 1    | .    .    1    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      123  | .    9    112  .    2    
  Shots                    4    | .    .    4    .    .    
  Rammed                   3    | .    1    1    .    1    
Targets Rammed             3    | .    1    1    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        336  | .    222  336  198  231  
  Average Temperature      64   | .    46   74   60   54   
  Received Heat Transfer   1251 | .    138  807  60   246  
  Effects                  1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    4    .    .    
  Combat Hostiles          4    | .    .    4    .    .    
  Parts Fried              5    | .    .    5    .    .    
  Impact Corruptions       5    | .    .    5    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    
  Heat Transferred         2627 | .    1073 1110 407  37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Peak Influence             635  | 30  290 635 240 31  
  Initial                  185  | .   19  .   185 15  
  Average                  180  | 15  84  385 134 11  
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         57   | 100 80  6   73  100 
  Level 1                  25   | .   19  44  26  .   
  Level 2                  17   | .   .   48  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   5   .   .   
  Investigation            5    | .   1   4   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec 
Distress Signals           5    | .   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   21  50  7   9   
  Peak Tracking Total      7    | .   3   6   3   7   
  Tactical Retreats        6    | .   2   4   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Traps Triggered            5    | .   2   3   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         40   | .   40  .   .   .   
  Triggered                1    | .   1   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Rec 
Machines Disabled          8    | .   4   2   2   .   
  Max in Single Turn       3    | .   3   1   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Rec 
Machines Accessed          26   | .   8   7   3   8   
  Terminals                21   | .   6   6   3   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                72   | .   21  19  8   24  
  Successful               44   | .   11  9   7   17  
  Failed                   28   | .   10  10  1   7   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   53   | .   15  15  6   17  
  Terminals                56   | .   15  15  8   18  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          7    | .   3   .   .   4   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             18   | .   3   3   5   7   
  Part Schematic           5    | .   .   1   1   3   
  Robot Schematic          1    | .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          6    | .   1   2   1   2   
  Locate Traps             1    | .   1   .   .   .   
  Release Object           2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   
  Scan Component           1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         21   | .   7   2   2   10  
  Terminals                17   | .   5   2   2   8   
    Track                  2    | .   1   1   .   .   
    Botnet                 6    | .   1   1   1   3   
    Operators              1    | .   1   .   .   .   
    Skim                   8    | .   2   .   1   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   2   
    Reject                 2    | .   1   .   .   1   
    Mask                   1    | .   .   .   .   1   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         21   | .   6   7   2   6   
  Full Trace Events        6    | .   2   3   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   7    | .   .   3   1   3   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               2    | .   .   .   1   1   
  EXPLORE                  2    | .   .   .   1   1   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             8    | .   .   .   6   2   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  
Turns Passed               4446 | 262  1557 1553 440  634  
Spaces Moved               2712 | 175  1199 719  218  401  
  Core                     1    | 1    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     57   | .    .    57   .    .    
  Wheels                   2654 | 174  1199 662  218  401  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   116  150  135  
  Average Speed            127  | 99   110  149  150  142  
  Slowest Speed            260  | 100  135  260  150  195  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       53   | 7    97   58   24   82   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     4    | .    1    .    .    3    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    2    .    .    
Terrain Destroyed          156  | .    42   89   25   .    
  Melee                    2    | .    .    2    .    .    
  Projectile               1    | .    .    1    .    .    
  AOE                      153  | .    42   86   25   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  
Total                      3360 | 217  1357 1020 309  457  
  Wait                     207  | .    .    109  59   39   
  Move                     2708 | 174  1198 718  217  401  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  70   | 11   30   25   4    .    
  Fast Attach              27   | 5    6    13   2    1    
  Attach                   21   | 2    2    13   1    3    
  Detach                   2    | .    .    .    .    2    
  Swap                     35   | .    13   18   3    1    
  Drop                     57   | 1    21   24   6    5    
  Fire                     160  | 24   46   73   13   4    
  Melee                    26   | .    .    26   .    .    
  Ram                      3    | .    1    1    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    
  Trap                     40   | .    40   .    .    .    
  Miscellaneous            3    | .    .    .    3    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto)
-9/Storage
-9/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  263 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 4)
  624 | -10/Materials | Discovered new exit (range 5)
  703 | -10/Materials | Discovered new exit (range 9)
  748 | -10/Materials | Discovered new exit (range 15)
  981 | -10/Materials | Discovered new exit (range 16)
 1163 | -10/Materials | Derelicts attacked the area
 1731 | -10/Materials | Discovered new exit (range 7)
 1820 | -10/Materials | Entered another Materials area
 1820 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1965 | -9/Materials  | Destroyed 10 combat bots
 1965 | -9/Materials  | Discovered new exit (range 15)
 2098 | -9/Materials  | Discovered new exit (range 10)
 2403 | -9/Materials  | Core integrity fell below 50%
 2583 | -9/Materials  | Lost 3 parts (1u2w)
 3271 | -9/Materials  | Discovered new exit (range 16)
 3327 | -9/Materials  | Identified exit to Storage
 3350 | -9/Materials  | Discovered new exit (range 14)
 3373 | -9/Materials  | Entered Storage
 3731 | -9/Storage    | Used back door to open Recycling access
 3731 | -9/Storage    | Discovered new exit (range 5)
 3770 | -9/Storage    | Met 01-MTF
 3813 | -9/Storage    | Entered Recycling
 3813 | -9/Recycling  | Accompanied by 1 ally (01-MTF)
 3915 | -9/Recycling  | Core integrity fell below 20%
 4146 | -9/Recycling  | Discovered new exit (range 60)
 4242 | -9/Recycling  | Learned location of Storage (-9)
 4288 | -9/Recycling  | Identified exit to Scraptown
 4326 | -9/Recycling  | Learned Storage security intel
 4356 | -9/Recycling  | Learned Materials security intel
 4375 | -9/Recycling  | Learned Materials repair station intel
 4389 | -9/Recycling  | Scanned before Scraplab entrance
 4435 | -9/Recycling  | Entered Scraplab
 4439 | -9/Recycling  | Angered Scraplab inhabitants
 4442 | -9/Recycling  | Found Prototype Device
 4442 | -9/Recycling  | Identified Scrap Engine
 4447 | -9/Recycling  | Learned 2 Materials zone layouts
 4447 | -9/Recycling  | Destroyed by G1-G9N(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
04442_ Machine disabled.
04442_ Acquired Prototype Device.
04442_ Identified Scrap Engine.
04443_ Penetrated by Thermabolt.
04443_ Thermabolt penetrates Reinforced Barrier.
04443_ Penetrated by Thermabolt.
04443_ Thermabolt penetrates Reinforced Barrier.
04443_ Penetrated by Thermabolt. <x2>
04443_ Thermabolt penetrates Reinforced Barrier.
04443_ Penetrated by Thermabolt.
04443_ Thermabolt penetrates Reinforced Barrier.
04444_ Arm. Wheel destroyed.
04445_ Penetrated by Thermabolt.
04445_ Thermabolt penetrates G1-G9N(j).
04445_ Penetrated by Thermabolt. <x2>
04445_ Thermabolt penetrates G1-G9N(j).
04445_ Penetrated by Thermabolt. <x2>
04446_ TF4ZTAL<Y5THTQ2R7JG6QIVYNTHP8IL/BF
04447_ >> SKIM: Stored Materials zone layouts (x2).
04447_ >> SKIM: Data seek routine purged.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????#########???????????????? |
| ?????????????????????????#"" """"#>??????????????? |
| ?????????????????????????# " X " ## #????????????? |
| ???????????????????#######  p  jc   #????????????? |
| ??????????????????## j   @  h       #????????????? |
| ??????????????????#  #####j    c   "#????????????? |
| ??????????????????## #???#        ""#????????????? |
| ???????????????????# #???#"& "& X ""?????????????? |
| ???????????????????# #???#""""""""  #????????????? |
| ????????????????#### ################????????????? |
| ????????????????#       #????????????????????????? |
| ????????????????#       #????????????????????????? |
| ????????????????#       #??????????????########### |
| ????????????????#       #??????????????#           |
| ????????????????####"####??????????????#           |
| ???????????????????# #????###?????###### =       = |
| ???????????????????# ###### ###???#"""##/          |
| ???????????????????#   /      #####"Y"########+### |
| ???????????????????#####      +                    |
| ???????????????????????#      #                    |
| ???????????????????????#      #                    |
| ???????????????????????#      #                    |
| ???????????????????????#      +                    |
| ???????????????????????#      #                    |
| ???????????????????????#      #        %    ###### |
| ???????????????????????#      #    #! !# ## #      |
| ???????????????????????#      #    #!!!#### #      |
| ???????????????????????#      #    ######## #      |
| ???????????????????????#      #    #      # #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
           Trap Extractor | -9/Materials | Hacked
         Imp. Flight Unit | -9/Materials | Scanalyzed
       Med. Armor Plating | -9/Materials | Scanalyzed
            Hacking Suite | -9/Storage   | Hacked
 Hrd. Light Armor Plating | -9/Recycling | Hacked
    Imp. Shield Generator | -9/Recycling | Hacked
         Carbon-fiber Leg | -9/Recycling | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireVisualAccelerator
  Manual?         0
Play Time         00:47:28
  Cumulative      708.7 hours
  Start           2024.11.13 @ 11:53:45
  End             2024.11.13 @ 12:39:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           17
  Adventurer      138
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/1/2/0/0/0/0/1
Lore%             78
Gallery%          84
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          29x23
Zoom Use          8%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0c589e3-512d-4fbe-b755-7d39eb9e9903