Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 15:40:35 Player: Fleshy Vegetable Bird Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (674) 674 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1499 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 92/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (200) Ox8 Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Subdweller Power Source Subdweller Power Source Light Treads Wheel Wheel Subdweller Monowheel High-capacity Storage Unit Large Matter Pod (150) Subdweller Optics Subdweller Optics Subdweller Optics Seismic Detector Hacking Suite Subdweller Laser Subdweller Beam Cannon Subdweller Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Battle Rifle Subdweller Shrapnel Launcher 1B-0RG's Assimilator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Treads Wheel Wheel Subdweller Monowheel High-capacity Storage Unit Large Matter Pod Subdweller Optics Subdweller Optics Subdweller Optics Seismic Detector Hacking Suite Subdweller Laser Subdweller Beam Cannon Subdweller Beam Cannon Heavy Assault Rifle Battle Rifle Subdweller Shrapnel Launcher 1B-0RG's Assimilator Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Salvage Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 33 | 8 15 10 . Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 3 7 2 . Treads 3 | . 3 . . Leg . | . . . . Wheel 9 | 3 4 2 . Hover . | . . . . Flight . | . . . . Utility 8 | 2 4 2 . Device 2 | 1 1 . . Storage 5 | 1 3 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 3 5 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon 1 | . 1 . . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 5 2 Power 1 | . . 1 . Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 5 | . . 3 2 Highest Loss Streak 3 | . 1 3 2 To Critical Strikes . | . . . . Average Backups 16 | 1 15 18 21 Power 1 | . . 1 2 Propulsion 3 | 1 4 4 4 Utility 5 | . 4 6 7 Weapon 5 | . 5 5 7 Tool/Special . | . . . . Unused Backups 16 | . 2 . 14 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 5 | . . . 5 Weapon 6 | . 2 . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 99 | . 100 98 94 Engine 13 | . 14 13 14 Treads 7 | . 9 5 . Wheel 20 | . 18 22 28 Device 12 | . 13 10 . Storage 14 | . 14 14 14 Processor 1 | . . 3 14 Ballistic Gun 14 | . 12 18 20 Ballistic Cannon 7 | . 12 . . Launcher 2 | . . 7 . Special Weapon 1 | . 2 . 2 Peak Build Rating 19 | 7 10 19 19 Average Rating 9 | 5 8 10 18 On Entrance 8 | . 7 9 19 Avg Prop Armor Cover (%) 10 | 6 11 9 7 Naked Turns . | . . . . Heaviest Build 91 | 15 51 91 91 Greatest Support 40 | 20 40 20 20 Greatest Overweight (x) 16 | 1 16 5 8 Average Overweight (x) 3 | . 3 3 4 Largest Inventory Capacity 25 | 8 20 25 25 Average Capacity 18 | 7 17 20 25 Most Carried 25 | 6 19 25 25 Average Carried 16 | 1 15 19 25 Final Capacity 25 | 8 20 25 25 Final Carried 25 | 6 19 25 25 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 1222 | 251 704 267 . Remotely . | . . . . Salvage Created 1076 | 183 726 167 . Parts 65 | 18 34 13 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . 8 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 17 | . 10 7 . Guns 8 | . 5 3 . Cannons 5 | . 5 . . AOE 3 | . . 3 . Classes Destroyed 9 | 3 3 3 . Worker 3 | 1 2 . . Tunneler 4 | 4 . . . Hauler 2 | . 2 . . Recycler 4 | 1 3 . . Operator 1 | . 1 . . Turret 2 | . . 2 . Swarmer 4 | . . 4 . Grunt 10 | . 10 . . Subdweller 3 | . . 3 . Best Kill Streak 5 | 5 4 4 . Combat Bots Only 4 | . 4 4 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 154 | . 47 71 36 Missed 50 | . 12 25 13 Hits 104 | . 35 46 23 Projectile 104 | . 35 46 23 AOE 4 | . . 4 . Part Disruptions 1 | . . . 1 Damage Taken 1357 | . 429 621 307 Core 264 | . 88 131 45 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 118 | 22 65 31 . Largest 2 | 1 2 2 . Hottest 100 | 50 100 53 . Shots Fired 172 | 22 110 40 . Gun 92 | 22 57 13 . Cannon 34 | . 33 1 . Launcher 26 | . . 26 . Special 20 | . 20 . . Kinetic 92 | . 78 14 . Thermal 54 | 22 32 . . Explosive 26 | . . 26 . Electromagnetic . | . . . . Robot Hit Streak 12 | 11 10 12 . Robot Miss Streak 6 | 2 6 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 78 | 16 51 11 . Core Hits 57 | 7 29 21 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | 2 2 . . Burn 3 | 2 1 . . Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1485 | 210 746 529 . Guns 807 | 210 491 106 . Cannons 271 | . 255 16 . Explosions 407 | . . 407 . Melee . | . . . . Ramming . | . . . . Kinetic 756 | . 634 122 . Thermal 322 | 210 112 . . Explosive 407 | . . 407 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . 4 . . Impact . | . . . . Kinetic 3 | . 3 . . Secondary 1 | . 1 . . Self-Inflicted Damage 57 | . . 57 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 138 | 110 138 . . Average Temperature 48 | 50 47 . . Received Heat Transfer 420 | . 240 144 36 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 1 . . Heat Transferred 1184 | 777 407 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 136 | 10 115 . 136 Initial 136 | . 3 . 136 Average 27 | 1 24 . 112 Influence Increases 1116 | 30 441 645 . Destroy 0b10 Robot/C 320 | . 200 120 . Destroy 0b10 Robot/NC 70 | 30 40 . . Destroy Leader 44 | . 44 . . Successful Hack 28 | . 28 . . Destroy Structure 9 | . 9 . . Partial Spotted 15 | . 15 . . Lose Combat Pursuer 630 | . 105 525 . Influence Decreases 1040 | 25 446 360 209 Entered New Map 151 | . 2 . 149 Time Decay 767 | 25 382 320 40 Lost Part 70 | . 10 40 20 Purge Threat 52 | . 52 . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 5 | . 5 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 28 15 3 Peak Tracking Total 6 | . 6 6 3 Tactical Retreats 11 | . 4 7 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed 1 | . . 1 . Triggered . | . . . . Most Traps Carried 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 6 | . 6 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 23 . . Successful 14 | . 14 . . Failed 9 | . 9 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 22 | . 22 . . Terminals 23 | . 23 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Part Schematic 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 10 . . Terminals 10 | . 10 . . Track 2 | . 2 . . Assimilate 2 | . 2 . . Botnet 5 | . 5 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 2377 | 48 1663 666 . Seismic 2377 | 48 1663 666 . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 2811 | 134 1685 893 99 Spaces Moved 1437 | 82 726 567 62 Core 60 | 1 59 . . Treads 12 | . 12 . . Legs . | . . . . Wheels 1365 | 81 655 567 62 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 140 Average Speed 153 | 84 174 136 145 Slowest Speed 850 | 95 850 155 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 90 28 11 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 9 | . 9 . . Terrain Destroyed 66 | . 9 57 . Melee . | . . . . Projectile 9 | . 9 . . AOE 57 | . . 57 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1821 | 121 985 645 70 Wait 149 | 1 136 12 . Move 1434 | 81 725 566 62 Hop . | . . . . Pick Up 38 | 7 19 12 . Fast Attach 10 | 8 1 1 . Attach 5 | . 1 4 . Detach . | . . . . Swap 40 | . 27 12 1 Drop 19 | 2 11 6 . Fire 118 | 22 65 31 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 7 | . . . 7 Trap 1 | . . 1 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 435 | -10/Materials | Discovered new exit (range 15) 556 | -10/Materials | Discovered new exit (range 15) 856 | -10/Materials | Discovered new exit (range 15) 1108 | -10/Materials | Build established: Scavenger-Mutant 1174 | -10/Materials | Discovered new exit (range 9) 1498 | -10/Materials | Build established: Mutant 1733 | -10/Materials | Discovered new exit (range 3) 1820 | -10/Materials | Entered Subcaves 1868 | -10/Subcaves | Disturbed a concealed Subdweller 1994 | -10/Subcaves | Build established: Scavenger-Mutant 2005 | -10/Subcaves | Core integrity fell below 50% 2059 | -10/Subcaves | Discovered new exit (range 13) 2077 | -10/Subcaves | Discovered new exit (range 16) 2136 | -10/Subcaves | Learned 2 Materials zone layouts 2378 | -10/Subcaves | Learned location of Zion (-7) 2410 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2486 | -10/Subcaves | Lost 3 parts (1p2w) 2502 | -10/Subcaves | Core integrity fell below 20% 2650 | -10/Subcaves | Build established: Mutant 2663 | -10/Subcaves | Found Prototype Special Melee Weapon 2713 | -10/Subcaves | Entered Recycling 2812 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02529_ Acquired 42 matter. 02532_ Acquired Sub. Shrapnel Launcher. 02534_ Dropped Lrg. Storage Unit. 02535_ Subatomizers dissect the Sub. Optics. 02535_ Acquired Sub. Optics. 02663_ Acquired Prototype Special Melee Weapon. LOCATION=UNKNOWN GOAL=ESCAPE 02768_ Attempting to rewire U-05 Engineer. 02771_ H-55 Commando springs to life. 02771_ Penetrated by Slug. 02771_ Y-45 Defender springs to life. 02773_ Attempting to rewire L-31 Rogue. 02779_ G-34 Mercenary destroyed. 02780_ Slug penetrates Wall. 02782_ Mining Laser destroyed. 02783_ Penetrated by Slug. 02786_ P-60 Hacker springs to life. 02796_ Slug penetrates Wall. 02809_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???#####???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #??#####????????????????????????? | | ???# #??# [[#????????????????????????? | | ???# ####[[[###########Y####?????????? | | ???# ???????? | | ???# ???????? | | ???# p @ ???????? | | ???# ###################??????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #####????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ??########### #????????????????????????? | | ??# [ ! " #????????????????????????? | | ??#][ # #????????????????????????? | | ??#! ! # #????????????????????????? | | ??# + #????????????????????????? | | ??# # #????????????????????????? | | ??# %# #????????????????????????? | | ??# ] # ????????????????????????? | | ??# + ????????????????????????? | | ??# % % # ????????????????????????? | | ??# !%% # ????????????????????????? | | ??# = # ????????????????????????? | | ??# %# ????????????????????????? | | ??# ! # ????????????????????????? | | ??# [ # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowLatentBotcube Manual? 0 Play Time 00:24:35 Cumulative 406.0 hours Start 2026.02.23 @ 15:16:07 End 2026.02.23 @ 15:40:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0/0 Lore% 76 Gallery% 68 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c56642-a528-4d83-a1df-7971037dec9b