Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 15:34:52 Player: Ether Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (634) 634 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4634 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 95/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Signal Interpreter > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (5) ---- Gravmag Array Phase Shifter CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Experimental Sensor Array Signal Interpreter IFF Parser Advanced ECM Suite > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Medium Treads Gravmag Array Small Storage Unit Compact Matter Pod Advanced Terrain Scanner Advanced ECM Suite Focal Shield Focal Shield Focal Shield Heavy Laser Datajack CPS Tube CPS Tube [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Advanced ECM Suite Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Slashing Weapon Companion Sword Build | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 36 | 7 9 . . 10 10 Power 5 | 1 1 . . 3 . Engine 3 | 1 1 . . 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 12 | 2 4 . . 4 2 Treads 2 | . 2 . . . . Leg 10 | 2 2 . . 4 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 . . 1 8 Device 9 | 1 . . . . 8 Storage 2 | 1 . . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 3 . . 2 . Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 14 | . 1 . . . 13 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 7 | . . . . . 7 Weapon 1 | . 1 . . . . Highest Loss Streak 8 | . 1 . . . 8 To Critical Strikes . | . . . . . . Average Backups 10 | 3 6 8 8 12 9 Power . | . 1 1 1 . . Propulsion 1 | 1 3 4 4 . 1 Utility 5 | . . . 1 7 4 Weapon 1 | 1 1 2 2 2 . Tool/Special . | . . . . . . Unused Backups 19 | . . 1 . 6 12 Power . | . . . . . . Propulsion 4 | . . 1 . 1 2 Utility 9 | . . . . 3 6 Weapon 3 | . . . . 2 1 Tool/Special 3 | . . . . . 3 Average Slot Usage (%) 94 | . 100 100 100 98 59 Engine 4 | . 14 14 14 1 . Core 8 | . . . . 12 8 Leg 25 | . 23 28 28 28 10 Device 2 | . . . . . 19 Storage 13 | . 14 14 14 14 5 Processor 13 | . 13 14 14 14 6 Energy Gun 2 | . 19 . . . . Ballistic Gun 20 | . 8 28 28 24 . Slashing Weapon 1 | . . . . 1 6 Peak Build Rating 45 | 7 8 8 8 22 45 Average Rating 14 | 5 7 7 8 14 35 On Entrance 8 | . 7 7 8 8 20 Naked Turns . | . . . . . . Heaviest Build 42 | 14 15 14 14 31 42 Greatest Support 40 | 20 40 20 20 28 40 Greatest Overweight (x) 11 | . . . . 1 11 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 12 | 7 8 8 8 13 14 Most Carried 15 | 5 8 8 8 15 15 Average Carried 10 | 3 6 8 8 12 10 Final Capacity 15 | 8 8 8 8 15 5 Final Carried 13 | 4 8 8 8 13 5 Class Distribution -------------------- 61% | Mutant 31% | Derelict-Mutant 6% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Derelict-Assassin | -6/Factory Resources | -11 -10 -10 -10 -8 -6 ----------- Run | Yrd Mat Min Sub Scr Fac Matter Collected 705 | 219 260 . . 80 146 Remotely . | . . . . . . Salvage Created 684 | 83 405 . . . 196 Parts 40 | 6 20 . . . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Combat Hostiles Destroyed 14 | . 10 . . . 4 Melee 4 | . . . . . 4 Guns 9 | . 9 . . . . Classes Destroyed 5 | 2 1 . . . 2 Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Grunt 11 | . 10 . . . 1 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 2 | 1 2 . . . 2 Combat Bots Only 2 | . 2 . . . 2 Max Kills in Single Turn 1 | 1 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Scr Fac Hostile Shots Fired 229 | . 77 . . . 152 Missed 44 | . 16 . . . 28 Hits 185 | . 61 . . . 124 Projectile 185 | . 61 . . . 124 AOE 1 | . . . . . 1 Critical Strikes 8 | . 2 . . . 6 Part Disruptions 1 | . . . . . 1 Damage Taken 2836 | . 817 . . . 2019 Core 1078 | . 212 . . . 866 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 100 | . . . . 100 . Core Remaining (%) 57 | 100 . . . 15 . Volleys Fired 57 | 4 53 . . . . Largest 2 | 2 2 . . . . Hottest 90 | 90 90 . . . . Shots Fired 113 | 8 105 . . . . Gun 113 | 8 105 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 33 | . 33 . . . . Thermal 80 | 8 72 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 3 9 . . . . Robot Miss Streak 3 | 1 3 . . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 90 | 5 70 . . . 15 Core Hits 31 | 3 21 . . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Melee Attacks 21 | . . . . . 21 Impact . | . . . . . . Slashing 21 | . . . . . 21 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1489 | 60 856 . . . 573 Guns 916 | 60 856 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 573 | . . . . . 573 Ramming . | . . . . . . Kinetic 291 | . 291 . . . . Thermal 625 | 60 565 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 573 | . . . . . 573 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 354 | 60 354 . . . . Average Temperature 94 | 31 99 . . . . Received Heat Transfer 846 | . 507 . . . 339 Effects 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1611 | 161 1450 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 60 | 5 60 17 . . 30 Initial 17 | . 3 17 . . . Average 9 | 1 22 . . . 2 Influence Increases 407 | 10 297 . . . 100 Destroy 0b10 Robot/C 280 | . 200 . . . 80 Destroy 0b10 Robot/NC 10 | 10 . . . . . Destroy Leader 60 | . 40 . . . 20 Successful Hack 12 | . 12 . . . . Lose Combat Pursuer 45 | . 45 . . . . Influence Decreases 387 | 5 256 46 . . 80 Entered New Map 31 | . 2 29 . . . Time Decay 312 | 5 244 17 . . 46 Lost Part 44 | . 10 . . . 34 Squads Dispatched 4 | . 2 . . . 2 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Scr Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 20 . . . 9 Peak Tracking Total 4 | . 4 . . . 4 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -6 ---------- Run | Yrd Mat Min Sub Scr Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Scr Fac Machines Accessed 11 | . 6 . . 4 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 26 . . 9 2 Successful 22 | . 13 . . 9 . Failed 15 | . 13 . . . 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 10 | . 10 . . . . Terminals 19 | . 17 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 9 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 6 . . 9 . Record 9 | . 1 . . 8 . Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 5 . . . 1 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 169 | . 169 . . . . Retrieved Matter 169 | . 169 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 ------------ Run | Yrd Mat Min Sub Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -6 -------- Run | Yrd Mat Min Sub Scr Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 53 | . . . . 53 . Highest-Rated Ally 53 | . . . . 53 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -6 ------- Run | Yrd Mat Min Sub Scr Fac Active Infowar (turns) 448 | 68 15 . . . 365 Sensors 365 | . . . . . 365 Seismic 83 | 68 15 . . . . ECM 6 | . . . . . 6 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -6 ------------- Run | Yrd Mat Min Sub Scr Fac Turns Passed 5450 | 116 688 499 146 3428 573 Spaces Moved 3223 | 67 368 415 120 1991 262 Core 55 | 11 . . . . 44 Treads 39 | . 39 . . . . Legs 3129 | 56 329 415 120 1991 218 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 155 | 108 124 120 120 169 179 Slowest Speed 600 | 120 160 120 120 190 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 45 85 11 95 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 8 | . . 2 . 6 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -6 --------- Run | Yrd Mat Min Sub Scr Fac Total 3527 | 102 497 416 122 2051 339 Wait 99 | 14 47 . 3 6 29 Move 3218 | 66 367 414 119 1990 262 Hop . | . . . . . . Pick Up 56 | 11 11 1 . 22 11 Fast Attach 3 | . 1 . . 2 . Attach 23 | 7 2 . . 3 11 Detach . | . . . . . . Swap 13 | . 8 . . 5 . Drop 34 | . 8 1 . 20 5 Fire 57 | 4 53 . . . . Melee 21 | . . . . . 21 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 9) 638 | -10/Materials | Identified exit to Mines 703 | -10/Materials | Core integrity fell below 50% 732 | -10/Materials | Core integrity fell below 20% 772 | -10/Materials | Discovered exit to Mines (range 16) 805 | -10/Materials | Entered Mines 810 | -10/Mines | Learned Materials stockpile data 813 | -10/Mines | Met a Derelict bent on vengeance 1164 | -10/Mines | Learned Materials garrison access intel 1175 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1179 | -10/Mines | Found Prototype Device 1269 | -10/Mines | Discovered new exit (range 11) 1280 | -10/Mines | Identified exit to Subcaves 1304 | -10/Mines | Entered Subcaves 1305 | -10/Subcaves | Approached by a straggling Scientist 1316 | -10/Subcaves | Discovered new exit (range 13) 1331 | -10/Subcaves | Identified exit to Materials 1351 | -10/Subcaves | Learned location of 1 exit from Materials 1402 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1413 | -10/Subcaves | Identified exit to Scraptown 1450 | -10/Subcaves | Entered Scraptown 1846 | -8/Scraptown | Discovered new exit (range 5) 2052 | -8/Scraptown | Visited TADAMA 2074 | -8/Scraptown | Visited SPCMW 2111 | -8/Scraptown | Visited CR-KLE's Repair Center 2119 | -8/Scraptown | CR-KLE repaired 5 parts 2637 | -8/Scraptown | Visited Comm Corps 2725 | -8/Scraptown | Visited Shadow of the Wyrm 2763 | -8/Scraptown | Visited The Evicted 2869 | -8/Scraptown | Visited IN-MT5's Study 3001 | -8/Scraptown | Visited UFD Registry 3005 | -8/Scraptown | Registered with UFD as "Roughcoil" 3068 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3075 | -8/Scraptown | Found DCF Scrap (27 items) 3291 | -8/Scraptown | Visited Junk Repository 3387 | -8/Scraptown | Visited Abandonware Association 3425 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 3470 | -8/Scraptown | Visited Sword Containment 3480 | -8/Scraptown | Build established: Derelict-Mutant 3677 | -8/Scraptown | Discovered new exit (range 5) 3688 | -8/Scraptown | Identified exit to Factory 3753 | -8/Scraptown | Visited Scrapoid Pod Storage 3781 | -8/Scraptown | Visited Junk Repository 3865 | -8/Scraptown | Visited Scrap Suit Storage 3928 | -8/Scraptown | Visited LU-1G1's Boring Crew 4351 | -8/Scraptown | Visited Supply Room 4408 | -8/Scraptown | Visited Botcube Research 4451 | -8/Scraptown | Found Lrg. Botcube 4491 | -8/Scraptown | Lrg. Botcube activated 4511 | -8/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 1 gun, 1 melee weapon. 4741 | -8/Scraptown | Met Optimus 4741 | -8/Scraptown | Accepted into 0bPrime 4877 | -8/Scraptown | Civil war broke out across Scraptown 4878 | -8/Scraptown | Entered Factory 4878 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 4884 | -6/Factory | Identified Exp. Sensor Array 5190 | -6/Factory | Build established: Derelict-Assassin 5190 | -6/Factory | Discovered new exit (range 5) 5197 | -6/Factory | Identified exit to Factory 5308 | -6/Factory | Lost 8 parts (2p2n4u) 5400 | -6/Factory | Core integrity fell below 50% 5416 | -6/Factory | Core integrity fell below 20% 5429 | -6/Factory | Lost 4 parts (2n2u) 5451 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05389_ Penetrated by Slug. 05392_ Adv. Terrain Scanner destroyed. 05393_ Flexi-carbon Leg destroyed. 05398_ Dropped Lrg. Storage Unit. 05398_ Focal Shield destroyed. 05399_ Dropped Adv. ECM Suite. 05399_ Penetrated by Slug. 05400_ G-50 Soldier Carbon-fiber Leg severed. 05402_ Slug penetrates Terminal. 05403_ Terminal disabled. 05403_ H-66 Slayer destroyed. 05408_ M-28 Smith repairs G-50 Soldier Carbon-fiber Leg. 05408_ Critical hit (Burn: +37). 05409_ The unstable cave ceiling collapses. 05414_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 05420_ Connecting with Scanalyzer... 05441_ Critical hit (Burn: +37). 05447_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# ###################???????????????????? | | ######## # #???????????????????? | | # + """""" #???????????????????? | | # # ""S""" Y g #???????????????????? | | ? # # """ """ g #???????????????????? | | """""" # # """""@ #???????????????????? | | """""" # # """"" #???????????????????? | | """""" + # =%[ #???????????????????? | | """""" #[ ###################???????????????????? | | ## ##== ##??????????#######???????#???????????? | | !!!! #??????????# #???? #??????????? | | !%" ############ ### ! #??????????? | | ! ="![ < + +??????????? | | [ = =############ ### #??????????? | | #??????????# #???????????????????? | | ####??????????### ###???????????????????? | | #???????????????# #????????????????????#? | | ## ##???????????????# #################### #? | | # # ????????????????# #? | | #########????????????????####### #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #####+##+######## | | ???????????????????????????????# #??# ! | | ???????????????????????????????# #??# | | ???????????????????????????????# #??# | | ???????????????????????????????# #### | | #######????????????????????????# + | | [ ! #????????????????????????# #### ] | | #????????????????????????# ################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RingFlakBoregun Manual? 0 Play Time 00:49:45 Cumulative 22.7 hours Start 2025.09.08 @ 14:48:54 End 2025.09.08 @ 15:34:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4a717ba-0b58-49d1-be70-c71cd36ee90e