Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 20:10:55 Player: Cheeriohz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (580) 580 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2935 Bonus ------- None Cogmind --------- Core Integrity 211/550 Matter 300/300 Energy 100/100 System Corruption 24% Temperature Cool (14) Movement Core (350) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-powered Tractor Beam > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Small Storage Unit Large Storage Unit Large Matter Pod (150) Terrain Scan Processor High-powered Tractor Beam Heavy EM Pulse Gun Assault Rifle Assault Rifle Assault Rifle Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Signal Interpreter Seismic Detector Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Mace > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Small Storage Unit Large Storage Unit Large Matter Pod Terrain Scan Processor High-powered Tractor Beam Heavy EM Pulse Gun Assault Rifle Assault Rifle Assault Rifle Rocket Launcher Hammer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 34 | . 8 4 15 . 6 1 Power 4 | . 1 . 1 . 1 1 Engine 4 | . 1 . 1 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . 2 . 3 . 2 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | . 2 . 3 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 . 4 . 2 . Device 4 | . 1 . 2 . 1 . Storage 1 | . 1 . . . . . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 15 | . 3 4 7 . 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | . 3 3 3 . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 3 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . 1 3 5 . 1 10 Power 4 | . 1 . 1 . . 2 Propulsion 5 | . . . 2 . 1 2 Utility 5 | . . . 1 . . 4 Weapon 6 | . . 3 1 . . 2 Highest Loss Streak 10 | . 1 3 3 . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 90 95 89 100 96 67 Engine 12 | . 14 14 11 11 9 6 Leg 6 | . 19 . . . . . Wheel 15 | . 8 28 16 22 17 4 Device 13 | . 5 14 13 22 25 20 Storage 12 | . 14 14 11 11 9 9 Processor 6 | . . . 11 11 17 13 Protection 1 | . . . 4 . . . Ballistic Gun 18 | . 25 24 14 11 9 6 Impact Weapon 4 | . . . 7 11 9 6 Naked Turns . | . . . . . . . Heaviest Build 35 | 13 30 30 34 32 35 35 Greatest Support 28 | 20 26 26 26 22 28 22 Greatest Overweight (x) 2 | . 1 1 2 1 2 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 12 | 6 10 13 12 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 14 12 15 15 15 14 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 1229 | 200 281 33 364 22 283 46 Remotely 427 | . . . 76 22 283 46 Salvage Created 1182 | . 375 9 492 . 256 50 Parts 66 | . 27 . 23 . 16 . Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 4 | . . . 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 22 | . 9 2 6 . 2 3 Guns 18 | . 9 1 3 . 2 3 AOE 4 | . . 1 3 . . . Classes Destroyed 12 | . 5 1 5 . 1 . Worker 2 | . . . 1 . 1 . Builder 2 | . 1 . . . 1 . Tunneler 1 | . . . . . 1 . Hauler 3 | . 1 . 2 . . . Recycler 4 | . 1 . 2 . 1 . Mechanic 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 6 . . . . . Grunt 7 | . 3 . 3 . 1 . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 2 . 1 . Assembled 5 | . . 2 . . . 3 Best Kill Streak 7 | . 3 2 7 . 4 3 Combat Bots Only 3 | . 3 2 3 . 1 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 223 | . 54 34 42 . 31 62 Missed 50 | . 15 6 9 . 8 12 Damage Taken 2360 | . 358 396 526 . 318 762 Core 677 | . 63 111 164 . 63 276 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 . 30 . 59 . . Volleys Fired 139 | . 39 5 45 . 38 12 Largest 2 | . 2 2 2 . 1 1 Hottest 43 | . 40 40 43 . 23 23 Shots Fired 190 | . 78 7 55 . 38 12 Gun 184 | . 78 6 50 . 38 12 Cannon . | . . . . . . . Launcher 6 | . . 1 5 . . . Special . | . . . . . . . Kinetic 184 | . 78 6 50 . 38 12 Thermal . | . . . . . . . Explosive 6 | . . 1 5 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 6 3 16 . 21 15 Robot Miss Streak 4 | . 4 1 4 . 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 135 | . 43 5 42 . 33 12 Core Hits 62 | . 20 3 20 . 12 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 10 | . . . 4 . 6 . Impact 10 | . . . 4 . 6 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2465 | . 517 104 1146 . 516 182 Guns 1790 | . 517 54 566 . 472 181 Cannons . | . . . . . . . Explosions 587 | . . 50 537 . . . Melee 87 | . . . 43 . 44 . Ramming 1 | . . . . . . 1 Kinetic 1790 | . 517 54 566 . 472 181 Thermal . | . . . . . . . Explosive 587 | . . 50 537 . . . Electromagnetic . | . . . . . . . Impact 87 | . . . 43 . 44 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . . . 24 Average Corruption 18 | . . . . . . 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 7 | . . . 3 . 4 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 7 | . . . 3 . 4 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . . 79 . . . Shots 3 | . . . 3 . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 135 | . 6 15 5 . . 135 Average Temperature 30 | . 6 11 5 . . 38 Received Heat Transfer 741 | . 108 60 156 . 117 300 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . 1 . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Peak Influence 316 | . 140 42 316 55 245 103 Initial 103 | . . 34 16 55 21 103 Average 89 | . 63 32 153 55 97 68 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 90 | 100 100 100 69 100 95 100 Level 1 9 | . . . 30 . 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 4 | . 1 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 11 12 13 . 15 12 Peak Tracking Total 10 | . 4 9 4 . 10 8 Tactical Retreats 4 | . . 1 . . 3 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 2 | . . . 2 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 6 | . 1 . 4 . 1 . Terminals 4 | . 1 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 3 . 8 . 5 . Successful 10 | . 2 . 6 . 2 . Failed 6 | . 1 . 2 . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 1 . 3 . 5 . Terminals 12 | . 3 . 4 . 5 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 1 . 2 . 1 . Robot Analysis 1 | . . . 1 . . . Terminal Index 2 | . . . 1 . 1 . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . 1 . Terminals 3 | . 1 . 1 . 1 . Botnet 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 2 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 1620 | 5 522 242 473 106 232 40 Spaces Moved 951 | 5 256 206 279 97 105 3 Core . | . . . . . . . Treads . | . . . . . . . Legs 191 | 5 186 . . . . . Wheels 760 | . 70 206 279 97 105 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 105 90 100 100 100 100 Average Speed 115 | 120 142 103 110 100 102 100 Slowest Speed 190 | 120 190 105 130 100 120 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 39 44 36 38 15 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 4 | . . . 2 . 2 . Terrain Destroyed 73 | . . 8 63 . 2 . Melee 4 | . . . 2 . 2 . Projectile . | . . . . . . . AOE 69 | . . 8 61 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 1258 | 4 336 227 381 106 180 24 Wait 91 | . 22 12 24 10 23 . Move 945 | 4 255 205 278 96 104 3 Hop . | . . . . . . . Pick Up 17 | . 8 1 8 . . . Fast Attach 11 | . 3 . 4 . 4 . Attach 13 | . 1 3 7 . 1 1 Detach 6 | . 1 . 4 . 1 . Swap 10 | . 4 1 4 . 1 . Drop 8 | . 3 . 3 . 2 . Fire 139 | . 39 5 45 . 38 12 Melee 10 | . . . 4 . 6 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . . 7 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 528 | -10/Materials | Entered Mines 546 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 575 | -10/Mines | Met a Derelict bent on vengeance 576 | -10/Mines | Assembled infested the area 623 | -10/Mines | Core integrity fell below 50% 657 | -10/Mines | Lost 3 parts (3w) 670 | -10/Mines | Found a hidden stash of uninstalled traps 739 | -10/Mines | Learned Materials machine intel 749 | -10/Mines | Discovered new exit (range 8) 762 | -10/Mines | Learned location of Storage (-8) 765 | -10/Mines | Discovered new exit (range 5) 770 | -10/Mines | Entered Materials 770 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Loaded intel: 56 machine locations 944 | -9/Materials | Discovered new exit (range 5) 1017 | -9/Materials | Lost 3 parts (1p2n) 1207 | -9/Materials | Discovered new exit (range 6) 1243 | -9/Materials | Entered Mines 1283 | -9/Mines | Learned Materials stockpile data 1334 | -9/Mines | Discovered new exit (range 15) 1349 | -9/Mines | Entered Materials 1349 | -8/Materials | Evolved 2 slots: Utility x2 1390 | -8/Materials | Discovered new exit (range 13) 1506 | -8/Materials | Identified exit to Storage 1581 | -8/Materials | Entered Storage 1583 | -8/Storage | Assembled infested ambush trap array 1611 | -8/Storage | System corruption reached 10% 1617 | -8/Storage | Core integrity fell below 50% 1621 | -8/Storage | Self-destructed Last Messages --------------- 01611_ Attempting to rewire L-31 Rogue. 01611_ L-31 Rogue is broken beyond repair. 01612_ Attempting to rewire L-31 Rogue. 01612_ L-31 Rogue is broken beyond repair. 01613_ as-89035 emerges from a hatch in the floor. 01613_ as-13883 emerges from a hatch in the floor. 01613_ as-55516 emerges from a hatch in the floor. 01613_ Attempting to rewire G-47 Trooper. 01613_ G-47 Trooper is broken beyond repair. 01614_ System corrupted: Heat flow error (+161). 01614_ Imp. Signal Interpreter destroyed. 01614_ Mace destroyed. 01614_ System corrupted by crushing effect (+5). 01614_ System corrupted by crushing effect (+3). 01614_ Attempting to rewire G-47 Trooper. 01614_ G-47 Trooper is broken beyond repair. 01615_ Attempting to rewire G-47 Trooper. 01615_ G-47 Trooper is broken beyond repair. 01616_ Slammed into as-56548. 01620_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????? #############???????? | | ?????????????????? #############???????? | | ?????????????????? # aggaa ##???????? | | ?????????????????? + al@aa ##???????? | | ?????????????????? # sgaa ##???????? | | ?????????????????? # #########???????? | | ?????????????????? # # ???????? | | ??????????????????## ??????????????????? | | ??????????????????## ??????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatEfficiencyDerivative Manual? 0 Play Time 00:18:46 Cumulative 93.4 hours Start 2024.04.03 @ 19:41:49 End 2024.04.03 @ 20:10:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 59 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6439ff25-178b-478d-935b-c2af580f2374