Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 10:32:04 Player: Zedx Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3746) 3746 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8322 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Machine Analyzer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Shock Rifle Heavy Particle Cannon Minigun PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Improved Target Analyzer Recoil Stabilizer Weapon Cycler > --- WEAPON ----------- Gauss Rifle Gauss Rifle KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Medium Armor Plating Improved Shock Absorption System Shock Rifle Wave Gun Heavy Particle Cannon Heavy Ion Cannon Minigun Minigun Flak Gun Flak Gun Great Maul [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 . . 1 Utility 5 | . . . . 1 1 2 1 Weapon 2 | . . 2 . . . . . Parts Attached 124 | 7 5 16 3 17 38 21 17 Power 19 | 1 1 1 . 2 8 4 2 Engine 13 | 1 . . . 2 5 3 2 Core 6 | . 1 1 . . 3 1 . Reactor . | . . . . . . . . Propulsion 39 | 2 1 8 1 6 9 7 5 Treads 2 | . . . . . 2 . . Leg 33 | 2 1 8 1 6 7 7 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 26 | 2 3 3 . 3 5 5 5 Device 15 | 1 1 3 . 2 3 2 3 Storage 3 | 1 1 . . . 1 . . Processor 5 | . 1 . . 1 1 1 1 Hackware . | . . . . . . . . Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 40 | 2 . 4 2 6 16 5 5 Energy Gun 1 | . . 1 . . . . . Energy Cannon 3 | . . . . 1 1 1 . Ballistic Gun 30 | 2 . 2 2 2 14 4 4 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 2 | . . 1 . . . . 1 System Corruption 2 | . . 1 . . . . 1 Parts Lost 51 | . . 3 1 4 7 13 23 Power 9 | . . . . 1 2 2 4 Propulsion 15 | . . . . 1 3 4 7 Utility 11 | . . 1 1 . . 3 6 Weapon 16 | . . 2 . 2 2 4 6 Highest Loss Streak 17 | . . 2 1 1 3 5 17 To Critical Strikes 1 | . . . . . . 1 . Average Backups 12 | . 5 7 7 7 12 19 16 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | . . 2 3 1 1 4 1 Utility 4 | . 2 3 1 2 5 5 4 Weapon 4 | . 1 . 2 1 4 7 8 Tool/Special . | . . . . . . . . Unused Backups 23 | . . 4 1 4 4 2 8 Power 6 | . . 4 . 1 . . 1 Propulsion 4 | . . . . 1 . 2 1 Utility 6 | . . . . 1 2 . 3 Weapon 7 | . . . 1 1 2 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 94 98 98 97 94 90 Engine 7 | . 9 . . 7 10 6 4 Core 4 | . 4 11 11 1 3 4 4 Treads 1 | . . . . . 3 . . Leg 20 | . 28 22 22 26 16 18 19 Device 8 | . 3 10 9 9 7 6 14 Storage 7 | . 14 11 11 8 7 6 4 Processor 11 | . 10 . . 8 15 13 16 Protection 1 | . . . . . . 10 . Energy Cannon 1 | . . . . . 3 . 2 Ballistic Gun 24 | . 28 31 33 24 25 22 16 Launcher 1 | . . . . 7 . . . Impact Weapon 1 | . . 2 11 . 1 . . Peak Build Rating 75 | 9 10 16 16 23 49 65 75 Average Rating 36 | 5 8 13 14 20 38 55 63 On Entrance 21 | . 9 10 16 13 23 49 55 Avg Prop Armor Cover (%) 5 | . . . . . 5 . 8 Naked Turns . | . . . . . . . . Heaviest Build 84 | 15 15 19 19 26 76 82 84 Greatest Support 68 | 20 20 20 20 37 53 60 68 Greatest Overweight (x) 4 | . . . . . 4 3 4 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 25 | 8 25 8 8 8 20 20 20 Average Capacity 14 | 7 8 8 8 7 15 20 19 Most Carried 20 | 2 8 8 8 8 20 20 20 Average Carried 12 | . 5 7 7 7 12 19 16 Final Capacity 20 | 8 8 8 8 8 20 20 5 Final Carried 20 | 2 8 8 7 8 20 16 5 Class Distribution -------------------- 61% | Scavenger-Gunner 12% | Gunner 8% | Mutant 8% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3856 | 164 263 447 100 422 1183 706 571 Remotely . | . . . . . . . . Salvage Created 3909 | 13 263 535 167 515 1290 548 578 Parts 230 | 5 13 37 14 35 77 30 19 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 4 | . . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 99 | . 8 14 6 22 28 16 5 Guns 83 | . 8 14 6 14 24 14 3 Cannons 11 | . . . . 4 4 1 2 AOE 5 | . . . . 4 . 1 . Classes Destroyed 15 | 1 3 2 . 1 5 3 . Worker 5 | . . . . . 2 1 2 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . . 1 . . Recycler 3 | . . . . . 1 . 2 Operator 2 | . . . . 1 1 . . Watcher 2 | . 1 . . . 1 . . Swarmer 39 | . 3 3 4 14 12 3 . Grunt 34 | . 5 9 2 6 6 4 2 Brawler 3 | . . 1 . . . 2 . Duelist 1 | . . . . . . 1 . Sentry 7 | . . 1 . 2 3 . 1 Specialist 2 | . . . . . . 2 . Hunter 6 | . . . . . 3 3 . Programmer 6 | . . . . . 4 . 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | 1 4 3 4 9 6 5 2 Combat Bots Only 9 | . 4 3 4 9 6 5 2 Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 2 Gunslinging 1 | . . . 1 1 1 . . Exploded 2 | . . . . 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 763 | . 46 51 16 126 211 130 183 Missed 218 | . 13 12 5 29 62 27 70 Hits 545 | . 33 39 11 97 149 103 113 Melee 9 | . . 2 1 . . 6 . Projectile 536 | . 33 37 10 97 149 97 113 AOE 2 | . . . . . . . 2 Critical Strikes 19 | . . 3 . 3 6 3 4 Damage Taken 9280 | . 345 461 114 1064 2021 2342 2933 Core 1654 | . 59 74 . 142 262 100 1017 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 107 | . . . . . . 107 . Regen/Repaired (Parts) 216 | . . . . 93 . 123 . Core Remaining (%) 80 | 100 76 . 81 74 62 88 . Volleys Fired 256 | 1 28 32 11 45 70 36 33 Largest 4 | 2 2 4 3 4 4 4 4 Hottest 151 | 40 40 100 63 96 151 151 146 Shots Fired 787 | 2 56 104 33 139 230 121 102 Gun 701 | 2 56 104 33 114 201 112 79 Cannon 82 | . . . . 21 29 9 23 Launcher 4 | . . . . 4 . . . Special . | . . . . . . . . Kinetic 727 | 2 56 93 33 135 201 112 95 Thermal 45 | . . . . . 29 9 7 Explosive 4 | . . . . 4 . . . Electromagnetic 11 | . . 11 . . . . . Robot Hit Streak 18 | 2 10 5 6 13 18 16 18 Robot Miss Streak 10 | . 5 3 3 3 5 10 2 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 12 | . . . 2 1 4 5 . Max Gunslinging Chain 2 | . . . 1 1 2 1 . Shots Hit Robots 527 | 2 35 51 21 85 149 106 78 Core Hits 341 | 1 14 26 11 47 76 130 36 Critical Kills 5 | . . . 1 . 1 . 3 Critical Parts Destroyed 8 | . . . . . 2 . 6 Critical Strikes 14 | . . 1 1 . 3 . 9 Destroy 13 | . . . 1 . 3 . 9 Corrupt 1 | . . 1 . . . . . Melee Attacks 5 | . . . . . 2 . 3 Impact 5 | . . . . . 2 . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9395 | 26 442 601 216 1424 2560 2109 2017 Guns 7342 | 26 442 601 216 668 2071 1711 1607 Cannons 1325 | . . . . 216 487 221 401 Explosions 715 | . . . . 538 . 177 . Melee . | . . . . . . . . Ramming 13 | . . . . 2 2 . 9 Kinetic 7793 | 26 442 546 216 884 2071 1711 1897 Thermal 1224 | . . . . 228 487 398 111 Explosive 310 | . . . . 310 . . . Electromagnetic 55 | . . 55 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 1 . 4 1 2 Average Corruption 1 | . . 1 1 . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . 2 1 . 12 . 2 Message Errors 4 | . . . . . 4 . . Matter Fused 4 | . . 1 1 . 2 . . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 5 | . . . . . 4 . 1 Data Loss (minor) 2 | . . 1 . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 155 | . . . . 113 7 31 4 Projectiles 51 | . . . . 40 7 . 4 Explosions 104 | . . . . 73 . 31 . Melee . | . . . . . . . . Knockbacks 7 | . . . . 4 . . 3 Impact . | . . . . . . . . Kinetic 7 | . . . . 4 . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . . . 34 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed 5 | . . . . 1 2 . 2 Kicked 5 | . . . . 1 2 . 2 Crushed . | . . . . . . . . Highest Temperature 171 | . 2 81 26 156 171 48 150 Average Temperature 41 | . 1 26 12 45 51 19 31 Received Heat Transfer 1035 | . 108 189 18 297 246 90 87 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1447 | . . . . 150 703 446 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . 2 1 1 . Low Security (%) 86 | 100 100 100 100 44 89 84 100 Level 1 13 | . . . . 52 10 15 . Level 2 . | . . . . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 414 | 5 106 72 109 414 329 274 137 Initial 157 | . . 16 19 22 141 157 109 Average 98 | . 44 28 88 210 125 95 23 Influence Increases 3056 | 5 246 350 130 716 811 541 257 Destroy 0b10 Robot/C 1980 | . 160 280 120 440 560 320 100 Destroy 0b10 Robot/NC 70 | 5 5 . . 5 30 5 20 Destroy Leader 446 | . 42 60 10 70 164 80 20 Successful Hack 79 | . 23 8 . 12 2 6 28 Disable Machine 90 | . . . . 30 15 45 . Destroy Structure 106 | . 1 2 . 54 10 25 14 Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 270 | . 15 . . 105 30 45 75 Influence Decreases 3056 | 5 207 337 123 464 800 638 482 Entered New Map 544 | . . 23 33 37 170 165 116 Time Decay 2178 | 5 207 294 80 388 560 349 295 Lost Part 334 | . . 20 10 39 70 124 71 Squads Dispatched 23 | . 3 1 . 1 8 8 2 Investigation 2 | . 1 . . . . 1 . Extermination 6 | . . . . . 4 1 1 Reinforcement 9 | . 2 1 . 1 1 3 1 Assault . | . . . . . . . . Garrison 6 | . . . . . 3 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . 1 2 . 1 2 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 156 | . 14 17 7 38 37 22 21 Peak Tracking Total 10 | . 4 5 4 8 5 5 10 Tactical Retreats 15 | . 1 . . 4 2 3 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . 1 . . . 2 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . . 3 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 6 | . . . . 2 1 3 . Max in Single Turn 3 | . . . . 1 1 3 . Garrison Access 3 | . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 27 | . 6 2 . 7 6 3 3 Terminals 16 | . 5 2 . 4 3 . 2 Fabricators 2 | . . . . . 1 1 . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 4 | . . . . 1 1 1 1 Total Hacks 86 | . 16 12 . 27 15 9 7 Successful 40 | . 6 5 . 13 6 6 4 Failed 45 | . 10 7 . 13 9 3 3 Catastrophic 6 | . 3 . . . 2 . 1 Database Lockouts 1 | . . . . 1 . . . Manual 41 | . 13 5 . 17 5 . 1 Terminals 57 | . 15 12 . 21 5 . 4 Fabricators 4 | . . . . . 2 2 . Repair Stations 8 | . . . . 2 . 6 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 9 | . . . . 3 6 . . Garrison Access 7 | . . . . 1 2 1 3 Terminal Hacks 17 | . 5 4 . 4 1 . 3 Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . . . . . 1 . 1 Locate Traps 3 | . . 2 . 1 . . . Disarm Traps 1 | . . . . 1 . . . Maintenance Status 1 | . . . . . . . 1 Surveillance Status 1 | . . . . . . . 1 Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 3 | . . 1 . 2 . . . Fabricator Hacks 3 | . . . . . 1 2 . Load Schematic 2 | . . . . . 1 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 5 | . . . . 2 . 3 . Scan Component 3 | . . . . 1 . 2 . Repair 2 | . . . . 1 . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . . . 2 4 . . Retrieve Study 6 | . . . . 2 4 . . Garrison Access Hacks 3 | . . . . 1 . 1 1 Seal Access 3 | . . . . 1 . 1 1 Unauthorized Hacks 5 | . . 1 . 4 . . . Terminals 5 | . . 1 . 4 . . . Botnet 5 | . . 1 . 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 22 | . 5 2 . 4 6 2 3 Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 25 | . . . . . . 25 . Total Part Build Rating 2 | . . . . . . 2 . Part Studies Acquired 6 | . . . . 2 4 . . Parts Repaired 2 | . . . . 1 . 1 . Time 70 | . . . . 26 . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 1 Machine Destruction 3 | . . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 6261 | 13 439 14 75 1021 2511 929 1259 Terrain 116 | 13 103 . . . . . . Traps 407 | . . . . 313 94 . . Seismic 182 | . 1 . 75 106 . . . T.N.C. 349 | . 335 14 . . . . . Machine Analysis 5671 | . . . . 972 2511 929 1259 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 7187 | 77 440 777 173 1021 2511 929 1259 Spaces Moved 3395 | 54 262 488 109 629 909 359 585 Core 24 | 3 . . . . . . 21 Treads 79 | . . . . . 79 . . Legs 3220 | 51 262 488 109 629 830 359 492 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 72 | . . . . . . . 72 Fastest Speed 42 | 50 120 120 120 118 118 190 42 Average Speed 168 | 116 120 120 120 121 231 195 177 Slowest Speed 400 | 120 120 120 120 125 400 330 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 51 33 25 46 21 6 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 5 | . . . . . 2 . 3 Terrain Destroyed 101 | . . . . 71 2 23 5 Melee 5 | . . . . . 2 . 3 Projectile 2 | . . . . . . . 2 AOE 94 | . . . . 71 . 23 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4379 | 63 331 627 132 807 1179 505 735 Wait 397 | . 28 58 4 82 94 69 62 Move 3388 | 53 261 487 108 628 908 358 585 Hop . | . . . . . . . . Pick Up 79 | 2 5 15 1 14 26 6 10 Fast Attach 38 | 7 . 2 . 6 8 6 9 Attach 36 | . 1 4 1 4 3 9 14 Detach 9 | . 1 1 . 2 1 . 4 Swap 81 | . 5 10 3 10 33 12 8 Drop 85 | . 2 18 4 15 32 9 5 Fire 256 | 1 28 32 11 45 70 36 33 Melee 5 | . . . . . 2 . 3 Ram . | . . . . . . . . Kick 5 | . . . . 1 2 . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 15) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Weapon x2 823 | -9/Materials | Build established: Scavenger-Gunner 1240 | -9/Materials | Discovered new exit (range 14) 1295 | -9/Materials | Entered Mines 1331 | -9/Mines | Learned Materials emergency access door positions 1446 | -9/Mines | Discovered new exit (range 12) 1468 | -9/Mines | Entered Materials 1468 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1957 | -8/Materials | Destroyed 9 combat bots 2168 | -8/Materials | Repaired Sml. Storage Unit 2338 | -8/Materials | Central database locked down 2419 | -8/Materials | Discovered new exit (range 15) 2461 | -8/Materials | Build established: Scavenger-Skirmisher 2489 | -8/Materials | Entered Factory 2489 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2537 | -7/Factory | Garrison activated, responded to threat 2607 | -7/Factory | Lost 3 parts (1n2w) 3409 | -7/Factory | Build established: Scavenger-Gunner 4638 | -7/Factory | Build established: Gunner 4946 | -7/Factory | Discovered new exit (range 16) 5000 | -7/Factory | Entered another Factory area 5000 | -6/Factory | Evolved 2 slots: Utility x2 5141 | -6/Factory | Repaired Imp. Titanium Leg 5287 | -6/Factory | Build established: Tank 5434 | -6/Factory | Garrison activated, responded to threat 5436 | -6/Factory | Fabricated Aluminum Leg (x2) 5809 | -6/Factory | Lost 4 parts (1n1u2w) 5863 | -6/Factory | Discovered new exit (range 16) 5916 | -6/Factory | Lost 5 parts (1p2n1u1w) 5929 | -6/Factory | Entered another Factory area 5929 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6204 | -5/Factory | Build established: Scavenger-Gunner 6930 | -5/Factory | Cargo convoy interrupted 7135 | -5/Factory | Lost 17 parts (3p6n4u4w) 7159 | -5/Factory | Core integrity fell below 50% 7181 | -5/Factory | Core integrity fell below 20% 7181 | -5/Factory | Found PL-3XN's Ring of Power 7188 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07175_ Penetrated by Slug. 07175_ Imp. Ion Engine+ destroyed. 07175_ Penetrated by Slug. 07175_ Gauss Rifle destroyed. 07175_ K-01 Serf collects debris. 07175_ Dropped Field Propulsion Drive. 07179_ K-01 Serf collects debris. 07180_ Acquired 47 matter. 07181_ Dropped Adv. Heat Sink. 07181_ Acquired PL-3XN's Ring of Power. 07183_ K-01 Serf collects debris. 07183_ Acquired 44 matter. 07184_ >> Machine Analyzer network decryption results: 07184_ Terminal x2 07185_ >> Machine Analyzer network decryption results: 07185_ Repair Station x2 07186_ Knocked back. 07188_ Penetrated by Slug. 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""" """ """ == #?????????????? | | ??????????? #?????????????? | | ??????????? #??""?????????? | | ?????????? % #??T"?????????? | | ?????????? ] % u#??""?????????? | | ?????????? @ H #?????????????? | | ?????????????????#######" ""## ##????????????? | | ???????????????????????#"R""## "#######??????? | | ???""""????????????????#""" ## % #???#### | | ???""""????????????????####### =%! #??? | | ???""""??????????????????????# ! !% #?? | | ???""""??????????????????????# % !]! #?? | | ?????????????????????????????# =!% !!= #? | | ?????????????????????????????#######"%[[ #? | | ?????????????????????????????????#==#!=] # | | ?????????????????????????????????##]#!=!!!# | | ??????????????????????????????????###=!!][+ | | ????????????????????????????????????#|[!%[# | | ????????????????????????????????????#%%%==" | | ????????????????????????????????????#*!*= # | | ?????????????????????????????"""????#*=| =# | | ?????????????????????????????"""????#%[! =######## | | ?????????????????????????????"""????#!%%[%* # | | ????????????????????????????????????+* !%= # | | ????????????????????????????????"""?#! =% # | | ?????????????????????????????????G"?# ! % # | | ????????????????????????????????"""?+ " # | | ????????????????????????????????????###%#### # | | ??????????????????????????????????????#+???# # | | ?????????????????????????????????????? ???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -6/Factory Repaired ---------- Sml. Storage Unit | 38% | -8/Materials Imp. Titanium Leg | 25% | -6/Factory Studied --------- Titanium Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Autogun | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreSensorRailcannon Manual? 0 Play Time 01:05:45 Cumulative 53.3 hours Start 2026.01.22 @ 12:13:24 End 2026.01.23 @ 10:32:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f246c41f-fefe-4b06-9935-81f01be62ff3