Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 17:04:05 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (174) 870 Value Destroyed (7485) 7485 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (4346) 4346 TOTAL SCORE: 20921 Bonus ------- High Alert Combat Kills 961 Follower Combat Kills 100 Aligned with FarCom 300 Win 3000 Friendly Fire -15 Cogmind --------- Core Integrity 354/1600 Matter 300/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Light Quantum Reactor Improved Kinecellerator Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Armor Integrity Analyzer Improved Weapon Cycler Advanced Force Booster Experimental Phase Shifter > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Advanced Micro-nuke Launcher [Rating: 164] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag System Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Enhanced Optical Array Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon XL Autogun Array Energy Gun EM Pulse Gun Ballistic Gun XL Autogun Array Ballistic Cannon Gauss Cannon Launcher Advanced Micro-nuke Launcher Slashing Weapon Centrium Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . Utility 13 | . . . . . 3 . 2 . . . 2 2 . 2 2 Weapon 2 | . . . . . . . . . . 2 . . . . . Parts Attached 157 | 7 . . 3 5 8 13 9 . . 21 7 13 13 18 40 Power 25 | 1 . . . . . 4 2 . . 5 1 . 4 3 5 Engine 1 | 1 . . . . . . . . . . . . . . . Core 15 | . . . . . . 4 2 . . 5 . . 2 1 1 Reactor 9 | . . . . . . . . . . . 1 . 2 2 4 Propulsion 31 | 2 . . 2 2 3 3 2 . . 4 2 2 3 4 2 Treads . | . . . . . . . . . . . . . . . . Leg 3 | 2 . . . 1 . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . Hover 25 | . . . 2 1 3 3 2 . . 4 2 2 3 3 . Flight 2 | . . . . . . . . . . . . . . . 2 Utility 65 | 1 . . 1 2 4 4 4 . . 11 4 7 1 9 17 Device 27 | . . . 1 2 2 2 . . . 4 2 1 . 6 7 Storage 6 | 1 . . . . . 2 . . . 2 . . . . 1 Processor 18 | . . . . . 2 . 1 . . 1 2 2 . 2 8 Hackware . | . . . . . . . . . . . . . . . . Protection 14 | . . . . . . . 3 . . 4 . 4 1 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 3 . . . 1 1 2 1 . . 1 . 4 5 2 16 Energy Gun 3 | 2 . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 23 | 1 . . . . 1 . 1 . . 1 . 2 2 1 14 Ballistic Cannon 5 | . . . . 1 . 2 . . . . . 1 1 . . Launcher 3 | . . . . . . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . 2 . 2 2 5 1 Parts Lost 37 | . . . . . . . . 1 . . 1 1 . 2 32 Power 3 | . . . . . . . . 1 . . . . . . 2 Propulsion 3 | . . . . . . . . . . . . . . . 3 Utility 22 | . . . . . . . . . . . 1 1 . 2 18 Weapon 9 | . . . . . . . . . . . . . . . 9 Highest Loss Streak 15 | . . . . . . . . 1 . . 1 1 . 2 15 Average Slot Usage (%) 83 | . 85 85 89 99 92 99 94 80 73 74 77 76 75 76 75 Engine 2 | . 14 14 14 14 9 2 . . . . . . . . . Core 5 | . . . . . . 11 13 8 6 9 7 4 3 1 1 Reactor 2 | . . . . . . . . . . . 2 4 4 6 4 Leg 1 | . 28 28 19 12 2 . . . . . . . . . . Hover 16 | . . . 8 15 22 30 22 20 20 17 15 10 9 11 7 Device 14 | . . . 4 14 23 23 15 13 13 11 15 17 9 12 11 Storage 6 | . 14 14 14 14 9 7 6 6 6 5 5 4 4 4 5 Processor 15 | . . . . . 8 7 10 13 13 11 16 20 28 26 32 Protection 6 | . . . . . . . 11 13 13 10 7 8 8 8 2 Energy Gun 1 | . 14 14 14 14 4 . . . . . . . . . . Ballistic Gun 4 | . 14 14 14 1 4 . 4 2 . 4 5 4 3 3 6 Ballistic Cannon 3 | . . . . 12 9 14 7 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 81 | 11 11 11 12 17 22 39 47 40 21 51 58 70 71 81 81 Greatest Support 96 | 20 20 20 20 20 33 44 50 50 50 60 62 72 72 96 96 Greatest Overweight (x) 21 | . . . . 2 2 . 1 . . . . . 1 21 2 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 8 8 8 8 10 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 6 6 7 8 8 8 9 10 10 10 10 8 Most Carried 10 | 1 5 5 6 6 6 8 8 8 8 10 10 10 10 10 10 Average Carried 7 | . 3 5 5 5 5 7 7 8 8 8 8 9 9 8 7 Final Capacity 10 | 6 6 6 6 6 6 8 8 8 8 10 10 10 10 10 4 Final Carried 10 | 1 5 5 6 6 6 8 8 8 8 10 10 10 10 10 3 Class Distribution -------------------- 34% | Mutant 27% | Gunner 19% | Skirmisher 10% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Gunner | -3/Research Gunner | -3/Armory Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Matter Collected 8659 | 238 34 . . 135 111 856 16 . . 1261 749 952 1175 1379 1753 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10517 | . 34 20 . 93 25 823 16 . . 1149 647 1050 1302 2637 2721 Parts 578 | . 6 1 . 3 . 39 2 . . 51 21 56 93 155 151 Haulers Intercepted 14 | . . . . . . 5 . . . 1 1 1 . 3 3 Recyclers Shooed 8 | . . . . . 1 2 1 . . 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 99 | . . 1 . 2 1 8 . . . 10 5 12 15 12 33 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 79 | . . 1 . . . . . . . 10 5 12 15 12 24 Cannons 11 | . . . . 2 1 8 . . . . . . . . . AOE 8 | . . . . . . . . . . . . . . . 8 Classes Destroyed 17 | . 1 1 . 1 . 8 . . . . . 2 2 . 2 Worker 20 | . . . . . . 2 2 . . 2 . . . 12 2 Builder 3 | . . . . . . . . . . . . 1 . 2 . Tunneler 3 | . . . . . . . . . . . . 1 . 2 . Hauler 14 | . . . . . . 5 . . . 1 1 1 . 3 3 Recycler 16 | . . . . . . 5 . . . 4 . . . 7 . Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 4 | . 2 . . . . 1 . . . . . . 1 . . Watcher 14 | . . . . . . 3 . . . 1 3 . 1 3 3 Swarmer 20 | . . 1 . . . . . . . 4 . 3 . 5 7 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 23 | . . . . 2 1 3 . . . . 4 1 . 2 10 Brawler 2 | . . . . . . . . . . . . . . . 2 Duelist 7 | . . . . . . . . . . . . . 7 . . Protector 1 | . . . . . . . . . . . . . 1 . . Sentry 14 | . . . . . . 2 . . . 1 1 4 2 1 3 Hunter 7 | . . . . . . 1 . . . . . 2 . . 4 Programmer 24 | . . . . . . 2 . . . 5 . 2 5 4 6 Best Kill Streak 12 | . 1 1 . 2 1 4 2 . . 5 7 4 6 12 8 Combat Bots Only 8 | . . 1 . 2 1 2 . . . 5 4 3 5 7 8 Max Kills in Single Turn 5 | . 1 1 . 1 1 2 1 . . 1 1 2 2 2 5 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . . . 5 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Damage Taken 8123 | . 44 . . 72 49 409 37 53 244 277 343 477 630 745 4743 Core 1622 | . . . . 13 35 19 8 . 90 12 79 51 45 24 1246 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 94 93 97 . . 88 98 93 . 92 98 22 Volleys Fired 516 | 1 4 1 . 7 17 106 6 . . 54 33 53 70 79 85 Largest 4 | 2 2 2 . 2 2 2 1 . . 1 1 1 1 1 4 Hottest 160 | 80 60 60 . 88 88 96 48 . . 60 60 60 60 60 160 Shots Fired 728 | 2 8 2 . 14 22 210 6 . . 54 33 53 70 78 176 Gun 483 | 2 8 2 . 7 5 . . . . 54 33 53 69 78 172 Cannon 241 | . . . . 7 17 210 6 . . . . . 1 . . Launcher 4 | . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 708 | . 4 1 . 7 21 210 6 . . 54 33 53 70 78 171 Thermal 2 | 1 . . . . . . . . . . . . . . 1 Explosive 4 | . . . . . . . . . . . . . . . 4 Electromagnetic 14 | 1 4 1 . 7 1 . . . . . . . . . . Robot Hit Streak 24 | 2 5 6 . 9 4 6 2 . . 12 13 20 21 24 20 Robot Miss Streak 9 | . 1 . . 3 1 5 1 . . 7 9 7 4 4 5 Penetration Max 2 | . . . . . . 1 . . . . . . . . 2 Secondary Targets 1 | . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 Shots Hit Robots 474 | 2 5 1 . 7 9 71 4 . . 41 27 43 66 72 126 Core Hits 391 | 1 2 1 . 4 3 30 2 . 1 30 23 41 61 72 120 Critical Hits 51 | . . . . 2 1 10 2 . . . . . . . 36 Critical Kills 15 | . . . . 1 . 3 . . . . . . . . 11 Critical Parts Destroyed 26 | . . . . 1 1 6 1 . . . . . . . 17 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23076 | 23 63 10 . 144 212 2177 188 . 4 2258 1764 2721 3975 3958 5579 Guns 18432 | 23 63 10 . 65 58 . . . . 2258 1764 2721 3975 3958 3537 Cannons 2221 | . . . . 79 154 1858 130 . . . . . . . . Explosions 2277 | . . . . . . 319 . . . . . . . . 1958 Melee . | . . . . . . . . . . . . . . . . Ramming 146 | . . . . . . . 58 . 4 . . . . . 84 Kinetic 20469 | . 15 . . 79 199 1858 130 . . 2258 1764 2721 3975 3958 3512 Thermal 354 | 10 . . . . . 319 . . . . . . . . 25 Explosive 1958 | . . . . . . . . . . . . . . . 1958 Electromagnetic 149 | 13 48 10 . 65 13 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 3 2 2 2 1 1 1 10 3 14 Average Corruption 2 | . . . . . . 2 2 2 2 1 1 1 4 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 68 | . . . . . . 13 . . 1 2 . . 12 11 29 Message Errors 24 | . . . . . . 4 . . 1 2 . . 3 5 9 Matter Fused 8 | . . . . . . . . . . . . . 3 2 3 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . Energy Discharges 4 | . . . . . . . . . . . . . . 3 1 Data Loss (minor) 6 | . . . . . . 5 . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . 3 . 1 Targeting Errors 16 | . . . . . . 3 . . . . . . 2 . 11 Weapon Failures 4 | . . . . . . 1 . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 231 | . . . . . 2 65 . . . . . . . . 164 Projectiles 27 | . . . . . 2 25 . . . . . . . . . Explosions 204 | . . . . . . 40 . . . . . . . . 164 Melee . | . . . . . . . . . . . . . . . . Knockbacks 21 | . . . . . 3 15 2 . . . . . . . 1 Impact 2 | . . . . . . . 1 . . . . . . . 1 Kinetic 18 | . . . . . 3 14 1 . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 384 | . . . . . . . 29 . 2 . 99 . . . 254 Shots 6 | . . . . . . . . . . . 1 . . . 5 Rammed 14 | . . . . . . . 4 . 1 . . . . 1 8 Targets Rammed 14 | . . . . . . . 4 . 1 . . . . 1 8 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 475 | 18 . . . 321 18 330 20 . . 436 475 360 360 332 369 Average Temperature 91 | 12 . . . 159 6 71 17 . . 95 156 91 122 84 109 Received Heat Transfer 723 | . 24 . . 45 27 144 . . 102 . 30 27 18 63 243 Effects 6 | . . . . . . . . . . 1 1 . . 4 . Shutdowns 2 | . . . . . . . . . . 1 1 . . . . Interference 3 | . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 292 | 25 . . . . . 250 . . . . . . . . 17 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Peak Influence 1132 | . 40 35 . 50 36 417 192 31 111 276 442 392 619 383 1132 Initial 219 | . . 15 . . . 16 165 11 21 53 98 166 213 219 181 Average 201 | . 23 31 . 16 1 98 136 24 56 136 246 230 348 236 599 Maximum Alert Level 4 | . . . . . . 2 . . . 1 2 1 2 1 4 Low Security (%) 61 | 100 100 100 . 100 100 78 100 100 100 80 40 52 1 31 6 Level 1 27 | . . . . . . 20 . . . 19 35 47 58 68 22 Level 2 7 | . . . . . . . . . . . 24 . 40 . 32 Level 3 3 | . . . . . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . . 1 3 4 . . . 4 2 3 1 8 12 Investigation 9 | . . . . 1 2 1 . . . 1 . 1 . . 3 Extermination 12 | . . . . . . 2 . . . 3 1 1 1 2 2 Reinforcement 11 | . 3 . . . . 1 . . . . 1 1 . 3 2 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 7 | . . . . . 1 . . . . . . . . 3 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . 1 . 2 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Distress Signals 9 | . . . . . . 1 . . . 1 1 . 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 195 | . 5 1 . 2 3 16 . 6 9 14 11 13 23 20 72 Peak Tracking Total 12 | . 2 1 . 2 8 3 . 6 8 4 7 3 10 6 12 Tactical Retreats 14 | . . . . . . . . . . 1 1 . 1 1 10 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Traps Triggered 14 | . . . . . 1 . 2 . . 2 4 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Machines Disabled 21 | . . . . . . 10 . . . 6 3 . 1 . 1 Max in Single Turn 8 | . . . . . . 8 . . . 1 1 . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Machines Accessed 35 | . . . 1 1 2 1 7 . 4 9 . 1 1 . 8 Terminals 19 | . . . . . 1 1 2 . 2 4 . 1 1 . 7 Fabricators 3 | . . . . . . . 1 . 1 1 . . . . . Repair Stations 5 | . . . . . . . 3 . . 2 . . . . . Recycling Units 2 | . . . . . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . 1 . . . . 1 Total Hacks 65 | . . . 1 1 5 2 12 . 8 19 . 2 2 . 13 Successful 24 | . . . 1 1 . . 5 . 4 10 . . . . 3 Failed 41 | . . . . . 5 2 7 . 4 9 . 2 2 . 10 Catastrophic 12 | . . . . . 2 1 1 . 1 2 . . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 11 | . . . 1 . 3 . . . . . . 2 1 . 4 Terminals 35 | . . . . . 3 2 4 . 2 8 . 2 2 . 12 Fabricators 7 | . . . . . . . 1 . 4 2 . . . . . Repair Stations 11 | . . . . . . . 6 . . 5 . . . . . Recycling Units 4 | . . . . . . . . . 2 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . 1 . . 2 . . . . 1 Terminal Hacks 11 | . . . 1 1 . . 1 . . 5 . . . . 3 Record 5 | . . . . . . . . . . 3 . . . . 2 Part Schematic 3 | . . . . . . . 1 . . 2 . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 4 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . 2 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . . 3 . . 2 . . . . . Scan Component 3 | . . . . . . . 2 . . 1 . . . . . Repair 2 | . . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . Process 1 | . . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . 1 . . Hacking Detections 29 | . . . . . 2 1 5 . 3 9 . 1 2 . 6 Full Trace Events 6 | . . . . . 1 1 . . . 1 . 1 . . 2 Feedback Events 1 | . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . 318 . . . . . . Time 169 | . . . . . . . . . 169 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . . . Time 41 | . . . . . . . 22 . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 33 | . . . . . . . . . . 33 . . . . . Retrieved Matter 33 | . . . . . . . . . . 33 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Total Allies 4 | . . . . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . . . . 4 . . Highest-Rated Group 224 | . . . . . . . . . . . . . 224 . . Highest-Rated Ally 56 | . . . . . . . . . . . . . 56 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . . . . 18 . . Total Damage 395 | . . . . . . . . . . . . . 395 . . Kills 2 | . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Turns Passed 10023 | 53 115 59 212 643 331 1644 519 80 253 1952 519 728 475 1312 1128 Spaces Moved 10745 | 37 83 47 234 415 257 1789 768 145 444 2332 661 623 557 955 1398 Core 50 | 7 . . . . . . . . . . . . . 1 42 Treads . | . . . . . . . . . . . . . . . . Legs 374 | 30 83 47 119 93 2 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 9878 | . . . 115 322 255 1789 768 145 444 2332 661 623 557 954 913 Flight 443 | . . . . . . . . . . . . . . . 443 Fastest Speed 37 | 50 120 120 56 56 52 48 48 52 52 52 52 55 55 56 37 Average Speed 59 | 106 120 120 88 147 70 48 56 52 52 52 52 55 56 65 56 Slowest Speed 1100 | 120 120 120 120 190 190 52 108 52 52 52 55 56 105 1100 220 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 26 23 61 79 24 36 23 80 21 49 22 19 26 23 42 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . . 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 54 | . . . . . 5 27 . . . 11 11 . . . . Terrain Destroyed 271 | . . . . 5 12 129 1 . . 18 76 . . . 30 Melee . | . . . . . . . . . . . . . . . . Projectile 157 | . . . . 5 12 72 1 . . 18 45 . . . 4 AOE 114 | . . . . . . 57 . . . . 31 . . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Arm Res Acc Total 14078 | 45 90 47 239 437 385 2385 855 149 465 3089 838 1014 736 1652 1652 Wait 2414 | . . . . 5 92 458 47 5 21 650 114 301 63 574 84 Move 10716 | 36 82 46 233 414 256 1788 768 144 443 2331 660 622 556 954 1383 Hop 7 | . . . . . . . . . . . . . . . 7 Pick Up 67 | . 4 . 1 1 5 6 5 . . 11 4 3 5 8 14 Fast Attach 88 | 7 . . . 3 6 5 3 . . 8 3 11 9 13 20 Attach 36 | . . . 3 1 2 1 3 . . 2 2 2 3 3 14 Detach 12 | 1 . . . 1 . . . . . . 1 2 1 1 5 Swap 33 | . . . . 1 . 7 3 . . 11 2 . 1 2 6 Drop 131 | . . . 2 4 7 14 8 . . 22 6 12 13 17 26 Fire 516 | 1 4 1 . 7 17 106 6 . . 54 33 53 70 79 85 Melee . | . . . . . . . . . . . . . . . . Ram 14 | . . . . . . . 4 . 1 . . . . 1 8 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . 8 . . . 13 8 . . . Rewire 15 | . . . . . . . . . . . . . 15 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research -3/Armory -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Met 8R-AWN 156 | -10/Materials | Discovered new exit (range 9) 169 | -10/Materials | Entered Mines 171 | -10/Mines | Followed 8R-AWN into the Mines 191 | -10/Mines | Assembled infested the area 223 | -10/Mines | Discovered new exit (range 5) 228 | -10/Mines | Entered Exiles 258 | -10/Exiles | Welcomed by 8R-AWN 279 | -10/Exiles | Met EX-HEX 302 | -10/Exiles | Build established: Mutant 314 | -10/Exiles | Met EX-BIN 330 | -10/Exiles | Aligned with FarCom system 332 | -10/Exiles | Given EX-Vault access code 366 | -10/Exiles | Opened EX-Vault 376 | -10/Exiles | Found XL Autogun Array 390 | -10/Exiles | Warned to stay clear of 0b10 Research branches 405 | -10/Exiles | Met EX-DEC 435 | -10/Exiles | Discovered new exit (range 10) 440 | -10/Exiles | Left Exiles lab with XL Autogun Array 440 | -10/Exiles | Entered Mines 452 | -9/Mines | Met a Derelict bent on vengeance 486 | -9/Mines | Learned location of Zion (-7) 490 | -9/Mines | Met a Derelict shopkeep closing up shop 743 | -9/Mines | Learned 2 Materials zone layouts 878 | -9/Mines | Discovered new exit (range 16) 1083 | -9/Mines | Entered Materials 1083 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1084 | -8/Materials | Identified exit to Factory 1328 | -8/Materials | Garrison activated, responded to threat 1410 | -8/Materials | Discovered exit to Factory (range 8) 1414 | -8/Materials | Entered Factory 1414 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2987 | -7/Factory | Discovered new exit (range 19) 3017 | -7/Factory | Build established: Scavenger-Mutant 3058 | -7/Factory | Entered another Factory area 3058 | -6/Factory | Evolved 2 slots: Utility x2 3348 | -6/Factory | Repaired Gravmag System 3526 | -6/Factory | Build established: Mutant 3577 | -6/Factory | Sucked down chute 3577 | -6/Factory | Entered Waste 3591 | -6/Waste | Spotted C-40 Crusher 3597 | -6/Waste | Spotted C-40 Crusher 3601 | -6/Waste | Spotted C-40 Crusher 3606 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3610 | -6/Waste | Spotted C-40 Crusher 3613 | -6/Waste | Spotted C-40 Crusher 3623 | -6/Waste | Spotted C-40 Crusher 3641 | -6/Waste | Discovered new exit (range 13) 3657 | -6/Waste | Entered Factory 3901 | -6/Factory | Discovered new exit (range 19) 3910 | -6/Factory | Entered another Factory area 3910 | -5/Factory | Evolved 2 slots: Weapon x2 4213 | -5/Factory | Build established: Skirmisher 4350 | -5/Factory | Repaired Imp. Weapon Shielding 4686 | -5/Factory | Discovered new exit (range 21) 4950 | -5/Factory | Discovered new exit (range 8) 5817 | -5/Factory | Discovered new exit (range 10) 5862 | -5/Factory | Entered another Factory area 5862 | -4/Factory | Evolved 2 slots: Utility x2 6326 | -4/Factory | Discovered new exit (range 18) 6381 | -4/Factory | Entered Research 6381 | -3/Research | Evolved 2 slots: Utility x2 6518 | -3/Research | Build established: Gunner 6733 | -3/Research | Found Prototype Slashing Weapon 6733 | -3/Research | Identified Centrium Greatsword 7093 | -3/Research | Discovered new exit (range 5) 7109 | -3/Research | Identified exit to Armory 7109 | -3/Research | Entered Armory 7146 | -3/Armory | Found Prototype Launcher 7146 | -3/Armory | Identified Adv. Micro-nuke Launcher 7149 | -3/Armory | Found Prototype Launcher 7149 | -3/Armory | Identified Mni. Smartbomb Launcher 7370 | -3/Armory | Spotted B-86 Titan 7394 | -3/Armory | System corruption reached 10% 7574 | -3/Armory | Discovered new exit (range 3) 7576 | -3/Armory | Identified exit to Research 7584 | -3/Armory | Entered Research 7584 | -2/Research | Evolved 2 slots: Utility x2 7680 | -2/Research | Garrison activated, responded to threat 7761 | -2/Research | Spotted B-90 Cyclops 7772 | -2/Research | Spotted B-90 Cyclops 8048 | -2/Research | Found Prototype Device 8048 | -2/Research | Identified Exp. Phase Shifter 8696 | -2/Research | Destroyed 7 combat bots 8869 | -2/Research | Discovered new exit (range 22) 8892 | -2/Research | Identified exit to Access 8896 | -2/Research | Entered Access 8896 | -1/Access | Evolved 2 slots: Utility x2 8978 | -1/Access | Build established: Scavenger-Gunner 9296 | -1/Access | Found Adv. Force Booster 9396 | -1/Access | Spotted B-99 Colossus 9496 | -1/Access | Spotted B-99 Colossus 9592 | -1/Access | Garrison activated, responded to threat 9614 | -1/Access | Destroyed 8 combat bots 9628 | -1/Access | Lost 9 parts (2p1n4u2w) 9646 | -1/Access | First assault squad dispatched 9742 | -1/Access | Found Prototype Processor 9742 | -1/Access | Identified Exp. Terrain Scan Processor 9874 | -1/Access | System corruption reached 10% 9933 | -1/Access | Lost 6 parts (5u1w) 9982 | -1/Access | Spotted B-99 Colossus 9982 | -1/Access | Spotted B-99 Colossus 9993 | -1/Access | Core integrity fell below 50% 10022 | -1/Access | Discovered new exit (range 5) 10024 | *** | Escaped! Last Messages --------------- 09990_ Penetrated by Slug. 09990_ Adv. Signal Interpreter destroyed. 09990_ Penetrated by Slug. 09992_ Enh. Optical Array destroyed. 09992_ Adv. Heat Sink destroyed. 09992_ Knocked back. 09992_ Penetrated by Slug. 09992_ Slug penetrates Reinforced Barrier. 09993_ Slug penetrates Sealed Heavy Doors. 09993_ Penetrated by Slug. 09993_ Slug penetrates Sealed Heavy Doors. 09997_ Adv. Visual Processing Unit destroyed. 09997_ Slug penetrates Sealed Heavy Doors. 09997_ Penetrated by Slug. 09997_ Slug penetrates Main Access Shell. 10015_ System corrupted: Component data lost. 10022_ EXIT=FOUND 10022_ Slug penetrates Sealed Heavy Doors. 10022_ Penetrated by Slug. 10022_ P-80 Master resets B-99 Colossus, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????###+#######?????? | | ?????#???????????????????????????# #?????? | | ?????# ??????????????????????????# #?????? | | ?????# ?????????????????????????# #?????? | | ??????? ???????????????????????# =#?????? | | ???????? *=??????????????????????# #?????? | | ??????????! ?????????????????????# ??????? | | ??????????? ???????????????????# ????????? | | ????????????? ??????????????????? ??????????? | | ###############+####################/############# | | | | % | | ########+############ ""#####/######+###### | | # #?????????# ""#?? # | | # * #?????????# ""#?# # | | # #?????????# T#?# # | | # #?????????# ""#?# # ] | | # #?????????# ""#?# # ! | | # #?????????# ""#?# # | | # #?????????""""""""""""?# # | | # #?????????# #?# # | | ###########?????????# #?# # | | ????????????????????# """""" #?# # | | ????????????????????# " " #?# # | | ????????????????????# " @" " #?# # | | #########???????????# " "" " #?################# | | #???????????# " #????????????# | | #???????????# """"" #????????????# | | #???????????# #????????????# | | #???????????#""""""" ""#????????????# | | #??????????????????"p"??????????????# ! | | #??????????????????" "??????????????# | | #########???????????#""""""" ""#????????????# | | ????????????????????# BB #????????????# ! | | ????????????????????# BB BB #????????????###### | | ????????????????????# pBB #?????????????????? | | ????????????????????# #????????########## | | ????????????????????# #????????# | | ????????????????????# #????????# | | ????????????????????# #????????# | | ????????????????????#### h"###????????# | | ???????????????????????# ! ##??????????# "" | | ???????????????????????# *h############# "" | | ???????????????????????+ hh + """""" | | ???????????????????????# ###### """""" | | ???????????????????????# #????# "" | | ???????????????????????# #????# "" | | ???????????????????????######## #????# | | ??????????????????????????????# #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 45 Energy Capacity 430 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 Armor Coverage 675 Propulsion Shielding 66 Weapon Shielding 66 Reclamation Efficiency 25 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 72 Targeting Accuracy 14 Launcher Accuracy 40 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- Enh. Armored Leg | -6/Factory | Hacked Imp. Gyrokinetic Inverter | -5/Factory | Hacked Point Defense System | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredFirePropulsion Manual? 0 Play Time 01:40:42 Cumulative 200.0 hours Start 2021.05.10 @ 14:12:41 End 2021.05.10 @ 17:04:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 385 Rogue 230 Adventurer 148 Explorer 7 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f549d5cd-8e29-43da-a369-64804f032af7