Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 21:17:09 Player: daxter767676 Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (3928) 3928 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1799) 1799 TOTAL SCORE: 11552 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 1353 Met Imprinter 300 Was Imprinted 300 Friendly Fire -187 Cogmind --------- Core Integrity 0/1150 Matter 215/300 Energy 99/100 System Corruption 6% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Advanced Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Tactical Coordination Suite Advanced Particle Charger RU-N14's Throwing Claymores (1) RU-N14's Throwing Claymores (3) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Advanced Visual Processing Unit Force Booster Heart of Steel > --- WEAPON ----------- Advanced Plasma Cannon Neutron Cannon Improved Plasma Cutter Phasing Sabre > --- INVENTORY -------- Angular Momentum Engine Experimental Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System Zionite Biocell Improved Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Tactical Coordination Suite Launcher Guidance Computer Core Analyzer Phase Shifter Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating Heavy Beamcaster Heavy Ion Cannon Heavy Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Self-destruct Interrupter [Rating: 96] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Power Shielding Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . . Utility 7 | . . 1 1 1 . . . 2 2 Weapon 2 | . . . . 1 . . . 1 . Parts Attached 189 | 5 16 22 33 26 7 6 3 35 36 Power 26 | . 3 4 4 2 1 . . 5 7 Engine 12 | . 2 4 2 1 1 . . 2 . Core 10 | . 1 . 2 1 . . . 2 4 Reactor 4 | . . . . . . . . 1 3 Propulsion 66 | 3 3 7 18 10 2 1 2 9 11 Treads 5 | . . 1 1 1 . . 1 . 1 Leg 22 | . . . 8 5 2 1 . 1 5 Wheel 29 | 3 3 2 5 3 . . 1 8 4 Hover . | . . . . . . . . . . Flight 10 | . . 4 4 1 . . . . 1 Utility 57 | 1 3 5 5 9 3 2 . 16 13 Device 34 | 1 . 2 2 7 3 2 . 10 7 Storage 3 | . . 1 1 . . . . 1 . Processor 10 | . 1 1 1 1 . . . . 6 Hackware 3 | . . 1 . 1 . . . 1 . Protection 7 | . 2 . 1 . . . . 4 . Artifact . | . . . . . . . . . . Weapon 40 | 1 7 6 6 5 1 3 1 5 5 Energy Gun 17 | . 1 2 4 4 1 1 . . 4 Energy Cannon 4 | . . . . . . . 1 3 . Ballistic Gun 5 | . 3 1 1 . . . . . . Ballistic Cannon 3 | . 1 1 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon 6 | 1 1 . . . . 1 . 2 1 Impact Weapon 2 | . . 1 . 1 . . . . . Slashing Weapon 3 | . 1 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 17 | . . 4 1 3 . 1 . 4 4 Parts Lost 97 | . 5 9 16 11 1 . 1 21 33 Power 16 | . 1 1 4 1 . . . 2 7 Propulsion 35 | . 1 5 7 6 . . 1 5 10 Utility 29 | . 1 1 2 2 1 . . 11 11 Weapon 17 | . 2 2 3 2 . . . 3 5 Highest Loss Streak 18 | . 2 5 8 3 1 . 1 18 17 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 20 | 7 5 5 20 24 23 23 24 22 20 Power 1 | 1 1 . 1 1 1 2 2 . . Propulsion 2 | 5 1 . 4 4 3 1 1 . . Utility 11 | . 1 2 7 12 12 12 13 14 14 Weapon 5 | 1 . 1 5 5 4 6 7 6 5 Tool/Special . | . . . . . . . . . . Unused Backups 45 | 4 . 1 3 16 6 3 3 1 8 Power 8 | . . . 2 3 2 . 1 . . Propulsion 9 | 4 . . . 4 1 . . . . Utility 16 | . . . 1 3 2 2 1 1 6 Weapon 10 | . . 1 . 5 1 . 1 . 2 Tool/Special 2 | . . . . 1 . 1 . . . Average Slot Usage (%) 89 | . 98 81 92 96 100 90 83 79 74 Engine 5 | . 5 11 2 6 1 7 7 7 3 Core 2 | . 7 . 4 . 5 . . 1 4 Leg 15 | . . . 14 22 23 23 18 1 12 Wheel 9 | . 28 7 16 4 7 7 7 14 . Device 14 | . 2 7 11 20 23 13 7 17 23 Storage 6 | . 1 3 12 7 7 7 7 5 4 Processor 7 | . 7 14 8 7 7 7 7 3 13 Protection 1 | . 15 . 2 . . . . 3 1 Energy Gun 10 | . 1 . 9 19 15 15 9 2 3 Energy Cannon 1 | . . . . . . . 4 7 . Ballistic Gun 1 | . 13 2 1 . . . . . . Ballistic Cannon 1 | . 2 10 6 . . . . . . Special Weapon 1 | . 9 1 . . . . . 1 . Impact Weapon 1 | . . . . 1 7 . . . . Slashing Weapon 3 | . . 2 . . . 6 7 4 4 Peak Build Rating 96 | 9 9 22 37 56 54 73 75 96 93 Average Rating 55 | 8 8 14 28 50 52 67 74 77 82 On Entrance 39 | 6 9 7 17 37 52 54 73 75 62 Avg Prop Armor Cover (%) 16 | . . 7 12 17 20 16 14 10 36 Naked Turns . | . . . . . . . . . . Heaviest Build 142 | 14 14 15 101 107 105 114 117 142 133 Greatest Support 72 | 26 20 30 64 72 16 16 28 60 63 Greatest Overweight (x) 33 | . . 4 6 10 33 7 9 11 7 Average Overweight (x) 3 | . . . 2 4 6 6 8 3 . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 Average Capacity 21 | 8 5 5 22 25 25 25 25 25 22 Most Carried 25 | 8 8 8 25 25 25 25 25 25 25 Average Carried 21 | 7 5 5 20 24 24 24 24 23 21 Final Capacity 25 | 8 5 8 25 25 25 25 25 25 5 Final Carried 25 | 8 5 5 25 25 24 25 25 23 5 Class Distribution -------------------- 47% | Mutant 33% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 4748 | 302 340 317 682 278 121 386 1188 891 243 Remotely . | . . . . . . . . . . Salvage Created 5124 | 131 334 277 1125 1356 367 . 300 860 374 Parts 231 | 16 17 21 51 51 23 . 10 27 15 Haulers Intercepted 5 | . . 1 2 1 . . . 1 . Recyclers Shooed 6 | . 1 . 3 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 26 1 18 . . Prevented 8 | . . . . . . . 8 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 97 | . 10 9 23 26 10 . 4 7 8 Melee 1 | . . . . . . . . . 1 Guns 74 | . 10 2 17 25 10 . 4 . 6 Cannons 19 | . . 7 6 . . . . 6 . AOE 1 | . . . . . . . . 1 . Classes Destroyed 14 | 3 2 3 1 3 . . . 1 1 Worker 11 | 2 . . 1 3 . . . 5 . Builder 1 | . . . 1 . . . . . . Tunneler 4 | 3 . . . 1 . . . . . Hauler 5 | . . 1 2 1 . . . 1 . Recycler 12 | 1 . . 4 4 . . . 3 . Operator 2 | . . 2 . . . . . . . Swarmer 40 | . 3 3 11 8 7 . 3 1 4 Grunt 32 | . 7 3 7 10 . . 1 3 1 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 10 | . . 3 5 1 1 . . . . Hunter 5 | . . . . 3 1 . . 1 . Programmer 7 | . . . . 3 . . . 2 2 Z-Light 1 | . . . . . . . . 1 . Thug 1 | . . . . . 1 . . . . Best Kill Streak 7 | 2 2 2 7 5 4 . 3 6 4 Combat Bots Only 5 | . 2 2 5 5 4 . 3 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 . 1 1 1 Gunslinging 1 | . . . . 1 1 . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 937 | . 55 89 204 169 57 . 26 155 182 Missed 285 | . 10 28 53 55 26 . 7 45 61 Hits 652 | . 45 61 151 114 31 . 19 110 121 Melee 3 | . . 1 . 1 . . . . 1 Projectile 649 | . 45 60 151 113 31 . 19 110 120 AOE 2 | . 1 . . . . . . 1 . Critical Strikes 27 | . 1 . 6 1 . . 1 7 11 Damage Taken 12345 | . 733 751 2116 1718 407 9 340 2649 3622 Core 2568 | . 186 190 451 199 43 . 33 308 1158 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 65 | . 32 . . . . . . 12 21 Regen/Repaired (Parts) 14 | . . 14 . . . . . . . Core Remaining (%) 54 | 100 25 52 18 . . . 60 69 . Volleys Fired 353 | 14 56 41 86 57 21 2 8 41 27 Largest 3 | 2 2 2 2 3 2 2 2 3 3 Hottest 240 | 120 120 100 160 240 140 151 179 236 219 Shots Fired 615 | 26 80 51 140 151 38 4 16 79 30 Gun 439 | 24 61 10 90 151 38 4 15 16 30 Cannon 149 | . . 39 50 . . . 1 59 . Launcher . | . . . . . . . . . . Special 27 | 2 19 2 . . . . . 4 . Kinetic 187 | 24 52 49 62 . . . . . . Thermal 420 | 2 28 2 78 151 38 4 16 77 24 Explosive 2 | . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . Phasic 6 | . . . . . . . . . 6 Robot Hit Streak 19 | 8 11 6 19 19 8 2 2 10 15 Robot Miss Streak 6 | 2 3 2 3 6 3 3 5 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 1 . . 9 2 . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . Shots Hit Robots 423 | 17 36 30 101 112 24 1 10 64 28 Core Hits 214 | 8 18 13 41 72 14 1 7 30 10 Critical Kills 1 | 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . . 4 . . . . . Critical Strikes 24 | 1 . 1 5 8 3 . 2 1 3 Burn 15 | . . . 4 4 3 . 2 . 2 Destroy 1 | 1 . . . . . . . . . Blast 2 | . . 1 1 . . . . . . Smash 4 | . . . . 4 . . . . . Sever 2 | . . . . . . . . 1 1 Melee Attacks 60 | . 5 2 . 14 . 2 3 21 13 Impact 14 | . . . . 14 . . . . . Slashing 46 | . 5 2 . . . 2 3 21 13 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . 6 . . . 3 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10946 | 208 434 611 1978 3136 556 21 435 2697 870 Guns 6162 | 184 410 38 1263 2568 556 21 175 233 714 Cannons 2970 | . . 573 692 . . . . 1705 . Explosions 210 | . . . . . . . . 210 . Melee 1426 | . . . . 568 . . 260 442 156 Ramming 39 | . . . 23 . . . . 16 . Kinetic 1963 | 184 386 611 782 . . . . . . Thermal 7043 | 24 48 . 1173 2568 556 21 175 1954 524 Explosive 210 | . . . . . . . . 210 . Electromagnetic . | . . . . . . . . . . Impact 568 | . . . . 568 . . . . . Slashing 933 | . . . . . . . 260 517 156 Piercing . | . . . . . . . . . . Phasic 190 | . . . . . . . . . 190 Highest Corruption 9 | . 8 2 2 1 1 1 . 9 5 Average Corruption 3 | . 8 2 2 1 1 1 . 5 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . 32 . 7 . 19 1 . 19 5 Message Errors 20 | . 7 . 3 . 4 . . 5 1 Matter Fused 22 | . 8 . 1 . 4 . . 8 1 Heat Flow Errors 7 | . 2 . . . 1 1 . 1 2 Energy Discharges 14 | . 7 . 1 . 4 . . 2 . Parts Rejected 1 | . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 9 | . 2 . 2 . 3 . . 1 1 Data Loss (major) 2 | . 2 . . . . . . . . Misfires 2 | . 1 . . . . . . 1 . Alerts 5 | . 2 . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 848 | . . 21 41 422 . . 80 242 42 Projectiles 119 | . . 21 38 . . . . 60 . Explosions 47 | . . . . . . . . 47 . Melee 682 | . . . 3 422 . . 80 135 42 Knockbacks 15 | . . 7 7 1 . . . . . Impact 2 | . . . 1 1 . . . . . Kinetic 13 | . . 7 6 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 19 | . . . 11 . . . . 8 . Shots . | . . . . . . . . . . Rammed 2 | . . . 1 . . . . 1 . Targets Rammed 2 | . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 545 | 20 254 44 71 90 49 138 207 545 365 Average Temperature 60 | 11 44 12 19 26 49 65 65 113 130 Received Heat Transfer 3040 | . 198 309 810 357 18 . 84 300 964 Effects 3 | . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . 1 3 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . 2 3 . . . . . Impact Corruptions 13 | . . . 1 12 . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Melted 37 | . . . 5 18 2 . . 3 9 Heat Transferred 12134 | 50 100 . 2630 5493 1147 37 444 1059 1174 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . . . 2 1 Low Security (%) 88 | 100 100 100 100 100 . . . 51 76 Level 1 5 | . . . . . . . . 10 23 Level 2 6 | . . . . . . . . 37 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 662 | 10 69 129 153 186 . . . 662 315 Initial 315 | . . 4 18 65 . . . . 315 Average 92 | 1 18 14 51 75 . . . 253 108 Influence Increases 4879 | 30 410 507 700 749 225 . 587 1343 328 Destroy 0b10 Robot/C 2700 | . 200 180 460 520 180 . 320 640 200 Destroy 0b10 Robot/NC 250 | 30 . 15 40 45 . . 15 105 . Destroy Leader 532 | . 50 52 94 110 30 . 30 136 30 Allied During Kill 318 | . . . . . . . 207 103 8 Successful Hack 85 | . 23 5 6 23 . . . 24 4 Select Force Hacks 90 | . 60 . 30 . . . . . . Disable Machine 225 | . 15 . 15 15 . . . 150 30 Destroy Structure 184 | . 17 15 10 6 . . . 110 26 Partial Spotted 45 | . . 45 . . . . . . . Lose Combat Pursuer 450 | . 45 195 45 30 15 . 15 75 30 Influence Decreases 4879 | 30 399 474 599 761 358 . 587 699 972 Entered New Map 492 | . . 7 26 80 50 . . . 329 Time Decay 3066 | 30 304 203 453 486 308 . 517 349 416 Lost Part 715 | . 38 60 120 90 . . 10 210 187 Lost Ally 240 | . . . . . . . 60 140 40 Purge Threat 366 | . 57 204 . 105 . . . . . Squads Dispatched 32 | . 4 4 2 10 . . . 8 4 Investigation 10 | . 2 4 1 3 . . . . . Extermination 9 | . . . . 4 . . . 2 3 Reinforcement 9 | . 2 . 1 . . . . 5 1 Assault 1 | . . . . . . . . 1 . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Distress Signals 14 | . 2 2 5 . . . . 4 1 Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 231 | . 31 40 32 31 16 1 16 44 20 Peak Tracking Total 9 | . 3 8 5 5 4 1 5 9 7 Tactical Retreats 22 | . 3 7 3 2 1 . 1 4 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 8 | . . 2 1 3 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled 15 | . 1 . 1 1 . . . 10 2 Max in Single Turn 1 | . 1 . 1 1 . . . 1 1 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 32 | . 8 8 6 6 1 1 . 1 1 Terminals 15 | . 6 4 3 2 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 4 | . . 2 . 1 . . . 1 . Recycling Units 4 | . 2 . 1 1 . . . . . Scanalyzers 4 | . . 2 1 . . . . . 1 Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 121 | . 27 27 38 15 1 5 . 2 6 Successful 87 | . 17 21 32 6 1 5 . 1 4 Failed 31 | . 10 5 5 9 . . . 1 1 Catastrophic 4 | . . . . 3 . . . 1 . Database Lockouts 3 | . . 1 1 . . . . . 1 Manual 77 | . 27 12 10 7 . 4 . 10 7 Terminals 52 | . 25 12 8 7 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations 7 | . . 4 . 1 . . . 2 . Recycling Units 6 | . 2 . 2 2 . . . . . Scanalyzers 43 | . . 11 26 . . . . . 6 Garrison Access 5 | . . . 2 3 . . . . . Terminal Hacks 13 | . 1 4 . 2 1 5 . . . Part Schematic 5 | . . . . . . 5 . . . Robot Analysis 2 | . . 1 . 1 . . . . . Open Door 1 | . . . . . 1 . . . . Unreport Threat 5 | . 1 3 . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 3 | . . 2 . . . . . 1 . Scan Component 2 | . . 1 . . . . . 1 . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 39 | . . 10 25 . . . . . 4 Insert Component 15 | . . 4 11 . . . . . . Analyze 18 | . . 5 13 . . . . . . Retrieve Study 6 | . . 1 1 . . . . . 4 Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 30 | . 16 5 6 3 . . . . . Terminals 26 | . 14 4 5 3 . . . . . Track 3 | . 2 . . 1 . . . . . Assimilate 2 | . 2 . . . . . . . . Botnet 10 | . 4 2 3 1 . . . . . Operators 1 | . 1 . . . . . . . . Skim 10 | . 5 2 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Patch 1 | . . 1 . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . Tunnel 3 | . 2 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 6 7 5 5 . . . 1 . Full Trace Events 6 | . 1 2 . 3 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 20 | . . 4 11 . . 5 . . . Parts Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 42 | . . . . 42 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Part Studies Acquired 5 | . . . 1 . . . . . 4 Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 15 | . . 4 11 . . . . . . Part Schematics Acquired 15 | . . 4 11 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total Allies 19 | . . . . . . 9 . 7 3 Largest Group 9 | . . . . . . 9 8 5 2 Highest-Rated Group 270 | . . . . . . 270 254 270 206 Highest-Rated Ally 103 | . . . . . . 40 40 99 103 Zionite Dispatches 4 | . . . . . . . . 2 2 Heavy 1 | . . . . . . . . . 1 Light 1 | . . . . . . . . 1 . Hacker 1 | . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 159 | . . . . . . 6 55 86 12 Total Damage 6983 | . . . . . . 43 1664 4578 698 Kills 55 | . . . . . . . 16 37 2 Allies Corrupted 2 | . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 14153 | 134 232 525 1305 2317 1815 3003 2720 1171 931 Optics 12674 | . . 343 1305 2317 1815 3003 2720 1171 . Sensors 882 | . . . . . . . . . 882 Terrain 366 | 134 232 . . . . . . . . Structural 499 | . . 499 . . . . . . . Decoding 44 | . . . . . . . . . 44 Jamming 714 | . . . . . . . . . 714 Robot Analysis Total 2 | . . 1 . 1 . . . . . Derelict Logs Recovered 5 | . . . . . 3 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . 1 Items 1 | . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 16141 | 158 1320 762 1340 2317 1815 3003 2720 1512 1194 Spaces Moved 8608 | 102 1205 857 651 995 908 1560 1164 630 536 Core 264 | . . 113 4 . 3 . . . 144 Treads 2 | . . . . 2 . . . . . Legs 875 | 19 . . 18 498 . . . . 340 Wheels 6970 | 83 1205 247 629 495 905 1560 1164 630 52 Hover . | . . . . . . . . . . Flight 497 | . . 497 . . . . . . . Fastest Speed 29 | 80 80 29 95 145 180 180 135 117 50 Average Speed 152 | 94 80 62 133 193 185 180 223 146 140 Slowest Speed 1700 | 120 80 250 330 560 1700 195 225 255 370 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . 6 . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . Exploration Rate (%) 53 | 4 99 59 52 17 94 90 97 17 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 7 | . 5 . 1 . 1 . . . . Known Exits Taken 4 | . 1 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . . 1 . 1 1 1 . . Scrap Searched 9 | . . . . . 3 4 2 . . Spaces Dug 44 | . 15 4 . 6 . . . 10 9 Terrain Destroyed 92 | . 17 15 9 6 . . 1 34 10 Melee 27 | . 1 1 . 6 . . . 10 9 Projectile 50 | . 16 14 9 . . . 1 9 1 AOE 15 | . . . . . . . . 15 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total 10780 | 137 1436 1022 987 1228 1015 1748 1264 1027 916 Wait 1181 | 5 134 73 154 61 53 154 77 184 286 Move 8587 | 101 1204 844 650 994 907 1559 1163 629 536 Hop 6 | . . 6 . . . . . . . Pick Up 116 | 4 3 8 34 29 6 10 3 15 4 Fast Attach 113 | 4 10 17 23 7 3 3 4 18 24 Attach 59 | . 3 6 9 10 1 1 . 18 11 Detach 18 | 2 1 3 5 1 . . . 3 3 Swap 53 | 1 6 6 4 11 5 4 . 11 5 Drop 137 | 6 14 14 21 28 16 13 6 12 7 Fire 353 | 14 56 41 86 57 21 2 8 41 27 Melee 60 | . 5 2 . 14 . 2 3 21 13 Ram 2 | . . . 1 . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . Rewire 4 | . . 2 . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous 75 | . . . . . 1 . . 74 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 159 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Crushed by falling debris 446 | -10/Materials | Core integrity fell below 50% 546 | -10/Materials | Discovered new exit (range 13) 553 | -10/Materials | Build established: Scavenger-Mutant 708 | -10/Materials | Discovered new exit (range 8) 761 | -10/Materials | Identified exit to Materials 884 | -10/Materials | Identified exit to Mines 940 | -10/Materials | Discovered exit to Materials (range 5) 1015 | -10/Materials | Learned 4 Subcaves zone layouts 1024 | -10/Materials | Build established: Mutant 1081 | -10/Materials | Learned 2 Mines zone layouts 1184 | -10/Materials | Learned Storage stockpile data 1219 | -10/Materials | Learned Storage interactive machine intel 1246 | -10/Materials | Learned location of Mines (-9) 1296 | -10/Materials | Learned location of 1 exit from Storage 1338 | -10/Materials | Learned Storage emergency access door positions 1391 | -10/Materials | Learned Materials emergency access door positions 1453 | -10/Materials | Learned location of Subcaves (-10) 1479 | -10/Materials | Entered another Materials area 1479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1682 | -9/Materials | Lost 3 parts (3n) 1804 | -9/Materials | Repaired Structural Scanner 1968 | -9/Materials | Discovered new exit (range 10) 1971 | -9/Materials | Identified exit to Materials 2030 | -9/Materials | Central database locked down 2133 | -9/Materials | Discovered exit to Materials (range 3) 2225 | -9/Materials | Lost 5 parts (1p2n1u1w) 2241 | -9/Materials | Entered another Materials area 2241 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2275 | -8/Materials | Discovered new exit (range 7) 2358 | -8/Materials | Lost 8 parts (2p3n1u2w) 2714 | -8/Materials | Discovered new exit (range 17) 2740 | -8/Materials | Build established: Scavenger-Mutant 2818 | -8/Materials | Central database locked down 2855 | -8/Materials | Core integrity fell below 50% 3296 | -8/Materials | Lost 5 parts (1p2n1u1w) 3330 | -8/Materials | Discovered new exit (range 17) 3516 | -8/Materials | Core integrity fell below 20% 3521 | -8/Materials | Build established: Mutant 3581 | -8/Materials | Entered Factory 3581 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3852 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 4095 | -7/Factory | Discovered new exit (range 12) 4290 | -7/Factory | Discovered new exit (range 12) 4447 | -7/Factory | Build established: Scavenger-Skirmisher 4645 | -7/Factory | Garrison activated, responded to threat 4680 | -7/Factory | Lost 3 parts (2n1u) 5081 | -7/Factory | Build established: Skirmisher 5464 | -7/Factory | Identified exit to Lower Caves 5525 | -7/Factory | Identified exit to Factory 5541 | -7/Factory | Build established: Mutant 5898 | -7/Factory | Entered Lower Caves 6098 | -7/Lower Caves | Learned 4 Factory zone layouts 6171 | -7/Lower Caves | Build established: Scavenger-Mutant 6241 | -7/Lower Caves | Found Prototype Device 6272 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6272 | -7/Lower Caves | Learned Factory stockpile data 6615 | -7/Lower Caves | Identified Heart of Steel 7028 | -7/Lower Caves | Activated DRS Beacon 7230 | -7/Lower Caves | Ambushed by wild Derelicts 7372 | -7/Lower Caves | Spotted B-75 Beast 7698 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7702 | -7/Lower Caves | Discovered new exit (range 10) 7713 | -7/Lower Caves | Entered Zion 7807 | -6/Zion | System corruption cleaned by Quarantine Array 7848 | -6/Zion | Learned Factory garrison access intel 7896 | -6/Zion | Gained Derelict followers 8175 | -6/Zion | Gained Derelict followers 8250 | -6/Zion | Met Imprinter 8285 | -6/Zion | Imprinted 8288 | -6/Zion | Declared Zion's savior 8394 | -6/Zion | Build established: Derelict-Mutant 8510 | -6/Zion | Found Prototype Special Weapon 8510 | -6/Zion | Identified RU-N14's Throwing Claymores 8517 | -6/Zion | Found RU-N14's Throwing Claymores 8521 | -6/Zion | Found RU-N14's Throwing Claymores 8524 | -6/Zion | Found RU-N14's Throwing Claymores 8679 | -6/Zion | Received a visual enhancement algorithm 8680 | -6/Zion | Ran a visual enhancement algorithm 8728 | -6/Zion | Ran a visual enhancement algorithm 8813 | -6/Zion | Ran a visual enhancement algorithm 8871 | -6/Zion | Build established: Mutant 9485 | -6/Zion | Discovered new exit (range 12) 10716 | -6/Zion | Entered Proximity Caves 10716 | -5/Proximity Caves | Accompanied by 8 allies 11783 | -5/Proximity Caves | Learned 8 Factory zone layouts 11895 | -5/Proximity Caves | Discovered new exit (range 19) 11969 | -5/Proximity Caves | Lost 5 allies 13436 | -5/Proximity Caves | Entered Factory 13436 | -5/Factory | Accompanied by 2 allies 13436 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 13437 | -5/Factory | Identified exit to Factory 13437 | -5/Factory | Identified exit to Upper Caves 13439 | -5/Factory | Loaded intel: 4 garrison access locations 13453 | -5/Factory | Zion Light squad teleported in 13998 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14053 | -5/Factory | Build established: Scavenger-Gunner 14120 | -5/Factory | Lost 3 allies 14164 | -5/Factory | Cargo convoy interrupted 14210 | -5/Factory | Heart of Steel transformed into Warbot 14654 | -5/Factory | Zion Hacker squad teleported in 14671 | -5/Factory | Lost 18 parts (2p4n10u2w) 14727 | -5/Factory | Terminal network hard line cut 14877 | -5/Factory | Lost 3 allies 14907 | -5/Factory | Ran a visual enhancement algorithm 14936 | -5/Factory | First assault squad dispatched 14948 | -5/Factory | Build established: Scavenger-Mutant 14948 | -5/Factory | Entered another Factory area 14948 | -4/Factory | Evolved 2 slots: Utility x2 15343 | -4/Factory | Central database locked down 15858 | -4/Factory | Lost 3 parts (1p2u) 15952 | -4/Factory | Spotted B-86 Titan 15979 | -4/Factory | Core integrity fell below 50% 15997 | -4/Factory | Zion Heavy squad teleported in 16023 | -4/Factory | Lost 17 parts (5p4n6u2w) 16047 | -4/Factory | Ran a visual enhancement algorithm 16051 | -4/Factory | Zion Infowar Resupply teleported in 16059 | -4/Factory | Found Quantum Capacitor 16068 | -4/Factory | Lost 7 parts (1p1n2u3w) 16069 | -4/Factory | Core integrity fell below 20% 16124 | -4/Factory | Ran a visual enhancement algorithm 16134 | -4/Factory | Ran a visual enhancement algorithm 16139 | -4/Factory | Lost 4 parts (4n) 16142 | -4/Factory | Destroyed by exploding Power Conduit Last Messages --------------- 16094_ Wheel destroyed. 16097_ Chain reaction triggered in Imp. Ion Engine. 16105_ Detecting system override signal. 16106_ Wheel destroyed. 16106_ Penetrated by Slug. 16108_ Wheel destroyed. 16109_ Slug penetrates Wall. 16110_ System corrupted: Heat flow error (+226). 16111_ Dropped Quantum Capacitor. 16112_ Penetrated by Slug. 16116_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9Y. 16124_ Connecting with Terminal... 16124_ Experiencing anomalous visual interference... 16134_ Connecting with Terminal... 16134_ Experiencing anomalous visual interference... 16142_ Power Conduit explodes. 16142_ P-70 Sage destroyed. 16142_ Y-64 Sentinel destroyed. 16142_ Terminal disabled. 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" | | ??????????????????#+##??????????????????????? ### | | ???????????????????????????????????????????? ??? | | ????????????????????????????????????????????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 40 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 45 Force Boost 20 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ A-15 Conveyor | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel H-66 Slayer | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory | Preloaded Repaired ---------- Structural Scanner | 50% | -9/Materials Studied --------- Com. Wheel | -8/Materials | Hacked Angular Momentum Engine | -4/Factory | Hacked Plasma Rifle | -4/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Hvy. Missile Launcher | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel DIY Cooler Jackpot Look Less Dangerous Next Time Physics Hates This One Trick Throw Away The Key Tune-up Well Done Challenges ------------ None Game ------ Seed TachyonTripodScrapsphere Manual? 0 Play Time 02:59:52 Cumulative 151.8 hours Start 2025.10.31 @ 17:47:40 End 2025.10.31 @ 21:17:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 150 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 56 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 42/SmallcapsLarge Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2aef456-5d95-4c6b-80a6-8509ff931e4e