Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.12 @ 13:45:53

Player: albenzo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (350)      350
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2030

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     140/300
Energy                     250/250
System Corruption          4%
Temperature                Cool (30)
Movement                   Walking (150) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (10) ---
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
        XL Autogun Array
        Grenade Launcher
        Plasma Flamer

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON -----------
        YOLO Cannon
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
        Terrain Scanner
        EM Pulse Gun
        Grenade Launcher
        Plasma Flamer
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             38   | 7   11  17  3   .   
  Power                    7    | 2   1   4   .   .   
    Engine                 6    | 2   1   3   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   3   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   4   3   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   6   2   .   .   
    Device                 2    | .   1   1   .   .   
    Storage                4    | 1   3   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   .   8   3   .   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          9    | 2   .   5   2   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 10   | .   .   10  .   .   
  Power                    2    | .   .   2   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   4    | .   .   4   .   .   
  Highest Loss Streak      6    | .   .   6   .   .   
Average Slot Usage (%)     96   | .   99  93  98  100 
  Engine                   11   | .   14  8   14  14  
  Core                     1    | .   .   4   .   .   
  Leg                      27   | .   28  27  28  28  
  Device                   1    | .   2   1   .   .   
  Storage                  16   | .   20  14  14  14  
  Processor                6    | .   .   7   14  14  
  Protection               3    | .   4   5   .   .   
  Ballistic Gun            23   | .   28  18  26  28  
  Launcher                 1    | .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 13  28  27  23  .   
  Greatest Support         20   | 20  20  20  20  .   
  Greatest Overweight (x)  1    | 1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 16   | 6   16  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  
  Most Carried             10   | 6   10  10  10  10  
  Average Carried          8    | 4   7   8   9   10  
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 6   10  10  10  10  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           767  | 198 241 328 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            579  | .   278 301 .   .   
  Parts                    38   | .   18  20  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  19   | .   8   11  .   .   
  Guns                     16   | .   8   8   .   .   
  Cannons                  2    | .   .   2   .   .   
Classes Destroyed          5    | .   2   3   .   .   
  Builder                  2    | .   .   2   .   .   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    7    | .   5   2   .   .   
  Assembled                6    | .   .   6   .   .   
Best Kill Streak           6    | .   3   6   .   .   
  Combat Bots Only         6    | .   3   6   .   .   
Max Kills in Single Turn   2    | .   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1486 | .   372 992 .   122 
  Core                     260  | .   75  114 .   71  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              71   | .   21  46  .   4   
  Largest                  2    | .   2   2   .   2   
  Hottest                  55   | .   40  55  .   40  
Shots Fired                130  | .   42  80  .   8   
  Gun                      110  | .   42  60  .   8   
  Cannon                   16   | .   .   16  .   .   
  Launcher                 4    | .   .   4   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  126  | .   42  76  .   8   
  Thermal                  .    | .   .   .   .   .   
  Explosive                4    | .   .   4   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   9   6   .   10  
  Robot Miss Streak        5    | .   3   5   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           74   | .   26  40  .   8   
  Core Hits                38   | .   12  23  .   3   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           995  | .   298 635 .   62  
  Guns                     633  | .   298 273 .   62  
  Cannons                  149  | .   .   149 .   .   
  Explosions               213  | .   .   213 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  782  | .   298 422 .   62  
  Thermal                  .    | .   .   .   .   .   
  Explosive                213  | .   .   213 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   .   4   4   4   
  Average Corruption       3    | .   .   3   4   4   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  20   | .   .   11  9   .   
    Message Errors         4    | .   .   1   3   .   
    Matter Fused           7    | .   .   5   2   .   
    Heat Flow Errors       3    | .   .   1   2   .   
    Data Loss (minor)      3    | .   .   1   2   .   
    Targeting Errors       2    | .   .   2   .   .   
    Weapon Failures        1    | .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            14   | .   .   14  .   .   
  Projectiles              14   | .   .   14  .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 2    | .   .   2   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   .   1   .   .   
  Secondary                1    | .   .   1   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        186  | .   12  133 186 21  
  Average Temperature      30   | .   5   22  87  12  
  Received Heat Transfer   412  | .   168 178 .   66  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       2    | .   .   2   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             200  | .   200 125 .   .   
  Initial                  .    | .   .   .   .   .   
  Average                  47   | .   61  40  .   .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 93  100 .   100 
  Level 1                  2    | .   6   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   19  15  .   2   
  Peak Tracking Total      9    | .   4   9   .   2   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   6   .   1   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   13  .   1   .   
  Successful               9    | .   8   .   1   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   7   .   1   .   
  Terminals                11   | .   11  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   6   .   1   .   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          136  | .   136 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2318 | 82  813 966 447 10  
Spaces Moved               1318 | 55  469 502 292 .   
  Core                     8    | 8   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1310 | 47  469 502 292 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 .   
  Average Speed            142  | 117 133 147 150 .   
  Slowest Speed            150  | 150 150 150 150 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       42   | 5   81  53  70  3   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          31   | .   .   31  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      31   | .   .   31  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1653 | 69  616 660 304 4   
  Wait                     163  | 3   94  66  .   .   
  Move                     1314 | 54  468 501 291 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 5   9   15  2   .   
  Fast Attach              17   | 6   3   5   3   .   
  Attach                   8    | .   .   8   .   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     13   | 1   8   4   .   .   
  Drop                     34   | .   12  14  8   .   
  Fire                     71   | .   21  46  .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   83 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  641 | -10/Materials | Discovered new exit (range 3)
  753 | -10/Materials | Identified exit to Mines
  896 | -10/Materials | Entered Mines
 1030 | -10/Mines     | Core integrity fell below 50%
 1205 | -10/Mines     | Assembled infested the area
 1210 | -10/Mines     | Learned Materials garrison access intel
 1268 | -10/Mines     | Build established: Scavenger-Mutant
 1277 | -10/Mines     | Lost 3 parts (1p1u1w)
 1382 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 1803 | -10/Mines     | Learned location of Storage (-7)
 1821 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1856 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1856 | -10/Mines     | Discovered new exit (range 5)
 1860 | -10/Mines     | Identified exit to Exiles
 1862 | -10/Mines     | Entered Exiles
 1898 | -10/Exiles    | Met 8R-AWN
 1924 | -10/Exiles    | Met EX-HEX
 1964 | -10/Exiles    | Met EX-BIN
 1988 | -10/Exiles    | Aligned with FarCom system
 1990 | -10/Exiles    | Given EX-Vault access code
 2026 | -10/Exiles    | Opened EX-Vault
 2040 | -10/Exiles    | Found Prototype Energy Cannon
 2040 | -10/Exiles    | Identified YOLO Cannon
 2082 | -10/Exiles    | Found XL Autogun Array
 2114 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2224 | -10/Exiles    | Met EX-DEC
 2291 | -10/Exiles    | Discovered new exit (range 14)
 2308 | -10/Exiles    | Identified exit to Mines
 2309 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 2309 | -10/Exiles    | Entered Mines
 2312 | -9/Mines      | Core integrity fell below 20%
 2319 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  sneak in here and steal a few of HEX's prototypes.
02205_ %OFI/QQIM03#TEJQKQ05%7E>30|&RQHC
SX-SQS(z): I wish the Exiles would finish that old telephasing project
  they were working on, it sure would save us a lot of time when running
  errands.
I'm not complaining though, nope, not me!
I get that having only half of the bot ever arrive at its destination is
  tough on maintenance, and they said there likely wouldn't be any
  breakthroughs in the near term so they're doing FarCom instead.
EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert
  your atomic chain!
02226_ EX-DEC: "Oops, I hope HEX didn't hear that..."
02230_ System corrupted: Heat flow error (+152).
02265_ System corrupted: Heat flow error (+206).
02285_ System corrupted: Matter fused (-6).
02291_ EXIT=FOUND
02308_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
02309_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessTargetingShotgun
  Manual?         0
Play Time         00:17:38
  Cumulative      14.7 hours
  Start           2022.01.12 @ 13:27:36
  End             2022.01.12 @ 13:45:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          27
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b9af153-33da-4f7c-9ff7-79c5bda7ce8e