Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 20:57:25 Player: 7H-NLC Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2008) 2008 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 5807 Bonus ------- Follower Combat Kills 44 Aligned with FarCom 300 Cogmind --------- Core Integrity 139/550 Matter 84/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Plasma Cannon Improved Grenade Launcher > --- INVENTORY (20) --- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Sensor Array Improved Signal Interpreter Weapon Cycler Reactive Plating Reactive Plating Skeleton Box Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Latent Energy Streamer AWS/Autocannon Makeshift Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Weapon Cycler Skeleton Box Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Latent Energy Streamer AWS/Autocannon Improved Grenade Launcher Makeshift Spear [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 53 | 7 10 5 3 3 23 2 Power 5 | 1 . 1 . . 3 . Engine 5 | 1 . 1 . . 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 1 . . 4 1 Treads 6 | 2 2 1 . . 1 . Leg 4 | . . . . . 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 3 3 1 . 5 1 Device 10 | 1 2 2 1 . 3 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 23 | 2 5 . 2 3 11 . Energy Gun 10 | 2 3 . . 1 4 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 4 | . . . 1 1 2 . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . 1 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 4 | . . . 1 . 3 . Parts Lost 12 | . 1 3 . . 4 4 Power 2 | . . 1 . . . 1 Propulsion 5 | . . 1 . . 2 2 Utility 3 | . . 1 . . 2 . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 4 | . 1 2 . . 4 4 To Critical Strikes 1 | . . 1 . . . . Average Backups 16 | . 10 19 18 17 17 17 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 9 | . 4 12 11 11 8 7 Weapon 6 | . 4 6 6 4 7 8 Tool/Special . | . . . . . . . Unused Backups 33 | . 4 6 5 2 3 13 Power 2 | . 2 . . . . . Propulsion 1 | . 1 . . . . . Utility 20 | . 1 3 5 1 3 7 Weapon 9 | . . 3 . 1 . 5 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 100 100 95 98 Engine 12 | . 14 13 14 14 9 8 Treads 20 | . 28 28 28 28 4 . Leg 6 | . . . . . 19 26 Device 9 | . 14 8 . . 13 18 Storage 12 | . 14 14 14 14 9 9 Processor 2 | . . . . . 7 9 Protection 5 | . . 5 14 14 1 . Energy Gun 16 | . 24 22 14 14 9 16 Energy Cannon 1 | . . . . . 3 9 Ballistic Gun 4 | . . . . 13 8 . Launcher 3 | . 1 5 1 . 4 . Special Melee Weapon 1 | . . . 12 . . . Peak Build Rating 43 | 7 11 12 22 18 43 43 Average Rating 19 | 5 9 11 13 17 36 41 On Entrance 15 | . 7 11 12 15 18 43 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 66 | 15 50 53 53 55 66 63 Greatest Support 58 | 40 40 40 40 40 58 58 Greatest Overweight (x) 18 | 1 1 1 1 1 18 1 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 Most Carried 20 | 3 19 20 20 20 20 20 Average Carried 17 | . 10 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 19 20 20 20 20 17 Class Distribution -------------------- 61% | Mutant 23% | Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Sto Matter Collected 1526 | 160 523 264 120 55 404 . Remotely . | . . . . . . . Salvage Created 1949 | 74 566 365 . 23 483 438 Parts 134 | 7 46 23 . 8 36 14 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 4 | 1 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 57 | . 16 11 . 3 12 15 Guns 27 | . 9 9 . . 7 2 Cannons 1 | . . . . . 1 . AOE 28 | . 7 2 . 3 4 12 Classes Destroyed 12 | 1 5 1 . . 2 3 Worker 3 | . . 1 . 1 1 . Builder 1 | . . . . . . 1 Tunneler 4 | 4 . . . . . . Hauler 2 | . 2 . . . . . Recycler 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . . . 1 Swarmer 18 | . 6 3 . 3 6 . Grunt 30 | . 10 8 . . 3 9 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Sentry 5 | . . . . . 3 2 Best Kill Streak 14 | 3 5 3 . 4 3 14 Combat Bots Only 12 | . 5 3 . 3 3 12 Max Kills in Single Turn 4 | 1 3 1 . 4 3 3 Gunslinging 1 | . . . . . 1 . Exploded 3 | . 3 1 . 3 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Hostile Shots Fired 241 | . 49 52 . 4 73 63 Missed 72 | . 12 18 . 3 20 19 Hits 169 | . 37 34 . 1 53 44 Melee 10 | . . . . . . 10 Projectile 159 | . 37 34 . 1 53 34 Critical Strikes 12 | . . 3 . . 2 7 Damage Taken 2778 | . 418 411 . 47 757 1145 Core 601 | . 96 75 . 19 136 275 Absorbed by Shields 14 | . . . . . . 14 Regen/Repaired (Parts) 33 | . . . . . 33 . Core Remaining (%) 62 | 100 . . . 24 . . Volleys Fired 177 | 8 43 33 . 2 71 20 Largest 2 | 2 2 2 . 2 2 2 Hottest 122 | 100 100 90 . 86 122 110 Shots Fired 288 | 16 75 63 . 3 103 28 Gun 224 | 16 66 60 . 2 64 16 Cannon 37 | . . . . . 37 . Launcher 23 | . 5 3 . 1 2 12 Special 4 | . 4 . . . . . Kinetic 41 | . . . . 1 40 . Thermal 224 | 16 70 60 . 1 61 16 Explosive 23 | . 5 3 . 1 2 12 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 7 8 7 . . 10 15 Robot Miss Streak 4 | 1 3 2 . 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . 1 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 158 | 10 42 41 5 . 36 24 Core Hits 121 | 5 33 23 . 5 18 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | 1 4 1 . . . 1 Burn 7 | 1 4 1 . . . 1 Melee Attacks 17 | . . . 5 . 12 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 12 | . . . . . 12 . Sneak Attacks 6 | . . . 5 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4725 | 133 863 694 . 211 895 1929 Guns 1945 | 133 526 480 . 17 546 243 Cannons 47 | . . . . . 47 . Explosions 2626 | . 330 203 . 193 214 1686 Melee 67 | . . . . . 67 . Ramming 40 | . 7 11 . 1 21 . Kinetic 376 | . . . . . 376 . Thermal 1616 | 133 526 480 . 17 217 243 Explosive 2626 | . 330 203 . 193 214 1686 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 67 | . . . . . 67 . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 103 | . 16 . . . 61 26 Projectiles . | . . . . . . . Explosions 76 | . 16 . . . 34 26 Melee 27 | . . . . . 27 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 343 | . 20 . . 38 . 285 Shots 10 | . 2 . . 1 . 7 Rammed 4 | . 1 2 . 1 . . Targets Rammed 5 | . 1 2 . 1 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 306 | 195 156 90 . 52 306 11 Average Temperature 58 | 74 30 31 . 26 91 11 Received Heat Transfer 993 | . 165 237 . . 279 312 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 13 | 2 4 4 . . 1 2 Heat Transferred 4601 | 481 1850 1363 . 37 407 463 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 97 | 100 100 100 . 100 92 92 Level 1 2 | . . . . . 7 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 399 | 15 166 71 . 86 263 399 Initial 31 | . . 28 . . 31 13 Average 31 | 2 45 14 . 3 48 63 Influence Increases 1892 | 20 474 313 . 107 449 529 Destroy 0b10 Robot/C 1180 | . 320 220 . 80 240 320 Destroy 0b10 Robot/NC 70 | 20 20 5 . 5 10 10 Destroy Leader 238 | . 56 50 . 10 60 62 Allied During Kill 12 | . . . . 1 . 11 Successful Hack 79 | . 23 7 . . 30 19 Disable Machine 150 | . . . . . 90 60 Destroy Structure 118 | . 25 16 . 11 19 47 Lose Combat Pursuer 45 | . 30 15 . . . . Influence Decreases 1493 | 20 400 387 . 27 497 162 Entered New Map 114 | . . 46 . . 49 19 Time Decay 1099 | 20 390 311 . 7 288 83 Lost Part 80 | . 10 30 . . . 40 Lost Ally 50 | . . . . 20 10 20 Purge Threat 150 | . . . . . 150 . Squads Dispatched 8 | . 2 1 . . 3 2 Investigation 3 | . 2 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . . 3 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Distress Signals 8 | . 2 . . . 4 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 26 12 . 4 31 20 Peak Tracking Total 10 | . 5 3 . 4 4 10 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Sto Machines Disabled 10 | . . . . . 6 4 Max in Single Turn 3 | . . . . . 3 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Machines Accessed 19 | . 7 2 2 . 6 2 Terminals 14 | . 6 1 . . 5 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 17 4 2 . 32 10 Successful 34 | . 8 3 2 . 14 7 Failed 31 | . 9 1 . . 18 3 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 30 | . . . 1 . 26 3 Terminals 57 | . 14 3 . . 30 10 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 6 3 2 . 5 4 Record 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . . . 1 1 Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . 1 . . . . 1 Dispatch Records 1 | . . 1 . . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 2 | . 1 1 . . . . Hauler Manifests 1 | . . . . . . 1 Registered Components 1 | . . . . . 1 . Zone Layout 2 | . 1 . . . . 1 Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . . . . . 7 3 Terminals 10 | . . . . . 7 3 Assimilate 1 | . . . . . 1 . Botnet 5 | . . . . . 3 2 Skim 4 | . . . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 . . . 6 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 30 | . . . . . 30 . Parts Recycled . | . . . . . . . Recycled Matter 196 | . 196 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . 4 . . . Non-combat 3 | . . . 3 . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 4 | . . . 4 . . . parse_system 4 | . . . 4 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Sto Total Allies 6 | . . . . 3 1 2 Largest Group 3 | . . . . 3 1 2 Highest-Rated Group 62 | . . . . 40 10 62 Highest-Rated Ally 31 | . . . . 16 10 31 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . 6 . 15 Total Damage 290 | . . . . 17 . 273 Kills 2 | . . . . 1 . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Sto Active Infowar (turns) 1073 | 21 607 . 1 . 444 . Sensors 1 | . . . 1 . . . Seismic 1072 | 21 607 . . . 444 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Sto Turns Passed 8147 | 105 1404 2139 1034 913 2339 213 Spaces Moved 3212 | 44 551 837 422 360 920 78 Core 7 | 4 . . . . 3 . Treads 2389 | 40 551 837 422 360 179 . Legs 816 | . . . . . 738 78 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 126 126 Average Speed 223 | 151 212 240 240 240 205 194 Slowest Speed 950 | 160 240 240 240 240 950 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 3 89 97 77 75 54 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 4 . . Spaces Dug 19 | . 3 . . . 16 . Terrain Destroyed 125 | . 25 21 . 13 22 44 Melee 9 | . . . . . 9 . Projectile 17 | . 4 . . . 13 . AOE 99 | . 21 21 . 13 . 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Sto Total 3878 | 63 698 905 447 406 1248 111 Wait 295 | 2 64 6 . 33 188 2 Move 3206 | 43 550 836 421 359 919 78 Hop . | . . . . . . . Pick Up 60 | 3 19 11 8 4 13 2 Fast Attach 16 | 7 1 1 . . 4 3 Attach 9 | . . 2 . . 5 2 Detach 1 | . . . . . 1 . Swap 45 | . 12 4 4 3 22 . Drop 46 | . 8 10 9 4 12 3 Fire 177 | 8 43 33 . 2 71 20 Melee 17 | . . . 5 . 12 . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush 4 | . 1 2 . 1 . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 13) 357 | -10/Materials | Build established: Mutant 606 | -10/Materials | Derelicts attacked the area 652 | -10/Materials | Discovered new exit (range 6) 1185 | -10/Materials | Discovered new exit (range 9) 1247 | -10/Materials | Discovered new exit (range 13) 1510 | -10/Materials | Entered Mines 1568 | -10/Mines | Discovered new exit (range 15) 1593 | -10/Mines | Met a Derelict shopkeep closing up shop 1611 | -10/Mines | Core integrity fell below 50% 1910 | -10/Mines | Discovered new exit (range 6) 1992 | -10/Mines | Build established: Scavenger-Mutant 2123 | -10/Mines | Learned Materials emergency access door positions 2150 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2155 | -10/Mines | Found Prototype Device 2587 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2590 | -10/Mines | Discovered new exit (range 5) 2707 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2714 | -10/Mines | Found Scrap Suit 2773 | -10/Mines | Discovered new exit (range 12) 3022 | -10/Mines | Build established: Mutant 3649 | -10/Mines | Entered Exiles 3681 | -10/Exiles | Discovered new exit (range 15) 3709 | -10/Exiles | Met 8R-AWN 3758 | -10/Exiles | Met EX-HEX 3864 | -10/Exiles | Met EX-BIN 3892 | -10/Exiles | Aligned with FarCom system 3895 | -10/Exiles | Given EX-Vault access code 3967 | -10/Exiles | Opened EX-Vault 3984 | -10/Exiles | Found Latent Energy Streamer 4000 | -10/Exiles | Found AWS/Autocannon 4052 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4100 | -10/Exiles | Found Skeleton Box 4151 | -10/Exiles | Identified Exp. Sensor Array 4230 | -10/Exiles | Met EX-DEC 4319 | -10/Exiles | Visited The Gauntlet 4453 | -10/Exiles | Learned location of Zion (-6) 4662 | -10/Exiles | Discovered new exit (range 10) 4683 | -10/Exiles | Stole three prototypes: Skeleton Box, Latent Energy Streamer, AWS/Autocannon 4683 | -10/Exiles | Entered Mines 4936 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5245 | -9/Mines | Learned Materials stockpile data 5266 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5535 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5563 | -9/Mines | Discovered new exit (range 15) 5591 | -9/Mines | Lost 3 allies 5596 | -9/Mines | Entered Materials 5596 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5916 | -8/Materials | Build established: Skirmisher 6141 | -8/Materials | Lost 4 parts (2n2u) 6496 | -8/Materials | Build established: Mutant 6799 | -8/Materials | Repaired Prc. Beam Rifle 6866 | -8/Materials | Build established: Skirmisher 7114 | -8/Materials | Identified exit to Storage 7481 | -8/Materials | Discovered new exit (range 5) 7935 | -8/Materials | Entered Storage 7937 | -8/Storage | FarCom data flow suspended 7949 | -8/Storage | Met a pair of Derelict thieves 8081 | -8/Storage | Core integrity fell below 50% 8148 | -8/Storage | Self-destructed Last Messages --------------- 08132_ Destroyed Imp. Hover Unit. 08132_ Y-45 Defender destroyed. 08134_ Deuterium Engine destroyed. 08134_ Destroyed Deuterium Engine. 08134_ W-25 Informer destroyed. 08134_ U-05 Engineer destroyed. 08135_ Knocked back. 08136_ G-47 Trooper destroyed. 08138_ B-36 Bruiser destroyed. 08138_ G-47 Trooper destroyed. 08142_ G-50 Soldier destroyed. 08144_ G-47 Trooper destroyed. 08146_ Destroyed Tractor Beam. 08146_ Destroyed Com. Wheel. 08146_ Terminal disabled. 08146_ Titanium Leg destroyed. 08146_ Destroyed Titanium Leg. 08147_ The unstable cave ceiling collapses. 08147_ 2 Matter crushed. 08148_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????"????????????? | | ????????????????????????????????? ???????????? | | ???????????????????????????????? ????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????####? ???????????????? | | ?????????????????????####"""# ????????????????? | | ???????????#+###+##### "T ####+####?????????? | | ???????????# ?????????? | | ???????????+ * ????????? | | ???????????? ????????????? | | ?????????????###### @# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????## #?????????????????? | | ??????????????# "???????????????? | | ?????????????# """?????????????? | | ?????????????## ?????????????? | | ??????????????# " = ###/#????????????? | | ??????????????## # [%= #??? ???????????? | | ?????????####### *%= ????????????????? | | ?????????# +???????????????? | | ?????????# # a # ??????????????? | | ?????????# # # """ # ?????????????? | | ?????????# """ """ + + """ #???????????????? | | ????????## """ """ # # """ ????????????????? | | ????????# """ """ # # ????????????????? | | ????????## # # """ ????????????????? | | ?????????# # # """ #???????????????? | | ???????###+######### #??"" ?????????????????? | | ???##]]" # # ? ????????????????? | | ???##]] + ####?#??????????????????? | | ???##]]" # #??# #??????????????????? | | ???#####T# #####+#####??# #??????????????????? | | ???####### # #??# ??????????????????? | | ?????????# # """"" #??###??????????????????? | | ########## # """"" #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Prc. Beam Rifle | 70% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Morally Flexible Short-term Sacrifices Challenges ------------ None Game ------ Seed PulsarHardenedSystem Manual? 0 Play Time 00:44:12 Cumulative 491.2 hours Start 2026.09.14 @ 20:08:14 End 2026.09.14 @ 20:57:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 364 Rogue 364 Adventurer 0 Explorer 0 Win Type - Total 10 Types 4/0/4/2/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0eda4e4d-fc4b-4359-92c7-04dc85ca5065