Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 19:43:11 Player: mintimati Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (1825) 1825 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 6871 Bonus ------- Follower Combat Kills 156 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Recalibrator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Titanium Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Greatsword Spear > --- INVENTORY -------- Fusion Compressor Heavy Treads Recalibrator Improved EM Pulse Cannon Improved Proton Missile Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . Power 2 | . . . . . . . . 2 . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 3 | . . 1 . 1 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 88 | 7 7 10 15 11 8 2 15 9 1 3 . Power 11 | 1 . 3 3 . 1 1 1 1 . . . Engine 10 | 1 . 3 3 . 1 1 1 . . . . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 21 | 2 . 1 5 4 1 1 5 2 . . . Treads 15 | 2 . 1 5 4 1 1 1 . . . . Leg 3 | . . . . . . . 1 2 . . . Wheel 3 | . . . . . . . 3 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 2 3 4 3 5 2 . 6 4 1 1 . Device 12 | 2 2 2 . . 2 . 2 2 . . . Storage 6 | . 1 . . 3 . . . 1 . 1 . Processor 8 | . . 1 2 2 . . 3 . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . 1 1 . . . 1 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 4 2 4 2 4 . 3 2 . 2 . Energy Gun 5 | 2 1 . . . 1 . 1 . . . . Energy Cannon 2 | . . . . . . . 1 . . 1 . Ballistic Gun 8 | . 1 1 4 1 . . 1 . . . . Ballistic Cannon 3 | . . . . . 3 . . . . . . Launcher 3 | . 1 . . 1 . . . . . 1 . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 1 . . 1 . . . Corrupted Parts 4 | . . . 1 . 2 . 1 . . . . System Corruption 32 | . . . 10 . 12 . 10 . . . . Parts Lost 23 | . . 3 6 5 . 2 4 . . 3 . Power 2 | . . . 1 1 . . . . . . . Propulsion 9 | . . 2 2 3 . . 2 . . . . Utility 7 | . . 1 2 . . 1 1 . . 2 . Weapon 5 | . . . 1 1 . 1 1 . . 1 . Highest Loss Streak 4 | . . 1 4 2 . 2 4 . . 3 . To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 65 | . 98 77 74 87 85 51 36 20 61 43 . Engine 7 | . 14 11 9 8 5 3 5 . . . . Treads 15 | . 28 16 19 30 21 14 . . . . . Leg 1 | . . . . . . . 1 6 13 8 . Device 6 | . 21 6 2 . 6 7 12 1 13 8 . Storage 4 | . 4 11 2 4 7 3 . 5 6 7 . Processor 9 | . . 3 15 26 22 7 1 . . . . Protection 2 | . . 7 5 . . . 1 . 7 5 . Ballistic Gun 9 | . 11 11 16 16 6 . 5 . . . . Launcher 1 | . 6 2 . . 6 . . . . . . Impact Weapon 1 | . . 8 2 . . . . . . . . Peak Build Rating 42 | 9 9 10 16 25 31 34 35 36 41 42 1 Average Rating 16 | 4 8 8 11 19 27 17 20 12 37 28 1 On Entrance 14 | . 9 8 9 15 21 30 2 1 36 41 1 Naked Turns 623 | . . . 116 . . 165 143 10 . 168 21 Heaviest Build 70 | 8 28 32 29 29 45 45 31 29 31 70 . Greatest Support 80 | 40 40 40 60 80 60 60 32 36 36 36 3 Greatest Overweight (x) 8 | . . 1 4 . . 3 8 . . 4 . Average Overweight (x) . | . . . . . . . 2 . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 5 5 5 20 5 Average Capacity 8 | 5 8 15 7 6 15 10 5 5 5 12 5 Most Carried 15 | 5 13 15 14 9 11 10 5 5 4 6 3 Average Carried 5 | 3 6 11 6 4 6 7 3 4 2 5 3 Final Capacity 15 | 5 15 15 5 15 15 5 5 5 5 5 5 Final Carried 13 | 4 13 12 4 9 9 5 4 2 4 3 3 Class Distribution -------------------- 65% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Matter Collected 2250 | 270 18 226 350 620 . 183 . 317 266 . . Remotely . | . . . . . . . . . . . . Salvage Created 2437 | 121 180 320 461 947 . . 148 260 . . . Parts 145 | 9 14 16 29 52 . . 13 12 . . . Haulers Intercepted 2 | . . . . 2 . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Combat Hostiles Destroyed 44 | . 8 5 10 18 . . 2 1 . . . Melee 3 | . . 2 . . . . . 1 . . . Guns 28 | . 3 2 8 15 . . . . . . . AOE 10 | . 5 . . 3 . . 2 . . . . Classes Destroyed 10 | 2 3 3 . 1 . . . 1 . . . Worker 8 | . . 1 2 3 . . 1 1 . . . Builder 5 | . 2 1 1 . . . 1 . . . . Tunneler 4 | 3 . . . 1 . . . . . . . Hauler 2 | . . . . 2 . . . . . . . Recycler 4 | 1 . 1 . 1 . . . 1 . . . Watcher 7 | . . 1 2 3 . . . 1 . . . Swarmer 14 | . 3 . 3 8 . . . . . . . Grunt 21 | . 5 3 4 7 . . 2 . . . . Sentry 8 | . . 2 3 3 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . Best Kill Streak 5 | 1 4 2 3 5 . . 4 2 . . . Combat Bots Only 5 | . 3 2 3 5 . . 2 1 . . . Max Kills in Single Turn 3 | 1 2 1 1 3 . . 2 1 . . . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . 1 . . 1 . . 2 . . . . Melee 1 | . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Hostile Shots Fired 503 | . 24 49 118 77 . 3 82 12 . 128 10 Missed 159 | . 6 13 34 23 . 1 30 3 . 47 2 Damage Taken 5213 | . 259 457 1190 895 . 84 751 213 . 1150 214 Core 1865 | . 9 79 296 91 . 52 484 76 . 564 214 Absorbed by Shields 125 | . . . . . . . 50 28 . 47 . Redirected to Shielding 66 | . . . . . . . . 3 . 63 . Regen/Repaired (Parts) 204 | . 25 70 . 109 . . . . . . . Core Remaining (%) 61 | 100 96 . 6 83 . . 23 . . . . Volleys Fired 153 | 12 23 8 37 62 . 4 7 . . . . Largest 3 | 2 2 1 2 2 . 3 2 . . . . Hottest 131 | 80 120 23 46 61 . 131 92 . . . . Shots Fired 260 | 24 35 8 70 95 . 12 16 . . . . Gun 218 | 24 19 8 70 87 . . 10 . . . . Cannon 18 | . . . . . . 12 6 . . . . Launcher 13 | . 5 . . 8 . . . . . . . Special 11 | . 11 . . . . . . . . . . Kinetic 192 | . 7 8 70 87 . 12 8 . . . . Thermal 29 | 12 17 . . . . . . . . . . Explosive 5 | . 5 . . . . . . . . . . Electromagnetic 34 | 12 6 . . 8 . . 8 . . . . Robot Hit Streak 14 | 5 5 9 10 14 . 6 4 . . . . Robot Miss Streak 5 | 2 2 3 5 4 . 2 4 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 198 | 15 13 22 56 62 . 9 6 11 . 4 . Core Hits 117 | 4 14 10 16 38 . 6 24 4 . 1 . Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . Critical Strikes 4 | . . 3 . . . . . . . 1 . Smash 3 | . . 3 . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . Melee Attacks 54 | . . 23 12 . . . . 15 . 4 . Impact 35 | . . 23 12 . . . . . . . . Slashing 12 | . . . . . . . . 9 . 3 . Piercing 7 | . . . . . . . . 6 . 1 . Sneak Attacks 10 | . . 5 2 . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 5 . 1 . Damage Inflicted 5583 | 210 406 620 1043 1752 . 262 583 551 . 156 . Guns 1989 | 164 73 105 655 946 . . 46 . . . . Cannons 278 | . . . . . . 262 16 . . . . Explosions 1680 | 46 309 . . 804 . . 521 . . . . Melee 1565 | . . 515 370 . . . . 549 . 131 . Ramming 47 | . . . 18 2 . . . 2 . 25 . Kinetic 2003 | . 15 105 655 946 . 262 20 . . . . Thermal 337 | 146 46 . . 30 . . 115 . . . . Explosive 749 | . 309 . . 440 . . . . . . . Electromagnetic 882 | 64 36 . . 334 . . 448 . . . . Impact 885 | . . 515 370 . . . . . . . . Slashing 506 | . . . . . . . . 390 . 116 . Piercing 174 | . . . . . . . . 159 . 15 . Highest Corruption 57 | . . . 13 1 12 42 57 2 2 7 7 Average Corruption 22 | . . . 11 1 11 28 52 2 2 2 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 157 | . . . 44 . 8 24 65 1 4 10 1 Message Errors 43 | . . . 11 . 4 8 12 . 3 4 1 Matter Fused 33 | . . . 8 . 2 5 14 . 1 3 . Heat Flow Errors 16 | . . . 4 . 1 1 10 . . . . Energy Discharges 18 | . . . 5 . . 2 7 1 . 3 . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 16 | . . . 8 . 1 . 7 . . . . Data Loss (major) 3 | . . . 1 . . 2 . . . . . Misfires 9 | . . . 5 . . . 4 . . . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 15 | . . . . . . 5 10 . . . . Weapon Failures 2 | . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 267 | 6 1 103 84 28 . . . 45 . . . Projectiles . | . . . . . . . . . . . . Explosions 35 | 6 1 . . 28 . . . . . . . Melee 232 | . . 103 84 . . . . 45 . . . Knockbacks 2 | . . . 2 . . . . . . . . Impact 2 | . . . 2 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 334 | . 86 . 9 232 . . . . . 7 . Shots 10 | . 3 . . 7 . . . . . . . Rammed 5 | . . . 2 . . . . . . 3 . Targets Rammed 9 | . . . 2 1 . . . 1 . 5 . Kicked 3 | . . . . . . . . 1 . 2 . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 270 | 36 104 6 266 28 204 169 270 . . . . Average Temperature 50 | 6 27 6 57 8 114 42 94 . . . . Received Heat Transfer 1401 | . 60 180 534 198 . . 141 . . 225 63 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . 1 3 . . . . . . . . Combat Hostiles 3 | . . 1 2 . . . . . . . . Parts Fried 4 | . . 2 1 1 . . . . . . . Impact Corruptions 8 | . . 4 4 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 575 | 275 100 . . 50 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | 1 . . . 3 . . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Peak Influence 430 | 20 245 191 194 391 172 61 430 217 22 150 65 Initial 217 | . 13 103 18 27 172 60 25 217 22 15 65 Average 76 | 10 98 95 65 65 172 37 70 132 22 44 65 Maximum Alert Level 2 | . 1 . . 1 . . 2 1 . . . Low Security (%) 90 | 100 96 100 100 90 100 100 84 45 100 100 100 Level 1 8 | . 3 . . 9 . . 11 54 . . . Level 2 . | . . . . . . . 3 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 3 1 5 3 . . 2 1 . 3 . Investigation 6 | . 3 . 1 1 . . . . . 1 . Extermination 3 | . . . . . . . 1 1 . 1 . Reinforcement 6 | . . 1 2 1 . . 1 . . 1 . Assault 2 | . . . 2 . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Distress Signals 6 | . 2 1 . 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 9 14 29 29 . 8 15 3 . 22 3 Peak Tracking Total 7 | . 2 4 7 5 . 5 7 1 . 7 3 Tactical Retreats 19 | . . 1 5 1 . 2 5 . . 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Traps Triggered 19 | . 1 . 7 1 1 . 3 2 . 3 1 Indirectly 2 | . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Machines Disabled 19 | . 5 . . 1 . . 13 . . . . Max in Single Turn 5 | . 3 . . 1 . . 5 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Machines Accessed 12 | . 2 1 2 2 1 . 2 . . 2 . Terminals 4 | . . . 2 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 32 | . 8 3 5 7 1 . 3 . . 5 . Successful 17 | . 7 2 2 4 . . 1 . . 1 . Failed 15 | . 1 1 3 3 1 . 2 . . 4 . Catastrophic 4 | . . . . 2 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . 5 3 . . . . . . . Terminals 13 | . . . 5 5 . . . . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . 6 3 . 2 . . . . . . . Recycling Units 5 | . 2 . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 2 . Terminal Hacks 4 | . . . 2 2 . . . . . . . Record 2 | . . . . 2 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . 5 2 . 2 . . . . . . . Scan Component 5 | . 3 1 . 1 . . . . . . . Repair 4 | . 2 1 . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 2 . 2 1 1 . 2 . . 2 . Full Trace Events 3 | . 1 . . 1 . . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 2 1 . 1 . . . . . . . Time 116 | . 64 26 . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . 5 . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Total Allies 3 | . . . 2 . . 1 . . . . . Largest Group 2 | . . . 2 . . 1 . . . . . Highest-Rated Group 62 | . . . 62 . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 39 | . . . 19 . . 20 . . . . . Total Damage 652 | . . . 296 . . 356 . . . . . Kills 5 | . . . 4 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Turns Passed 7746 | 212 738 878 1342 1427 210 374 1034 733 254 523 21 Spaces Moved 4199 | 151 315 338 717 452 120 424 535 452 171 483 41 Core 1393 | 78 . . 230 . . 314 409 17 . 304 41 Treads 1937 | 73 315 338 487 452 120 110 42 . . . . Legs 864 | . . . . . . . 79 435 171 179 . Wheels 5 | . . . . . . . 5 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 50 160 163 50 50 50 125 50 50 Average Speed 139 | 103 160 196 140 160 163 81 182 126 125 95 50 Slowest Speed 450 | 160 160 240 250 165 165 200 450 130 125 250 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 5 32 20 68 40 4 83 18 9 76 17 8 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . . . . 1 . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 10 | . 10 . . . . . . . . . . Terrain Destroyed 104 | 3 54 . . 46 . 1 . . . . . Melee . | . . . . . . . . . . . . Projectile 11 | . 10 . . . . 1 . . . . . AOE 93 | 3 44 . . 46 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Was Fac Gar Total 5800 | 184 497 514 963 1090 137 448 584 597 211 534 41 Wait 1091 | . 131 109 162 531 . 6 2 113 . 37 . Move 4190 | 150 314 337 716 451 120 423 534 452 170 482 41 Hop . | . . . . . . . . . . . . Pick Up 123 | 13 15 11 15 23 5 7 19 10 2 3 . Fast Attach 1 | . . 1 . . . . . . . . . Attach 86 | 7 7 9 15 10 8 2 15 9 1 3 . Detach 17 | . 3 7 1 1 4 . 1 . . . . Swap 1 | . . . . 1 . . . . . . . Drop 44 | 2 4 9 3 10 . 6 6 3 . 1 . Fire 153 | 12 23 8 37 62 . 4 7 . . . . Melee 47 | . . 23 12 . . . . 9 . 3 . Ram 5 | . . . 2 . . . . . . 3 . Kick 3 | . . . . . . . . 1 . 2 . Crush 1 | . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 38 | . . . . . . . . . 38 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 213 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 464 | -10/Materials | Repaired Seismic Detector 504 | -10/Materials | Repaired Imp. Terrain Scanner 597 | -10/Materials | Discovered new exit (range 16) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1029 | -9/Materials | Repaired Hammer 1397 | -9/Materials | Discovered new exit (range 13) 1543 | -9/Materials | Identified exit to Storage 1829 | -9/Materials | Entered Storage 2083 | -9/Storage | System corruption reached 10% 2147 | -9/Storage | Released all parts (4) 2175 | -9/Storage | Lost 4 parts (2n1u1w) 2176 | -9/Storage | Core integrity fell below 50% 2200 | -9/Storage | Core integrity fell below 20% 2259 | -9/Storage | Met a pair of Derelict thieves 2799 | -9/Storage | Build established: Scavenger-Mutant 3031 | -9/Storage | Discovered new exit (range 15) 3170 | -9/Storage | Identified exit to Materials 3171 | -9/Storage | Entered Materials 3171 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3995 | -8/Materials | Repaired Lgt. Treads 4553 | -8/Materials | Garrison activated, responded to threat 4588 | -8/Materials | Discovered new exit (range 7) 4597 | -8/Materials | Identified exit to Factory 4598 | -8/Materials | Entered Factory 4598 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4634 | -7/Factory | System corruption reached 10% 4808 | -7/Factory | Sucked down chute 4808 | -7/Factory | Entered Waste 4809 | -7/Waste | Met a frightened Derelict 4823 | -7/Waste | EMP discharged 4840 | -7/Waste | Spotted C-40 Crusher 4850 | -7/Waste | Spotted C-40 Crusher 4851 | -7/Waste | Spotted C-40 Crusher 4856 | -7/Waste | Allies destroyed C-40 Crusher 4874 | -7/Waste | Spotted C-40 Crusher 4923 | -7/Waste | EMP discharged 4923 | -7/Waste | Spotted C-40 Crusher 4940 | -7/Waste | Spotted C-40 Crusher 5003 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5003 | -7/Waste | Released all parts (9) 5023 | -7/Waste | EMP discharged 5023 | -7/Waste | System corruption reached 30% 5034 | -7/Waste | Discovered new exit (range 15) 5123 | -7/Waste | EMP discharged 5182 | -7/Waste | Entered Factory 5308 | -7/Factory | Build established: Mutant 6062 | -7/Factory | Released all parts (9) 6151 | -7/Factory | Released all parts (1) 6153 | -7/Factory | Core integrity fell below 50% 6180 | -7/Factory | Lost 4 parts (2n1u1w) 6208 | -7/Factory | Discovered new exit (range 15) 6216 | -7/Factory | Entered another Factory area 6216 | -6/Factory | Evolved 2 slots: Power x2 6949 | -6/Factory | Sucked down chute 6949 | -6/Factory | Entered Waste 6949 | -6/Waste | The area was eerily silent 7087 | -6/Waste | Discovered new exit (range 13) 7203 | -6/Waste | Entered Factory 7448 | -6/Factory | Discovered new exit (range 15) 7549 | -6/Factory | Released all parts (6) 7577 | -6/Factory | Lost 3 parts (2u1w) 7694 | -6/Factory | Core integrity fell below 50% 7707 | -6/Factory | Released all parts (2) 7724 | -6/Factory | Identified exit to Garrison 7726 | -6/Factory | Entered Garrison 7738 | -6/Garrison | Triggered checkpoint 7740 | -6/Garrison | Spotted Striker 7742 | -6/Garrison | Core integrity fell below 20% 7747 | -6/Garrison | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 07707_ Released Imp. Proton Missile Launcher. 07714_ System corrupted: Matter fused (-6). 07719_ K-01 Serf cleans the Garrison Access. 07719_ K-01 Serf cleans the Fusion Modulator. 07724_ Connecting with Garrison Access... >>Unlock Access door unlocked. 07724_ EXIT=UNLOCKED: GARRISON 07724_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 07732_ Triggered Alarm Trap. 07732_ An alarm sounds. 07738_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 07741_ V>M>:Y839 LN#B&NUV4TFNPG6LSQYBG 07741_ Critical hit (Burn: +37). 07744_ Knocked back. Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????##??????????????????????????? | | ????????####"#??????????????????????????? | | ????????#"# #??????????????????????????? | | ????????#" #??????????????????????????? | | ????????#" #??????????????????????????? | | ????????#" #??????????????????????????? | | ????????#"# #??????????????????????????? | | ????????### ###????????????????? ?????? | | ??????????#% #???????????????? "??????? | | ??????????# #?????????????? ????????? | | ??????????# #????????????? ?????????? | | ??????????# ###???????????? ??????????? | | ??????????# #????????????? #???????????? | | ????####### ############# ########????? | | ????#"""" # % #????? | | ????#" %K @ #????? | | ????#"""" #++######## #####???????????? | | ????####### #??????# #???????????????? | | ??????????# #??????#####???????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????? ???????????????????????????? | | ??????????? ???????????????????????????? | | ??????????? ???????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 17 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: EX 25 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Everything Is Under Control Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GuidedRelayRouter Manual? 0 Play Time 00:46:16 Cumulative 9.3 hours Start 2025.01.05 @ 12:18:51 End 2025.01.05 @ 19:43:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71e8bcdc-db8f-4e07-b490-4e3173392a20