Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 12:23:22 Player: Val Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3622) 3622 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1445) 1445 TOTAL SCORE: 7847 Bonus ------- High Alert Combat Kills 571 Follower Combat Kills 191 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/550 Matter 61/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Relay Coupler [Grunt] (1) > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Huge Storage Unit System Shield Relay Coupler [NC] (31) Relay Coupler [Duelist] (31) Relay Coupler [Specialist] (22) Relay Coupler [Hunter] (12) High-powered Tractor Beam Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Huge Storage Unit Hardened Medium Armor Plating Field Recycling Unit Drone Bay Improved EM Shotgun Improved EM Shotgun Rocket Launcher Rocket Launcher Datajack Mining Laser [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 3 | . . 2 . 1 . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Parts Attached 85 | 6 3 15 22 8 18 13 Power 7 | 1 . . 4 1 1 . Engine 7 | 1 . . 4 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | 2 . 11 1 2 9 6 Treads 2 | . . . . . . 2 Leg 29 | 2 . 11 1 2 9 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . 2 3 . 3 Device 1 | . . . 1 . . . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . 1 . . Hackware 3 | . . . . 1 . 2 Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 36 | 2 1 4 15 2 8 4 Energy Gun 9 | . . . 6 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 1 4 5 2 2 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 . 2 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 1 . 1 1 Unidentified Prototypes 3 | . . . 3 . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 5 | . . . . 5 . . Parts Lost 32 | . . 1 4 1 12 14 Power 1 | . . . . . . 1 Propulsion 19 | . . 1 1 1 8 8 Utility 3 | . . . 1 . . 2 Weapon 9 | . . . 2 . 4 3 Highest Loss Streak 5 | . . 1 1 1 4 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 96 99 94 96 88 Engine 9 | . 14 11 11 9 9 5 Leg 39 | . 28 42 43 40 42 31 Device 1 | . . . . 6 . . Storage 10 | . 22 11 11 9 9 9 Processor 4 | . . 11 1 2 9 . Hackware 4 | . . . . . 9 11 Protection 4 | . . . 8 9 . 4 Energy Gun 4 | . . . 4 9 7 . Ballistic Gun 13 | . 28 20 16 9 8 14 Peak Build Rating 33 | 6 8 19 29 33 33 30 Average Rating 23 | 3 6 12 24 31 28 23 On Entrance 17 | . 6 8 19 29 33 28 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 32 27 44 48 36 43 Greatest Support 70 | 20 20 60 60 70 70 60 Greatest Overweight (x) 2 | 1 1 2 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 Average Carried 13 | 4 9 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 11 Class Distribution -------------------- 45% | Mutant 33% | Scavenger-Mutant 12% | Bothacker-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Matter Collected 1963 | 209 182 58 579 184 487 264 Remotely . | . . . . . . . Salvage Created 3493 | 20 205 88 1165 366 909 740 Parts 191 | 4 13 4 73 18 43 36 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 79 | . 7 1 31 6 24 10 Guns 56 | . 7 1 15 6 17 10 AOE 22 | . . . 16 . 6 . Classes Destroyed 14 | 1 2 2 7 2 . . Worker 4 | . . . 4 . . . Builder 1 | . . . 1 . . . Tunneler 2 | 1 . . . . . 1 Hauler 2 | . . . 1 . . 1 Recycler 3 | . . . 1 . . 2 Operator 1 | . . . . 1 . . Watcher 4 | . . 1 1 1 . 1 Swarmer 17 | . 3 . 6 . 7 1 Grunt 37 | . 4 . 16 3 10 4 Brawler 2 | . . . 2 . . . Duelist 2 | . . . 1 . . 1 Protector 1 | . . . 1 . . . Sentry 13 | . . 1 5 1 4 2 Hunter 7 | . . . . 2 3 2 Best Kill Streak 20 | 1 2 1 20 3 7 5 Combat Bots Only 17 | . 2 1 17 3 7 2 Max Kills in Single Turn 6 | 1 1 1 6 1 3 1 Gunslinging 1 | . . . 1 . 1 . Exploded 6 | . . . 6 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Hostile Shots Fired 479 | . 52 10 79 40 130 168 Missed 120 | . 13 3 21 9 29 45 Damage Taken 5200 | . 329 106 982 464 1580 1739 Core 720 | . 54 12 99 59 166 330 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 78 . 72 . . . Volleys Fired 289 | 3 35 11 69 25 72 74 Largest 2 | 2 2 2 2 2 2 2 Hottest 120 | 40 40 40 120 73 78 56 Shots Fired 524 | 6 70 22 136 45 129 116 Gun 507 | 6 70 22 125 45 123 116 Cannon . | . . . . . . . Launcher 12 | . . . 6 . 6 . Special 5 | . . . 5 . . . Kinetic 400 | 6 70 22 103 25 58 116 Thermal 25 | . . . 25 . . . Explosive 12 | . . . 6 . 6 . Electromagnetic 87 | . . . 2 20 65 . Robot Hit Streak 18 | 3 8 6 18 6 10 11 Robot Miss Streak 8 | 1 7 4 6 8 5 8 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 6 | . 1 . 2 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 328 | 5 39 13 84 32 76 79 Core Hits 176 | 2 16 5 61 20 46 26 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 4 | . . 1 2 . . 1 Destroy 4 | . . 1 2 . . 1 Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6911 | 35 306 100 2342 656 2110 1362 Guns 4756 | 35 306 100 1079 588 1286 1362 Cannons . | . . . . . . . Explosions 2146 | . . . 1254 68 824 . Melee . | . . . . . . . Ramming 9 | . . . 9 . . . Kinetic 3470 | 35 306 100 796 333 538 1362 Thermal 811 | . . . 243 68 500 . Explosive 1578 | . . . 1254 . 324 . Electromagnetic 1043 | . . . 40 255 748 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 4 5 5 5 Average Corruption 4 | . . . 4 5 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . . . 17 1 33 14 Message Errors 15 | . . . 4 . 7 4 Matter Fused 13 | . . . 4 1 5 3 Heat Flow Errors 8 | . . . 2 . 4 2 Energy Discharges 4 | . . . . . 2 2 Parts Rejected 2 | . . . . . 1 1 Parts Fused 1 | . . . 1 . . . Data Loss (minor) 8 | . . . 1 . 7 . Data Loss (major) 3 | . . . 2 . 1 . Misfires 5 | . . . 2 . 2 1 Alerts 2 | . . . . . 2 . Weapon Failures 4 | . . . 1 . 2 1 Overload Shots . | . . . . . . . Overflow Damage 82 | . . . 30 10 42 . Projectiles . | . . . . . . . Explosions 82 | . . . 30 10 42 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . . . . . 71 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 369 | . 6 6 369 105 274 261 Average Temperature 62 | . 6 3 78 45 44 75 Received Heat Transfer 1683 | . 54 45 324 126 531 603 Effects 3 | . . . 3 . . . Energy Bleed 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 8 | . . . . 2 6 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1081 | . . . 481 100 500 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 1 7 . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Peak Influence 962 | 5 187 120 796 440 962 654 Initial 468 | . 3 78 50 285 235 468 Average 442 | . 103 92 372 354 691 538 Maximum Alert Level 3 | . . . 3 2 3 2 Low Security (%) 23 | 100 100 100 25 . . . Level 1 24 | . . . 37 74 13 . Level 2 33 | . . . 25 25 35 100 Level 3 18 | . . . 11 . 51 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 1 10 3 . 4 Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 11 | . 1 1 2 3 . 4 Assault 2 | . . . 2 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Distress Signals 11 | . 2 . 3 . . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 9 3 49 9 24 33 Peak Tracking Total 14 | . 4 2 14 5 8 14 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Traps Triggered 9 | . . 4 4 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Disabled 7 | . . . . 2 3 2 Max in Single Turn 1 | . . . . 1 1 1 Garrison Relay 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Accessed 13 | . 2 . 7 2 2 . Terminals 12 | . 2 . 7 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 20 | . 2 . 13 2 3 . Successful 9 | . 2 . 5 2 . . Failed 11 | . . . 8 . 3 . Catastrophic 3 | . . . 2 . 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 19 | . 2 . 13 1 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 8 | . 2 . 5 1 . . Part Schematic 1 | . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 2 1 1 . Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 4 | . . . . . . 4 Non-combat . | . . . . . . . Combat 4 | . . . . . . 4 Robot Hacks Applied 5 | . . . . . . 5 find_garrison 1 | . . . . . . 1 formatsys_high 4 | . . . . . . 4 Relay Couplers Released 13 | . . . . . 13 . Machine Destruction 13 | . . . . . 13 . Attached 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Total Allies 16 | . . . 12 . . 4 Largest Group 10 | . . . 10 . . 1 Highest-Rated Group 102 | . . . 102 . . 16 Highest-Rated Ally 31 | . . . 31 . . 16 Total Orders 5 | . . . 4 1 . . EXPLORE 3 | . . . 2 1 . . RETURN 2 | . . . 2 . . . Ally Attacks 56 | . . . 51 . . 5 Total Damage 494 | . . . 445 . . 49 Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . 2 2 . . Drone Recoveries 4 | . . . 2 2 . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Turns Passed 3508 | 68 296 216 909 495 1079 445 Spaces Moved 1833 | 47 108 113 468 252 690 155 Core 18 | 18 . . . . . . Treads 3 | . . . . . . 3 Legs 1812 | 29 108 113 468 252 690 152 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 122 | 94 157 123 120 120 120 127 Slowest Speed 260 | 120 190 260 120 120 120 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 27 12 89 31 75 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . 3 . 1 . Terrain Destroyed 99 | . . . 51 1 46 1 Melee . | . . . . . . . Projectile 10 | . . . 3 . 6 1 AOE 89 | . . . 48 1 40 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Total 2589 | 65 178 171 682 400 812 281 Wait 264 | . 17 19 92 102 11 23 Move 1827 | 46 107 112 467 252 688 155 Hop . | . . . . . . . Pick Up 73 | 10 13 7 15 6 16 6 Fast Attach 19 | 1 1 8 3 3 3 . Attach 35 | 5 . 3 7 2 10 8 Detach . | . . . . . . . Swap 31 | . 2 4 12 3 5 5 Drop 40 | . 3 7 15 7 7 1 Fire 289 | 3 35 11 69 25 72 74 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 17) 364 | -10/Materials | Identified exit to Materials 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x2 558 | -9/Materials | Discovered new exit (range 16) 580 | -9/Materials | Identified exit to Storage 581 | -9/Materials | Entered Storage 864 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1140 | -9/Storage | Met a pair of Derelict thieves 1153 | -9/Storage | Garrison activated, responded to threat 1207 | -9/Storage | Lost 6 allies 1234 | -9/Storage | Destroyed 17 combat bots 1465 | -9/Storage | Discovered new exit (range 15) 1490 | -9/Storage | Entered Materials 1490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1985 | -8/Materials | Identified exit to Garrison 1985 | -8/Materials | Entered Garrison 2001 | -8/Garrison | Triggered checkpoint 2017 | -8/Garrison | Garrison Relay disabled 2158 | -8/Garrison | Lost 4 parts (3n1w) 2172 | -8/Garrison | Destroyed 7 combat bots 2195 | -8/Garrison | Build established: Scavenger-Mutant 2213 | -8/Garrison | Triggered checkpoint 2254 | -8/Garrison | Garrison Relay disabled 2313 | -8/Garrison | Triggered checkpoint 2324 | -8/Garrison | Discovered new exit (range 14) 2402 | -8/Garrison | Identified exit to Materials 2590 | -8/Garrison | Triggered checkpoint 2625 | -8/Garrison | Discovered exit to Materials (range 10) 2952 | -8/Garrison | Installed Relay Interface Framework 3064 | -8/Garrison | Entered Materials 3180 | -8/Materials | Core integrity fell below 50% 3260 | -8/Materials | Lost 4 parts (2n1u1w) 3371 | -8/Materials | Lost 3 parts (1p2n) 3446 | -8/Materials | Discovered new exit (range 16) 3451 | -8/Materials | Core integrity fell below 20% 3509 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03469_ K-01 Serf collects debris. 03469_ K-01 Serf destroyed. 03470_ Slug penetrates Wall. 03471_ Lgt. Treads destroyed. 03473_ Slug penetrates G-50 Soldier. 03473_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 03476_ Slug penetrates G-50 Soldier. 03476_ Destroyed Imp. Hover Unit. 03479_ System corrupted: Gauss Rifle jammed. 03482_ Slug penetrates L-31 Rogue. 03482_ W-25 Informer sends out distress signal. 03485_ Slug penetrates L-31 Rogue. 03485_ Gauss Rifle destroyed. 03488_ L-31 Rogue destroyed. 03493_ Hrd. Medium Armor Plating destroyed. 03496_ G-50 Soldier destroyed. 03502_ Hvy. Assault Rifle destroyed. 03506_ System corrupted: Aluminum Leg rejected. 03507_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ???????????+########### #??????????????????????? | | ?????????? g < #??????????????????????? | | ?????????? g g g @#??????????????????????? | | ?????????????????###### ###+####???????????????? | | ??????????????????????#g = #???????????????? | | ??????????????????????# #???????????????? | | ??????? ############## ????????? | | ???????? / * #agY#T############?????????? | | ????????????# ! %!/# ###????????????????????? | | ????????????# =%!#! #??????????????????????? | | ????????????# =%+= #??????????????????????? | | ????????????#"" %#[ #??????????????????????? | | ????????????#"Y # r #??????????????????????? | | ????????????#"" # #??????????????????????? | | ????????????# # #??????????????????????? | | ????????????########### #?????? #????????????? | | ????????????# # # #????????????? | | ????????????# + / / ??????????? | | ????????????#[ """ # # #????????????? | | ????????????# """ # #? #????????????? | | ????????????# """ # #?? #????????????? | | ????????????# "" # #???#######????????????? | | ????????????# S"" # #??????????????????????? | | ????????????# "" # #??????????????????????? | | ????????????########### /??????????????????????? | | ????????????????####### # ?????????????????????? | | ????????????????# # ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Med. Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed PulseReactiveReconstructor Manual? 0 Play Time 00:47:16 Cumulative 15.8 hours Start 2024.10.19 @ 11:35:07 End 2024.10.19 @ 12:23:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c79e3a9-3bfc-486e-97df-b3017107af5c