Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 15:57:28 Player: Shadow Pussy wanter Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3764) 3764 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 9785 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 0/1300 Matter 72/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Improved Heavy Siege Treads Large Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Antigrav System Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Phase Shifter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Phase Gun High-powered Shotgun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Improved Treads Improved Treads Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Matter Neutralizer Coil Gun Coil Gun Coil Gun Rocket Launcher Rocket Launcher Micro-nuke Launcher Lance [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . Utility 9 | . . . 2 1 2 2 1 1 . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 148 | 8 1 5 28 24 23 6 44 4 5 Power 14 | 1 . 1 3 2 1 2 3 1 . Engine 3 | 1 . 1 1 . . . . . . Core 8 | . . . 2 2 1 2 1 . . Reactor 3 | . . . . . . . 2 1 . Propulsion 48 | 2 . 2 12 6 7 1 15 1 2 Treads 12 | . . . 6 1 1 1 1 . 2 Leg 28 | 2 . 2 6 5 6 . 7 . . Wheel . | . . . . . . . . . . Hover 7 | . . . . . . . 7 . . Flight 1 | . . . . . . . . 1 . Utility 33 | 2 1 . 9 3 5 2 8 1 2 Device 11 | . . . 4 1 . . 5 . 1 Storage 7 | 2 1 . 2 . . . . 1 1 Processor 8 | . . . 1 1 4 . 2 . . Hackware . | . . . . . . . . . . Protection 7 | . . . 2 1 1 2 1 . . Artifact . | . . . . . . . . . . Weapon 53 | 3 . 2 4 13 10 1 18 1 1 Energy Gun 25 | 1 . . . 10 9 . 4 . 1 Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 14 | 2 . 1 2 . . 1 8 . . Ballistic Cannon 5 | . . 1 2 2 . . . . . Launcher 4 | . . . . . . . 4 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 73 | . . . 8 10 11 4 39 1 . Power 5 | . . . 1 1 . 1 2 . . Propulsion 19 | . . . 3 3 1 2 10 . . Utility 20 | . . . 3 1 3 . 13 . . Weapon 29 | . . . 1 5 7 1 14 1 . Highest Loss Streak 18 | . . . 5 5 7 2 18 1 . Average Slot Usage (%) 89 | . 100 92 96 98 93 98 92 2 17 Engine 1 | . 14 11 2 . . . . . . Core 4 | . . . 6 7 6 5 2 . . Treads 6 | . . . 13 15 . 4 1 . 7 Leg 18 | . 28 36 21 13 25 17 13 . . Device 6 | . . . 10 10 3 . 8 . 2 Storage 13 | . 28 22 18 15 13 11 9 . 3 Processor 8 | . . . 3 7 15 23 15 . . Protection 6 | . . . 2 3 6 17 13 . . Energy Gun 6 | . . . . 14 18 12 5 . . Ballistic Gun 8 | . 28 21 8 3 . 2 10 . . Ballistic Cannon 2 | . . . 9 4 . . . . . Naked Turns 143 | . . . . . . . 4 119 20 Heaviest Build 93 | 17 45 50 78 73 83 74 93 14 31 Greatest Support 110 | 20 20 40 80 80 68 48 83 27 110 Greatest Overweight (x) 6 | . 2 1 4 3 3 1 6 . . Average Overweight (x) . | . 1 1 . 1 1 1 1 . . Largest Inventory Capacity 24 | 8 14 14 24 16 16 16 16 10 10 Average Capacity 14 | 6 12 14 15 16 16 16 15 4 8 Most Carried 16 | 6 14 14 16 16 16 12 16 4 4 Average Carried 12 | 2 10 13 13 14 12 9 13 3 3 Final Capacity 16 | 8 14 14 16 16 16 16 4 4 4 Final Carried 16 | 6 14 14 15 16 11 12 3 4 4 Class Distribution -------------------- 31% | Scavenger-Mutant 22% | Scavenger-Tank 20% | Scavenger-Skirmisher 19% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Matter Collected 2663 | 304 43 96 745 397 250 50 686 92 . Remotely . | . . . . . . . . . . Salvage Created 3350 | 71 58 183 791 525 364 50 1216 92 . Parts 216 | 1 11 15 56 23 25 1 81 3 . Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 3 | . . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 70 | . 3 3 22 11 5 1 25 . . Melee 1 | . . . . . 1 . . . . Guns 38 | . 3 3 13 3 4 1 11 . . Cannons 18 | . . . 9 4 . . 5 . . AOE 12 | . . . . 3 . . 9 . . Classes Destroyed 11 | 1 2 2 3 1 . . 1 1 . Worker 9 | . . . . . . . 9 . . Builder 10 | . . . 1 . 4 . 5 . . Hauler 1 | . . . . . . . . 1 . Recycler 2 | 1 . . . 1 . . . . . Watcher 4 | . 1 1 2 . . . . . . Swarmer 11 | . 3 . 4 . . . 4 . . Grunt 27 | . . 1 11 6 3 . 6 . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 2 5 3 . . 2 . . Hunter 5 | . . . 1 . 2 . 2 . . Programmer 14 | . . . . 2 . 1 11 . . Best Kill Streak 13 | 1 2 1 6 3 6 1 13 1 . Combat Bots Only 5 | . 2 1 5 3 2 1 4 . . Max Kills in Single Turn 4 | 1 1 1 2 3 4 1 3 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . . 2 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Damage Taken 10803 | 1 54 254 1525 1236 1370 431 4298 789 845 Core 2558 | . 26 56 192 124 192 27 620 636 685 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 89 86 65 82 77 97 46 . . Volleys Fired 195 | 4 6 8 75 26 23 2 51 . . Largest 4 | 2 2 2 2 3 3 3 4 . . Hottest 256 | 40 40 43 67 229 240 151 256 . . Shots Fired 492 | 8 12 16 139 76 52 6 183 . . Gun 366 | 8 12 16 70 55 52 6 147 . . Cannon 109 | . . . 69 21 . . 19 . . Launcher 17 | . . . . . . . 17 . . Special . | . . . . . . . . . . Kinetic 325 | 8 12 16 139 34 . 2 114 . . Thermal 142 | . . . . 39 52 4 47 . . Explosive 17 | . . . . . . . 17 . . Electromagnetic 8 | . . . . 3 . . 5 . . Robot Hit Streak 19 | 4 6 14 19 17 10 7 16 . . Robot Miss Streak 6 | 1 1 1 6 4 2 . 4 . . Penetration Max 1 | . . . 1 . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 353 | 5 6 14 99 62 49 5 111 2 . Core Hits 221 | 2 5 7 61 34 30 4 77 1 . Critical Hits 6 | . . . 2 . . . 4 . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . 4 . . Melee Attacks 12 | . . . . 1 8 . . 3 . Impact 9 | . . . . 1 8 . . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . 3 . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9676 | 37 84 224 1827 1481 1196 127 4576 124 . Guns 4696 | 34 67 217 877 641 616 106 2138 . . Cannons 1702 | . . . 947 265 . . 490 . . Explosions 2622 | . . . . 523 365 . 1734 . . Melee 315 | . . . . . 194 . . 121 . Ramming 341 | 3 17 7 3 52 21 21 214 3 . Kinetic 4337 | 34 67 217 1824 349 . 54 1792 . . Thermal 2115 | . . . . 492 616 52 955 . . Explosive 2105 | . . . . 523 . . 1582 . . Electromagnetic 463 | . . . . 65 365 . 33 . . Impact 194 | . . . . . 194 . . . . Slashing . | . . . . . . . . . . Piercing 121 | . . . . . . . . 121 . Highest Corruption 18 | . . . . 5 . 5 18 . . Average Corruption 4 | . . . . 4 . 4 4 . . Corruption Purged . | . . . . . . . . . . Effects 45 | . . . . 25 . 1 19 . . Message Errors 7 | . . . . 7 . . . . . Matter Fused 8 | . . . . 5 . . 3 . . Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 8 | . . . . 4 . 1 3 . . Data Loss (minor) 7 | . . . . 2 . . 5 . . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . Misdirections 2 | . . . . . . . 2 . . Targeting Errors 8 | . . . . 3 . . 5 . . Weapon Failures 2 | . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 185 | . . . . 108 . . 77 . . Projectiles 20 | . . . . . . . 20 . . Explosions 157 | . . . . 108 . . 49 . . Melee 8 | . . . . . . . 8 . . Knockbacks 45 | . . . 27 15 1 1 1 . . Impact 4 | . . . . 1 1 1 1 . . Kinetic 32 | . . . 24 8 . . . . . Secondary 9 | . . . 3 6 . . . . . Self-Inflicted Damage 433 | 1 . . . 234 31 10 156 1 . Shots 8 | . . . . 3 1 . 4 . . Rammed 25 | 1 . . 1 1 3 2 16 1 . Targets Rammed 38 | 1 2 1 3 4 4 2 20 1 . Kicked 12 | . 2 1 2 2 1 . 4 . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 671 | . . 6 156 522 671 139 456 . 377 Average Temperature 167 | . . 4 30 161 330 71 122 . 214 Received Heat Transfer 1566 | . . 84 522 276 351 48 225 60 . Effects 49 | . . . . 6 42 . 1 . . Shutdowns 11 | . . . . 2 9 . . . . Energy Bleed 3 | . . . . 1 1 . 1 . . Interference 10 | . . . . . 10 . . . . Matter Decay 2 | . . . . . 2 . . . . Short Circuit 4 | . . . . 1 3 . . . . Damage (minor) 6 | . . . . . 6 . . . . Damage (major) 12 | . . . . 2 10 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 6 | . . . . 1 3 . 2 . . Heat Transferred 3598 | . . . . 1041 1408 111 1038 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Peak Influence 555 | 5 118 206 538 411 163 65 555 536 316 Initial 301 | . 3 49 86 193 73 9 26 224 301 Average 201 | 2 55 120 290 243 77 25 207 340 310 Maximum Alert Level 2 | . . 1 2 2 . . 2 2 1 Low Security (%) 52 | 100 100 80 19 29 100 100 61 . . Level 1 38 | . . 19 62 64 . . 29 67 100 Level 2 8 | . . . 18 6 . . 9 32 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 2 5 4 2 1 7 4 . Investigation 7 | . 1 1 2 2 . . . 1 . Extermination 6 | . . . . 2 . 1 3 . . Reinforcement 12 | . . 1 2 . 2 . 4 3 . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 2 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Distress Signals 11 | . 2 . 3 . 1 . 4 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 5 6 40 12 9 4 46 23 8 Peak Tracking Total 11 | . 3 2 7 3 4 3 10 11 8 Tactical Retreats 18 | . . . 4 . 2 1 6 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Traps Triggered 9 | . . . 4 1 . 1 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Disabled 8 | . . . 1 3 1 . 3 . . Max in Single Turn 3 | . . . 1 3 1 . 1 . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Machines Accessed 28 | . 3 6 3 5 2 1 4 2 2 Terminals 14 | . 3 4 1 1 1 . 2 1 1 Fabricators 2 | . . . . . . 1 1 . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 5 | . . 1 1 1 . . 1 1 . Scanalyzers 3 | . . 1 . 1 . . . . 1 Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 67 | . 10 20 5 13 3 2 9 3 2 Successful 36 | . 5 12 2 7 1 1 7 1 . Failed 31 | . 5 8 3 6 2 1 2 2 2 Catastrophic 6 | . 1 2 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 17 | . 4 6 1 1 2 . . 2 1 Terminals 38 | . 10 14 1 2 2 . 6 2 1 Fabricators 4 | . . . . . . 2 2 . . Repair Stations 6 | . . . 3 3 . . . . . Recycling Units 7 | . . 2 1 2 . . 1 1 . Scanalyzers 9 | . . 4 . 4 . . . . 1 Garrison Access 3 | . . . . 2 1 . . . . Terminal Hacks 16 | . 5 6 . 1 . . 4 . . Record 4 | . . . . . . . 4 . . Robot Analysis 2 | . . 1 . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . Network Status 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . 1 2 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 5 | . . 2 1 . . . 1 1 . Process 1 | . . 1 . . . . . . . Report Inventory 3 | . . 1 1 . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer 8 | . . 4 . 4 . . . . . Insert Component 4 | . . 2 . 2 . . . . . Analyze 4 | . . 2 . 2 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 3 4 2 5 1 1 3 2 2 Full Trace Events 5 | . 1 1 1 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built 1 | . . . . . . . 1 . . Matter 124 | . . . . . . . 124 . . Time 31 | . . . . . . . 31 . . Total Part Build Rating 2 | . . . . . . . 2 . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 136 | . . 136 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Robot Analysis Total 2 | . . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Turns Passed 5543 | 101 268 328 1259 971 608 275 1371 245 117 Spaces Moved 3096 | 62 135 185 596 444 304 158 656 462 94 Core 449 | 5 . . . . . . 8 396 40 Treads 476 | . . . 206 216 2 . . . 52 Legs 1996 | 57 135 185 390 228 302 158 541 . . Wheels . | . . . . . . . . . . Hover 107 | . . . . . . . 107 . . Flight 68 | . . . . . . . . 66 2 Fastest Speed 40 | 50 120 150 150 150 150 150 45 40 40 Average Speed 138 | 114 158 150 154 173 150 150 152 48 111 Slowest Speed 350 | 120 180 150 240 210 220 150 350 50 162 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 5 33 20 36 18 12 7 24 17 27 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 228 | . . . 5 27 . . 196 . . Melee 1 | . . . . 1 . . . . . Projectile 19 | . . . 5 . . . 14 . . AOE 208 | . . . . 26 . . 182 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Total 3934 | 80 178 226 794 582 390 190 906 479 109 Wait 284 | . 22 11 70 63 22 14 82 . . Move 3088 | 62 134 184 595 443 303 157 655 461 94 Hop . | . . . . . . . . . . Pick Up 94 | 6 10 8 14 12 3 4 29 6 2 Fast Attach 30 | 7 . 1 8 4 4 . 5 . 1 Attach 77 | . . 1 14 12 12 4 26 4 4 Detach 12 | . . . 2 2 2 . 2 1 3 Swap 41 | 1 1 3 6 8 7 2 13 . . Drop 54 | . 3 9 7 7 2 . 18 3 5 Fire 195 | 4 6 8 75 26 23 2 51 . . Melee 12 | . . . . 1 8 . . 3 . Ram 11 | . . . . . . . 10 1 . Kick 23 | . 2 1 2 2 4 2 10 . . Crush 3 | . . . 1 2 . . . . . Escape Stasis 10 | . . . . . . 5 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 12) 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Propulsion x2 686 | -9/Materials | Discovered new exit (range 4) 698 | -9/Materials | Entered another Materials area 698 | -8/Materials | Evolved 2 slots: Utility x2 1009 | -8/Materials | Lost 5 parts (1p2n1u1w) 1280 | -8/Materials | Build established: Scavenger-Mutant 1898 | -8/Materials | First assault squad dispatched 1906 | -8/Materials | Discovered new exit (range 12) 1957 | -8/Materials | Entered Factory 1957 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2144 | -7/Factory | Repaired Imp. Light Cannon 2183 | -7/Factory | Lost 3 parts (1p1n1w) 2419 | -7/Factory | Lost 5 parts (1n1u3w) 2492 | -7/Factory | Build established: Scavenger-Skirmisher 2876 | -7/Factory | Discovered new exit (range 13) 2901 | -7/Factory | Identified exit to Factory 2928 | -7/Factory | Entered another Factory area 2928 | -6/Factory | Evolved 2 slots: Utility x2 3228 | -6/Factory | Lost 4 parts (1n3w) 3400 | -6/Factory | Lost 7 parts (3u4w) 3464 | -6/Factory | Discovered new exit (range 6) 3472 | -6/Factory | Identified exit to Factory 3536 | -6/Factory | Entered another Factory area 3536 | -5/Factory | Evolved 2 slots: Utility x2 3571 | -5/Factory | Spotted B-75 Beast 3713 | -5/Factory | Build established: Scavenger-Tank 3801 | -5/Factory | Discovered new exit (range 8) 3810 | -5/Factory | Identified exit to Factory 3811 | -5/Factory | Entered another Factory area 3811 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3988 | -4/Factory | Fabricated Rocket Launcher (x1) 4596 | -4/Factory | Spotted B-86 Titan 4743 | -4/Factory | Lost 3 parts (2u1w) 4946 | -4/Factory | Lost 4 parts (1n2u1w) 5050 | -4/Factory | System corruption reached 10% 5130 | -4/Factory | Lost 18 parts (1p3n4u10w) 5164 | -4/Factory | Discovered new exit (range 15) 5177 | -4/Factory | Core integrity fell below 50% 5182 | -4/Factory | Entered Research 5182 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5204 | -3/Research | Lost 6 parts (2n3u1w) 5363 | -3/Research | Spotted B-86 Titan 5410 | -3/Research | Discovered new exit (range 7) 5427 | -3/Research | Entered Testing 5452 | -3/Testing | Build established: Mutant 5519 | -3/Testing | Core integrity fell below 50% 5531 | -3/Testing | Core integrity fell below 20% 5544 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05419_ Acquired Imp. Heavy Siege Treads. 05420_ Slug penetrates Wall. 05424_ Penetrated by Slug. [Achievement: Streaker] LOCATION=UNKNOWN GOAL=ESCAPE 05429_ Dropped Impulse Thruster Array. 05433_ Acquired Impulse Thruster Array. 05441_ Acquired Prototype Energy Gun. 05453_ Acquired Imp. Weapon Cycler. 05492_ Connecting with Terminal... 05492_ Current location identified: Testing 05498_ Connecting with Scanalyzer... 05516_ W-44 Eye sends out distress signal. 05520_ Identified Cld. Plasma Rifle. 05520_ Malfunction: Heat surge (+414). 05521_ Dropped Faulty Cld. Plasma Rifle. 05521_ Dropped Imp. Weapon Cycler. 05522_ Dropped Impulse Thruster Array. 05523_ Dropped Biometal Medium Treads. 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""" """ #?????????????????? | | """ + """ """ / #?????????????????? | | "" # @ #?????????????????? | | / #?????????????????? | | #######+########""" """#"" ""###?????????????????? | | ???????????????#"""T"""#""R""#???????????????????? | | ???????????????######### """"#???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Armor Coverage 900 Resistance: KI 30 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Origins Streaker Challenges ------------ None Game ------ Seed CatalystCombatCasing Manual? 0 Play Time 01:18:14 Cumulative 15.6 hours Start 2020.12.23 @ 14:39:14 End 2020.12.23 @ 15:57:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8c2f54d-0fc3-4aa0-9345-effb0f22380b