Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 17:39:44 Player: ZarZap Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1420) 1420 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 5737 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 5/100 System Corruption 0% Temperature Critical (606) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit PSU Rigger > --- WEAPON (4) ------- EM Shotgun Heavy Assault Rifle > --- INVENTORY (10) --- Weapon Cycler Hardened Light Armor Plating Particle Gun Ion Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Recoil Stabilizer PSU Rigger > --- WEAPON ----------- Beam Rifle Heavy Particle Gun Ion Cannon Minigun > --- INVENTORY -------- Improved Aluminum Leg Weapon Cycler Hardened Light Armor Plating EM Shotgun Arc Projector Particle Gun Light Assault Rifle Heavy Assault Rifle Autogun Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device PSU Rigger Storage Medium Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power 2 | . . . 1 . . . . 1 . Propulsion 1 | . . . 1 . . . . . . Utility 1 | . . . . . . . 1 . . Weapon 2 | . . . . . . . 1 1 . Parts Attached 53 | 6 5 3 7 . 4 13 3 6 6 Power 10 | 1 . 1 1 . . 5 1 1 . Engine 9 | 1 . 1 1 . . 5 . 1 . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 1 . 6 . 1 3 . 1 . Treads . | . . . . . . . . . . Leg 14 | 2 1 . 6 . 1 3 . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 8 | 1 3 . . . 2 . 1 1 . Device 2 | . . . . . 1 . . 1 . Storage 3 | 1 1 . . . 1 . . . . Processor 2 | . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 1 2 . . 1 5 1 3 6 Energy Gun 9 | 1 . 1 . . . 2 . 1 4 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 9 | 1 1 . . . 1 2 . 2 2 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . Parts Lost 20 | . . . . . . 7 . . 13 Power 5 | . . . . . . 2 . . 3 Propulsion 4 | . . . . . . 2 . . 2 Utility 1 | . . . . . . . . . 1 Weapon 10 | . . . . . . 3 . . 7 Highest Loss Streak 12 | . . . . . . 6 . . 12 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 97 | . 89 100 100 100 99 96 99 100 90 Engine 18 | . 14 14 22 22 22 21 13 15 14 Core 2 | . . . . . . . 4 7 6 Leg 27 | . 28 28 33 33 32 31 27 23 15 Device 7 | . . . . . 7 11 9 12 14 Storage 10 | . 13 14 11 11 11 11 9 7 7 Processor 4 | . 4 14 11 11 3 . 8 2 . Energy Gun 13 | . 12 10 11 11 11 16 18 15 14 Energy Cannon 2 | . . . . . . . 8 7 6 Ballistic Gun 8 | . 15 16 11 11 11 4 . 7 6 Peak Build Rating 39 | 6 8 8 13 13 21 24 29 39 39 Average Rating 21 | 4 6 7 10 13 17 21 28 36 36 On Entrance 15 | . 6 7 8 13 13 20 24 29 39 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 14 19 21 22 22 24 32 38 43 43 Greatest Support 41 | 20 20 20 39 39 39 39 39 41 41 Greatest Overweight (x) 4 | . . 1 . . . . . 1 4 Average Overweight (x) . | . . . . . . . . 1 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 9 9 10 10 Average Carried 8 | . 5 8 9 10 8 6 8 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 7 10 10 10 8 9 9 10 5 Class Distribution -------------------- 53% | Mutant 19% | Scavenger-Skirmisher 13% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 1121 | 102 85 84 176 83 . 398 30 80 83 Remotely . | . . . . . . . . . . Salvage Created 1651 | . 133 125 148 30 . 462 214 186 353 Parts 87 | . 9 9 12 4 . 23 8 7 15 Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 17 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 39 | . 2 5 2 2 . 13 4 3 8 Guns 28 | . 2 5 2 2 . 13 1 . 3 Cannons 9 | . . . . . . . 3 2 4 Classes Destroyed 9 | . 2 1 1 . . 2 2 1 . Worker 3 | . . . 1 . . 2 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 2 | . 1 . 1 . . . . . . Operator 1 | . . . . . . . 1 . . Swarmer 13 | . . 3 . 2 . 6 . . 2 Grunt 18 | . 2 2 2 . . 5 2 . 5 Duelist 3 | . . . . . . 2 . . 1 Sentry 4 | . . . . . . . 2 2 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 2 3 2 2 . 6 2 1 4 Combat Bots Only 5 | . 2 3 1 2 . 5 2 1 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Hostile Shots Fired 290 | . 2 25 5 7 . 96 14 27 114 Missed 67 | . . 4 1 2 . 26 2 10 22 Damage Taken 3433 | . 30 273 46 43 . 987 179 119 1756 Core 1076 | . . 75 24 17 . 177 56 6 721 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 . 70 . . . 45 89 . . Volleys Fired 119 | . 6 14 11 3 . 55 9 5 16 Largest 4 | . 2 2 2 2 . 2 3 4 4 Hottest 216 | . 60 60 60 60 . 121 181 196 216 Shots Fired 268 | . 12 21 22 6 . 108 26 20 53 Gun 242 | . 12 18 22 6 . 106 18 15 45 Cannon 21 | . . . . . . . 8 5 8 Launcher 5 | . . 3 . . . 2 . . . Special . | . . . . . . . . . . Kinetic 123 | . 6 14 11 3 . 69 . 5 15 Thermal 108 | . . . . . . 32 26 15 35 Explosive 5 | . . 3 . . . 2 . . . Electromagnetic 32 | . 6 4 11 3 . 5 . . 3 Robot Hit Streak 17 | . 7 5 6 2 . 11 17 11 8 Robot Miss Streak 6 | . 1 2 3 1 . 3 2 2 6 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . 1 . . 2 Max Gunslinging Chain 1 | . . . . . . 1 . . 1 Shots Hit Robots 186 | . 9 14 14 3 . 78 22 14 32 Core Hits 78 | . 7 7 6 2 . 29 9 4 14 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 5 | . . . . . . 1 1 2 1 Burn 3 | . . . . . . . 1 1 1 Meltdown 1 | . . . . . . . . 1 . Destroy 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3132 | . 115 321 179 32 . 1111 475 291 608 Guns 2394 | . 115 173 179 32 . 1041 238 169 447 Cannons 421 | . . . . . . . 138 122 161 Explosions 305 | . . 136 . . . 70 99 . . Melee . | . . . . . . . . . . Ramming 12 | . . 12 . . . . . . . Kinetic 1100 | . 51 128 102 11 . 661 . 34 113 Thermal 1439 | . . . . . . 339 376 257 467 Explosive 305 | . . 136 . . . 70 99 . . Electromagnetic 276 | . 64 45 77 21 . 41 . . 28 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 87 | . . . . . . . 87 . . Projectiles . | . . . . . . . . . . Explosions 87 | . . . . . . . 87 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 54 | . . 28 . . . 26 . . . Shots 2 | . . 1 . . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 793 | . 36 39 36 18 . 504 396 413 793 Average Temperature 164 | . 28 28 11 9 . 109 172 154 346 Received Heat Transfer 1482 | . 36 105 24 . . 459 72 30 756 Effects 38 | . . . . . . 3 3 3 29 Shutdowns 15 | . . . . . . 2 2 2 9 Energy Bleed 4 | . . . . . . . 1 1 2 Interference 7 | . . . . . . . . . 7 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . 1 . . 1 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 10 | . . . . . . 2 5 3 . Heat Transferred 3333 | . . . . . . 851 888 555 1039 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 293 | . 58 196 123 125 . 293 268 196 . Initial 121 | . . 22 76 47 . . 53 121 . Average 114 | . 43 126 83 62 . 154 156 104 . Maximum Alert Level 1 | . . . . . . 1 1 . . Low Security (%) 88 | 100 100 100 100 100 . 68 74 100 . Level 1 11 | . . . . . . 31 25 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . . 2 . Investigation 1 | . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . 1 . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 62 | . 3 5 6 3 . 16 7 4 18 Peak Tracking Total 7 | . 2 3 3 3 . 6 2 1 7 Tactical Retreats 6 | . . . 1 . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 4 | . . 1 . . . . 2 . 1 Max in Single Turn 2 | . . 1 . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 5 | . . . . . 3 . . 2 . Terminals 2 | . . . . . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . . . . 3 . . 6 . Successful 5 | . . . . . 3 . . 2 . Failed 4 | . . . . . . . . 4 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 6 | . . . . . . . . 6 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . . 3 . . 2 . Record 4 | . . . . . 2 . . 2 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . . . 2 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total Allies 6 | . . 3 . 2 . . . . 1 Largest Group 3 | . . 3 3 2 1 . . . 1 Highest-Rated Group 180 | . . 40 40 46 31 . . . 180 Highest-Rated Ally 180 | . . 16 16 31 31 . . . 180 Total Orders 3 | . . . 3 . . . . . . ROAM 2 | . . . 2 . . . . . . GUARD 1 | . . . 1 . . . . . . Ally Attacks 11 | . . . 8 3 . . . . . Total Damage 115 | . . . 51 64 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 3987 | 47 212 345 286 238 771 757 279 503 549 Spaces Moved 2240 | 32 134 252 183 183 624 333 105 241 153 Core 6 | 3 . . . . . . . . 3 Treads . | . . . . . . . . . . Legs 2234 | 29 134 252 183 183 624 333 105 241 150 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 190 Average Speed 140 | 113 120 120 120 120 120 120 120 190 309 Slowest Speed 330 | 120 120 190 120 120 120 120 120 190 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 33 50 20 62 94 53 17 8 31 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 75 | . . 29 . . . 28 18 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 75 | . . 29 . . . 28 18 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Total 2848 | 39 174 271 230 195 646 583 240 276 194 Wait 368 | . 15 . 17 10 . 177 113 17 19 Move 2231 | 31 133 251 182 182 623 332 104 240 153 Hop . | . . . . . . . . . . Pick Up 36 | 2 10 2 5 . 3 4 6 4 . Fast Attach 13 | 6 1 . . . 3 2 . 1 . Attach 19 | . 2 . 2 . . 5 2 3 5 Detach . | . . . . . . . . . . Swap 21 | . 2 3 5 . 1 6 1 2 1 Drop 28 | . 5 . 8 . 4 2 5 4 . Fire 119 | . 6 14 11 3 . 55 9 5 16 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 12 | . . . . . 12 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 14) 260 | -10/Materials | Entered Mines 302 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 315 | -10/Mines | Build established: Mutant 346 | -10/Mines | Met a Derelict bent on vengeance 580 | -10/Mines | Discovered new exit (range 10) 598 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 605 | -10/Mines | Entered Materials 605 | -9/Materials | Accompanied by 3 allies 605 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 882 | -9/Materials | Discovered new exit (range 9) 891 | -9/Materials | Entered Mines 1108 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1108 | -9/Mines | Discovered new exit (range 5) 1129 | -9/Mines | Entered Exiles 1129 | -9/Exiles | Accompanied by 1 ally 1158 | -9/Exiles | Met 8R-AWN 1159 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1187 | -9/Exiles | Met EX-HEX 1255 | -9/Exiles | Met EX-DEC 1325 | -9/Exiles | Met EX-BIN 1348 | -9/Exiles | Aligned with FarCom system 1349 | -9/Exiles | Given EX-Vault access code 1380 | -9/Exiles | Opened EX-Vault 1393 | -9/Exiles | Found Prototype Device 1393 | -9/Exiles | Identified PSU Rigger 1398 | -9/Exiles | Found Flying Fortress v7 1450 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1554 | -9/Exiles | Discovered new exit (range 14) 1641 | -9/Exiles | Visited The Gauntlet 1886 | -9/Exiles | Discovered new exit (range 14) 1900 | -9/Exiles | Left Exiles lab with PSU Rigger 1900 | -9/Exiles | Entered Mines 2137 | -8/Mines | Lost 6 parts (1p2n3w) 2487 | -8/Mines | Core integrity fell below 50% 2531 | -8/Mines | Build established: Scavenger-Mutant 2642 | -8/Mines | Discovered new exit (range 9) 2657 | -8/Mines | Entered Materials 2657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2908 | -8/Materials | Discovered new exit (range 3) 2936 | -8/Materials | Entered Factory 2936 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2958 | -7/Factory | Build established: Scavenger-Skirmisher 3414 | -7/Factory | Discovered new exit (range 8) 3439 | -7/Factory | Entered Lower Caves 3453 | -7/Lower Caves | Attracted the attention of an 0b10 base 3690 | -7/Lower Caves | Learned Factory security intel 3727 | -7/Lower Caves | Build established: Scavenger-Gunner 3980 | -7/Lower Caves | Core integrity fell below 50% 3984 | -7/Lower Caves | Core integrity fell below 20% 3989 | -7/Lower Caves | Core destroyed Last Messages --------------- 03974_ Critical hit (Burn: +37). 03976_ Overheating: Autogun damaged (-6). 03976_ Overheating: Gatling Laser damaged (-6). 03976_ Overheating: Arc Projector damaged (-15). 03976_ Imp. Melee Analysis Suite fries itself beyond repair. 03976_ Gatling Laser destroyed. 03977_ G-50 Soldier misfires. 03977_ Autogun destroyed. 03978_ Aluminum Leg fries itself beyond repair. 03978_ Arc Projector destroyed. 03982_ Overheating: System interference. 03982_ Shock Rifle temporarily disabled. 03983_ Particle Gun fries itself beyond repair. 03983_ Shock Rifle destroyed. 03984_ Overheating: Core damaged (-133). A strange signal echoes through the caves. 03985_ Acquired 51 matter. 03987_ Overheating: Matter decay (-59). 03989_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####?????###### | | ??????????????????????????????????# ###???# | | ??????????????????????????????????# ##??# | | ?????????????????????######????????# #????# | | ????????????????????## #????????## #???## | | ????????????????????# #????????## ###### | | ????????????????????# ##??????## ## | | ????????????????????# ##?????# ## | | ????????????????????# #????## ## ##### | | ?????????????????????# = #??### # ##??# | | ?????????????????????### @ #??# ##### | | ???????????????????????##ggg##?# ## | | ???????????????????????##g g ### ## | | ???????????????????????# ## | | ?????????????????# ## ### | | ?????????????? ## ### ###?# | | ?????????????????????## #?# ##??# | | ??????????????????????# #?# ####???# | | ?????????????????????? #?## #####??????## | | ????????????????????? ???# #???????????### | | ???????????????????? ??? #?????????????? | | ??????????????????? ?? ????????????? | | ??????????????????## ? ???????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ?????????????????????? ## #?????????# | | ?????????????????????????# ##??????????? | | ?????????????????????????# ## ##???????????? | | ?????????????????????????# #?## #????????????? | | ?????????????????????????# ????# ??????????? | | ?????????????????????????# ????? ????????? | | ?????????????????????????????????# ???????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? # | | ???????????????????????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneSmallMegatreads Manual? 0 Play Time 00:38:24 Cumulative 10.5 hours Start 2024.09.13 @ 16:53:39 End 2024.09.13 @ 17:39:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c12041d-45fe-46b4-bb3c-4cff93fbb466