Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 15:29:08 Player: John Cogmind Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1652) 1652 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3781 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 270/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (98) Movement Hovering (106) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Cooled Airjet Cooled Airjet > --- UTILITY (4) ------ Medium Storage Unit Improved Sensor Array Melee Analysis Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Airjet Airjet Spread Laser Spread Laser Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Katana > --- INVENTORY -------- Airjet Airjet Spread Laser Grenade Launcher Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Protection Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 48 | 4 7 12 2 23 Power 10 | 1 . 3 . 6 Engine 9 | 1 . 2 . 6 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 13 | 2 1 2 . 8 Treads . | . . . . . Leg 6 | 2 1 2 . 1 Wheel . | . . . . . Hover 7 | . . . . 7 Flight . | . . . . . Utility 12 | 1 2 3 . 6 Device 6 | . 1 2 . 3 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 13 | . 4 4 2 3 Energy Gun 4 | . 1 2 . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun . | . . . . . Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . 1 . . Special Weapon 3 | . 3 . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 8 . 11 Power 4 | . . 2 . 2 Propulsion 4 | . . 2 . 2 Utility 7 | . . 2 . 5 Weapon 4 | . . 2 . 2 Highest Loss Streak 5 | . . 5 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 96 97 100 94 Engine 15 | . 14 11 22 17 Core 3 | . . 8 . . Leg 17 | . 27 21 22 1 Hover 6 | . . . . 24 Device 14 | . 13 12 22 15 Storage 11 | . 14 11 11 9 Protection 5 | . . 9 . 7 Energy Gun 10 | . 13 18 . . Energy Cannon 2 | . . . 1 7 Ballistic Cannon 2 | . . . 6 6 Special Weapon 2 | . 12 . . . Slashing Weapon 2 | . . 1 11 2 Peak Build Rating 36 | 4 8 14 18 36 Average Rating 17 | 3 7 13 16 30 On Entrance 8 | . 4 8 14 18 Naked Turns . | . . . . . Heaviest Build 54 | 10 19 32 36 54 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 12 | . 1 2 1 12 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 8 | 2 6 8 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 10 5 9 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 976 | 223 54 116 115 468 Remotely . | . . . . . Salvage Created 1611 | . 115 711 112 673 Parts 100 | . 12 42 8 38 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 45 | . 3 19 3 20 Melee 7 | . . 1 2 4 Guns 20 | . 2 18 . . Cannons 17 | . 1 . 1 15 Classes Destroyed 8 | . 2 2 . 4 Builder 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 2 | . . . . 2 Swarmer 8 | . . . . 8 Grunt 26 | . 3 13 3 7 Brawler 3 | . . 3 . . Duelist 1 | . . . . 1 Sentry 7 | . . 3 . 4 Best Kill Streak 7 | . 2 5 1 7 Combat Bots Only 5 | . 2 5 1 5 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 244 | . 7 68 15 154 Missed 51 | . 2 11 2 36 Damage Taken 2832 | . 74 761 167 1830 Core 558 | . 17 211 50 280 Absorbed by Shields . | . . . . . Redirected to Shielding 107 | . . 3 . 104 Core Remaining (%) 75 | 100 93 . 34 . Volleys Fired 96 | . 9 38 1 48 Largest 2 | . 2 2 1 2 Hottest 140 | . 140 130 80 128 Shots Fired 174 | . 13 69 1 91 Gun 75 | . 7 63 . 5 Cannon 87 | . . . 1 86 Launcher 6 | . . 6 . . Special 6 | . 6 . . . Kinetic 43 | . . . . 43 Thermal 108 | . 6 58 1 43 Explosive 6 | . . 6 . . Electromagnetic 17 | . 7 5 . 5 Robot Hit Streak 17 | . 2 17 11 16 Robot Miss Streak 7 | . 1 7 . 7 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 150 | . 7 61 8 74 Core Hits 124 | . 6 87 3 28 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 1 1 5 Meltdown 2 | . . . . 2 Blast 2 | . . . . 2 Corrupt 1 | . . 1 . . Sever 2 | . . . 1 1 Melee Attacks 43 | . . 6 9 28 Impact . | . . . . . Slashing 43 | . . 6 9 28 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3487 | . 141 1023 251 2072 Guns 895 | . 68 780 . 47 Cannons 1361 | . . . 27 1334 Explosions 117 | . . 40 . 77 Melee 987 | . . 149 224 614 Ramming 55 | . 1 54 . . Kinetic 674 | . . . . 674 Thermal 1557 | . 72 721 27 737 Explosive 40 | . . 40 . . Electromagnetic 174 | . 68 59 . 47 Impact . | . . . . . Slashing 987 | . . 149 224 614 Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 2 8 . Message Errors 3 | . . . 3 . Matter Fused 3 | . . 2 1 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 138 | . . 32 17 89 Projectiles 48 | . . . . 48 Explosions 26 | . . . . 26 Melee 64 | . . 32 17 15 Knockbacks 11 | . . . . 11 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary 2 | . . . . 2 Self-Inflicted Damage 56 | . . 7 . 49 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed 10 | . 1 9 . . Kicked 10 | . 1 9 . . Crushed . | . . . . . Highest Temperature 565 | . 89 422 276 565 Average Temperature 115 | . 29 136 106 109 Received Heat Transfer 1047 | . 39 321 111 576 Effects 12 | . . 4 2 6 Shutdowns 3 | . . 2 . 1 Energy Bleed 1 | . . . . 1 Interference 3 | . . . 2 1 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . 2 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . . . 6 Heat Transferred 2500 | . 150 900 50 1400 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 475 | . 118 293 209 475 Initial 114 | . . 11 114 22 Average 99 | . 21 78 131 173 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 80 | 100 100 82 79 63 Level 1 16 | . . 17 20 26 Level 2 2 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 2 1 6 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 6 | . . 2 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 9 | . 1 2 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 10 33 7 44 Peak Tracking Total 8 | . 3 7 2 8 Tactical Retreats 13 | . 1 1 4 7 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . 10 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 14 | . 5 4 1 4 Terminals 11 | . 4 4 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 35 | . 10 15 1 9 Successful 20 | . 6 8 1 5 Failed 15 | . 4 7 . 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 3 | . 2 1 . . Terminals 30 | . 9 15 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 16 | . 5 7 1 3 Record 1 | . . 1 . . Robot Analysis 1 | . . 1 . . Open Door 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 4 | . 1 1 . 2 Alert Level 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Disarm Traps 2 | . 2 . . . Zone Layout 3 | . . 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . . 2 Insert Component 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 11 | . 4 4 . 3 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5017 | 67 962 1997 611 1380 Spaces Moved 1846 | 50 377 663 297 459 Core 7 | 6 . . . 1 Treads . | . . . . . Legs 1429 | 44 377 663 297 48 Wheels . | . . . . . Hover 410 | . . . . 410 Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 102 Average Speed 161 | 111 121 189 190 140 Slowest Speed 650 | 120 190 260 190 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 62 48 62 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 18 | . 2 16 . . Terrain Destroyed 72 | . 3 33 . 36 Melee . | . . . . . Projectile 34 | . 3 . . 31 AOE 38 | . . 33 . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3629 | 61 854 1320 331 1063 Wait 1499 | . 449 568 11 471 Move 1842 | 49 376 662 296 459 Hop . | . . . . . Pick Up 64 | 8 12 15 8 21 Fast Attach . | . . . . . Attach 34 | 4 6 10 . 14 Detach . | . . . . . Swap 14 | . 1 2 2 9 Drop 27 | . . 10 4 13 Fire 96 | . 9 38 1 48 Melee 43 | . . 6 9 28 Ram . | . . . . . Kick 10 | . 1 9 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 952 | -10/Materials | Discovered new exit (range 11) 1008 | -10/Materials | Identified exit to Mines 1030 | -10/Materials | Entered another Materials area 1030 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2754 | -9/Materials | Core integrity fell below 50% 2828 | -9/Materials | Lost 5 parts (1p1n1u2w) 3017 | -9/Materials | Discovered new exit (range 6) 3027 | -9/Materials | Entered Mines 3456 | -9/Mines | Learned Materials garrison access intel 3499 | -9/Mines | Met a Derelict shopkeep closing up shop 3606 | -9/Mines | Discovered new exit (range 5) 3613 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3638 | -9/Mines | Entered Materials 3638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3639 | -8/Materials | Loaded intel: 1 garrison access location 5017 | -8/Materials | Core integrity fell below 50% 5018 | -8/Materials | Self-destructed Last Messages --------------- 04947_ Acquired Melee Analysis Suite. 04947_ K-01 Serf collects debris. 04948_ W-25 Informer sends out distress signal. 04955_ W-25 Informer destroyed. 04959_ Acquired Lgt. Deuterium Engine. 04962_ Dropped Ion Engine. 04964_ Dropped Airjet. 04964_ Acquired 29 matter. 04966_ Acquired Imp. Sensor Array. 04977_ Acquired 21 matter. 04981_ Acquired Spread Laser. 04983_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 05010_ Chain reaction triggered in Imp. Ion Engine. 05010_ Cld. Airjet destroyed. 05010_ Destroyed Cld. Airjet. 05010_ Hrd. Medium Armor Plating destroyed. 05015_ Imp. EM Shotgun destroyed. 05016_ Lgt. Deuterium Engine destroyed. 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Y?????????????????????????## | | ??????????????????? ???????????????????????????# | | ??????????????????!! ??????????????????????????## | | ???????????????????!???????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# ]! | | ??????????????????????????????????????????????#==! | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseLauncherStripper Manual? 0 Play Time 00:49:47 Cumulative 18.8 hours Start 2025.02.16 @ 19:41:52 End 2025.02.18 @ 15:29:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 332d6f68-8985-45fd-981a-de8d57b32bf7