Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.04 @ 16:50:48 Player: Risque Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1741) 1741 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 5961 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 210/700 Matter 300/300 Energy 268/350 System Corruption 0% Temperature Hot (213) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit High-capacity Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Large Storage Unit Compact Battery (200) Improved Reaction Control System Improved Power Shielding Hardlight Generator Improved Shield Generator Improved Medium Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Hover Unit Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Battery Improved Utility Shielding Improved Utility Shielding Hardlight Generator > --- WEAPON ----------- Pulse Rifle Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Large Storage Unit Compact Battery Improved Reaction Control System Improved Power Shielding Hardlight Generator Improved Shield Generator Improved Shield Generator Improved Medium Laser [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Improved Utility Shielding Device Hardlight Generator Storage Medium Storage Unit Protection Improved Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Barrage Gun Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . 1 2 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 40 | 7 1 10 5 8 2 . . 7 Power 7 | 1 . . 2 1 2 . . 1 Engine 6 | 1 . . 1 1 2 . . 1 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 5 2 3 . . . 2 Treads 1 | . . . . . . . . 1 Leg 3 | 2 . . . . . . . 1 Wheel . | . . . . . . . . . Hover 5 | . . 2 1 2 . . . . Flight 5 | . . 3 1 1 . . . . Utility 9 | 2 1 3 . 2 . . . 1 Device 4 | . . 3 . . . . . 1 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | 1 . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 10 | 2 . 2 1 2 . . . 3 Energy Gun 8 | 2 . 1 1 2 . . . 2 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 1 | . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . . Parts Lost 16 | . . 4 . . . . . 12 Power 2 | . . . . . . . . 2 Propulsion 5 | . . 1 . . . . . 4 Utility 4 | . . 1 . . . . . 3 Weapon 5 | . . 2 . . . . . 3 Highest Loss Streak 10 | . . 2 . . . . . 10 To Critical Strikes . | . . . . . . . . . Average Backups 7 | . 1 5 9 8 7 8 10 9 Power 1 | . . . . 1 3 2 2 1 Propulsion . | . . 2 3 2 . . . . Utility 3 | . . . 2 1 2 5 7 6 Weapon 1 | . . 2 2 1 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 1 2 1 1 . . 8 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 8 | . 1 . . . . . . 7 Weapon 3 | . . . 2 . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 84 77 86 87 92 92 92 86 Engine 11 | . 11 10 8 7 11 14 14 13 Core 1 | . . . 7 7 2 . . . Leg 1 | . 22 2 . . . . . . Hover 13 | . . 5 . 6 21 21 21 16 Flight 4 | . . 9 20 19 . . . . Device 12 | . . 5 18 14 14 14 14 13 Storage 15 | . 15 20 16 14 14 14 14 14 Protection 11 | . 10 7 . 4 14 14 14 13 Energy Gun 13 | . 22 10 5 10 14 14 14 13 Energy Cannon 1 | . . 6 8 3 . . . . Peak Build Rating 40 | 7 8 19 24 34 35 35 35 40 Average Rating 28 | 5 6 11 23 27 33 34 35 36 On Entrance 21 | . 7 8 19 24 32 34 35 35 Avg Prop Armor Cover (%) 4 | . . 4 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 22 26 34 39 40 50 50 50 57 Greatest Support 20 | 20 20 20 14 20 20 20 20 20 Greatest Overweight (x) 16 | 1 6 9 3 2 2 2 2 16 Average Overweight (x) 2 | . 1 2 2 1 1 2 2 3 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 Most Carried 10 | 2 7 9 10 10 10 10 10 10 Average Carried 7 | . 1 5 9 8 7 8 10 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 1 9 9 6 7 10 10 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 703 | 147 46 244 77 50 70 . . 69 Remotely . | . . . . . . . . . Salvage Created 2180 | . 96 936 558 75 43 . . 472 Parts 117 | . 5 59 29 2 . . . 22 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 41 | . 2 18 11 1 1 . . 8 Guns 22 | . 2 8 3 . 1 . . 8 Cannons 14 | . . 7 6 1 . . . . AOE 4 | . . 2 2 . . . . . Classes Destroyed 11 | . 1 6 2 . 1 . . 1 Builder 3 | . . 1 2 . . . . . Recycler 2 | . . 2 . . . . . . Operator 2 | . . 1 1 . . . . . Watcher 3 | . . 3 . . . . . . Swarmer 8 | . . 6 2 . . . . . Grunt 17 | . 2 8 6 . . . . 1 Brawler 3 | . . . 1 . . . . 2 Duelist 4 | . . . . . . . . 4 Sentry 7 | . . 4 1 1 . . . 1 Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 8 | . 2 8 8 1 1 . . 3 Combat Bots Only 7 | . 2 7 5 1 1 . . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 321 | . 4 61 55 36 8 . . 157 Missed 82 | . 1 18 16 13 3 . . 31 Hits 239 | . 3 43 39 23 5 . . 126 Melee 7 | . . . . . . . . 7 Projectile 232 | . 3 43 39 23 5 . . 119 Critical Strikes 15 | . 1 . 2 . . . . 12 Actively Blocked 3 | . . . . . . . . 3 Damage Taken 2226 | . 23 373 195 29 46 . . 1560 Core 555 | . . 49 16 3 18 . . 469 Absorbed by Shields 395 | . . . 147 80 . . . 168 Redirected to Shielding 204 | . . . . . 6 . . 198 Ignored by Resistances 1588 | . 14 237 214 79 28 . . 1016 Core Remaining (%) 96 | 100 100 87 97 . . . . . Volleys Fired 152 | . 6 57 30 4 3 2 1 49 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 138 | . 90 106 112 112 119 119 119 138 Shots Fired 247 | . 11 84 58 8 6 4 2 74 Gun 179 | . 11 50 28 4 6 4 2 74 Cannon 68 | . . 34 30 4 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Thermal 146 | . 5 29 28 4 6 4 2 68 Explosive . | . . . . . . . . . Electromagnetic 95 | . 6 55 30 4 . . . . Robot Hit Streak 48 | . 5 27 13 9 13 3 1 48 Robot Miss Streak 2 | . 2 2 1 . 1 1 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 209 | . 7 68 47 8 5 3 1 70 Core Hits 90 | . 5 34 20 3 2 1 1 24 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . 1 4 1 1 1 . . 6 Burn 12 | . 1 2 1 1 1 . . 6 Corrupt 2 | . . 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4569 | . 170 1493 1347 134 104 50 18 1253 Guns 2482 | . 89 604 306 58 104 50 18 1253 Cannons 1272 | . . 585 611 76 . . . . Explosions 791 | . 64 297 430 . . . . . Melee . | . . . . . . . . . Ramming 24 | . 17 7 . . . . . . Kinetic 107 | . . . . . . . . 107 Thermal 2899 | . 113 674 736 58 104 50 18 1146 Explosive . | . . . . . . . . . Electromagnetic 1539 | . 40 812 611 76 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . Average Corruption 1 | . . 1 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . 6 . . . . . . Message Errors 1 | . . 1 . . . . . . Matter Fused 2 | . . 2 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . 3 74 . . . . . Projectiles 6 | . . 3 3 . . . . . Explosions 71 | . . . 71 . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 78 | . . 17 61 . . . . . Shots 2 | . . 1 1 . . . . . Rammed 2 | . . 2 . . . . . . Targets Rammed 6 | . 4 2 . . . . . . Kicked 4 | . 4 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 536 | . 158 536 362 138 108 72 36 495 Average Temperature 151 | . 90 155 119 71 55 40 21 201 Received Heat Transfer 1185 | . 42 237 85 22 . . . 799 Effects 18 | . . 7 3 . . . . 8 Shutdowns 6 | . . 3 . . . . . 3 Energy Bleed 5 | . . 2 2 . . . . 1 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . 1 . . . . . . Short Circuit 2 | . . 1 . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 3 | . . 2 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . . 4 2 2 6 . . . Heat Transferred 6400 | . 272 1473 1251 222 259 111 37 2775 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . 1 5 5 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 96 | 100 100 100 82 100 . . . . Level 1 3 | . . . 17 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 233 | . 43 147 233 57 . . . . Initial 57 | . . . 25 57 . . . . Average 33 | . 3 41 81 6 . . . . Influence Increases 1403 | . 58 533 427 30 30 . . 325 Destroy 0b10 Robot/C 920 | . 40 360 220 20 20 . . 260 Destroy 0b10 Robot/NC 50 | . . 35 15 . . . . . Destroy Leader 226 | . 10 116 60 10 10 . . 20 Disable Machine 20 | . . 4 16 . . . . . Destroy Structure 97 | . 8 18 71 . . . . . Lose Combat Pursuer 90 | . . . 45 . . . . 45 Influence Decreases 1378 | . 58 446 338 206 15 15 . 300 Entered New Map 187 | . . . 62 119 . 6 . . Time Decay 1056 | . 58 406 276 87 15 9 . 205 Lost Part 115 | . . 40 . . . . . 75 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 5 | . . 2 1 1 . . . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . 2 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 9 | . 1 5 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 4 30 17 1 1 1 1 23 Peak Tracking Total 9 | . 3 4 5 1 1 1 1 9 Tactical Retreats 5 | . . . 3 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 7 | . 3 4 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . . 1 4 . . . . . Max in Single Turn 2 | . . 1 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 4 | . 1 . . . 2 1 . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 2 . . . 2 1 . . Successful 3 | . . . . . 2 1 . . Failed 2 | . 2 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 2 1 . . Open Door 3 | . . . . . 2 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 2 Highest-Rated Group 158 | . . . . . . . 158 82 Highest-Rated Ally 42 | . . . . . . . 42 42 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 Total Damage 593 | . . . . . . . . 593 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 3 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6630 | 67 399 848 445 536 1104 538 1060 1633 Spaces Moved 3245 | 38 185 309 152 371 785 292 611 502 Core 54 | 5 10 36 . . . . . 3 Treads . | . . . . . . . . . Legs 243 | 33 175 34 . . . . . 1 Wheels . | . . . . . . . . . Hover 2389 | . . 61 . 142 785 292 611 498 Flight 559 | . . 178 152 229 . . . . Fastest Speed 50 | 50 190 176 180 106 108 168 168 168 Average Speed 175 | 143 194 216 209 135 138 168 168 237 Slowest Speed 850 | 190 350 500 247 181 168 168 168 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 32 35 25 10 92 46 74 64 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 4 | . . . . . 2 1 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 108 | . 9 18 81 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 108 | . 9 18 81 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3928 | 51 211 403 221 398 796 336 643 869 Wait 406 | . . . 27 . . 40 32 307 Move 3237 | 37 184 308 151 370 784 291 610 502 Hop . | . . . . . . . . . Pick Up 48 | 7 9 18 4 4 3 3 . . Fast Attach 10 | . . 2 1 3 . . . 4 Attach 24 | 7 7 3 3 4 . . . . Detach 1 | . . . . 1 . . . . Swap 15 | . . 6 1 3 2 . . 3 Drop 29 | . 1 7 4 9 4 . . 4 Fire 152 | . 6 57 30 4 3 2 1 49 Melee . | . . . . . . . . . Ram 2 | . . 2 . . . . . . Kick 4 | . 4 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 377 | -10/Materials | Identified exit to Materials 377 | -10/Materials | Discovered exit to Materials (range 15) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Utility x2 1144 | -9/Materials | Destroyed 7 combat bots 1256 | -9/Materials | Identified exit to Materials 1256 | -9/Materials | Discovered exit to Materials (range 15) 1315 | -9/Materials | Entered another Materials area 1315 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1729 | -8/Materials | Identified exit to Factory 1729 | -8/Materials | Discovered exit to Factory (range 15) 1760 | -8/Materials | Entered Factory 1760 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2284 | -7/Factory | Identified exit to Lower Caves 2284 | -7/Factory | Discovered exit to Lower Caves (range 9) 2296 | -7/Factory | Entered Lower Caves 2320 | -7/Lower Caves | Encountered a Warlord checkpoint 2538 | -7/Lower Caves | Learned Factory security intel 2554 | -7/Lower Caves | Learned location of Zion (-7) 2565 | -7/Lower Caves | Entered a destroyed Warlord outpost 2703 | -7/Lower Caves | Found DCF Scrap (13 items) 3378 | -7/Lower Caves | Identified exit to Lower Caves 3378 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 3400 | -7/Lower Caves | Entered another Lower Caves area 3412 | -7/Lower Caves | Encountered a Warlord checkpoint 3906 | -7/Lower Caves | Identified exit to Zion 3906 | -7/Lower Caves | Discovered exit to Zion (range 9) 3938 | -7/Lower Caves | Entered Zion 3986 | -7/Zion | Received a visual enhancement algorithm 3987 | -7/Zion | Ran a visual enhancement algorithm 4316 | -7/Zion | Identified exit to Proximity Caves 4620 | -7/Zion | Met Imprinter 4647 | -7/Zion | Imprinted 4649 | -7/Zion | Declared Zion's savior 4998 | -7/Zion | Entered Proximity Caves 4998 | -6/Proximity Caves | Accompanied by 2 allies 5091 | -6/Proximity Caves | Learned 4 Factory zone layouts 5402 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6523 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6606 | -6/Proximity Caves | Core integrity fell below 50% 6631 | -6/Proximity Caves | Self-destructed Last Messages --------------- 06598_ Barrage Gun destroyed. 06599_ Critical hit (Burn: +37). 06599_ Acquired 29 matter. 06602_ Carbon-fiber Leg destroyed. 06602_ Penetrated by Slug. 06602_ Imp. Utility Shielding destroyed. 06604_ Slug penetrates Wall. 06605_ Rnf. Deuterium Engine destroyed. 06605_ Critical hit (Burn: +37). 06607_ Penetrated by Slug. 06611_ Acquired Hvy. Laser. 06613_ Slug penetrates Wall. 06618_ Penetrated by Slug. 06621_ Imp. Utility Shielding destroyed. 06624_ Slug penetrates Wall. 06625_ Y-64 Sentinel destroyed. 06627_ Critical hit (Burn: +37). 06629_ G-50 Soldier suffers critical hit (Burn). 06629_ M-28 Smith repairs G-67 Veteran. 06630_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????##?????# ### #????????????????? | | ?????????????# #????# ## ####?????????????? | | ???????? ???## #???# #?????????????? | | ???????? ??# #### #?????????????? | | ???????? ## #?????????????? | | ?????? ? ## ##????????????? | | ??????? ! ## #????????????? | | ????????# ### ## %=% #????????????? | | ????????# $ ## = #????????????? | | ??????? #????????????? | | ????????? #### * #????????????? | | ??????????????# %/ #???????????? | | ??????????????## !#### ??????????? | | ???????????????# ##??## ?????????? | | ########?####### ###?????# ??????????? | | ??? ## ##???????? ??????????? | | #?????# ## #?????????# ???????????? | | #?????# ## #?????????? ##???????????? | | ##????# #?????????? ?????????????? | | ###### %###??????? ## ??????????????? | | =|%!%! ##?????? ##????????????????? | | %!*%! ==#?????=g#########???????????? | | ######### *![######gg!= #???????????? | | ##??????# ###/=!mg%!/%=%!% #???????????? | | ##??????# ##?##!###!**%*# #?????????????? | | #??????# ###???###?##=@==#????????????????????? | | ???????# ##??????????##! #????????????????????? | | ???????# #?????????????### #????????????????????? | | ???????###????????????????? #????????????????????? | | ????????????????????????????;????????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 45 Offensive Hacking 20 Item Schematics ----------------- Imp. Hacking Suite | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Microactuators | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only I Have A Map? That Tickles Well Done Challenges ------------ None Game ------ Seed MachineVariableDrivehammer Manual? 0 Play Time 00:28:51 Cumulative 30.4 hours Start 2026.10.03 @ 04:33:22 End 2026.10.04 @ 16:50:48 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 0 Adventurer 0 Explorer 34 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 117425e4-7b52-4d8a-99f4-1cb1b30a41a2