Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.31 @ 07:51:29 Player: ChrisTheThinMint Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (114) 570 Value Destroyed (3523) 3523 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 7326 Bonus ------- High Alert Combat Kills 113 Cogmind --------- Core Integrity 301/850 Matter 0/300 Energy 560/560 System Corruption 0% Temperature Cool (0) Movement Rolling (195) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (10) ----- Improved Heat Sink Huge Storage Unit High-capacity Battery Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Propulsion Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Plasma Cannon Plasma Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Huge Storage Unit Large Matter Pod (0) Advanced Signal Interpreter Launcher Guidance Computer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Trap Scanner Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Terrain Scan Processor Transport Network Coupler Improved Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Compact Wheel Huge Storage Unit High-capacity Battery Large Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Launcher Guidance Computer Advanced ECM Suite Improved Power Shielding Propulsion Shielding Medium Armor Plating Improved Medium Armor Plating Gatling Laser Heavy Assault Rifle Improved Grenade Launcher Missile Launcher Missile Launcher Heavy Missile Launcher Hammer [Rating: 53] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Backup Propulsion I Utility Transport Network Coupler Device Trap Scanner Storage Huge Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 8 | . . 2 2 2 2 Weapon . | . . . . . . Parts Attached 82 | 7 7 17 5 26 20 Power 10 | 1 . 3 1 4 1 Engine 8 | 1 . 3 . 3 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 15 | 2 2 2 1 5 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 15 | 2 2 2 1 5 3 Hover . | . . . . . . Flight . | . . . . . . Utility 37 | 2 2 8 2 12 11 Device 15 | 1 . 4 . 5 5 Storage 5 | 1 1 1 . 1 1 Processor 8 | . . 2 2 2 2 Hackware 2 | . . . . . 2 Protection 7 | . 1 1 . 4 1 Artifact . | . . . . . . Weapon 20 | 2 3 4 1 5 5 Energy Gun 5 | . . 3 . 1 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | 2 2 . 1 2 . Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 . 1 2 Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 28 | . . 1 3 8 16 Power . | . . . . . . Propulsion 8 | . . . 1 3 4 Utility 14 | . . . 2 4 8 Weapon 6 | . . 1 . 1 4 Highest Loss Streak 7 | . . 1 1 3 7 To Critical Strikes 1 | . . . . . 1 Average Backups 16 | . 9 14 13 19 20 Power 2 | . 1 1 1 3 3 Propulsion 1 | . 2 1 . . . Utility 9 | . 5 9 8 10 10 Weapon 3 | . . 1 3 4 4 Tool/Special . | . . . . . . Unused Backups 15 | . 1 4 1 . 9 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 9 | . . 2 . . 7 Weapon 3 | . 1 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 98 99 90 92 89 Engine 7 | . 14 11 3 6 6 Wheel 16 | . 27 21 11 13 10 Device 16 | . 11 10 15 20 16 Storage 8 | . 14 11 9 7 6 Processor 21 | . . 21 26 26 24 Hackware 1 | . . . . . 5 Protection 3 | . 2 . . 4 8 Energy Gun 3 | . . 14 7 . . Ballistic Gun 7 | . 25 6 6 4 . Impact Weapon 1 | . 1 . 1 1 . Slashing Weapon 1 | . . . . 2 3 Peak Build Rating 53 | 7 8 17 18 40 53 Average Rating 26 | 4 7 14 16 32 46 On Entrance 13 | . 7 8 11 17 39 Avg Prop Armor Cover (%) 4 | . . . 4 . . Naked Turns . | . . . . . . Heaviest Build 125 | 15 30 97 96 125 123 Greatest Support 41 | 26 32 32 26 26 41 Greatest Overweight (x) 33 | . 1 8 5 33 7 Average Overweight (x) 2 | . . 1 4 4 4 Largest Inventory Capacity 25 | 8 15 25 25 25 25 Average Capacity 21 | 7 14 17 25 25 25 Most Carried 25 | 4 15 17 16 25 25 Average Carried 16 | 1 9 14 13 19 20 Final Capacity 25 | 8 15 25 25 25 25 Final Carried 25 | 1 15 14 13 25 8 Class Distribution -------------------- 27% | Mutant 20% | Scavenger-Assassin 17% | Skirmisher 11% | Scavenger-Mutant 9% | Scavenger-Skirmisher 6% | Hacker-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Hacker-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2664 | 294 525 407 163 692 583 Remotely 991 | 84 436 . . 471 . Salvage Created 4136 | 134 504 1088 379 663 1368 Parts 250 | 10 30 85 25 43 57 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 83 | . 11 29 7 12 24 Melee 10 | . . . 1 3 6 Guns 44 | . 11 24 3 5 1 Cannons 3 | . . . . . 3 AOE 19 | . . 4 . 1 14 Classes Destroyed 13 | 2 6 2 . 2 1 Worker 11 | . 1 . 1 4 5 Builder 5 | . 1 . . 2 2 Tunneler 2 | 2 . . . . . Hauler 2 | . 1 1 . . . Recycler 7 | 1 . 1 . . 5 Mechanic 1 | . . . . . 1 Watcher 3 | . 1 2 . . . Swarmer 22 | . 3 11 . . 8 Grunt 34 | . 8 12 3 4 7 Brawler 1 | . . 1 . . . Sentry 16 | . . 5 4 3 4 Hunter 5 | . . . . 2 3 Programmer 5 | . . . . 3 2 Best Kill Streak 15 | 2 5 5 4 3 15 Combat Bots Only 8 | . 4 5 4 5 8 Max Kills in Single Turn 4 | 1 1 4 1 2 4 Gunslinging 1 | . . 1 . . . Exploded 4 | . . 4 . 1 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 876 | . 49 108 50 270 399 Missed 332 | . 14 34 18 113 153 Hits 544 | . 35 74 32 157 246 Projectile 544 | . 35 74 32 157 246 Critical Strikes 9 | . . . 2 1 6 Actively Blocked 1 | . . . . . 1 Part Disruptions 1 | . . . . . 1 Damage Taken 4755 | . 310 644 378 1182 2241 Core 1059 | . 31 186 120 173 549 Absorbed by Shields . | . . . . . . Redirected to Shielding 111 | . 6 . . 39 66 Ignored by Resistances 1475 | . 97 196 109 378 695 Regen/Repaired (Parts) 156 | . 23 . 24 . 109 Core Remaining (%) 78 | 100 87 53 78 75 . Volleys Fired 186 | 4 40 62 11 38 31 Largest 2 | 2 2 2 2 2 2 Hottest 160 | 40 40 112 63 72 160 Shots Fired 354 | 8 80 114 22 75 55 Gun 292 | 8 80 113 22 67 2 Cannon 14 | . . . . . 14 Launcher 48 | . . 1 . 8 39 Special . | . . . . . . Kinetic 194 | 8 80 28 11 67 . Thermal 112 | . . 85 11 . 16 Explosive 48 | . . 1 . 8 39 Electromagnetic . | . . . . . . Robot Hit Streak 46 | 6 46 14 11 30 29 Robot Miss Streak 3 | . 1 3 1 1 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 321 | 6 66 79 33 85 52 Core Hits 188 | 3 27 38 11 27 82 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 9 | . . 1 3 5 . Critical Strikes 22 | . . 7 5 6 4 Burn 6 | . . 6 . . . Destroy 2 | . . 1 . 1 . Smash 10 | . . . 5 5 . Sever 4 | . . . . . 4 Melee Attacks 77 | . 2 2 17 33 23 Impact 40 | . 2 2 17 19 . Slashing 37 | . . . . 14 23 Piercing . | . . . . . . Sneak Attacks 9 | . . . . 5 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9493 | 81 826 1530 552 2014 4490 Guns 3357 | 81 826 1274 252 847 77 Cannons 284 | . . . . . 284 Explosions 3468 | . . 256 . 315 2897 Melee 2384 | . . . 300 852 1232 Ramming . | . . . . . . Kinetic 2189 | 81 826 296 139 847 . Thermal 1452 | . . 978 113 . 361 Explosive 3468 | . . 256 . 315 2897 Electromagnetic . | . . . . . . Impact 651 | . . . 300 351 . Slashing 1733 | . . . . 501 1232 Piercing . | . . . . . . Highest Corruption 3 | . 1 . . 3 . Average Corruption 1 | . 1 . . 2 . Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 22 | . 7 . . 15 . Message Errors 3 | . 1 . . 2 . Matter Fused 6 | . 2 . . 4 . Heat Flow Errors 5 | . 2 . . 3 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . 1 . . . . Alerts 2 | . 1 . . 1 . Overload Shots . | . . . . . . Overflow Damage 400 | . . 53 83 200 64 Projectiles . | . . . . . . Explosions 93 | . . 53 . 4 36 Melee 307 | . . . 83 196 28 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 57 | . . . . 1 56 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 448 | . 186 312 15 200 448 Average Temperature 76 | . 59 73 7 46 144 Received Heat Transfer 1632 | . 207 324 243 354 504 Effects 6 | . . . . . 6 Shutdowns 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . 3 3 . Combat Hostiles 6 | . . . 3 3 . Parts Fried 6 | . . . 5 1 . Impact Corruptions 9 | . . . 5 4 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 6 | . . 4 . . 2 Heat Transferred 3540 | . . 2590 250 . 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 83 | 100 100 60 95 100 57 Level 1 10 | . . 39 4 . 13 Level 2 6 | . . . . . 29 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 510 | 10 113 367 209 101 510 Initial 129 | . . 7 129 29 . Average 97 | . 40 177 139 18 183 Influence Increases 2870 | 15 373 811 226 476 969 Destroy 0b10 Robot/C 1660 | . 220 580 140 240 480 Destroy 0b10 Robot/NC 155 | 15 20 20 5 30 65 Destroy Leader 420 | . 54 126 50 90 100 Successful Hack 72 | . 23 28 . 15 6 Disable Machine 117 | . 9 9 . 27 72 Destroy Structure 251 | . 2 18 1 44 186 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 180 | . 45 30 30 30 45 Influence Decreases 2485 | 15 353 470 512 551 584 Entered New Map 291 | . . 13 232 46 . Time Decay 1964 | 15 353 447 250 475 424 Lost Part 230 | . . 10 30 30 160 Squads Dispatched 19 | . 2 3 1 9 4 Investigation 6 | . 2 2 1 . 1 Extermination 6 | . . . . 4 2 Reinforcement 4 | . . 1 . 2 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 2 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 23 34 12 18 34 Peak Tracking Total 9 | . 4 5 5 4 9 Tactical Retreats 7 | . 2 1 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 2 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 1 1 . 3 8 Max in Single Turn 3 | . 1 1 . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 27 | . 11 6 3 4 3 Terminals 20 | . 8 5 2 4 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 . 1 Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 84 | . 36 12 8 6 22 Successful 49 | . 22 9 3 4 11 Failed 35 | . 14 3 5 2 11 Catastrophic 6 | . 4 . 2 . . Database Lockouts . | . . . . . . Manual 18 | . 14 1 . . 3 Terminals 52 | . 24 9 4 6 9 Fabricators . | . . . . . . Repair Stations 13 | . 2 . 4 . 7 Recycling Units 10 | . 10 . . . . Scanalyzers 9 | . . 3 . . 6 Garrison Access . | . . . . . . Terminal Hacks 24 | . 10 6 . 4 4 Robot Analysis 2 | . 1 . . . 1 Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 5 | . 2 1 . 2 . Alert Level 5 | . 3 1 . . 1 Locate Traps 1 | . . . . 1 . Recall Investigation 1 | . . . . . 1 Hauler Manifests 3 | . 1 2 . . . Zone Layout 4 | . 2 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 . 3 . 5 Scan Component 5 | . 1 . 1 . 3 Repair 4 | . 1 . 1 . 2 Refit 1 | . . . 1 . . Recycling Unit Hacks 10 | . 10 . . . . Process 2 | . 2 . . . . Report Inventory 4 | . 4 . . . . Retrieve Matter 4 | . 4 . . . . Scanalyzer 5 | . . 3 . . 2 Retrieve Study 5 | . . 3 . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 10 4 2 2 3 Full Trace Events 8 | . 4 2 1 . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 3 . . 2 Parts Repaired 4 | . 1 . 1 . 2 Time 100 | . 26 . 26 . 48 Parts Recycled . | . . . . . . Recycled Matter 19 | . 19 . . . . Retrieved Matter 19 | . 19 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4412 | . . 919 508 1848 1137 Optics 3489 | . . . 507 1848 1134 Sensors 2967 | . . 636 380 873 1078 Terrain 443 | . . . . 443 . Structural 1222 | . . 71 508 643 . Traps 2240 | . . . . 1388 852 Seismic 262 | . . . . 262 . T.N.C. 4233 | . . 919 508 1848 958 Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5340 | 63 823 919 508 1848 1179 Spaces Moved 3008 | 39 577 510 241 1055 586 Core 9 | 7 . . . 2 . Treads . | . . . . . . Legs . | . . . . . . Wheels 2999 | 32 577 510 241 1053 586 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 85 125 125 110 Average Speed 126 | 82 100 108 147 139 139 Slowest Speed 1700 | 90 115 190 165 1700 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 97 44 21 32 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . 1 1 1 3 . Terrain Destroyed 302 | . 1 16 1 46 238 Melee 6 | . 1 1 1 3 . Projectile . | . . . . . . AOE 296 | . . 15 . 43 238 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4025 | 61 737 749 339 1298 841 Wait 444 | 4 81 118 45 60 136 Move 3003 | 38 576 509 240 1054 586 Hop . | . . . . . . Pick Up 96 | 8 21 13 9 32 13 Fast Attach 9 | . 2 1 . 1 5 Attach 65 | 7 1 5 5 25 22 Detach 11 | . . . . 9 2 Swap 69 | . 6 28 8 19 8 Drop 49 | . 8 11 4 11 15 Fire 186 | 4 40 62 11 38 31 Melee 77 | . 2 2 17 33 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 6) 498 | -10/Materials | Repaired Com. Wheel 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Utility x2 1199 | -9/Materials | Discovered new exit (range 17) 1758 | -9/Materials | Discovered new exit (range 9) 1767 | -9/Materials | Identified exit to Materials 1806 | -9/Materials | Entered another Materials area 1806 | -8/Materials | Evolved 2 slots: Utility x2 1837 | -8/Materials | Discovered new exit (range 3) 1839 | -8/Materials | Identified exit to Storage 2101 | -8/Materials | Repaired Com. Wheel+ 2254 | -8/Materials | Discovered new exit (range 11) 2266 | -8/Materials | Identified exit to Factory 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Utility x2 2512 | -7/Factory | Build established: Scavenger-Mutant 2785 | -7/Factory | Lost 3 parts (2n1u) 2943 | -7/Factory | Garrison activated, responded to threat 3457 | -7/Factory | Discovered new exit (range 13) 3499 | -7/Factory | Identified exit to Lower Caves 3903 | -7/Factory | Build established: Scavenger-Assassin 4131 | -7/Factory | Discovered new exit (range 19) 4153 | -7/Factory | Identified exit to Factory 4162 | -7/Factory | Entered another Factory area 4162 | -6/Factory | Evolved 2 slots: Utility x2 4240 | -6/Factory | Discovered new exit (range 4) 4330 | -6/Factory | Identified exit to Factory 4593 | -6/Factory | Repaired Wheel+ 4629 | -6/Factory | Repaired Hvy. Deuterium Engine 4747 | -6/Factory | Build established: Hacker-Assassin 4870 | -6/Factory | Destroyed 8 combat bots 5071 | -6/Factory | Lost 4 parts (1n1u2w) 5146 | -6/Factory | Core integrity fell below 50% 5195 | -6/Factory | Lost 7 parts (1n6u) 5270 | -6/Factory | Discovered exit to Factory (range 19) 5341 | -6/Factory | Self-destructed Last Messages --------------- 05173_ Penetrated by Slug. 05180_ Power failure, Hvy. Deuterium Engine shutdown. 05182_ Targeting Computer melted. 05182_ H-66 Slayer destroyed. 05186_ Power failure, Hvy. Deuterium Engine shutdown. 05186_ Overheating: Huge Storage Unit damaged (-205). 05186_ Overheating: Plasma Cannon damaged (-56). 05186_ Overheating: Propulsion Shielding damaged (-15). 05186_ Overheating: Terrain Scan Processor damaged (-9). 05189_ U-05 Engineer builds a Door. 05194_ U-05 Engineer builds a Wall. 05201_ Acquired Imp. Heat Sink. 05204_ Acquired Imp. Light Armor Plating. 05221_ K-01 Serf collects debris. 05270_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?? ??????????????????????????????????? | | "" ""?????????????????????????????????? | | "" """ #??????????????????????????????? | | "" """ #??????????????????????????????? | | ???????????????????????????????? | | "" """ #??????????????????????????????? | | "" """ #??????????????????????????????? | | "" """ #??????????????????????????????? | | #??????????????????????????????? | | "" """ #??????????????????????????????? | | "" """ #??????????????????????????????? | | "" """ #??????????????????????????????? | | #??????????????????????????????? | | ###+#####?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | +?????????????????????????????? | | """" #?????????????##############??? | | """" #?????????????# #??? | | """" #?????????????# ! = #??? | | """" #####+######### ???? | | """" # ?#??? | | """" # ] """"" #??? | | """" # """"" #??? | | + @ """ #??? | | * < # #??? | | ######+########## # """"" #??? | | #???? ????????# # """"" #??? | | #????"" ????????####### """ #??? | | #???""" "?????????????# #??? | | #???""" "?????????????##############??? | | #?? ????????????????????????????? | | #?? """ ""????????????????????????????? | | #? """ """???????????????????????????? | | #? """ """???????????????????????????? | | # ???? ???????????????????????????? | | #? ???? ????????????????????????????? | | #?????? ????????????????????????????? | | #?????? ????????????????????????????? | | #??????###????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 43 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 23% | -10/Materials Com. Wheel | 20% | -8/Materials Wheel | 17% | -6/Factory Hvy. Deuterium Engine | 36% | -6/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Hvy. Missile Launcher | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Infodabbler Insider Info Item+ That Tickles Challenges ------------ None Game ------ Seed ConceptQuantumBeam Manual? 0 Play Time 01:10:20 Cumulative 32.3 hours Start 2026.08.25 @ 10:29:38 End 2026.08.31 @ 07:51:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 0 Adventurer 43 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b3b714-42bc-4222-a312-5cf34ad84376