Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 18:47:15 Player: Dull Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (4811) 4811 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 9217 Bonus ------- High Alert Combat Kills 734 Follower Combat Kills 47 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 84/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Deuterium Engine Cooled Deuterium Engine Drone Bay (2/2) Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Weapon Cycler Force Booster > --- WEAPON ----------- Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Cooled Deuterium Engine Cooled Deuterium Engine Light Treads Light Treads Light Treads Medium Treads Compact Matter Pod Advanced Targeting Computer Kinecellerator Flak Gun Gauss Cannon Mini Assault Cannon Mini Assault Cannon Heavy Mace [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . . 1 2 . Weapon 2 | . . 2 . . . . Parts Attached 135 | 2 11 15 8 24 29 46 Power 15 | . 2 1 1 5 1 5 Engine 11 | . 2 1 1 3 . 4 Core 4 | . . . . 2 1 1 Reactor . | . . . . . . . Propulsion 30 | 2 4 3 . 6 9 6 Treads 30 | 2 4 3 . 6 9 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | . 4 1 . 5 6 21 Device 20 | . 1 . . 2 2 15 Storage 7 | . 3 1 . 2 . 1 Processor 6 | . . . . 1 3 2 Hackware . | . . . . . . . Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 53 | . 1 10 7 8 13 14 Energy Gun 9 | . . 4 4 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 38 | . 1 6 3 6 12 10 Ballistic Cannon 4 | . . . . . 1 3 Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . 1 1 . 2 1 3 Parts Lost 38 | . . 4 6 1 3 24 Power 3 | . . . 1 . . 2 Propulsion 10 | . . 1 . . 1 8 Utility 10 | . . 1 . 1 1 7 Weapon 15 | . . 2 5 . 1 7 Highest Loss Streak 14 | . . 2 3 1 1 14 To Critical Strikes 2 | . . 1 . . . 1 Average Slot Usage (%) 97 | . 94 96 97 98 99 97 Engine 7 | . 13 11 10 7 3 4 Core 1 | . . . . 1 3 2 Treads 23 | . 26 20 22 26 22 22 Device 5 | . 10 8 . 4 3 14 Storage 14 | . 14 13 22 21 12 7 Processor 6 | . . . . 1 15 8 Protection 2 | . . . . . 5 5 Energy Gun 3 | . 3 13 7 5 . . Ballistic Gun 28 | . 24 28 33 29 28 23 Ballistic Cannon 1 | . . . . . 1 5 Peak Build Rating 53 | 6 13 18 15 27 51 53 Average Rating 30 | 6 10 16 14 21 43 48 On Entrance 19 | 6 6 13 15 15 27 51 Naked Turns 3 | . . . . . . 3 Heaviest Build 68 | 12 32 39 35 39 63 68 Greatest Support 68 | 40 46 46 46 66 68 68 Greatest Overweight (x) 15 | . . 11 . . 1 15 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 14 Most Carried 15 | 6 13 15 15 15 15 15 Average Carried 13 | 6 9 13 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 13 12 15 15 15 5 Class Distribution -------------------- 44% | Gunner 40% | Scavenger-Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 4849 | 213 244 477 292 377 1247 1999 Remotely 748 | . 174 218 . . 356 . Salvage Created 5937 | . 487 539 574 372 1573 2392 Parts 332 | . 34 39 30 31 80 118 Haulers Intercepted 7 | . 1 . . 1 1 4 Recyclers Shooed 4 | . 1 . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 115 | . 9 17 12 11 23 43 Guns 103 | . 9 17 12 11 21 33 Cannons 11 | . . . . . 2 9 Classes Destroyed 16 | . 7 3 2 1 2 1 Worker 7 | . 3 . . . . 4 Builder 8 | . . 1 . . 3 4 Tunneler 1 | . . . . 1 . . Hauler 7 | . 1 . . 1 1 4 Recycler 9 | . 1 1 1 . 4 2 Mechanic 1 | . 1 . . . . . Operator 1 | . . 1 . . . . Watcher 4 | . 1 . . . 2 1 Swarmer 25 | . 3 11 3 7 1 . Grunt 49 | . 6 5 5 1 12 20 Brawler 6 | . . . 1 . 3 2 Duelist 6 | . . . 1 . 1 4 Protector 1 | . . . . . . 1 Sentry 18 | . . 1 2 3 . 12 Hunter 3 | . . . . . 2 1 Programmer 7 | . . . . . 4 3 Best Kill Streak 11 | . 4 7 3 6 6 11 Combat Bots Only 8 | . 3 6 3 5 5 8 Max Kills in Single Turn 2 | . 2 2 2 1 2 2 Gunslinging 1 | . 1 1 1 . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 892 | . 35 108 61 50 120 518 Missed 248 | . 11 26 10 17 31 153 Damage Taken 8557 | . 293 846 702 609 1593 4514 Core 1187 | . 10 213 145 118 49 652 Absorbed by Shields . | . . . . . . . Ignored by Resistances 156 | . . . . . 63 93 Regen/Repaired (Parts) 325 | . . . . 198 127 . Core Remaining (%) 71 | 100 96 . 10 78 . . Volleys Fired 307 | . 38 35 38 29 75 92 Largest 4 | . 2 4 4 4 4 4 Hottest 164 | . 60 164 100 116 122 152 Shots Fired 1068 | . 76 133 108 102 299 350 Gun 974 | . 76 133 108 98 287 272 Cannon 90 | . . . . . 12 78 Launcher . | . . . . . . . Special 4 | . . . . 4 . . Kinetic 986 | . 63 83 102 89 299 350 Thermal 82 | . 13 50 6 13 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 33 | . 13 15 7 11 33 11 Robot Miss Streak 10 | . 3 10 2 3 4 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 21 | . 2 3 2 3 5 6 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 678 | . 46 55 78 57 211 231 Core Hits 400 | . 29 26 31 24 81 209 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 8 | . 1 . . . 4 3 Critical Strikes 19 | . 1 3 . . 5 10 Burn 3 | . . 3 . . . . Destroy 11 | . 1 . . . 5 5 Blast 5 | . . . . . . 5 Melee Attacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11602 | . 491 764 684 668 3403 5592 Guns 9902 | . 486 764 684 668 3187 4113 Cannons 1513 | . . . . . 216 1297 Explosions . | . . . . . . . Melee 179 | . . . . . . 179 Ramming 8 | . 5 . . . . 3 Kinetic 10753 | . 361 365 630 584 3403 5410 Thermal 662 | . 125 399 54 84 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 179 | . . . . . . 179 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . 3 8 25 Average Corruption 8 | . . . . 3 6 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 110 | . . . . 8 49 53 Message Errors 27 | . . . . 2 7 18 Matter Fused 17 | . . . . 1 9 7 Heat Flow Errors 14 | . . . . . 7 7 Energy Discharges 11 | . . . . 1 7 3 Data Loss (minor) 11 | . . . . 1 6 4 Data Loss (major) 10 | . . . . 1 5 4 Misfires 5 | . . . . . 3 2 Alerts 6 | . . . . . 4 2 Weapon Failures 9 | . . . . 2 1 6 Overload Shots . | . . . . . . . Overflow Damage 49 | . . . . . 3 46 Projectiles 10 | . . . . . 3 7 Explosions . | . . . . . . . Melee 39 | . . . . . . 39 Knockbacks 13 | . . . . . 4 9 Impact . | . . . . . . . Kinetic 11 | . . . . . 4 7 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 3 | . 1 . . . . 2 Targets Rammed 4 | . 2 . . . . 2 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 910 | . 80 910 173 174 516 546 Average Temperature 138 | . 21 265 58 56 138 140 Received Heat Transfer 3141 | . 132 90 282 144 444 2049 Effects 68 | . . 37 . . 10 21 Shutdowns 12 | . . 7 . . 2 3 Energy Bleed 10 | . . 4 . . 1 5 Interference 13 | . . 7 . . 5 1 Matter Decay 7 | . . 4 . . 1 2 Short Circuit 5 | . . 4 . . . 1 Damage (minor) 7 | . . 3 . . 1 3 Damage (major) 12 | . . 6 . . . 6 Damage (core) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 1683 | . 275 1098 125 185 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 893 | . 249 489 325 279 325 893 Initial 190 | . . 20 190 . 126 125 Average 249 | . 125 257 162 127 189 592 Maximum Alert Level 3 | . 1 2 1 1 1 3 Low Security (%) 56 | 100 86 40 55 79 71 4 Level 1 28 | . 13 32 44 20 28 23 Level 2 5 | . . 27 . . . 21 Level 3 9 | . . . . . . 50 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . . 2 . 1 11 14 Investigation 2 | . . . . . 2 . Extermination 7 | . . . . . 3 4 Reinforcement 9 | . . 2 . 1 3 3 Assault 4 | . . . . . . 4 Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 3 | . . . . . 2 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 10 | . 2 3 . 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 19 23 12 18 35 62 Peak Tracking Total 12 | . 4 6 3 5 4 12 Tactical Retreats 9 | . 2 1 . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 6 | . . 2 . 1 . 3 Max in Single Turn 2 | . . 2 . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 17 | . . . . 5 6 6 Terminals 10 | . . . . 4 1 5 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 1 1 1 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 40 | . . . . 13 12 15 Successful 15 | . . . . 8 3 4 Failed 25 | . . . . 5 9 11 Catastrophic 8 | . . . . 1 4 3 Database Lockouts . | . . . . . . . Manual 15 | . . . . 7 3 5 Terminals 20 | . . . . 6 2 12 Fabricators 4 | . . . . . 4 . Repair Stations 12 | . . . . 7 2 3 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 4 | . . . . 1 . 3 Open Door 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Zone Layout 2 | . . . . . . 2 Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 10 | . . . . 7 2 1 Scan Component 6 | . . . . 4 1 1 Repair 4 | . . . . 3 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . . . . 4 5 6 Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 117 | . . . . . 117 . Total Part Build Rating 14 | . . . . . 14 . Parts Repaired 4 | . . . . 3 1 . Time 141 | . . . . 90 51 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 18 | . . . . 18 . . Total Damage 197 | . . . . 197 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 16 | . . . . . . 16 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 6831 | 19 841 386 1378 739 2166 1302 Spaces Moved 3153 | 11 412 131 726 291 1081 501 Core 4 | . . 1 . . . 3 Treads 3149 | 11 412 130 726 291 1081 498 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 50 Average Speed 163 | 160 160 165 160 160 165 168 Slowest Speed 800 | 160 160 600 160 160 245 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 41 | 3 44 10 101 31 30 74 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 3 | . . . 3 . . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 29 | . . . . 4 2 23 Melee . | . . . . . . . Projectile 29 | . . . . 4 2 23 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 4287 | 12 527 230 880 511 1350 777 Wait 513 | . 40 34 96 137 130 76 Move 3147 | 10 411 130 725 290 1080 501 Hop . | . . . . . . . Pick Up 77 | . 13 9 9 12 13 21 Fast Attach 26 | . 3 1 4 5 6 7 Attach 46 | . 2 10 4 3 5 22 Detach 1 | . . . . . . 1 Swap 63 | 2 6 4 . 16 18 17 Drop 99 | . 12 7 4 19 23 34 Fire 307 | . 38 35 38 29 75 92 Melee 4 | . . . . . . 4 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 13) 861 | -10/Materials | Entered another Materials area 861 | -9/Materials | Evolved 2 slots: Weapon x2 920 | -9/Materials | Discovered new exit (range 16) 1177 | -9/Materials | Core integrity fell below 50% 1247 | -9/Materials | Entered Mines 1254 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1333 | -9/Mines | Lost 3 parts (1p2w) 1519 | -9/Mines | Discovered new exit (range 7) 1548 | -9/Mines | Discovered new exit (range 9) 1605 | -9/Mines | Build established: Scavenger-Gunner 1704 | -9/Mines | Core integrity fell below 20% 1720 | -9/Mines | Learned Materials garrison access intel 2151 | -9/Mines | Learned Materials terminal intel 2263 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2625 | -9/Mines | Entered Materials 2625 | -8/Materials | Accompanied by 3 allies 2625 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2626 | -8/Materials | Loaded intel: 12 terminal locations 2627 | -8/Materials | Loaded intel: 1 garrison access location 2817 | -8/Materials | Identified exit to Factory 2914 | -8/Materials | Repaired Imp. Treads 2948 | -8/Materials | Repaired Imp. Treads 2975 | -8/Materials | Repaired Heat Sink 2999 | -8/Materials | Crushed by falling debris 3364 | -8/Materials | Entered Factory 3364 | -7/Factory | Evolved 2 slots: Utility x2 3653 | -7/Factory | Fabricated Adv. Cryofiber Web? 3672 | -7/Factory | Garrison activated, responded to threat 3831 | -7/Factory | Build established: Gunner 4826 | -7/Factory | Repaired Imp. Assault Rifle 5523 | -7/Factory | Discovered new exit (range 5) 5530 | -7/Factory | Entered Storage 5791 | -7/Storage | System corruption reached 10% 5909 | -7/Storage | Garrison activated, responded to threat 6127 | -7/Storage | Destroyed 8 combat bots 6210 | -7/Storage | Build established: Scavenger-Gunner 6330 | -7/Storage | First assault squad dispatched 6434 | -7/Storage | Lost 6 parts (3n1u2w) 6510 | -7/Storage | Lost 3 parts (1u2w) 6664 | -7/Storage | Discovered new exit (range 7) 6746 | -7/Storage | Lost 13 allies 6799 | -7/Storage | Core integrity fell below 50% 6827 | -7/Storage | Core integrity fell below 20% 6831 | -7/Storage | Destroyed 8 combat bots 6832 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06814_ I-36 Angel unfolds itself. 06814_ K-01 Serf collects debris. 06816_ Cld. Deuterium Engine destroyed. 06817_ K-01 Serf collects debris. 06818_ Flak Gun destroyed. 06821_ Acquired 1 matter. 06823_ System corrupted: Matter fused (-10). 06825_ K-01 Serf collects debris. 06826_ U-05 Engineer builds a Wall. 06827_ Dropped Imp. EM Pulse Cannon. 06828_ K-01 Serf collects debris. 06828_ Dropped Lrg. Storage Unit. 06828_ Dropped Mni. Assault Cannon. 06828_ Mni. Assault Cannon crushed and broken. 06829_ Dropped Mni. Assault Cannon. 06829_ Mni. Assault Cannon crushed and broken. 06829_ Slammed into P-60 Hacker. 06830_ Slammed into U-05 Engineer. 06831_ Acquired 141 matter. 06832_ K-01 Serf collects debris. 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Cryofiber Web | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataOvertunedShielding Manual? 0 Play Time 00:58:34 Cumulative 35.7 hours Start 2024.09.09 @ 17:48:56 End 2024.09.09 @ 18:47:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40afa500-f83e-4a52-a2da-294db46d94bd