Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 23:36:20 Player: APerTAS Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (3290) 3290 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 7905 Bonus ------- High Alert Combat Kills 115 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Targeting Computer Matter Filter Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Spectral Analyzer Improved Sensor Array Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Thermic Laser Autogun Autogun Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Light Fission Core Light Treads Improved Treads Spiked Treads Armored Wheel Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Improved Targeting Computer Improved Targeting Computer Matter Filter Kinecellerator Weapon Cycler Hardened Light Armor Plating Graphene Brace Hardlight Generator Autogun Rocket Launcher Plasma Cutter Great Axe DRS Beacon [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 3 | . . 1 . . . 2 Parts Attached 114 | 7 9 21 44 . 8 25 Power 21 | 1 4 4 7 . 2 3 Engine 20 | 1 4 4 7 . 2 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 32 | 2 2 6 15 . . 7 Treads 29 | 2 2 6 13 . . 6 Leg . | . . . . . . . Wheel 3 | . . . 2 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 . 5 5 . 1 7 Device 12 | 1 . 1 4 . 1 5 Storage 4 | 1 . 2 1 . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . . 1 Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 41 | 2 3 6 17 . 5 8 Energy Gun 8 | 1 . 3 1 . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 28 | 1 3 3 14 . 1 6 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 4 | . . . . . . 4 Parts Lost 18 | . . . 1 . . 17 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility 4 | . . . 1 . . 3 Weapon 8 | . . . . . . 8 Highest Loss Streak 11 | . . . 1 . . 11 To Critical Strikes . | . . . . . . . Average Backups 19 | 4 7 13 22 25 24 21 Power 2 | . 1 2 1 2 2 3 Propulsion 4 | 3 3 3 5 6 4 2 Utility 8 | . 1 5 9 10 11 11 Weapon 4 | . 1 2 4 5 5 2 Tool/Special . | . . . . . . . Unused Backups 47 | . 6 4 11 1 5 20 Power 8 | . 1 . 4 . . 3 Propulsion 6 | . 2 1 1 1 . 1 Utility 26 | . 2 2 3 . 3 16 Weapon 7 | . 1 1 3 . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 91 99 89 Engine 10 | . 14 11 11 11 11 1 Treads 16 | . 27 22 21 22 4 11 Wheel 5 | . . . . . 17 8 Device 18 | . 13 11 21 22 22 13 Storage 10 | . 14 11 11 11 11 5 Protection 1 | . . 10 . . . . Energy Gun 6 | . 10 3 7 . 7 4 Ballistic Gun 23 | . 17 29 24 20 21 24 Peak Build Rating 65 | 7 10 16 22 18 29 65 Average Rating 22 | 5 7 15 18 16 23 53 On Entrance 13 | . 7 10 16 18 14 28 Avg Prop Armor Cover (%) 9 | . . . . . . 9 Naked Turns 44 | . . . . . . 44 Heaviest Build 113 | 15 17 60 99 99 102 113 Greatest Support 83 | 40 40 40 40 40 40 83 Greatest Overweight (x) 8 | . . 1 8 2 4 5 Average Overweight (x) 2 | . . . 1 2 3 1 Largest Inventory Capacity 25 | 8 8 20 25 25 25 25 Average Capacity 20 | 7 8 14 22 25 25 24 Most Carried 25 | 6 8 18 25 25 25 25 Average Carried 19 | 4 7 13 22 24 24 22 Final Capacity 25 | 8 8 20 25 25 25 5 Final Carried 25 | 6 8 18 25 25 25 5 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Gunner 19% | Mutant 9% | Tank 7% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 4083 | 321 232 1079 1542 . 154 755 Remotely 183 | . . . . . . 183 Salvage Created 5081 | 196 448 1117 2417 . . 903 Parts 322 | 10 27 64 161 . . 60 Haulers Intercepted 7 | . . 2 5 . . . Recyclers Shooed 6 | . . 1 4 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 88 | . 10 22 43 . . 13 Guns 86 | . 9 22 43 . . 12 Classes Destroyed 15 | 3 3 3 2 . . 4 Worker 3 | 1 . . 2 . . . Builder 3 | . . . 2 . . 1 Tunneler 5 | 5 . . . . . . Hauler 7 | . . 2 5 . . . Recycler 12 | 1 1 2 6 . . 2 Operator 3 | . . 1 2 . . . Watcher 7 | . 1 4 2 . . . Swarmer 26 | . 3 8 11 . . 4 Grunt 34 | . 7 8 19 . . . Duelist 1 | . . . 1 . . . Sentry 21 | . . 6 12 . . 3 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | 3 3 6 7 . . 5 Combat Bots Only 5 | . 3 5 5 . . 4 Max Kills in Single Turn 2 | 1 1 2 2 . . 2 Gunslinging 1 | . . 1 . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 547 | . 50 85 154 . . 258 Missed 159 | . 10 24 39 . . 86 Hits 388 | . 40 61 115 . . 172 Melee 2 | . . . 2 . . . Projectile 386 | . 40 61 113 . . 172 Critical Strikes 10 | . . 1 6 . . 3 Damage Taken 5474 | . 483 650 1325 . . 3016 Core 1131 | . 49 14 214 . . 854 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 189 | . 113 . 76 . . . Core Remaining (%) 74 | 100 80 . . . 43 . Volleys Fired 313 | 17 37 62 144 . . 53 Largest 5 | 2 2 3 3 . . 5 Hottest 221 | 70 70 102 102 . . 221 Shots Fired 910 | 34 74 183 417 1 . 201 Gun 906 | 34 74 183 413 1 . 201 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 4 | . . . 4 . . . Kinetic 700 | 17 45 169 301 1 . 167 Thermal 188 | 17 29 14 116 . . 12 Explosive . | . . . . . . . Electromagnetic 22 | . . . . . . 22 Robot Hit Streak 37 | 8 14 9 37 14 . 25 Robot Miss Streak 9 | 2 5 2 3 . . 9 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 3 3 . . 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 582 | 24 53 111 250 1 . 143 Core Hits 212 | 7 22 44 94 . . 45 Critical Kills 2 | 1 . . 1 . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 21 | 2 4 2 11 . . 2 Burn 15 | 1 4 1 9 . . . Destroy 6 | 1 . 1 2 . . 2 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8981 | 280 691 1676 3783 13 . 2538 Guns 8779 | 280 691 1676 3755 13 . 2364 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 202 | . . . 28 . . 174 Kinetic 6672 | 143 406 1532 2496 13 . 2082 Thermal 1879 | 137 285 144 1259 . . 54 Explosive . | . . . . . . . Electromagnetic 228 | . . . . . . 228 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . 5 5 . 19 Average Corruption 3 | . . . 3 5 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 83 | . . . 65 3 . 15 Message Errors 24 | . . . 20 . . 4 Matter Fused 20 | . . . 15 . . 5 Heat Flow Errors 8 | . . . 5 1 . 2 Energy Discharges 5 | . . . 4 . . 1 Parts Rejected 2 | . . . 2 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 10 | . . . 8 . . 2 Data Loss (major) 4 | . . . 3 1 . . Misfires 4 | . . . 3 1 . . Alerts 3 | . . . 2 . . 1 Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 174 | . . . . . . 174 Shots . | . . . . . . . Rammed 3 | . . . 3 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 367 | 72 144 247 367 248 . 327 Average Temperature 60 | 25 51 71 57 138 . 68 Received Heat Transfer 1185 | . 198 180 486 . . 321 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 6 | 1 3 . 2 . . . Heat Transferred 6107 | 481 1147 444 3885 . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 59 | 100 100 80 21 58 . 100 Level 1 21 | . . 19 35 41 . . Level 2 19 | . . . 42 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 600 | 15 90 235 600 229 . 169 Initial 229 | . . 16 81 229 . . Average 197 | 2 23 89 350 196 . 66 Influence Increases 2882 | 35 299 691 1370 . . 487 Destroy 0b10 Robot/C 1760 | . 200 440 860 . . 260 Destroy 0b10 Robot/NC 200 | 35 10 45 95 . . 15 Destroy Leader 478 | . 42 122 224 . . 90 Successful Hack 64 | . 17 19 16 . . 12 Disable Machine 90 | . 15 . 75 . . . Destroy Structure 20 | . . 5 10 . . 5 Lose Combat Pursuer 270 | . 15 60 90 . . 105 Influence Decreases 2811 | 35 259 538 973 431 159 416 Entered New Map 656 | . . 24 112 361 159 . Time Decay 1733 | 35 259 422 701 70 . 246 Lost Part 180 | . . . 10 . . 170 Purge Threat 242 | . . 92 150 . . . Squads Dispatched 22 | . 2 4 7 . . 9 Investigation 6 | . 1 2 3 . . . Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 2 2 . . 4 Assault 2 | . . . 2 . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 9 | . 1 4 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 13 30 55 . . 23 Peak Tracking Total 6 | . 3 6 6 . . 5 Tactical Retreats 13 | . 1 3 4 . . 5 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 7 | . 1 . 6 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 6 | . 1 . 5 . . . Max in Single Turn 1 | . 1 . 1 . . . Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled 2 | . . . 2 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 27 | . 5 5 11 . 3 3 Terminals 14 | . 3 3 6 . . 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 4 | . 1 1 2 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 94 | . 21 33 27 . 8 5 Successful 58 | . 13 19 15 . 8 3 Failed 35 | . 7 14 12 . . 2 Catastrophic 10 | . 4 3 3 . . . Database Lockouts 1 | . 1 . . . . . Manual 44 | . 14 12 14 . . 4 Terminals 43 | . 12 14 13 . . 4 Fabricators . | . . . . . . . Repair Stations 12 | . 5 . 7 . . . Recycling Units 15 | . 4 5 6 . . . Scanalyzers 14 | . . 14 . . . . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 20 | . 3 3 6 . 8 . Record 7 | . . . . . 7 . Part Schematic 2 | . 1 . 1 . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 2 | . . 1 1 . . . Patrol Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 4 . 3 . . . Scan Component 4 | . 2 . 2 . . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 12 | . . 12 . . . . Insert Component 5 | . . 5 . . . . Analyze 5 | . . 5 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . . 1 Seal Access 2 | . . . 1 . . 1 Unauthorized Hacks 15 | . 5 4 4 . . 2 Terminals 7 | . 2 1 2 . . 2 Botnet 7 | . 2 1 2 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 3 3 2 . . . Reject 4 | . 1 1 2 . . . Recyclers 2 | . 1 1 . . . . Mask 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 22 | . 5 5 10 . . 2 Full Trace Events 6 | . 1 2 3 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . 1 5 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 3 | . 2 . 1 . . . Time 84 | . 52 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 9 . 10 . . . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial UFD Resources 23 | . . . . . . 23 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 8507 | 22 775 1240 3012 146 2221 1091 Optics 1091 | . . . . . . 1091 Sensors 136 | . . . . . . 136 Seismic 7861 | 22 775 1240 3012 146 2221 445 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 8758 | 203 801 1240 3012 146 2221 1135 Spaces Moved 3891 | 87 347 508 1025 60 1349 515 Core 35 | 2 . . . . . 33 Treads 2344 | 85 347 508 1000 60 179 165 Legs . | . . . . . . . Wheels 1512 | . . . 25 . 1170 317 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 150 240 150 50 Average Speed 179 | 157 160 179 216 240 161 160 Slowest Speed 570 | 160 160 240 240 240 240 570 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 6 40 41 97 14 94 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 6 . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 3 | . . . . . . 3 Melee 3 | . . . . . . 3 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed 28 | . . . . . . 28 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 5044 | 116 529 731 1491 64 1389 724 Wait 449 | . 113 99 171 . . 66 Move 3885 | 86 346 507 1024 59 1348 515 Hop . | . . . . . . . Pick Up 80 | 6 8 17 25 . 13 11 Fast Attach 18 | 7 2 . 4 . . 5 Attach 18 | . . 2 1 . 2 13 Detach 3 | . . . . 2 . 1 Swap 106 | . 9 21 47 1 12 16 Drop 111 | . 14 23 47 2 11 14 Fire 313 | 17 37 62 144 . . 53 Melee 3 | . . . . . . 3 Ram 27 | . . . . . . 27 Kick . | . . . . . . . Crush 4 | . . . 4 . . . Escape Stasis 8 | . . . 8 . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous 16 | . . . 16 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 14) 204 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 417 | -10/Materials | Repaired Lgt. Treads 445 | -10/Materials | Repaired Seismic Detector 552 | -10/Materials | Identified exit to Mines 834 | -10/Materials | Discovered new exit (range 7) 879 | -10/Materials | Central database locked down 1005 | -10/Materials | Entered another Materials area 1005 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1314 | -9/Materials | Build established: Tank 1605 | -9/Materials | Discovered new exit (range 12) 1956 | -9/Materials | Discovered new exit (range 12) 2116 | -9/Materials | Build established: Scavenger-Tank 2245 | -9/Materials | Entered Storage 2399 | -9/Storage | Repaired Hvy. Assault Rifle 2770 | -9/Storage | Build established: Scavenger-Gunner 2801 | -9/Storage | Discovered new exit (range 17) 4335 | -9/Storage | Discovered new exit (range 16) 4645 | -9/Storage | First assault squad dispatched 4764 | -9/Storage | Core integrity fell below 50% 5248 | -9/Storage | Used back door to open Recycling access 5257 | -9/Storage | Entered Recycling 5258 | -9/Recycling | Met a Zionite searching for Scraptown 5291 | -9/Recycling | Build established: Gunner 5332 | -9/Recycling | Scanned before Scraplab entrance 5398 | -9/Recycling | Discovered new exit (range 2) 5403 | -9/Recycling | Entered Scraptown 5403 | -9/Scraptown | System corruption cleaned by C-Scrubber 5649 | -9/Scraptown | Build established: Mutant 5785 | -9/Scraptown | Visited TADAMA 5865 | -9/Scraptown | Visited Assassins FH 5911 | -9/Scraptown | Visited SPCMW 6313 | -9/Scraptown | Build established: Gunner 6453 | -9/Scraptown | Discovered new exit (range 13) 6549 | -9/Scraptown | Visited CPS Storage 6573 | -9/Scraptown | Visited Symbiants 6645 | -9/Scraptown | Visited Junk Repository 6705 | -9/Scraptown | Visited Junk Repository 6762 | -9/Scraptown | Visited UFD Registry 6762 | -9/Scraptown | Registered with UFD as "Wavenuts" 6792 | -9/Scraptown | Visited Chapter 10 6834 | -9/Scraptown | Visited Scrapoid Research Area 6912 | -9/Scraptown | Visited Scrap Suit Storage 7110 | -9/Scraptown | Visited Science Guys 7176 | -9/Scraptown | Visited Infowarlord's Domain 7187 | -9/Scraptown | Found Spectral Analyzer 7215 | -9/Scraptown | Visited Derelict Rescue Squad 7236 | -9/Scraptown | Found DRS Beacon 7257 | -9/Scraptown | Visited Curators Association 7317 | -9/Scraptown | Visited Science Testing Area 7345 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7356 | -9/Scraptown | Found DCF Scrap (27 items) 7420 | -9/Scraptown | Visited Modified Component R&D 7618 | -9/Scraptown | Discovered new exit (range 3) 7624 | -9/Scraptown | Entered Factory 7624 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 8096 | -6/Factory | Build established: Skirmisher 8240 | -6/Factory | Lost 3 parts (1n2w) 8538 | -6/Factory | Garrison activated, responded to threat 8579 | -6/Factory | Build established: Scavenger-Gunner 8715 | -6/Factory | Released all parts (7) 8734 | -6/Factory | Core integrity fell below 50% 8741 | -6/Factory | System corruption reached 10% 8743 | -6/Factory | Lost 11 parts (1p4n1u5w) 8748 | -6/Factory | Core integrity fell below 20% 8759 | -6/Factory | Core destroyed Last Messages --------------- 08744_ Destabilizing: Core damaged (-8). 08745_ Slammed into Wall. 08745_ Destabilizing: System corrupted (+2). 08746_ Slammed into Wall. 08746_ Destabilizing: System corrupted (+1). 08747_ Slammed into Wall. 08748_ Destabilizing: Core damaged (-34). 08749_ Slammed into Wall. 08749_ Destabilizing: Core damaged (-8). 08750_ Slammed into Wall. 08751_ Destabilizing: System corrupted (+2). 08752_ Slammed into Wall. 08753_ Destabilizing: Core damaged (-8). 08754_ Slammed into Wall. 08755_ Destabilizing: Core damaged (-8). 08756_ Slammed into Wall. 08756_ Destabilizing: System corrupted (+1). 08757_ Slammed into Wall. 08758_ Destabilizing: Core damaged (-42). 08759_ Slammed into Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????# #????????????????????????????? | | ?????????? ??????## #######??????????????????????? | | ????????##/###+### # ] @#??????????????????????? | | ##??????# " + #??????????????????????? | | !######## ###### # /#??????????????????????? | | ! =[== [ #????## ## #??????????????????????? | | =######## #?????# ## ! #??????????????????????? | | !#??????# #?????# #######??????????????????????? | | !#??????# #######+###??????????????????????????? | | ##??????# # !#??????????????????????????? | | ????????# #/ ] ! #??????????????????????????? | | ????????# # #??????????????????????????? | | ????????# # / ???????????????????? | | ????????# # """"""" ##### ??????????????????? | | ????????# # """"""" #??????????????????????????? | | ????????+ + """"""" #??????????????????????????? | | ????????# # """"""" #??##+#####+##?????????????? | | ##?????## ############?# #?????????????? | | #?????# # #?# ##????????????? | | ####??# # """ """ #?# #????????????? | | #??# " # """ """ ### """ """ #?????????????? | | ## #??# # """ """ + + """ """ #?????????????? | | ## #??# #*!* ### """ """ #?????????????? | | ### #??### ###!!!!]! #?# ![* #?????????????? | | ## #????# #?#%!%%!! #?# = [ #?????????????? | | ## #??### ###[!]!| #?###""+#####?????????????? | | ## ##?# !##*=########### ! = #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -10/Materials Seismic Detector | 25% | -10/Materials Hvy. Assault Rifle | 33% | -9/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationNetworkedDetector Manual? 0 Play Time 01:17:06 Cumulative 27.5 hours Start 2026.03.19 @ 22:20:19 End 2026.03.19 @ 23:36:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 26 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 741ecbf5-3445-40b0-ab9a-3ab57930a7c9