Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 00:39:54

Player: asta

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (1490)     1490
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (463)                463
              TOTAL SCORE: 4343

 Bonus
-------
High Alert Combat Kills    225
Follower Combat Kills      120
Aligned with FarCom        300
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             0/400
Matter                     276/300
Energy                     1297/1600
System Corruption          4%
Temperature                Cool (63)
Movement                   Core (200) Ox3
Location                   -8/Mines

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
        Superbattery
>       --- WEAPON (2) -------
  Heavy Particle Cannon
>       --- INVENTORY (5) ----
  Light Treads
        Weight Redist. System
        Core Analyzer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Superbattery
>          --- WEAPON -----------
           Gauss Rifle
>          --- INVENTORY --------
     Light Treads
           Weight Redist. System
           Core Analyzer
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 6   17  17  11  .   4   
  Power                    9    | 1   3   4   1   .   .   
    Engine                 7    | 1   2   4   .   .   .   
    Core                   2    | .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   6   7   6   .   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    11   | 2   4   1   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  8    | .   2   6   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   6   .   2   .   1   
    Device                 6    | .   6   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   
    Processor              2    | .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   2   6   2   .   3   
    Energy Gun             2    | .   1   .   1   .   .   
    Energy Cannon          3    | .   .   1   .   .   2   
    Ballistic Gun          6    | 2   1   2   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 18   | .   2   7   .   .   9   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               9    | .   1   5   .   .   3   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   4    | .   .   1   .   .   3   
  Highest Loss Streak      5    | .   1   5   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   94  83  92  100 68  
  Engine                   13   | .   3   22  17  11  7   
  Core                     5    | .   9   .   4   11  4   
  Treads                   2    | .   .   .   6   .   .   
  Leg                      13   | .   12  3   12  33  22  
  Hover                    10   | .   14  20  7   .   .   
  Device                   14   | .   19  16  11  11  7   
  Storage                  1    | .   5   .   .   .   4   
  Processor                5    | .   .   .   11  11  5   
  Energy Gun               6    | .   5   2   7   11  4   
  Energy Cannon            3    | .   .   6   7   .   .   
  Ballistic Gun            8    | .   21  2   3   11  10  
  Ballistic Cannon         2    | .   .   5   3   .   .   
  Launcher                 1    | .   .   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 13  15  21  21  20  20  
  Greatest Support         40   | 20  26  27  40  30  30  
  Greatest Overweight (x)  3    | 2   1   3   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   
  Average Carried          3    | .   2   3   3   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | .   4   4   4   5   3   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           1484 | 144 491 570 153 .   126 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1732 | .   761 829 48  .   94  
  Parts                    122  | .   46  70  5   .   1   
Haulers Intercepted        4    | .   1   3   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  39   | .   14  23  .   .   2   
  Guns                     21   | .   14  5   .   .   2   
  Cannons                  4    | .   .   4   .   .   .   
  AOE                      13   | .   .   13  .   .   .   
Classes Destroyed          10   | .   5   4   1   .   .   
  Worker                   6    | .   2   4   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   
  Hauler                   4    | .   1   3   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 3    | .   1   2   .   .   .   
  Watcher                  5    | .   1   4   .   .   .   
  Swarmer                  7    | .   .   7   .   .   .   
  Grunt                    26   | .   14  9   1   .   2   
  Sentry                   7    | .   .   7   .   .   .   
Best Kill Streak           11   | .   5   11  1   .   1   
  Combat Bots Only         7    | .   5   7   .   .   1   
Max Kills in Single Turn   5    | .   1   5   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        215  | .    81   70   .    .    64   
  Missed                   54   | .    19   18   .    .    17   
Damage Taken               2408 | .    762  754  34   .    858  
  Core                     627  | .    215  104  .    .    308  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   88   | .    88   .    .    .    .    
Core Remaining (%)         57   | 100  14   .    .    .    .    
Volleys Fired              145  | .    63   47   7    .    28   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  128  | .    85   107  113  .    128  
Shots Fired                264  | .    123  91   13   .    37   
  Gun                      191  | .    123  26   10   .    32   
  Cannon                   42   | .    .    35   3    .    4    
  Launcher                 30   | .    .    30   .    .    .    
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  162  | .    103  31   4    .    24   
  Thermal                  58   | .    20   30   3    .    5    
  Explosive                30   | .    .    30   .    .    .    
  Electromagnetic          14   | .    .    .    6    .    8    
  Robot Hit Streak         13   | .    8    8    3    .    13   
  Robot Miss Streak        4    | .    3    4    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    6    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           162  | .    82   49   3    .    28   
  Core Hits                98   | .    37   53   2    .    6    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    .    
    Burn                   1    | .    1    .    .    .    .    
    Meltdown               1    | .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3742 | .    1031 2073 142  .    496  
  Guns                     1813 | .    1028 303  41   .    441  
  Cannons                  518  | .    .    426  42   .    50   
  Explosions               1393 | .    .    1334 59   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    3    10   .    .    5    
  Kinetic                  1438 | .    774  307  .    .    357  
  Thermal                  827  | .    254  422  101  .    50   
  Explosive                1334 | .    .    1334 .    .    .    
  Electromagnetic          125  | .    .    .    41   .    84   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    1    4    4    4    4    
  Average Corruption       3    | .    1    3    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  48   | .    1    3    26   9    9    
    Message Errors         8    | .    .    1    3    2    2    
    Matter Fused           9    | .    .    .    5    2    2    
    Heat Flow Errors       9    | .    1    1    5    1    1    
    Energy Discharges      9    | .    .    .    5    2    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      7    | .    .    1    5    1    .    
    Data Loss (major)      2    | .    .    .    1    1    .    
    Misfires               2    | .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            71   | .    .    43   28   .    .    
  Projectiles              21   | .    .    21   .    .    .    
  Explosions               50   | .    .    22   28   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    1    85   34   .    .    
  Shots                    5    | .    .    4    1    .    .    
  Rammed                   4    | .    1    3    .    .    .    
Targets Rammed             8    | .    1    3    1    .    3    
  Kicked                   3    | .    .    .    .    .    3    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        281  | .    208  190  189  248  281  
  Average Temperature      70   | .    25   36   81   127  168  
  Received Heat Transfer   957  | .    444  159  .    .    354  
  Effects                  2    | .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             4    | .    1    2    1    .    .    
  Heat Transferred         1765 | .    703  814  174  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  
Peak Influence             1016 | .    257  1016 364  .    30   
  Initial                  364  | .    .    104  364  .    .    
  Average                  313  | .    133  651  267  .    7    
Maximum Alert Level        3    | .    1    3    1    .    .    
  Low Security (%)         43   | 100  80   5    29   .    100  
  Level 1                  35   | .    19   22   70   .    .    
  Level 2                  2    | .    .    9    .    .    .    
  Level 3                  17   | .    .    62   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          6    | .    2    3    1    .    .    
  Investigation            4    | .    2    1    1    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            2    | .    .    2    .    .    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           5    | .   1   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   25  33  4   .   8   
  Peak Tracking Total      9    | .   8   9   3   .   4   
  Tactical Retreats        5    | .   2   2   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          14   | .   5   7   1   1   .   
  Terminals                10   | .   4   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   13  20  1   1   .   
  Successful               18   | .   6   10  1   1   .   
  Failed                   17   | .   7   10  .   .   .   
    Catastrophic           5    | .   2   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   5   3   .   1   .   
  Terminals                29   | .   11  18  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   4   8   1   1   .   
  Record                   1    | .   .   1   .   .   .   
  Robot Analysis           4    | .   2   2   .   .   .   
  Prototype ID Bank        3    | .   .   3   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Alert Level              2    | .   1   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   5   5   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   2   2   
  Highest-Rated Group      40   | .   .   .   40  32  32  
  Highest-Rated Ally       16   | .   .   .   16  16  16  
Total Orders               4    | .   .   .   4   .   .   
  GUARD                    2    | .   .   .   2   .   .   
  AID                      2    | .   .   .   2   .   .   
Ally Attacks               20   | .   .   .   15  .   5   
  Total Damage             205  | .   .   .   170 .   35  
  Kills                    4    | .   .   .   3   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       4    | .   2   2   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min 
Turns Passed               2998 | 55  656 774 923 313 277 
Spaces Moved               2259 | 41  493 642 664 261 158 
  Core                     26   | 8   2   .   .   .   16  
  Treads                   149  | .   .   .   149 .   .   
  Legs                     937  | 33  162 73  266 261 142 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    1147 | .   329 569 249 .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  52  116 120 100 
  Average Speed            104  | 114 77  90  127 120 122 
  Slowest Speed            260  | 150 190 260 190 120 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       53   | 3   42  73  98  68  35  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 9    | .   .   9   .   .   .   
Terrain Destroyed          220  | .   .   210 7   .   3   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   1   1   .   3   
  AOE                      215  | .   .   209 6   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      2634 | 46  654 745 726 261 202 
  Wait                     103  | .   50  15  30  .   8   
  Move                     2254 | 40  492 641 663 260 158 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  37   | .   18  11  6   1   1   
  Fast Attach              16   | 6   2   3   4   .   1   
  Attach                   24   | .   11  8   2   .   3   
  Detach                   2    | .   1   1   .   .   .   
  Swap                     15   | .   4   6   5   .   .   
  Drop                     30   | .   12  10  8   .   .   
  Fire                     145  | .   63  47  7   .   28  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      4    | .   1   3   .   .   .   
  Kick                     3    | .   .   .   .   .   3   
  Crush                    1    | .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Core integrity fell below 50%
  466 | -10/Materials | Repaired Assault Rifle
  591 | -10/Materials | Discovered new exit (range 16)
  645 | -10/Materials | Core integrity fell below 20%
  712 | -10/Materials | Entered another Materials area
  712 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  909 | -9/Materials  | Discovered new exit (range 3)
  918 | -9/Materials  | Build established: Mutant
 1029 | -9/Materials  | Destroyed 7 combat bots
 1114 | -9/Materials  | Lost 5 parts (3n1u1w)
 1386 | -9/Materials  | Discovered new exit (range 9)
 1486 | -9/Materials  | Entered Mines
 1535 | -9/Mines      | Met a Derelict bent on vengeance
 1627 | -9/Mines      | Found a hidden stash of uninstalled traps
 1678 | -9/Mines      | Build established: Scavenger-Mutant
 1724 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1857 | -9/Mines      | Discovered new exit (range 11)
 1979 | -9/Mines      | Discovered new exit (range 15)
 2003 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2066 | -9/Mines      | Learned Materials security intel
 2077 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2127 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2127 | -9/Mines      | Discovered new exit (range 5)
 2409 | -9/Mines      | Entered Exiles
 2409 | -9/Exiles     | Accompanied by 2 allies
 2443 | -9/Exiles     | Met 8R-AWN
 2462 | -9/Exiles     | Met EX-HEX
 2505 | -9/Exiles     | Met EX-DEC
 2557 | -9/Exiles     | Met EX-BIN
 2576 | -9/Exiles     | Aligned with FarCom system
 2577 | -9/Exiles     | Given EX-Vault access code
 2605 | -9/Exiles     | Opened EX-Vault
 2612 | -9/Exiles     | Found Superbattery
 2638 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2713 | -9/Exiles     | Discovered new exit (range 10)
 2722 | -9/Exiles     | Left Exiles lab with Superbattery
 2722 | -9/Exiles     | Entered Mines
 2722 | -8/Mines      | Accompanied by 2 allies
 2902 | -8/Mines      | Lost 5 parts (1p1n1u2w)
 2909 | -8/Mines      | Core integrity fell below 50%
 2992 | -8/Mines      | Core integrity fell below 20%
 2999 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Aluminum Leg destroyed.
Slug penetrates L-31 Rogue.
Imp. Ion Engine severed.
Slug penetrates Wall.
L-31 Rogue destroyed.
System corrupted: Energy discharge (-512).
K-01 Serf cleans the Plasma Injector. <x2>
K-01 Serf collects debris.
K-01 Serf cleans the Plasma Injector.
Kicked K-01 Serf.
Aluminum Leg destroyed.
System corrupted: Matter fused (-5).
Slug penetrates Wall.
Acquired Hvy. Particle Cannon.
Gauss Rifle destroyed.
System corrupted: Hvy. Particle Cannon rejected.
Slug penetrates Wall.
Acquired Hvy. Particle Cannon.
Slug penetrates Wall.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??####???????????????????????????????????????????? |
| ?##  ###############?????????????????????????????? |
| ##                 #?????????????????????????????? |
| #     ############ #????####?????????????????????? |
|      ##??????????# #?####  #?????????????????????? |
|      ##??????????# ###;;   #?????????????????????? |
|       ##?????????#g##g   @##?????????????????????? |
|        ##????????# h      #??????????????????????? |
| ##      #????????##### =  #??????????????????????? |
| ?# ##  ##????????????##  ! #?????????????????????? |
| ## #? ##??????????????#    #?????????????????????? |
| ## ## #???????????????#     #????????????????????? |
| ##    #???????????????        ???????????????????? |
| ## ####???????????????##   ####??????????????????? |
| ## ####????????????????#####?????????????????????? |
| ##    #####??????????????????????????????????????? |
| #####%# # #??????????????????????????????????????? |
| #?#""%""""##???????????????gg????????????????????? |
| #?# *   % "#????????????????g????????????????????? |
| #?# /   % ##?????????????????????????????????????? |
| ### %!    "#?????????????????????????????????????? |
| ##  *!     ##????????????????????????????????????? |
| ###       " #????????????????????????????????????? |
|           "##????#???????????????????????????????? |
|           "##    ##??????????????????????????????? |
| # "               #??????????????????????????????? |
| # #       ####    #??????????????????????????????? |
| # #       #?????  #??????????????????????????????? |
| # #########??????????????????????????????????????? |
| # #??????????????????????????????????????????????? |
| #  ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          21
Energy Capacity            1765
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Backstab

 Challenges 
------------
None

 Game 
------
Seed              SpliceSystemSword
  Manual?         0
Play Time         00:39:46
  Cumulative      7.2 hours
  Start           2024.07.06 @ 23:58:25
  End             2024.07.07 @ 00:39:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           10
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70386f55-6664-45be-ad4a-81b422884d46