Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.11 @ 08:46:19 Player: pirluit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (57) 285 Value Destroyed (1779) 1779 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 5772 Bonus ------- Follower Combat Kills 228 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 9/100 System Corruption 13% Temperature Cool (18) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Trap Scanner Precision Shock Rifle EM Pulse Cannon Greatsword Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Energy Filter Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Improved Heat Sink High-capacity Storage Unit Trap Scanner Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scanner Kinecellerator Improved Propulsion Shielding EM Disruption Field Precision Shock Rifle Heavy Laser Beamcaster Light EM Pulse Cannon Flak Cannon Great Maul Greatsword [Rating: 56] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 4 | . . . 2 . . . 1 1 . . Utility 2 | . . . . . . . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 74 | 6 7 7 7 5 . . 11 20 10 1 Power 8 | 1 2 1 . 1 . . 1 . 2 . Engine 6 | 1 2 1 . 1 . . 1 . . . Core 2 | . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 . 3 3 2 . . 6 6 3 1 Treads . | . . . . . . . . . . . Leg 25 | 2 . 3 3 2 . . 6 6 3 . Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 3 . 2 1 . . 2 8 4 . Device 7 | 1 1 . . . . . . 4 1 . Storage 4 | . 1 . 2 . . . . 1 . . Processor 6 | . . . . . . . 2 2 2 . Hackware 2 | . 1 . . . . . . 1 . . Protection 2 | . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 19 | 2 2 3 2 1 . . 2 6 1 . Energy Gun 5 | 1 1 1 1 . . . . . 1 . Energy Cannon 4 | . . . 1 . . . . 3 . . Ballistic Gun 3 | 1 . 1 . 1 . . . . . . Ballistic Cannon 3 | . . . . . . . 1 2 . . Launcher 1 | . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . 1 . 1 . System Corruption 19 | . . . . . . . 9 . 10 . Parts Lost 32 | . . 4 . . . . 2 3 12 11 Power 4 | . . . . . . . 1 . 2 1 Propulsion 18 | . . 2 . . . . 1 2 8 5 Utility 5 | . . . . . . . . 1 2 2 Weapon 5 | . . 2 . . . . . . . 3 Highest Loss Streak 11 | . . 4 . . . . 1 3 11 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 3 8 8 11 14 14 14 13 21 20 11 Power 1 | . 1 1 1 1 2 2 1 1 1 . Propulsion 2 | 1 . 1 1 2 2 2 1 4 2 . Utility 6 | . 3 3 3 5 5 5 7 9 8 5 Weapon 4 | 1 3 3 4 5 4 3 3 5 7 5 Tool/Special . | . . . . . . . . . . . Unused Backups 38 | 1 4 . 1 5 3 1 6 10 1 6 Power 6 | . 1 . . 2 . 1 1 . . 1 Propulsion 7 | 1 1 . 1 2 . . 1 1 . . Utility 19 | . 2 . . 1 2 . 3 7 1 3 Weapon 6 | . . . . . 1 . 1 2 . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 99 100 100 98 97 91 65 Engine 8 | . 14 14 11 10 11 11 8 7 4 . Leg 40 | . 28 27 43 44 44 44 44 44 38 21 Device 8 | . 10 13 11 6 . 4 9 12 5 3 Storage 9 | . 13 14 11 11 11 11 9 7 7 4 Processor 5 | . . . . . . . 8 8 14 15 Protection 1 | . . . . 4 11 6 . . 1 2 Energy Gun 9 | . 21 13 12 11 11 11 7 3 6 6 Energy Cannon 3 | . . . 4 6 . . 1 5 4 . Ballistic Gun 3 | . 4 12 5 4 11 9 2 . . . Ballistic Cannon 2 | . . . . . . . 6 4 2 1 Peak Build Rating 56 | 8 13 22 27 31 28 27 42 56 56 35 Average Rating 33 | 5 8 18 23 25 25 26 35 51 45 26 On Entrance 25 | . 8 13 20 25 31 26 27 41 53 33 Avg Prop Armor Cover (%) 4 | . . . . . . . . 4 . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 9 20 27 40 40 40 40 95 105 103 58 Greatest Support 112 | 20 20 35 50 70 50 50 94 112 108 55 Greatest Overweight (x) 4 | . . 1 . . . . 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 25 15 15 15 25 25 25 20 Average Capacity 17 | 5 9 10 15 15 15 15 16 24 23 12 Most Carried 25 | 5 10 10 15 15 15 15 15 25 25 19 Average Carried 16 | 4 9 8 11 14 14 14 14 21 20 11 Final Capacity 25 | 5 10 10 15 15 15 15 15 25 20 5 Final Carried 23 | 5 10 10 15 15 15 15 14 23 17 5 Class Distribution -------------------- 50% | Mutant 44% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 1950 | 268 85 203 45 127 . 50 267 593 312 . Remotely . | . . . . . . . . . . . Salvage Created 2224 | 92 181 186 48 190 . 46 495 690 255 41 Parts 108 | 8 7 6 6 13 . 3 30 29 5 1 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 7 1 Prevented 1 | . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 58 | . 2 11 2 3 . 4 9 13 13 1 Melee 7 | . . . . . . 3 2 2 . . Guns 27 | . 2 9 2 1 . . 5 . 7 1 Cannons 20 | . . . . 2 . . 2 10 6 . AOE 2 | . . 2 . . . . . . . . Classes Destroyed 15 | 2 3 2 . 1 . . 3 4 . . Worker 3 | . . . . 2 . . 1 . . . Builder 2 | . . . . . . . . 2 . . Tunneler 3 | 2 . . . 1 . . . . . . Hauler 1 | . . . . . . . . 1 . . Recycler 3 | 1 1 1 . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 2 | . . . . . . . 1 1 . . Swarmer 9 | . . 2 1 . . 4 . 1 . 1 Grunt 23 | . 2 1 1 3 . . 4 8 4 . Duelist 1 | . . . . . . . . 1 . . Sentry 4 | . . . . . . . 4 . . . Hunter 2 | . . . . . . . 1 1 . . Programmer 2 | . . . . . . . . 2 . . Decomposer 1 | . . . . . . . . . . 1 Assembled 17 | . . 8 . . . . . . 9 . Best Kill Streak 5 | 2 2 5 1 3 . 4 3 3 5 1 Combat Bots Only 5 | . 2 3 1 3 . 4 3 2 5 1 Max Kills in Single Turn 2 | 1 1 2 1 2 . 1 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . . . . Melee 1 | . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 435 | . 3 36 2 9 . 43 35 98 123 86 Missed 109 | . . 7 1 1 . 10 5 24 22 39 Hits 326 | . 3 29 1 8 . 33 30 74 101 47 Melee 14 | . . . . . . . . 6 7 1 Projectile 312 | . 3 29 1 8 . 33 30 68 94 46 AOE 7 | . . 7 . . . . . . . . Critical Strikes 10 | . . . . . . . 2 6 1 1 Part Disruptions 2 | . . . . . . . . 2 . . Damage Taken 4804 | . 32 586 29 103 . 267 412 1144 1511 720 Core 919 | . . 120 22 . . 54 19 135 358 211 Absorbed by Shields 213 | . . . . . . . . 112 15 86 Redirected to Shielding 92 | . . . . . . . . . 77 15 Regen/Repaired (Parts) 157 | . . . 62 . . . 95 . . . Core Remaining (%) 82 | 100 . 52 . . . 81 96 . . . Volleys Fired 150 | 8 9 28 2 7 . 1 30 38 23 4 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 155 | 60 80 95 150 131 . 98 112 155 155 155 Shots Fired 294 | 16 18 55 4 14 . 2 58 75 46 6 Gun 175 | 16 18 53 4 8 . 2 33 12 23 6 Cannon 117 | . . . . 6 . . 25 63 23 . Launcher 2 | . . 2 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 110 | 8 2 28 1 1 . 1 30 24 15 . Thermal 148 | . 7 25 3 7 . 1 22 46 31 6 Explosive 2 | . . 2 . . . . . . . . Electromagnetic 34 | 8 9 . . 6 . . 6 5 . . Robot Hit Streak 10 | 4 6 4 2 9 . . 10 7 8 3 Robot Miss Streak 7 | 2 2 4 2 1 . 2 4 4 5 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 182 | 10 14 26 2 9 . 4 34 51 29 3 Core Hits 117 | 4 5 18 2 8 . 1 15 28 32 4 Critical Kills 2 | . . 1 . . . 1 . . . . Critical Parts Destroyed 6 | . 2 . . . . 2 1 1 . . Critical Strikes 13 | . 2 2 . 1 . 3 2 3 . . Burn 4 | . . 1 . 1 . . 1 1 . . Destroy 1 | . . 1 . . . . . . . . Blast 1 | . . . . . . . . 1 . . Smash 7 | . 2 . . . . 3 1 1 . . Melee Attacks 22 | . 2 1 . . . 5 2 9 3 . Impact 17 | . 2 1 . . . 5 2 7 . . Slashing 5 | . . . . . . . . 2 3 . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4630 | 113 283 519 37 342 . 136 774 1747 612 67 Guns 1787 | 113 171 379 30 117 . . 345 210 355 67 Cannons 1740 | . . . . 142 . . 344 997 257 . Explosions 233 | . . 122 . . . . . 111 . . Melee 691 | . 112 13 . . . 128 85 353 . . Ramming 179 | . . 5 7 83 . 8 . 76 . . Kinetic 1022 | 33 . 166 10 13 . . 313 306 181 . Thermal 1941 | . 52 213 20 104 . . 233 821 431 67 Explosive 233 | . . 122 . . . . . 111 . . Electromagnetic 564 | 80 119 . . 142 . . 143 80 . . Impact 589 | . 112 13 . . . 128 85 251 . . Slashing 102 | . . . . . . . . 102 . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 9 3 13 13 Average Corruption 4 | . . . . . . . 9 1 4 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 35 | . . . . . . . 12 6 14 3 Message Errors 10 | . . . . . . . 3 1 5 1 Matter Fused 11 | . . . . . . . 5 1 5 . Heat Flow Errors 3 | . . . . . . . 1 1 1 . Energy Discharges 1 | . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . Data Loss (major) 5 | . . . . . . . 1 2 1 1 Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 319 | . 112 . . . . 78 47 73 9 . Projectiles 17 | . . . . . . . . 8 9 . Explosions 25 | . . . . . . . . 25 . . Melee 277 | . 112 . . . . 78 47 40 . . Knockbacks 19 | . 1 . . 2 . . 1 5 10 . Impact 6 | . 1 . . 2 . . . 3 . . Kinetic 11 | . . . . . . . 1 1 9 . Secondary 2 | . . . . . . . . 1 1 . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 18 | . . 1 2 6 . 3 . 6 . . Kicked 18 | . . 1 2 6 . 3 . 6 . . Crushed . | . . . . . . . . . . . Highest Temperature 527 | 40 90 312 87 361 . 33 288 441 527 123 Average Temperature 113 | 19 31 97 37 143 . 20 78 128 167 53 Received Heat Transfer 1031 | . 18 39 . 60 . . 198 247 268 201 Effects 7 | . . . . 3 . . . 1 3 . Shutdowns 3 | . . . . . . . . 1 2 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 2 | . . . . 2 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . 1 . 1 . . Parts Fried 8 | . 4 . . . . 1 1 2 . . Impact Corruptions 11 | . 4 . . . . 4 1 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . 1 . . Heat Transferred 3826 | . 125 483 37 259 . . 481 1368 923 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 176 | 10 40 75 74 89 . 80 100 176 . . Initial 15 | . . 4 8 7 . . . 15 . . Average 28 | . 5 23 25 27 . 33 46 35 . . Influence Increases 1592 | 15 80 172 144 176 . 90 298 462 120 35 Destroy 0b10 Robot/C 980 | . 40 120 80 120 . 80 180 260 80 20 Destroy 0b10 Robot/NC 80 | 15 15 5 . 15 . . 10 20 . . Destroy Leader 206 | . 10 20 20 20 . 10 62 54 10 . Allied During Kill 15 | . . 5 4 6 . . . . . . Successful Hack 61 | . . . 40 . . . 11 10 . . Disable Machine 75 | . 15 15 . . . . 15 30 . . Destroy Structure 55 | . . 7 . . . . 5 43 . . Lose Combat Pursuer 120 | . . . . 15 . . 15 45 30 15 Influence Decreases 1592 | 15 68 161 147 151 45 90 264 334 217 100 Entered New Map 174 | . . 8 15 13 45 . . 19 61 13 Time Decay 1239 | 15 68 141 112 118 . 90 244 285 146 20 Lost Part 139 | . . 12 . . . . 20 30 10 67 Lost Ally 40 | . . . 20 20 . . . . . . Squads Dispatched 9 | . 1 1 1 . . . . 5 . 1 Investigation 1 | . . . 1 . . . . . . . Extermination 4 | . . . . . . . . 4 . . Reinforcement 2 | . 1 . . . . . . 1 . . Assault 2 | . . 1 . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 1 | . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 4 27 2 7 . 7 14 24 14 15 Peak Tracking Total 12 | . 2 11 2 3 . 4 3 5 9 12 Tactical Retreats 11 | . . 3 . 1 . . 1 3 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . . . 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 5 | . 1 1 . . . . 1 2 . . Max in Single Turn 2 | . 1 1 . . . . 1 2 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 21 | . 2 . 4 . 4 . 4 6 1 . Terminals 10 | . 1 . 2 . . . 3 3 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units 4 | . 1 . 1 . . . . 2 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 79 | . 5 . 10 . 49 . 8 6 1 . Successful 66 | . 4 . 4 . 49 . 5 3 1 . Failed 13 | . 1 . 6 . . . 3 3 . . Catastrophic 2 | . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 . Terminals 17 | . 3 . 4 . . . 6 3 1 . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . 3 . . . 2 . . . Recycling Units 7 | . 2 . 3 . . . . 2 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 59 | . 2 . 1 . 49 . 3 3 1 . Record 51 | . 1 . . . 49 . . . 1 . Open DSF 2 | . . . . . . . . 2 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . Registered Components 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . Scan Component 2 | . . . 1 . . . 1 . . . Repair 2 | . . . 1 . . . 1 . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . 4 . . . 3 2 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . Time 57 | . . . 19 . . . 38 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 3 | . . 1 . 2 . . . . . . Largest Group 2 | . . 1 1 2 1 . . . . . Highest-Rated Group 51 | . . 31 31 51 31 . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . 9 4 12 . . . . . . Total Damage 402 | . . 127 85 190 . . . . . . Kills 8 | . . 3 2 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Active Infowar (turns) 4383 | 70 290 465 315 298 . 101 556 1331 895 62 Optics 2664 | . . . . . . . 376 1331 895 62 Sensors 1514 | . 260 465 315 298 . . 176 . . . Terrain 1408 | 70 30 . . . . 101 423 279 505 . Traps 449 | . . . . . . . . 384 65 . Machine Analysis 133 | . . . . . . . 133 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 5371 | 173 434 468 315 537 370 230 556 1331 895 62 Spaces Moved 3400 | 114 294 287 211 380 302 168 251 768 591 34 Core 7 | 2 . . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 3391 | 112 294 287 211 380 302 168 251 768 591 27 Wheels 2 | . . . . . . . . . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 124 120 120 50 Average Speed 125 | 118 120 120 120 121 120 120 131 132 129 133 Slowest Speed 198 | 120 120 190 120 130 120 120 198 190 196 196 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 6 32 58 24 75 60 39 26 19 72 8 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . Known Exits Taken 2 | . 1 . . . . . . . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 2 . 1 . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 52 | . . 10 . . . . 3 39 . . Melee . | . . . . . . . . . . . Projectile 15 | . . . . . . . 3 12 . . AOE 37 | . . 10 . . . . . 27 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 4156 | 134 353 350 266 440 310 185 417 990 665 46 Wait 269 | . 24 12 32 25 . . 75 81 20 . Move 3390 | 113 293 286 210 379 301 167 250 767 590 34 Hop . | . . . . . . . . . . . Pick Up 97 | 6 9 6 7 8 2 3 16 32 6 2 Fast Attach 18 | 6 2 2 . . 1 . 5 . 2 . Attach 40 | . . 3 3 1 . . 5 14 11 3 Detach 7 | . 1 1 . . . . 1 4 . . Swap 75 | . 7 6 8 6 2 3 15 22 6 . Drop 70 | 1 6 4 2 8 4 3 18 17 4 3 Fire 150 | 8 9 28 2 7 . 1 30 38 23 4 Melee 22 | . 2 1 . . . 5 2 9 3 . Ram . | . . . . . . . . . . . Kick 18 | . . 1 2 6 . 3 . 6 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 515 | -10/Materials | Identified exit to Mines 608 | -10/Materials | Entered Mines 609 | -10/Mines | Assembled infested the area 614 | -10/Mines | Assisted by a Guerilla fighting off Assembled 706 | -10/Mines | Lost 4 parts (2n2w) 838 | -10/Mines | Learned location of Zion (-6) 842 | -10/Mines | Met a Derelict testing a Signal Generator 853 | -10/Mines | Found Signal Generator 993 | -10/Mines | Build established: Scavenger-Mutant 1067 | -10/Mines | Discovered new exit (range 9) 1076 | -10/Mines | Entered Materials 1076 | -9/Materials | Accompanied by 1 ally 1076 | -9/Materials | Evolved 2 slots: Propulsion x2 1238 | -9/Materials | Discovered new exit (range 16) 1289 | -9/Materials | Discovered new exit (range 10) 1356 | -9/Materials | Repaired Carbon-fiber Leg 1391 | -9/Materials | Entered Mines 1676 | -9/Mines | Discovered new exit (range 8) 1880 | -9/Mines | Learned Materials interactive machine intel 1922 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1923 | -9/Mines | Discovered new exit (range 5) 1928 | -9/Mines | Entered Exiles 1928 | -9/Exiles | Accompanied by 1 ally 1958 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1972 | -9/Exiles | Discovered new exit (range 14) 2000 | -9/Exiles | Met 8R-AWN 2018 | -9/Exiles | Met EX-HEX 2050 | -9/Exiles | Met EX-BIN 2242 | -9/Exiles | Discovered new exit (range 11) 2298 | -9/Exiles | Entered Mines 2494 | -8/Mines | Discovered new exit (range 14) 2528 | -8/Mines | Entered Materials 2528 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2529 | -8/Materials | Loaded intel: 19 interactive machine locations 2882 | -8/Materials | Repaired Carbon-fiber Leg 3032 | -8/Materials | Discovered new exit (range 18) 3084 | -8/Materials | Entered Factory 3084 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3742 | -7/Factory | Build established: Mutant 4223 | -7/Factory | Lost 3 parts (2n1u) 4340 | -7/Factory | Discovered new exit (range 20) 4415 | -7/Factory | Entered Lower Caves 4451 | -7/Lower Caves | Spotted B-75 Beast 4928 | -7/Lower Caves | Encountered an infested base 4984 | -7/Lower Caves | Core integrity fell below 50% 5021 | -7/Lower Caves | Lost 11 parts (2p7n2u) 5075 | -7/Lower Caves | Identified exit to Lower Caves 5191 | -7/Lower Caves | System corruption reached 10% 5310 | -7/Lower Caves | Entered another Lower Caves area 5319 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5361 | -7/Lower Caves | Core integrity fell below 20% 5372 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05355_ C-45 Heavy ARC bursts open, deploying its payload. 05355_ G-50 Soldier unfolds itself. 05355_ G-47 Trooper unfolds itself. 05355_ B-48 Gladiator unfolds itself. 05355_ M-28 Smith unfolds itself. 05355_ M-28 Smith repairs G-47 Trooper. 05358_ Penetrated by Slug. 05358_ Gatling Laser destroyed. 05359_ M-28 Smith repairs G-47 Trooper. 05360_ Carbon-fiber Leg destroyed. 05361_ Slug penetrates G-50 Soldier. 05362_ System corrupted: Substantial component data lost. 05364_ Mak. Leg destroyed. 05366_ Mic. Nuclear Core destroyed. 05367_ Critical hit (Burn: +37). 05367_ Penetrated by Slug. 05368_ Aluminum Leg destroyed. 05368_ Wheel destroyed. 05371_ M-28 Smith repairs G-47 Trooper. 05372_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#######???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? k ????????????????? | | ????????????????????####??? #????????????????? | | ???????????????????? #??# #????????????????? | | ????????????????????? ### #????????????????? | | ?????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????? #?????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????## #??????????????????? | | ??????????????????????## #?##???????????????? | | ??????????????????????# #? ##??????????????? | | ???????????# ????????## l## #??????????????? | | ???????" # # ???## % #??????????????? | | ??????? ### b #??????????????? | | ????????? gs #??????????????? | | ???????????# % l #??????????????? | | ???????????# ### %gg mb## ##??????????????? | | ????????????# ###??## g ggY ####???????????????? | | ???????????? ??????## ##????????????????? | | ????????????????????## ###??????????????? | | ???????????????????## % #??????????????? | | ???????????????????# *!! ##??????????????? | | ???????????????????# !!/!]### #???????????????? | | ???????????????????## !]! ### #???????????????? | | ????????????????????## ] ##??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????## ##??????????????? | | ??????????????????????## ## #???????????????? | | ???????????????????????####### #???????????????? | | ?????????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Melee Accuracy 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 43% | -9/Materials Carbon-fiber Leg | 13% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed PoweredLightpackRifle Manual? 0 Play Time 02:01:08 Cumulative 33.1 hours Start 2026.09.10 @ 09:01:27 End 2026.09.11 @ 08:46:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 16 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d09761ee-38c0-4a04-b43b-6e0d093c3d17